X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=b0e9e01feb36fd0bf5cbfb7e46c6c67b5134d917;hp=affc870bddbdb010228895f4b25277a4af62d0e9;hb=dffafd305d0df029f317cc92c1968ba0065c0cd8;hpb=2f006e551fc1f488f668ea844f12130351d62150 diff --git a/src/game/g_game.pas b/src/game/g_game.pas index affc870..b0e9e01 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -240,6 +240,7 @@ var gPlayer2: TPlayer = nil; gPlayerDrawn: TPlayer = nil; gTime: LongWord; + gLerpFactor: Single = 1.0; gSwitchGameMode: Byte = GM_DM; gHearPoint1, gHearPoint2: THearPoint; gSoundEffectsDF: Boolean = False; @@ -2161,6 +2162,13 @@ begin end; end; + // these are in separate PreUpdate functions because they can interact during Update() + // we don't care that much about corpses and gibs + g_Player_PreUpdate(); + g_Monsters_PreUpdate(); + g_Items_PreUpdate(); + g_Weapon_PreUpdate(); + // Îáíîâëÿåì âñå îñòàëüíîå: g_Map_Update(); g_Items_Update(); @@ -3621,7 +3629,7 @@ end; procedure DrawPlayer(p: TPlayer); var - px, py, a, b, c, d, i: Integer; + px, py, a, b, c, d, i, fX, fY: Integer; //R: TRect; begin if (p = nil) or (p.FDummy) then @@ -3639,8 +3647,9 @@ begin glPushMatrix(); - px := p.GameX + PLAYER_RECT_CX; - py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft; + p.Obj.lerp(gLerpFactor, fX, fY); + px := fX + PLAYER_RECT_CX; + py := fY + PLAYER_RECT_CY+p.Obj.slopeUpLeft; if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then begin @@ -3697,7 +3706,7 @@ begin p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0); end; - sY := sY - p.IncCam; + sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor); if (not g_dbg_ignore_bounds) then begin @@ -7225,7 +7234,6 @@ begin end; 'r_reset': begin - sys_EnableVSync(gVSync); gRC_Width := Max(1, gRC_Width); gRC_Height := Max(1, gRC_Height); gBPP := Max(1, gBPP); @@ -7233,6 +7241,7 @@ begin e_LogWriteln('resolution changed') else e_LogWriteln('resolution not changed'); + sys_EnableVSync(gVSync); end; 'g_language': begin