X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=2ce5d95e7107a6b547b0e99670db518ec0335e59;hp=539cf2c25f46a691ce730a68d9ffa80edd4f7a6b;hb=c49ad9c9183b5120afb2d64af2584febe6a1c856;hpb=dd22c43efb854a36e74dbd42b1498b41041fe68a diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 539cf2c..2ce5d95 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -235,7 +235,6 @@ const STATFILE_VERSION = $03; var - gStdFont: DWORD; gGameSettings: TGameSettings; gPlayer1Settings: TPlayerSettings; gPlayer2Settings: TPlayerSettings; @@ -423,7 +422,6 @@ function gPause (): Boolean; inline; StatShotDone: Boolean; StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv SingleStat: TEndSingleGameStat; - hasPBarGfx: Boolean; LoadingStat: TLoadingStat; MessageText: String; IsDrawStat: Boolean; @@ -432,6 +430,7 @@ function gPause (): Boolean; inline; g_playerLight: Boolean; g_dynLights: array of TDynLight = nil; g_dynLightCount: Integer = 0; + EndPicPath: AnsiString; // full path, used by render implementation @@ -439,7 +438,7 @@ uses {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx, r_map, + e_res, g_window, g_menu, r_render, r_gfx, e_input, e_log, g_console, r_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, @@ -898,22 +897,7 @@ var info: TMegaWADInfo; endpic: String; endmus: String; - res: record - text: Array of ShortString; - anim: Array of ShortString; - pic: Array of ShortString; - mus: Array of ShortString; - end; - triggers: Array of record - event: ShortString; - actions: Array of record - action, p1, p2: Integer; - end; - end; - cur_trigger: Integer; - cur_action: Integer; end; - //InterPic: String; InterText: record lines: SSArray; img: String; @@ -1102,37 +1086,20 @@ begin FreeMem(p); end; -procedure g_Game_FreeWAD(); -var - a: Integer; -begin - for a := 0 to High(MegaWAD.res.pic) do - if MegaWAD.res.pic[a] <> '' then - g_Texture_Delete(MegaWAD.res.pic[a]); - - for a := 0 to High(MegaWAD.res.mus) do - if MegaWAD.res.mus[a] <> '' then - g_Sound_Delete(MegaWAD.res.mus[a]); - - MegaWAD.res.pic := nil; - MegaWAD.res.text := nil; - MegaWAD.res.anim := nil; - MegaWAD.res.mus := nil; - MegaWAD.triggers := nil; - - g_Texture_Delete('TEXTURE_endpic'); - g_Sound_Delete('MUSIC_endmus'); - - ZeroMemory(@MegaWAD, SizeOf(MegaWAD)); - gGameSettings.WAD := ''; -end; + procedure g_Game_FreeWAD; + begin + EndPicPath := ''; + g_Sound_Delete('MUSIC_endmus'); + ZeroMemory(@MegaWAD, SizeOf(MegaWAD)); + gGameSettings.WAD := ''; + end; procedure g_Game_LoadWAD(WAD: string); var w: TWADFile; cfg: TConfig; p: Pointer; - {b, }len: Integer; + len: Integer; s: AnsiString; begin g_Game_FreeWAD(); @@ -1153,38 +1120,11 @@ begin cfg := TConfig.CreateMem(p, len); - {b := 1; - while True do - begin - s := cfg.ReadStr('pic', 'pic'+IntToStr(b), ''); - if s = '' then Break; - b := b+1; - - SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1); - MegaWAD.res.pic[High(MegaWAD.res.pic)] := s; - - g_Texture_CreateWADEx(s, s); - end; - - b := 1; - while True do - begin - s := cfg.ReadStr('mus', 'mus'+IntToStr(b), ''); - if s = '' then Break; - b := b+1; - - SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1); - MegaWAD.res.mus[High(MegaWAD.res.mus)] := s; - - g_Music_CreateWADEx(s, s); - end;} - + EndPicPath := ''; MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then - begin - s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); - g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter); - end; + EndPicPath := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); + MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ'); if MegaWAD.endmus <> '' then begin @@ -1447,15 +1387,6 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try - g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter); - g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter); - g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter); - g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter); - - LoadStdFont('STDTXT', 'STDFONT', gStdFont); - LoadFont('MENUTXT', 'MENUFONT', gMenuFont); - LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); - g_Game_ClearLoading(); g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); g_Game_SetLoadingText('', 0, False); @@ -2424,54 +2355,11 @@ begin end; procedure g_Game_LoadData(); -var - wl, hl: Integer; - wr, hr: Integer; - wb, hb: Integer; - wm, hm: Integer; begin if DataLoaded then Exit; e_WriteLog('Loading game data...', TMsgType.Notify); - g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND'); - - hasPBarGfx := true; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; - - if hasPBarGfx then - begin - g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); - g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); - g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); - g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); - if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then - begin - // yay! - end - else - begin - hasPBarGfx := false; - end; - end; - g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET'); @@ -2570,8 +2458,6 @@ begin gMusic.Free(); g_Game_FreeData(); g_PlayerModel_FreeData(); - g_Texture_DeleteAll(); - g_Frames_DeleteAll(); {$IFNDEF HEADLESS} //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? {$ENDIF} @@ -2596,18 +2482,6 @@ begin e_WriteLog('Releasing game data...', TMsgType.Notify); - g_Texture_Delete('NOTEXTURE'); - g_Texture_Delete('TEXTURE_PLAYER_HUD'); - g_Texture_Delete('TEXTURE_PLAYER_HUDBG'); - g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD'); - g_Texture_Delete('TEXTURE_PLAYER_REDFLAG'); - g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S'); - g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D'); - g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG'); - g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S'); - g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D'); - g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); - g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); g_Sound_Delete('SOUND_GAME_SECRET'); @@ -3460,7 +3334,7 @@ begin begin //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName); result := g_Map_Load(NewWAD+':\'+ResName); - r_Map_LoadTextures; + r_Render_LoadTextures; end; if Result then begin