X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=ad9330d7cdd293233479985cf73ac3852f1f84b2;hp=d1ffd7ade5d35568897b3a5b825e0ec55a682da4;hb=228d34465e847f7953a4b2a9e6a32c3b5d2316ae;hpb=69e1c288d6d270abd835cde8a87e818d0298799f diff --git a/src/game/g_game.pas b/src/game/g_game.pas index d1ffd7a..ad9330d 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,8 +19,11 @@ unit g_game; interface uses - g_basic, g_player, e_graphics, Classes, g_res_downloader, - SysUtils, g_sound, g_gui, MAPDEF, wadreader, md5, xprofiler; + SysUtils, Classes, + MAPDEF, + g_basic, g_player, e_graphics, g_res_downloader, + g_sound, g_gui, utils, md5, mempool, xprofiler, + g_touch; type TGameSettings = record @@ -47,6 +50,12 @@ type DEStr: String; end; + TChatSound = record + Sound: TPlayableSound; + Tags: Array of String; + FullWord: Boolean; + end; + TPlayerSettings = record Name: String; Model: String; @@ -102,6 +111,7 @@ function g_Game_GetFirstMap(WAD: String): String; function g_Game_GetNextMap(): String; procedure g_Game_NextLevel(); procedure g_Game_Pause(Enable: Boolean); +procedure g_Game_HolmesPause(Enable: Boolean); procedure g_Game_InGameMenu(Show: Boolean); function g_Game_IsWatchedPlayer(UID: Word): Boolean; function g_Game_IsWatchedTeam(Team: Byte): Boolean; @@ -111,8 +121,10 @@ procedure g_Game_PauseAllSounds(Enable: Boolean); procedure g_Game_StopAllSounds(all: Boolean); procedure g_Game_UpdateTriggerSounds(); function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; +procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); procedure g_Game_Announce_GoodShot(SpawnerUID: Word); procedure g_Game_Announce_KillCombo(Param: Integer); +procedure g_Game_Announce_BodyKill(SpawnerUID: Word); procedure g_Game_StartVote(Command, Initiator: string); procedure g_Game_CheckVote; procedure g_TakeScreenShot(); @@ -120,13 +132,13 @@ procedure g_FatalError(Text: String); procedure g_SimpleError(Text: String); function g_Game_IsTestMap(): Boolean; procedure g_Game_DeleteTestMap(); -procedure GameCVars(P: SArray); -procedure GameCommands(P: SArray); -procedure GameCheats(P: SArray); -procedure DebugCommands(P: SArray); +procedure GameCVars(P: SSArray); +procedure GameCommands(P: SSArray); +procedure GameCheats(P: SSArray); +procedure DebugCommands(P: SSArray); procedure g_Game_Process_Params; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); -procedure g_Game_StepLoading(); +procedure g_Game_StepLoading(Value: Integer = -1); procedure g_Game_ClearLoading(); procedure g_Game_SetDebugMode(); procedure DrawLoadingStat(); @@ -190,6 +202,7 @@ const DE_GLOBEVENT = 0; DE_BFGHIT = 1; DE_KILLCOMBO = 2; + DE_BODYKILL = 3; ANNOUNCE_NONE = 0; ANNOUNCE_ME = 1; @@ -223,13 +236,20 @@ var gAnnouncer: Byte = ANNOUNCE_NONE; goodsnd: array[0..3] of TPlayableSound; killsnd: array[0..3] of TPlayableSound; + hahasnd: array[0..2] of TPlayableSound; + sound_get_flag: array[0..1] of TPlayableSound; + sound_lost_flag: array[0..1] of TPlayableSound; + sound_ret_flag: array[0..1] of TPlayableSound; + sound_cap_flag: array[0..1] of TPlayableSound; + gBodyKillEvent: Integer = -1; gDefInterTime: ShortInt = -1; gInterEndTime: LongWord = 0; gInterTime: LongWord = 0; gServInterTime: Byte = 0; gGameStartTime: LongWord = 0; gTotalMonsters: Integer = 0; - gPause: Boolean; + gPauseMain: Boolean = false; + gPauseHolmes: Boolean = false; gShowTime: Boolean = True; gShowFPS: Boolean = False; gShowGoals: Boolean = True; @@ -251,6 +271,10 @@ var gSpectViewTwo: Boolean = False; gSpectPID1: Integer = -1; gSpectPID2: Integer = -1; + gSpectAuto: Boolean = False; + gSpectAutoNext: LongWord; + gSpectAutoStepX: Integer; + gSpectAutoStepY: Integer; gMusic: TMusic = nil; gLoadGameMode: Boolean; gCheats: Boolean = False; @@ -299,6 +323,13 @@ var gVotesEnabled: Boolean = True; gEvents: Array of TGameEvent; gDelayedEvents: Array of TDelayedEvent; + gUseChatSounds: Boolean = True; + gChatSounds: Array of TChatSound; + gSelectWeapon: Array [0..1] of Integer = (-1, -1); // [player] + + g_dbg_ignore_bounds: Boolean = false; + r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right + r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom // move button values: // bits 0-1: l/r state: @@ -329,27 +360,45 @@ procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); -function conIsCheatsEnabled (): Boolean; +function conIsCheatsEnabled (): Boolean; inline; +function gPause (): Boolean; inline; implementation uses +{$INCLUDE ../nogl/noGLuses.inc} +{$IFDEF ENABLE_HOLMES} + g_holmes, +{$ENDIF} e_texture, g_textures, g_main, g_window, g_menu, e_input, e_log, g_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, g_weapons, Math, g_triggers, g_monsters, e_sound, CONFIG, - BinEditor, g_language, g_net, SDL, - ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt, - utils, sfs, g_holmes; + g_language, g_net, + ENet, e_msg, g_netmsg, g_netmaster, + sfs, wadreader; + + +var + hasPBarGfx: Boolean = false; // ////////////////////////////////////////////////////////////////////////// // -function conIsCheatsEnabled (): Boolean; +function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end; + + +// ////////////////////////////////////////////////////////////////////////// // +function conIsCheatsEnabled (): Boolean; inline; begin result := false; - if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and - (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then exit; + if g_Game_IsNet then exit; + if not gDebugMode then + begin + //if not gCheats then exit; + if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; + if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit; + end; result := true; end; @@ -499,6 +548,7 @@ type ShowCount: Integer; Msgs: Array of String; NextMsg: Word; + PBarWasHere: Boolean; // did we draw a progress bar for this message? end; TParamStrValue = record @@ -518,7 +568,6 @@ var FPSCounter, UPSCounter: Word; FPSTime, UPSTime: LongWord; DataLoaded: Boolean = False; - LastScreenShot: Int64; IsDrawStat: Boolean = False; CustomStat: TEndCustomGameStat; SingleStat: TEndSingleGameStat; @@ -526,7 +575,8 @@ var EndingGameCounter: Byte = 0; MessageText: String; MessageTime: Word; - MapList: SArray = nil; + MessageLineLength: Integer = 80; + MapList: SSArray = nil; MapIndex: Integer = -1; MegaWAD: record info: TMegaWADInfo; @@ -549,7 +599,7 @@ var end; //InterPic: String; InterText: record - lines: SArray; + lines: SSArray; img: String; cur_line: Integer; cur_char: Integer; @@ -850,8 +900,9 @@ begin MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed)); // Ñòîï èãðà: - gPause := False; - gGameOn := False; + gPauseMain := false; + gPauseHolmes := false; + gGameOn := false; g_Game_StopAllSounds(False); @@ -892,6 +943,7 @@ begin end else slWaitStr := _lc[I_NET_SLIST_ERROR]; + g_Serverlist_GenerateTable(slCurrent, slTable); end; g_Game_ExecuteEvent('ongameend'); @@ -975,6 +1027,7 @@ begin gMusic.SetByName('MUSIC_INTERMUS'); gMusic.Play(); gState := STATE_INTERSINGLE; + e_UnpressAllKeys(); g_Game_ExecuteEvent('oninter'); end @@ -1240,28 +1293,28 @@ begin if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); - gGameOn := False; - gPause := False; + gGameOn := false; + gPauseMain := false; + gPauseHolmes := false; gTime := 0; - LastScreenShot := 0; {e_MouseInfo.Accel := 1.0;} @@ -1394,68 +1447,124 @@ begin Result := ids[(Length(ids) - 1 + idx) mod Length(ids)]; end; -function isKeyPressed (key1: Word; key2: Word): Boolean; +function GetActivePlayerID_Random(Skip: Integer = -1): Integer; +var + a, idx: Integer; + ids: Array of Word; begin - if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end; - if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end; - result := false; + Result := -1; + if gPlayers = nil then + Exit; + SetLength(ids, 0); + idx := -1; + for a := Low(gPlayers) to High(gPlayers) do + if IsActivePlayer(gPlayers[a]) then + begin + SetLength(ids, Length(ids) + 1); + ids[High(ids)] := gPlayers[a].UID; + if gPlayers[a].UID = Skip then + idx := High(ids); + end; + if Length(ids) = 0 then + Exit; + if Length(ids) = 1 then + begin + Result := ids[0]; + Exit; + end; + Result := ids[Random(Length(ids))]; + a := 10; + while (idx <> -1) and (Result = Skip) and (a > 0) do + begin + Result := ids[Random(Length(ids))]; + Dec(a); + end; end; -procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false); -var - time: Word; - strafeDir: Byte; - i: Integer; +function GetRandomSpectMode(Current: Byte): Byte; +label + retry; +begin + Result := Current; +retry: + case Random(7) of + 0: Result := SPECT_STATS; + 1: Result := SPECT_MAPVIEW; + 2: Result := SPECT_MAPVIEW; + 3: Result := SPECT_PLAYERS; + 4: Result := SPECT_PLAYERS; + 5: Result := SPECT_PLAYERS; + 6: Result := SPECT_PLAYERS; + end; + if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then + goto retry; +end; + +procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte); + var + time: Word; + strafeDir: Byte; begin if (plr = nil) then exit; - if (p2hack) then time := 1000 else time := 1; + if (p = 2) then time := 1000 else time := 1; strafeDir := MoveButton shr 4; MoveButton := MoveButton and $0F; - with ctrl do - begin - if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî" - else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî" - else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî" - // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó: - if MoveButton = 1 then plr.PressKey(KEY_LEFT, time) - else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time); - - // if we have "strafe" key, turn off old strafe mechanics - if isKeyPressed(KeyStrafe, KeyStrafe2) then - begin - // new strafe mechanics - if (strafeDir = 0) then strafeDir := MoveButton; // start strafing - // now set direction according to strafe (reversed) - if (strafeDir = 2) then plr.SetDirection(D_LEFT) - else if (strafeDir = 1) then plr.SetDirection(D_RIGHT); - end - else - begin - strafeDir := 0; // not strafing anymore - // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: - if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT) - // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: - else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT) - // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: - else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1)); - end; + if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then + MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî" + else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then + MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî" + else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then + MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî" + + // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó: + if MoveButton = 1 then + plr.PressKey(KEY_LEFT, time) + else if MoveButton = 2 then + plr.PressKey(KEY_RIGHT, time); + + // if we have "strafe" key, turn off old strafe mechanics + if gPlayerAction[p, ACTION_STRAFE] then + begin + // new strafe mechanics + if (strafeDir = 0) then + strafeDir := MoveButton; // start strafing + // now set direction according to strafe (reversed) + if (strafeDir = 2) then + plr.SetDirection(TDirection.D_LEFT) + else if (strafeDir = 1) then + plr.SetDirection(TDirection.D_RIGHT) + end + else + begin + strafeDir := 0; // not strafing anymore + // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: + if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then + plr.SetDirection(TDirection.D_LEFT) + // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: + else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then + plr.SetDirection(TDirection.D_RIGHT) + // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: + else if MoveButton <> 0 then + plr.SetDirection(TDirection(MoveButton-1)) + end; - // fix movebutton state - MoveButton := MoveButton or (strafeDir shl 4); + // fix movebutton state + MoveButton := MoveButton or (strafeDir shl 4); - // Îñòàëüíûå êëàâèøè: - if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time); - if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time); - if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time); - if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE); - if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON); - if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON); - if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN); + // Îñòàëüíûå êëàâèøè: + if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time); + if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time); + if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time); + if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE); + if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON); + if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); + if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); - for i := 0 to High(KeyWeapon) do - if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then - plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + if gSelectWeapon[p] >= 0 then + begin + plr.QueueWeaponSwitch(gSelectWeapon[p]); + gSelectWeapon[p] := -1 end; // HACK: add dynlight here @@ -1511,6 +1620,8 @@ var reliableUpdate: Boolean; begin g_ResetDynlights(); + framePool.reset(); + // Ïîðà âûêëþ÷àòü èãðó: if gExit = EXIT_QUIT then Exit; @@ -1522,8 +1633,8 @@ begin Exit; end; -// ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî: - e_PollInput(); + // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî + // no need to, as we'll do it in event handler // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ): g_Console_Update(); @@ -1555,7 +1666,10 @@ begin if (not g_Game_IsClient) and ( ( - (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE)) + ( + e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or + e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) + ) and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) ) @@ -1619,12 +1733,14 @@ begin gMusic.Play(); gState := STATE_INTERCUSTOM; + e_UnpressAllKeys(); end else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå begin gMusic.SetByName('MUSIC_INTERMUS'); gMusic.Play(); gState := STATE_INTERSINGLE; + e_UnpressAllKeys(); end; g_Game_ExecuteEvent('oninter'); end @@ -1642,32 +1758,12 @@ begin end; STATE_SLIST: - g_Serverlist_Control(slCurrent); + g_Serverlist_Control(slCurrent, slTable); end; - if g_Game_IsNet then - if not gConsoleShow then - if not gChatShow then - begin - if g_ActiveWindow = nil then - begin - if e_KeyPressed(gGameControls.GameControls.Chat) then - g_Console_Chat_Switch(False) - else if (e_KeyPressed(gGameControls.GameControls.TeamChat)) and - (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then - g_Console_Chat_Switch(True); - end; - end else - if not gChatEnter then - if (not e_KeyPressed(gGameControls.GameControls.Chat)) - and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) then - gChatEnter := True; - // Ñòàòèñòèêà ïî Tab: if gGameOn then - IsDrawStat := (not gConsoleShow) and (not gChatShow) and - (gGameSettings.GameType <> GT_SINGLE) and - e_KeyPressed(gGameControls.GameControls.Stat); + IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES); // Èãðà èäåò: if gGameOn and not gPause and (gState <> STATE_FOLD) then @@ -1742,8 +1838,8 @@ begin if gPlayer2 <> nil then gPlayer2.ReleaseKeys(); if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then begin - processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton); - processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true); + ProcessPlayerControls(gPlayer1, 0, P1MoveButton); + ProcessPlayerControls(gPlayer2, 1, P2MoveButton); end // if not console else begin @@ -1758,7 +1854,7 @@ begin begin if not gSpectKeyPress then begin - if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then + if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then begin // switch spect mode case gSpectMode of @@ -1769,78 +1865,146 @@ begin end; gSpectKeyPress := True; end; - if gSpectMode = SPECT_MAPVIEW then + if (gSpectMode = SPECT_MAPVIEW) + and (not gSpectAuto) then begin - if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then + if gPlayerAction[0, ACTION_MOVELEFT] then gSpectX := Max(gSpectX - gSpectStep, 0); - if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then + if gPlayerAction[0, ACTION_MOVERIGHT] then gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth); - if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then + if gPlayerAction[0, ACTION_LOOKUP] then gSpectY := Max(gSpectY - gSpectStep, 0); - if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then + if gPlayerAction[0, ACTION_LOOKDOWN] then gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight); - if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then + if gPlayerAction[0, ACTION_WEAPPREV] then begin // decrease step if gSpectStep > 4 then gSpectStep := gSpectStep shr 1; gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then + if gPlayerAction[0, ACTION_WEAPNEXT] then begin // increase step if gSpectStep < 64 then gSpectStep := gSpectStep shl 1; gSpectKeyPress := True; end; end; - if gSpectMode = SPECT_PLAYERS then + if (gSpectMode = SPECT_PLAYERS) + and (not gSpectAuto) then begin - if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then + if gPlayerAction[0, ACTION_LOOKUP] then begin // add second view gSpectViewTwo := True; gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then + if gPlayerAction[0, ACTION_LOOKDOWN] then begin // remove second view gSpectViewTwo := False; gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then + if gPlayerAction[0, ACTION_MOVELEFT] then begin // prev player (view 1) gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1); gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then + if gPlayerAction[0, ACTION_MOVERIGHT] then begin // next player (view 1) gSpectPID1 := GetActivePlayerID_Next(gSpectPID1); gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then + if gPlayerAction[0, ACTION_WEAPPREV] then begin // prev player (view 2) gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2); gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then + if gPlayerAction[0, ACTION_WEAPNEXT] then begin // next player (view 2) gSpectPID2 := GetActivePlayerID_Next(gSpectPID2); gSpectKeyPress := True; end; end; + if gPlayerAction[0, ACTION_ATTACK] then + begin + if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then + begin + gSpectAuto := True; + gSpectAutoNext := 0; + gSpectViewTwo := False; + gSpectKeyPress := True; + end + else + if gSpectAuto then + begin + gSpectMode := SPECT_STATS; + gSpectAuto := False; + gSpectKeyPress := True; + end; + end; end else - if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and - (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and - (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and - (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and - (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and - (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and - (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then + if (not gPlayerAction[0, ACTION_JUMP]) and + (not gPlayerAction[0, ACTION_ATTACK]) and + (not gPlayerAction[0, ACTION_MOVELEFT]) and + (not gPlayerAction[0, ACTION_MOVERIGHT]) and + (not gPlayerAction[0, ACTION_LOOKUP]) and + (not gPlayerAction[0, ACTION_LOOKDOWN]) and + (not gPlayerAction[0, ACTION_WEAPPREV]) and + (not gPlayerAction[0, ACTION_WEAPNEXT]) then gSpectKeyPress := False; + + if gSpectAuto then + begin + if gSpectMode = SPECT_MAPVIEW then + begin + i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth); + if i = gSpectX then + gSpectAutoNext := gTime + else + gSpectX := i; + i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight); + if i = gSpectY then + gSpectAutoNext := gTime + else + gSpectY := i; + end; + if gSpectAutoNext <= gTime then + begin + if gSpectAutoNext > 0 then + begin + gSpectMode := GetRandomSpectMode(gSpectMode); + case gSpectMode of + SPECT_MAPVIEW: + begin + gSpectX := Random(gMapInfo.Width - gScreenWidth); + gSpectY := Random(gMapInfo.Height - gScreenHeight); + gSpectAutoStepX := Random(9) - 4; + gSpectAutoStepY := Random(9) - 4; + if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or + ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then + gSpectAutoStepX := gSpectAutoStepX * -1; + if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or + ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then + gSpectAutoStepY := gSpectAutoStepY * -1; + end; + SPECT_PLAYERS: + begin + gSpectPID1 := GetActivePlayerID_Random(gSpectPID1); + end; + end; + end; + case gSpectMode of + SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000; + SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000; + SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000; + end; + end; + end; end; // Îáíîâëÿåì