X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=73e6b28e6221babfb08549a07202ca96ac9f1bf9;hp=206d6e4d8301b561a14fb27b460731e9e78ad84c;hb=7d312543a62c1a290f329110d16835c9065f0147;hpb=3e3656b8e0aae5d48e61910bcbed1652457b4fa9 diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 206d6e4..73e6b28 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -341,6 +341,7 @@ procedure g_ResetDynlights (); var lnum, idx: Integer; begin + if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end; lnum := 0; for idx := 0 to g_dynLightCount-1 do begin @@ -367,6 +368,7 @@ end; procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); begin + if not gwin_has_stencil then exit; if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024); g_dynLights[g_dynLightCount].x := x; g_dynLights[g_dynLightCount].y := y; @@ -381,6 +383,7 @@ end; procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); begin + if not gwin_has_stencil then exit; if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024); g_dynLights[g_dynLightCount].x := x; g_dynLights[g_dynLightCount].y := y; @@ -394,6 +397,7 @@ begin Inc(g_dynLightCount); end; + type TEndCustomGameStat = record PlayerStat: TPlayerStatArray; @@ -1361,16 +1365,19 @@ begin end; // HACK: add dynlight here - if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then - begin - g_playerLight := true; - end; - if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then + if gwin_k8_enable_light_experiments then begin - g_playerLight := false; + if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then + begin + g_playerLight := true; + end; + if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then + begin + g_playerLight := false; + end; end; - if (g_playerLight) then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6); + if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6); end; procedure g_Game_Update();