X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=972f268810ca4c5a3fe949186dcb4f78bd760ff2;hp=1fdf62b2ab96e5d7cc16ce0880d91f1078732f43;hb=dc74c1c884773d0133ab79bcaa29b309c85d2603;hpb=b066b99359532b885ce79247e5edbd3e50d05882 diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 1fdf62b..972f268 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1504,11 +1504,18 @@ begin result := false; end; +function isOneKeyPressed (key1: Word): Boolean; +begin + if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end; + result := false; +end; + procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false); var time: Word; strafeDir: Byte; i: Integer; + rwk: Boolean; begin if (plr = nil) then exit; if (p2hack) then time := 1000 else time := 1; @@ -1552,13 +1559,42 @@ begin if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time); if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time); if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE); - if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON); - if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON); + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then + begin + rwk := plr.isWeaponSwitchKeyReleased(-1); + if rwk then plr.PressKey(KEY_NEXTWEAPON); + plr.weaponSwitchKeysStateChange(-1, true); + end + else + begin + plr.weaponSwitchKeysStateChange(-1, false); + end; + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then + begin + rwk := plr.isWeaponSwitchKeyReleased(-2); + if rwk then plr.PressKey(KEY_PREVWEAPON); + plr.weaponSwitchKeysStateChange(-2, true); + end + else + begin + plr.weaponSwitchKeysStateChange(-2, false); + end; if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN); for i := 0 to High(KeyWeapon) do + begin if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then - plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + begin + rwk := plr.isWeaponSwitchKeyReleased(i); + //writeln('rwk:', rwk); + plr.weaponSwitchKeysStateChange(i, true); + if rwk then plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + end + else + begin + plr.weaponSwitchKeysStateChange(i, false); + end; + end; end; // HACK: add dynlight here