âñå îñòàëüíîå: @@ -1949,9 +2113,10 @@ begin // Íóæíî ñìåíèòü ðàçðåøåíèå: if gResolutionChange then begin - e_WriteLog('Changing resolution', MSG_NOTIFY); + e_WriteLog('Changing resolution', TMsgType.Notify); g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized); gResolutionChange := False; + g_ActiveWindow := nil; end; // Íóæíî ñìåíèòü ÿçûê: @@ -1965,14 +2130,6 @@ begin end; end; -// Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä): - if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then - if (GetTimer()-LastScreenShot) > 200000 div 1000 then - begin - g_TakeScreenShot(); - LastScreenShot := GetTimer(); - end; - // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10): if e_KeyPressed(IK_F10) and gGameOn and @@ -2006,6 +2163,9 @@ begin if g_Game_IsNet and g_Game_IsServer then MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum); end; + DE_BODYKILL: + if gGameOn then + g_Game_Announce_BodyKill(gDelayedEvents[a].DENum); end; gDelayedEvents[a].Pending := False; end; @@ -2026,11 +2186,73 @@ begin end; end; +procedure g_Game_LoadChatSounds(Resource: string); +var + WAD: TWADFile; + FileName, Snd: string; + p: Pointer; + len, cnt, tags, i, j: Integer; + cfg: TConfig; +begin + FileName := g_ExtractWadName(Resource); + + WAD := TWADFile.Create(); + WAD.ReadFile(FileName); + + if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then + begin + gChatSounds := nil; + WAD.Free(); + Exit; + end; + + cfg := TConfig.CreateMem(p, len); + cnt := cfg.ReadInt('ChatSounds', 'Count', 0); + + SetLength(gChatSounds, cnt); + for i := 0 to Length(gChatSounds) - 1 do + begin + gChatSounds[i].Sound := nil; + Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', '')); + tags := cfg.ReadInt(IntToStr(i), 'Tags', 0); + if (Snd = '') or (Tags <= 0) then + continue; + g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd); + gChatSounds[i].Sound := TPlayableSound.Create(); + gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i)); + SetLength(gChatSounds[i].Tags, tags); + for j := 0 to tags - 1 do + gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), '')); + gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False); + end; + + cfg.Free(); + WAD.Free(); +end; + +procedure g_Game_FreeChatSounds(); +var + i: Integer; +begin + for i := 0 to Length(gChatSounds) - 1 do + begin + gChatSounds[i].Sound.Free(); + g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i)); + end; + SetLength(gChatSounds, 0); + gChatSounds := nil; +end; + procedure g_Game_LoadData(); +var + wl, hl: Integer; + wr, hr: Integer; + wb, hb: Integer; + wm, hm: Integer; begin if DataLoaded then Exit; - e_WriteLog('Loading game data...', MSG_NOTIFY); + e_WriteLog('Loading game data...', TMsgType.Notify); g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD'); @@ -2038,23 +2260,55 @@ begin g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG'); g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB', GameWAD+':TEXTURES\FLAGHUD_R_BASE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD', GameWAD+':TEXTURES\FLAGHUD_R_DROP'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB', GameWAD+':TEXTURES\FLAGHUD_B_BASE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND'); + + hasPBarGfx := true; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; + + if hasPBarGfx then + begin + g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); + g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); + g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); + g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); + if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then + begin + // yay! + end + else + begin + hasPBarGfx := false; + end; + end; + g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False); + g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); + g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET'); g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN'); g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE'); g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1'); g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2'); + g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0'); g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO'); @@ -2066,6 +2320,17 @@ begin g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX'); + g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1'); + g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2'); + g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3'); + g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2'); + g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1'); + g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2'); + g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2'); + g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2'); goodsnd[0] := TPlayableSound.Create(); goodsnd[1] := TPlayableSound.Create(); @@ -2087,6 +2352,34 @@ begin killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X'); killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX'); + hahasnd[0] := TPlayableSound.Create(); + hahasnd[1] := TPlayableSound.Create(); + hahasnd[2] := TPlayableSound.Create(); + + hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1'); + hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2'); + hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3'); + + sound_get_flag[0] := TPlayableSound.Create(); + sound_get_flag[1] := TPlayableSound.Create(); + sound_lost_flag[0] := TPlayableSound.Create(); + sound_lost_flag[1] := TPlayableSound.Create(); + sound_ret_flag[0] := TPlayableSound.Create(); + sound_ret_flag[1] := TPlayableSound.Create(); + sound_cap_flag[0] := TPlayableSound.Create(); + sound_cap_flag[1] := TPlayableSound.Create(); + + sound_get_flag[0].SetByName('SOUND_CTF_GET1'); + sound_get_flag[1].SetByName('SOUND_CTF_GET2'); + sound_lost_flag[0].SetByName('SOUND_CTF_LOST1'); + sound_lost_flag[1].SetByName('SOUND_CTF_LOST2'); + sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1'); + sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2'); + sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1'); + sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2'); + + g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); + g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); g_Items_LoadData(); @@ -2106,7 +2399,7 @@ begin g_Weapon_FreeData(); g_Monsters_FreeData(); - e_WriteLog('Releasing game data...', MSG_NOTIFY); + e_WriteLog('Releasing game data...', TMsgType.Notify); g_Texture_Delete('NOTEXTURE'); g_Texture_Delete('TEXTURE_PLAYER_HUD'); @@ -2121,14 +2414,22 @@ begin