X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=9db9e79273ebc64c28d7c789b1ac37a88fa58c55;hp=15497d913a59a0beb136e3909bd3a64e930d9d39;hb=83ba12ea2028427bb2e8c1c362294e04c1d55008;hpb=4ccbf11728e4791e277d8d2c5e6a9b3ef55d4ec5 diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 15497d9..9db9e79 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -36,10 +36,18 @@ uses FIRST_ACTION = ACTION_JUMP; LAST_ACTION = ACTION_WEAPPREV; + var (* private state *) + Line: AnsiString; + CPos: Word; + conSkipLines: Integer; + MsgArray: Array [0..4] of record + Msg: AnsiString; + Time: Word; + end; + procedure g_Console_Init; procedure g_Console_SysInit; procedure g_Console_Update; -procedure g_Console_Draw (MessagesOnly: Boolean = False); procedure g_Console_Char (C: AnsiChar); procedure g_Console_Control (K: Word); procedure g_Console_Process (L: AnsiString; quiet: Boolean=false); @@ -91,7 +99,7 @@ var implementation uses - g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items, + g_textures, g_main, e_input, g_game, g_gfx, g_player, g_items, SysUtils, g_basic, g_options, Math, g_touch, e_res, g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf; @@ -128,48 +136,27 @@ const MsgTime = 144; MaxScriptRecursion = 16; - DEBUG_STRING = 'DEBUG MODE'; - var - ID: DWORD; RecursionDepth: Word = 0; RecursionLimitHit: Boolean = False; - Cons_Y: SmallInt; - ConsoleHeight: Single; - Cons_Shown: Boolean; // draw console InputReady: Boolean; // allow text input in console/chat - Line: AnsiString; - CPos: Word; //ConsoleHistory: SSArray; CommandHistory: SSArray; Whitelist: SSArray; commands: Array of TCommand = nil; Aliases: Array of TAlias = nil; CmdIndex: Word; - conSkipLines: Integer = 0; - MsgArray: Array [0..4] of record - Msg: AnsiString; - Time: Word; - end; gInputBinds: Array [0..e_MaxInputKeys - 1] of record rep: Boolean; down, up: SSArray; end; menu_toggled: BOOLEAN; (* hack for menu controls *) - ChatTop: BOOLEAN; - ConsoleStep: Single; - ConsoleTrans: Single; - procedure g_Console_Switch; begin - Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight))); - if Cons_Shown = False then - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gChatShow := False; gConsoleShow := not gConsoleShow; - Cons_Shown := True; InputReady := False; g_Touch_ShowKeyboard(gConsoleShow or gChatShow); end; @@ -177,13 +164,9 @@ end; procedure g_Console_Chat_Switch (Team: Boolean = False); begin if not g_Game_IsNet then Exit; - Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight))); - if Cons_Shown = False then - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gConsoleShow := False; gChatShow := not gChatShow; gChatTeam := Team; - Cons_Shown := True; InputReady := False; Line := ''; CPos := 1; @@ -964,10 +947,8 @@ end; procedure g_Console_SysInit; var a: Integer; begin - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gConsoleShow := False; gChatShow := False; - Cons_Shown := False; InputReady := False; CPos := 1; @@ -1183,35 +1164,15 @@ end; procedure g_Console_Init; begin - g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE'); g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION])); g_Console_Add(''); end; procedure g_Console_Update; var - a, b, Step: Integer; + a, b: Integer; begin - if Cons_Shown then - begin - Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep)); - if gConsoleShow then - begin - (* Open animation *) - Cons_Y := Min(Cons_Y + Step, 0); - InputReady := True - end - else - begin - (* Close animation *) - Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight)); - Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight); - InputReady := False - end; - - if gChatShow then - InputReady := True - end; + InputReady := gConsoleShow or gChatShow; a := 0; while a <= High(MsgArray) do @@ -1238,138 +1199,6 @@ begin end; end; - -procedure drawConsoleText (); -var - CWidth, CHeight: Byte; - ty: Integer; - sp, ep: LongWord; - skip: Integer; - - procedure putLine (sp, ep: LongWord); - var - p: LongWord; - wdt, cw: Integer; - begin - p := sp; - wdt := 0; - while p <> ep do - begin - cw := e_TextureFontCharWidth(cbufAt(p), gStdFont); - if wdt+cw > gScreenWidth-8 then break; - //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); - Inc(wdt, cw); - cbufNext(p); - end; - if p <> ep then putLine(p, ep); // do rest of the line first - // now print our part - if skip = 0 then - begin - ep := p; - p := sp; - wdt := 2; - while p <> ep do - begin - cw := e_TextureFontCharWidth(cbufAt(p), gStdFont); - e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont); - Inc(wdt, cw); - cbufNext(p); - end; - Dec(ty, CHeight); - end - else - begin - Dec(skip); - end; - end; - -begin - e_TextureFontGetSize(gStdFont, CWidth, CHeight); - ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y); - skip := conSkipLines; - cbufLastLine(sp, ep); - repeat - putLine(sp, ep); - if ty+CHeight <= 0 then break; - until not cbufLineUp(sp, ep); -end; - -procedure g_Console_Draw(MessagesOnly: Boolean = False); -var - CWidth, CHeight: Byte; - mfW, mfH: Word; - a, b, offset_y: Integer; -begin - e_TextureFontGetSize(gStdFont, CWidth, CHeight); - - if ChatTop and gChatShow then - offset_y := CHeight - else - offset_y := 0; - - for a := 0 to High(MsgArray) do - if MsgArray[a].Time > 0 then - e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True); - - if MessagesOnly then Exit; - - if gChatShow then - begin - if ChatTop then - offset_y := 0 - else - offset_y := gScreenHeight - CHeight - 1; - if gChatTeam then - begin - e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True); - e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True); - end - else - begin - e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True); - e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True); - end - end; - - if not Cons_Shown then - Exit; - - if gDebugMode then - begin - e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH); - a := (gScreenWidth - 2*mfW) div 2; - b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2; - e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING, - _RGB(128, 0, 0), 2.0); - end; - - e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight)); - e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont); - - drawConsoleText(); - (* - if ConsoleHistory <> nil then - begin - b := 0; - if CHeight > 0 then - if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then - b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1; - - b := Max(b-Offset, 0); - d := Max(High(ConsoleHistory)-Offset, 0); - - c := 2; - for a := d downto b do - begin - e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True); - c := c + 1; - end; - end; - *) - - e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont); -end; - procedure g_Console_Char(C: AnsiChar); begin if InputReady and (gConsoleShow or gChatShow) then @@ -2227,19 +2056,6 @@ end; procedure Init; var i: Integer; begin - conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border'); - conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size'); - conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency'); - conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed'); -{$IFDEF ANDROID} - ChatTop := True; - ConsoleHeight := 0.35; -{$ELSE} - ChatTop := False; - ConsoleHeight := 0.5; -{$ENDIF} - ConsoleTrans := 0.1; - ConsoleStep := 0.07; conRegVar('d_eres', @debug_e_res, '', ''); for i := 1 to e_MaxJoys do conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')