X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=91e0a9d7be9f2bee353d4112a415a01add2e5611;hp=c3f4b589684658007dcc4e7d63a9b96a33e20c18;hb=8bce2673b0700750c270ec61fb8ed42b6956549a;hpb=50caedbae9bdb44929e9510ef7d5bcbef4d8890c diff --git a/src/game/g_game.pas b/src/game/g_game.pas index c3f4b58..91e0a9d 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1283,10 +1283,7 @@ begin for i := 0 to High(KeyWeapon) do if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then - begin - plr.ForceWeapon(i); - Break; - end; + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best end; end; @@ -1536,6 +1533,9 @@ begin begin if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000); end; + // process weapon switch queue + if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon(); + if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon(); end; // if server // Íàáëþäàòåëü @@ -4839,6 +4839,12 @@ begin if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got jetpack'); continue; end; if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got envirosuit'); continue; end; if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got berserk pack'); continue; end; + if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end; + if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end; + if (cmd = 'chain') or (cmd = 'chaingun') then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end; + if (cmd = 'launcher') or (cmd = 'rocketlauncher') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end; + if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end; + if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end; g_Console_Add('i don''t know how to give '''+cmd+'''!'); end; exit;