g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); g_Frames_DeleteByName('FRAMES_TELEPORT'); + g_Frames_DeleteByName('FRAMES_PUNCH'); + g_Frames_DeleteByName('FRAMES_PUNCH_UP'); + g_Frames_DeleteByName('FRAMES_PUNCH_DN'); + g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK'); + g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP'); + g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); + g_Sound_Delete('SOUND_GAME_SECRET'); g_Sound_Delete('SOUND_GAME_DOOROPEN'); g_Sound_Delete('SOUND_GAME_DOORCLOSE'); g_Sound_Delete('SOUND_GAME_BULK1'); g_Sound_Delete('SOUND_GAME_BULK2'); g_Sound_Delete('SOUND_GAME_BUBBLE1'); g_Sound_Delete('SOUND_GAME_BUBBLE2'); + g_Sound_Delete('SOUND_GAME_BURNING'); g_Sound_Delete('SOUND_GAME_SWITCH1'); g_Sound_Delete('SOUND_GAME_SWITCH0'); @@ -2152,6 +2453,34 @@ begin g_Sound_Delete('SOUND_ANNOUNCER_KILL4X'); g_Sound_Delete('SOUND_ANNOUNCER_KILLMX'); + hahasnd[0].Free(); + hahasnd[1].Free(); + hahasnd[2].Free(); + + g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1'); + g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2'); + g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3'); + + sound_get_flag[0].Free(); + sound_get_flag[1].Free(); + sound_lost_flag[0].Free(); + sound_lost_flag[1].Free(); + sound_ret_flag[0].Free(); + sound_ret_flag[1].Free(); + sound_cap_flag[0].Free(); + sound_cap_flag[1].Free(); + + g_Sound_Delete('SOUND_CTF_GET1'); + g_Sound_Delete('SOUND_CTF_GET2'); + g_Sound_Delete('SOUND_CTF_LOST1'); + g_Sound_Delete('SOUND_CTF_LOST2'); + g_Sound_Delete('SOUND_CTF_RETURN1'); + g_Sound_Delete('SOUND_CTF_RETURN2'); + g_Sound_Delete('SOUND_CTF_CAPTURE1'); + g_Sound_Delete('SOUND_CTF_CAPTURE2'); + + g_Game_FreeChatSounds(); + DataLoaded := False; end; @@ -2166,8 +2495,9 @@ var begin e_TextureFontGetSize(gStdFont, ww2, hh2); - e_PollInput(); - if e_KeyPressed(IK_TAB) then + g_ProcessMessages(); + + if g_Console_Action(ACTION_SCORES) then begin if not gStatsPressed then begin @@ -2487,13 +2817,124 @@ begin end; procedure DrawLoadingStat(); + procedure drawRect (x, y, w, h: Integer); + begin + if (w < 1) or (h < 1) then exit; + glBegin(GL_QUADS); + glVertex2f(x+0.375, y+0.375); + glVertex2f(x+w+0.375, y+0.375); + glVertex2f(x+w+0.375, y+h+0.375); + glVertex2f(x+0.375, y+h+0.375); + glEnd(); + end; + + function drawPBar (cur, total: Integer; washere: Boolean): Boolean; + var + rectW, rectH: Integer; + x0, y0: Integer; + wdt: Integer; + wl, hl: Integer; + wr, hr: Integer; + wb, hb: Integer; + wm, hm: Integer; + idl, idr, idb, idm: LongWord; + f, my: Integer; + begin + result := false; + if (total < 1) then exit; + if (cur < 1) then exit; // don't blink + if (not washere) and (cur >= total) then exit; // don't blink + //if (cur < 0) then cur := 0; + //if (cur > total) then cur := total; + result := true; + + if (hasPBarGfx) then + begin + g_Texture_Get('UI_GFX_PBAR_LEFT', idl); + g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); + g_Texture_Get('UI_GFX_PBAR_RIGHT', idr); + g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); + g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb); + g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); + g_Texture_Get('UI_GFX_PBAR_MARKER', idm); + g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); + + //rectW := gScreenWidth-360; + rectW := trunc(624.0*gScreenWidth/1024.0); + rectH := hl; + + x0 := (gScreenWidth-rectW) div 2; + y0 := gScreenHeight-rectH-64; + if (y0 < 2) then y0 := 2; + + glEnable(GL_SCISSOR_TEST); + + // left and right + glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH); + e_DrawSize(idl, x0, y0, 0, true, false, wl, hl); + e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr); + + // body + glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH); + f := x0+wl; + while (f < x0+rectW) do + begin + e_DrawSize(idb, f, y0, 0, true, false, wb, hb); + f += wb; + end; + + // filled part + wdt := (rectW-wl-wr)*cur div total; + if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr; + if (wdt > 0) then + begin + my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2; + glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm); + f := x0+wl; + while (wdt > 0) do + begin + e_DrawSize(idm, f, y0, 0, true, false, wm, hm); + f += wm; + wdt -= wm; + end; + end; + + glScissor(0, 0, gScreenWidth, gScreenHeight); + end + else + begin + rectW := gScreenWidth-64; + rectH := 16; + + x0 := (gScreenWidth-rectW) div 2; + y0 := gScreenHeight-rectH-64; + if (y0 < 2) then y0 := 2; + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + + //glClearColor(0, 0, 0, 0); + //glClear(GL_COLOR_BUFFER_BIT); + + glColor4ub(127, 127, 127, 255); + drawRect(x0-2, y0-2, rectW+4, rectH+4); + + glColor4ub(0, 0, 0, 255); + drawRect(x0-1, y0-1, rectW+2, rectH+2); + + glColor4ub(127, 127, 127, 255); + wdt := rectW*cur div total; + if (wdt > rectW) then wdt := rectW; + drawRect(x0, y0, wdt, rectH); + end; + end; + var ww, hh: Word; xx, yy, i: Integer; s: String; begin - if Length(LoadingStat.Msgs) = 0 then - Exit; + if (Length(LoadingStat.Msgs) = 0) then exit; e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh); yy := (gScreenHeight div 3); @@ -2501,16 +2942,19 @@ begin xx := (gScreenWidth div 3); with LoadingStat do + begin for i := 0 to NextMsg-1 do - begin - if (i = (NextMsg-1)) and (MaxValue > 0) then - s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue]) - else - s := Msgs[i]; + begin + if (i = (NextMsg-1)) and (MaxValue > 0) then + s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue]) + else + s := Msgs[i]; - e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0)); - yy := yy + LOADING_INTERLINE; - end; + e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0)); + yy := yy + LOADING_INTERLINE; + PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere); + end; + end; end; procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect); @@ -2613,10 +3057,10 @@ begin aY2 := aY + aY2 - 1; case LiftType of - 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0); - 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0); - 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0); - 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0); + LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0); + LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0); + LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0); + LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0); end; end; end; @@ -2734,7 +3178,7 @@ begin //TODO: lights should be in separate grid, i think // but on the other side: grid may be slower for dynlights, as their lifetime is short - if (not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit; + if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit; // rendering mode //ambColor := gCurrentMap['light_ambient'].rgba; @@ -2760,7 +3204,6 @@ begin * glBlendFunc(GL_DST_ALPHA, GL_ONE); * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting *) - wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0); if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]); @@ -2866,7 +3309,7 @@ var tagmask: Integer; pan: TPanel; begin - profileFrameDraw.sectionBegin(profname); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname); if gdbg_map_use_accel_render then begin tagmask := panelTypeToTag(panType); @@ -2882,31 +3325,31 @@ var begin if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor); end; - profileFrameDraw.sectionEnd(); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); end; procedure drawOther (profname: AnsiString; cb: TDrawCB); begin - profileFrameDraw.sectionBegin(profname); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname); if assigned(cb) then cb(); - profileFrameDraw.sectionEnd(); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); end; begin - profileFrameDraw.sectionBegin('total'); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total'); // our accelerated renderer will collect all panels to gDrawPanelList // we can use panel tag to render level parts (see GridTagXXX in g_map.pas) - profileFrameDraw.sectionBegin('collect'); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect'); if gdbg_map_use_accel_render then begin g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight); end; - profileFrameDraw.sectionEnd(); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); - profileFrameDraw.sectionBegin('skyback'); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback'); g_Map_DrawBack(backXOfs, backYOfs); - profileFrameDraw.sectionEnd(); + if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); if setTransMatrix then begin @@ -2939,6 +3382,7 @@ begin drawOther('corpses', @g_Player_DrawCorpses); drawPanelType('*wall', PANEL_WALL, g_rlayer_wall); drawOther('monsters', @g_Monsters_Draw); + drawOther('itemdrop', @g_Items_DrawDrop); drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door); drawOther('gfx', @g_GFX_Draw); drawOther('flags', @g_Map_DrawFlags); @@ -2962,7 +3406,7 @@ begin g_Player_DrawHealth(); end; - profileFrameDraw.mainEnd(); // map rendering + if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering end; @@ -3002,7 +3446,7 @@ begin end; if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size); - profileFrameDraw.mainBegin(g_profile_frame_draw); + if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw); gPlayerDrawn := p; @@ -3011,7 +3455,7 @@ begin px := p.GameX + PLAYER_RECT_CX; py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft; - if (g_dbg_scale = 1.0) then + if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then begin if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0; if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0; @@ -3084,18 +3528,69 @@ begin //glTranslatef(a, b+p.IncCam, 0); - if (p = gPlayer1) then g_Holmes_plrViewSize(sWidth, sHeight); + //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight); + //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); fixViewportForScale(); + //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); + + if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then + begin + if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth; + if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight; + if (sX < 0) then sX := 0; + if (sY < 0) then sY := 0; + + if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth)); + if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight)); + end; + + //r_smallmap_h: 0: left; 1: center; 2: right + //r_smallmap_v: 0: top; 1: center; 2: bottom + // horiz small map? + if (gMapInfo.Width = sWidth) then + begin + sX := 0; + end + else if (gMapInfo.Width < sWidth) then + begin + case r_smallmap_h of + 1: sX := -((sWidth-gMapInfo.Width) div 2); // center + 2: sX := -(sWidth-gMapInfo.Width); // right + else sX := 0; // left + end; + end; + // vert small map? + if (gMapInfo.Height = sHeight) then + begin + sY := 0; + end + else if (gMapInfo.Height < sHeight) then + begin + case r_smallmap_v of + 1: sY := -((sHeight-gMapInfo.Height) div 2); // center + 2: sY := -(sHeight-gMapInfo.Height); // bottom + else sY := 0; // top + end; + end; + p.viewPortX := sX; p.viewPortY := sY; p.viewPortW := sWidth; p.viewPortH := sHeight; - if (p = gPlayer1) then g_Holmes_plrViewPos(sX, sY); +{$IFDEF ENABLE_HOLMES} + if (p = gPlayer1) then + begin + g_Holmes_plrViewPos(sX, sY); + g_Holmes_plrViewSize(sWidth, sHeight); + end; +{$ENDIF} renderMapInternal(-c, -d, true); + if (gGameSettings.GameMode <> GM_SINGLE) and gPlayerIndicator then + p.DrawIndicator(); if p.FSpectator then e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, p.GameY + PLAYER_RECT_CY - 4, @@ -3134,9 +3629,9 @@ var px: Integer = -1; py: Integer = -1; begin - if g_profile_frame_draw then px := px-drawProfiles(px, py, profileFrameDraw); - if g_profile_collision then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end; - if g_profile_los then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end; + if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw); + if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end; + if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end; end; procedure g_Game_Draw(); @@ -3282,6 +3777,11 @@ begin e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0); end; +{$IFDEF ENABLE_HOLMES} + // draw inspector + if (g_holmes_enabled) then g_Holmes_Draw(); +{$ENDIF} + if MessageText <> '' then begin w := 0; @@ -3297,7 +3797,7 @@ begin if IsDrawStat or (gSpectMode = 1) then DrawStat(); - if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) then + if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then begin // Draw spectator GUI ww := 0; @@ -3312,6 +3812,11 @@ begin e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1); end; e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1); + if gSpectMode = SPECT_STATS then + begin + e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1); + e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1); + end; if gSpectMode = SPECT_MAPVIEW then begin e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1); @@ -3340,7 +3845,7 @@ begin end; end; - if gPause and gGameOn and (g_ActiveWindow = nil) then + if gPauseMain and gGameOn and (g_ActiveWindow = nil) then begin //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); @@ -3458,7 +3963,7 @@ begin //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); end; - g_Serverlist_Draw(slCurrent); + g_Serverlist_Draw(slCurrent, slTable); end; end; @@ -3472,9 +3977,6 @@ begin g_ActiveWindow.Draw(); end; - // draw inspector - if (g_holmes_enabled) then g_Holmes_Draw(); - g_Console_Draw(); if g_debug_Sounds and gGameOn then @@ -3495,7 +3997,11 @@ begin if gGameOn then drawProfilers(); +{$IFDEF ENABLE_HOLMES} g_Holmes_DrawUI(); +{$ENDIF} + + g_Touch_Draw; end; procedure g_Game_Quit(); @@ -3507,7 +4013,7 @@ begin g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll(); - g_Menu_Free(); + //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? if NetInitDone then g_Net_Free; @@ -3522,7 +4028,7 @@ end; procedure g_FatalError(Text: String); begin g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True); - e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING); + e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning); gExit := EXIT_SIMPLE; end; @@ -3530,7 +4036,7 @@ end; procedure g_SimpleError(Text: String); begin g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True); - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning); end; procedure g_Game_SetupScreenSize(); @@ -3711,10 +4217,11 @@ end; procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte); var i, nPl: Integer; + tmps: AnsiString; begin g_Game_Free(); - e_WriteLog('Starting singleplayer game...', MSG_NOTIFY); + e_WriteLog('Starting singleplayer game...