X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=7ad130f20a6b52c6a3029bb81de27ab5cab4c020;hp=aa4c189bc549556117f56d5eb802c14e04aaee8d;hb=2304c541d7bdbf7de389437482ecdff37fc7fbd5;hpb=d0b0281c7613f63a3ea717a107ae2609669d1da7 diff --git a/src/game/g_game.pas b/src/game/g_game.pas index aa4c189..7ad130f 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2126,12 +2126,15 @@ begin if NetUseMaster then begin + { if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then begin if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update; NetTimeToMaster := gTime + NetMasterRate; end; + } + g_Net_Slist_Pulse(); end; end else if (NetMode = NET_CLIENT) then @@ -4194,7 +4197,10 @@ begin gPlayer1.Respawn(False, True); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; Exit; @@ -4226,7 +4232,10 @@ begin gPlayer2.Respawn(False, True); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; Exit; @@ -4251,7 +4260,10 @@ begin g_Player_Remove(Pl.UID); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else gPlayer2 := nil; Exit; @@ -4267,7 +4279,10 @@ begin g_Player_Remove(Pl.UID); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else begin gPlayer1 := nil; @@ -4907,8 +4922,11 @@ begin // Ìàñòåðñåðâåð if NetUseMaster then begin + { if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update; + } + g_Net_Slist_Pulse(); end; if NetClients <> nil then @@ -5480,7 +5498,10 @@ begin if Length(NetServerName) > 64 then SetLength(NetServerName, 64); if g_Game_IsServer and g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; g_Console_Add(cmd + ' = "' + NetServerName + '"'); @@ -5493,7 +5514,10 @@ begin if Length(NetPassword) > 24 then SetLength(NetPassword, 24); if g_Game_IsServer and g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"'); @@ -5519,7 +5543,10 @@ begin end; end; if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end; @@ -5534,12 +5561,16 @@ begin begin if NetUseMaster then begin + { if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update(); + } + g_Net_Slist_Pulse(); end else begin - if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Disconnect(); + //if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Disconnect(); + g_Net_Slist_Private(); end; end; end; @@ -6197,7 +6228,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else if gPlayers <> nil then for a := Low(gPlayers) to High(gPlayers) do if gPlayers[a] <> nil then @@ -6211,7 +6245,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True); g_Player_Remove(gPlayers[a].UID); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå g_Bot_MixNames(); end; @@ -6243,7 +6280,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end; end else @@ -6273,7 +6313,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else @@ -6304,7 +6347,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); @@ -6334,7 +6380,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else @@ -6366,7 +6415,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]);