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3766,7 +4273,8 @@ begin // Çàãðóçêà è çàïóñê êàðòû: if not g_Game_StartMap(MAP, True) then begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP])); + if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP; + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps])); Exit; end; @@ -3787,7 +4295,7 @@ var begin g_Game_Free(); - e_WriteLog('Starting custom game...', MSG_NOTIFY); + e_WriteLog('Starting custom game...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3885,7 +4393,7 @@ procedure g_Game_StartServer(Map: String; GameMode: Byte; begin g_Game_Free(); - e_WriteLog('Starting net game (server)...', MSG_NOTIFY); + e_WriteLog('Starting net game (server)...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3947,6 +4455,10 @@ begin gPlayer2.Name := gPlayer2Settings.Name; end; + g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False); + if NetForwardPorts then + g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False); + // Ñòàðòóåì ñåðâåð if not g_Net_Host(IPAddr, Port, NetMaxClients) then begin @@ -3995,8 +4507,8 @@ begin g_Game_Free(); State := 0; - e_WriteLog('Starting net game (client)...', MSG_NOTIFY); - e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY); + e_WriteLog('Starting net game (client)...', TMsgType.Notify); + e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify); g_Game_ClearLoading(); @@ -4113,6 +4625,7 @@ begin enet_packet_destroy(NetEvent.packet); end else + begin if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then begin State := 0; @@ -4122,13 +4635,12 @@ begin OuterLoop := False; Break; end; + end; end; ProcessLoading(true); - e_PollInput(); - - if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then + if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then begin State := 0; break; @@ -4148,7 +4660,7 @@ begin g_Player_Init(); NetState := NET_STATE_GAME; MC_SEND_FullStateRequest; - e_WriteLog('NET: Connection successful.', MSG_NOTIFY); + e_WriteLog('NET: Connection successful.', TMsgType.Notify); end; procedure g_Game_SaveOptions(); @@ -4217,7 +4729,7 @@ begin gWADHash := MD5File(MapsDir + NewWAD); g_Game_LoadWAD(NewWAD); end else - // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART + // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART g_Game_ClientWAD(NewWAD, gWADHash); end else ResName := Map; @@ -4250,7 +4762,8 @@ begin end; gExit := 0; - gPause := False; + gPauseMain := false; + gPauseHolmes := false; gTime := 0; NetTimeToUpdate := 1; NetTimeToReliable := 0; @@ -4579,7 +5092,7 @@ var WadName: string; { WAD: TWADFile; - MapList: SArray; + MapList: SSArray; time: Integer; } begin @@ -4632,7 +5145,7 @@ begin if gTempDelete then DeleteFile(WadName); end; -procedure GameCVars(P: SArray); +procedure GameCVars(P: SSArray); var a, b: Integer; stat: TPlayerStatArray; @@ -4641,18 +5154,7 @@ var begin stat := nil; cmd := LowerCase(P[0]); - if cmd = 'r_showfps' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowFPS := (P[1][1] = '1'); - - if gShowFPS then - g_Console_Add(_lc[I_MSG_SHOW_FPS_ON]) - else - g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]); - end - else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then + if (cmd = 'g_friendlyfire') and not g_Game_IsClient then begin with gGameSettings do begin @@ -5179,7 +5681,7 @@ begin e_LogWriteLn ('^=======================^'); end; -procedure DebugCommands(P: SArray); +procedure DebugCommands(P: SSArray); var a, b: Integer; cmd: string; @@ -5187,7 +5689,7 @@ var mon: TMonster; begin // Êîìàíäû îòëàäî÷íîãî ðåæèìà: - if gDebugMode then + if {gDebugMode}conIsCheatsEnabled then begin cmd := LowerCase(P[0]); if cmd = 'd_window' then @@ -5251,6 +5753,7 @@ begin g_Console_Add('ID | Name'); for b := MONSTER_DEMON to MONSTER_MAN do g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)])); + conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5'); end else begin a := StrToIntDef(P[1], 0); @@ -5269,7 +5772,17 @@ begin gPlayer1.Direction, True); end; if (Length(P) > 2) and (mon <> nil) then - mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD); + begin + if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL + else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER + else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC + else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE + else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL + else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD + else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD + else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD + else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD); + end; end; end; end @@ -5304,14 +5817,13 @@ begin end; -procedure GameCheats(P: SArray); +procedure GameCheats(P: SSArray); var cmd: string; f, a: Integer; plr: TPlayer; begin - if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and - (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then + if (not gGameOn) or (not conIsCheatsEnabled) then begin g_Console_Add('not available'); exit; @@ -5520,7 +6032,7 @@ begin end; end; -procedure GameCommands(P: SArray); +procedure GameCommands(P: SSArray); var a, b: Integer; s, pw: String; @@ -5545,7 +6057,7 @@ begin else if cmd = 'pause' then begin if (g_ActiveWindow = nil) then - g_Game_Pause(not gPause); + g_Game_Pause(not gPauseMain); end else if cmd = 'endgame' then gExit := EXIT_SIMPLE @@ -5974,7 +6486,7 @@ begin if P[2] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]])) else - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])])); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]])); end else g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])); end @@ -6028,7 +6540,7 @@ begin if P[4] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]])) else - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])])); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]])); end else g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]])); end @@ -6062,9 +6574,9 @@ begin g_Game_ChangeMap(s); end else begin - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s])); // Òàêîé êàðòû íåò, èùåì WAD ôàéë P[1] := addWadExtension(P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); if FileExists(MapsDir + P[1]) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà @@ -6151,9 +6663,9 @@ begin nm := True; end else begin - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s])); // Òàêîé êàðòû íåò, èùåì WAD ôàéë P[1] := addWadExtension(P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); if FileExists(MapsDir + P[1]) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà @@ -6288,6 +6800,42 @@ begin end; end; end + else if cmd = 'screenshot' then + begin + g_TakeScreenShot() + end + else if cmd = 'togglechat' then + begin + g_Console_Chat_Switch(False); + gSkipFirstChar := not g_Console_Interactive() + end + else if cmd = 'toggleteamchat' then + begin + if gGameSettings.GameMode in [GM_TDM, GM_CTF] then + begin + g_Console_Chat_Switch(True); + gSkipFirstChar := not g_Console_Interactive() + end + end + else if cmd = 'weapon' then + begin + if Length(p) = 2 then + begin + a := WP_FIRST + StrToInt(p[1]) - 1; + if (a >= WP_FIRST) and (a <= WP_LAST) then + gSelectWeapon[0] := a + end + end + else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then + begin + if Length(p) = 2 then + begin + a := WP_FIRST + StrToInt(p[1]) - 1; + b := ord(cmd[2]) - ord('1'); + if (a >= WP_FIRST) and (a <= WP_LAST) then + gSelectWeapon[b] := a + end + end // Êîìàíäû Ñâîåé èãðû: else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin @@ -6543,19 +7091,31 @@ begin end; end; -procedure g_Game_Pause(Enable: Boolean); +procedure g_Game_Pause (Enable: Boolean); +var + oldPause: Boolean; begin - if not gGameOn then - Exit; + if not gGameOn then exit; - if gPause = Enable then - Exit; + if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; - if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then - Exit; + oldPause := gPause; + gPauseMain := Enable; + + if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause); +end; + +procedure g_Game_HolmesPause (Enable: Boolean); +var + oldPause: Boolean; +begin + if not gGameOn then exit; + if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; - gPause := Enable; - g_Game_PauseAllSounds(Enable); + oldPause := gPause; + gPauseHolmes := Enable; + + if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause); end; procedure g_Game_PauseAllSounds(Enable: Boolean); @@ -6688,10 +7248,76 @@ end; procedure g_Game_Message(Msg: string; Time: Word); begin - MessageText := b_Text_Format(Msg); + MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont); + MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength); MessageTime := Time; end; +procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); +const + punct: Array[0..13] of String = + ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^'); +var + i, j: Integer; + ok: Boolean; + fpText: String; + + function IsPunctuation(S: String): Boolean; + var + i: Integer; + begin + Result := False; + if Length(S) <> 1 then + Exit; + for i := Low(punct) to High(punct) do + if S = punct[i] then + begin + Result := True; + break; + end; + end; + function FilterPunctuation(S: String): String; + var + i: Integer; + begin + for i := Low(punct) to High(punct) do + S := StringReplace(S, punct[i], ' ', [rfReplaceAll]); + Result := S; + end; +begin + ok := False; + + if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then + begin + // remove player name + Delete(Text, 1, Pos(': ', Text) + 2 - 1); + // for FullWord check + Text := toLowerCase1251(' ' + Text + ' '); + fpText := FilterPunctuation(Text); + + for i := 0 to Length(gChatSounds) - 1 do + begin + ok := True; + for j := 0 to Length(gChatSounds[i].Tags) - 1 do + begin + if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then + ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0 + else + ok := Pos(gChatSounds[i].Tags[j], Text) > 0; + if not ok then + break; + end; + if ok then + begin + gChatSounds[i].Sound.Play(); + break; + end; + end; + end; + if not ok then + g_Sound_PlayEx('SOUND_GAME_RADIO'); +end; + procedure g_Game_Announce_GoodShot(SpawnerUID: Word); var a: Integer; @@ -6764,6 +7390,25 @@ begin killsnd[n].Play(); end; +procedure g_Game_Announce_BodyKill(SpawnerUID: Word); +var + a: Integer; +begin + case gAnnouncer of + ANNOUNCE_NONE: + Exit; + ANNOUNCE_ME, + ANNOUNCE_MEPLUS: + if not g_Game_IsWatchedPlayer(SpawnerUID) then + Exit; + end; + for a := 0 to 2 do + if hahasnd[a].IsPlaying() then + Exit; + + hahasnd[Random(3)].Play(); +end; + procedure g_Game_StartVote(Command, Initiator: string); var Need: Integer; @@ -6905,6 +7550,7 @@ begin CurValue := 0; MaxValue := Max; ShowCount := 0; + PBarWasHere := false; end; g_ActiveWindow := nil; @@ -6912,13 +7558,18 @@ begin ProcessLoading(true); end; -procedure g_Game_StepLoading(); +procedure g_Game_StepLoading(Value: Integer = -1); begin with LoadingStat do begin - Inc(CurValue); - Inc(ShowCount); - if (ShowCount > LOADING_SHOW_STEP) then + if Value = -1 then + begin + Inc(CurValue); + Inc(ShowCount); + end + else + CurValue := Value; + if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then begin ShowCount := 0; ProcessLoading(); @@ -6941,6 +7592,7 @@ begin for len := Low(Msgs) to High(Msgs) do Msgs[len] := ''; NextMsg := 0; + PBarWasHere := false; end; end; @@ -7092,20 +7744,25 @@ begin if (s <> '') then gMapOnce := True; + // Override map to test: + s := LowerCase(Find_Param_Value(pars, '-testmap')); + if s <> '' then + gTestMap := MapsDir + s; + // Delete test map after play: s := Find_Param_Value(pars, '--testdelete'); if (s <> '') then begin gMapToDelete := MapsDir + map; - e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR); + e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal); Halt(1); end; // Delete temporary WAD after play: s := Find_Param_Value(pars, '--tempdelete'); - if (s <> '') then + if (s <> '') and (gTestMap <> '') then begin - gMapToDelete := MapsDir + map; + gMapToDelete := gTestMap; gTempDelete := True; end; @@ -7136,12 +7793,12 @@ begin Reset(F); if IOResult <> 0 then begin - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; end; - e_WriteLog('Executing script: ' + s, MSG_NOTIFY); + e_WriteLog('Executing script: ' + s, TMsgType.Notify); g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s])); while not EOF(F) do @@ -7149,7 +7806,7 @@ begin ReadLn(F, s); if IOResult <> 0 then begin - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; @@ -7182,7 +7839,19 @@ begin conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true); conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true); +{$IFDEF ENABLE_HOLMES} conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true); +{$ENDIF} + + conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false); + + conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false); + + conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); + conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo'); + + conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps'); + conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps'); - conRegVar('dbg_scale', @g_dbg_scale, 0.01, 100.0, 'experimental deBUG scale mode', '', false); + conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter'); end.