X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=64b08642029b320c93a0377ae8a56526b94eb821;hp=6cd897c6d6992237ceedbab3105922cd0f5b2e65;hb=51998d817120cd3833df7bae3d355642fd4abde5;hpb=89b25c381542119e51cf5278f29a8bbd68cc4f9e diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 6cd897c..64b0864 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -19,56 +18,94 @@ unit g_console; interface uses - wadreader; // for SArray - -procedure g_Console_Init (); -procedure g_Console_Update (); -procedure g_Console_Draw (); -procedure g_Console_Switch (); + utils; // for SSArray + + const + ACTION_JUMP = 0; + ACTION_MOVELEFT = 1; + ACTION_MOVERIGHT = 2; + ACTION_LOOKDOWN = 3; + ACTION_LOOKUP = 4; + ACTION_ATTACK = 5; + ACTION_SCORES = 6; + ACTION_ACTIVATE = 7; + ACTION_STRAFE = 8; + + FIRST_ACTION = ACTION_JUMP; + LAST_ACTION = ACTION_STRAFE; + +procedure g_Console_Init; +procedure g_Console_SysInit; +procedure g_Console_Update; +procedure g_Console_Draw (MessagesOnly: Boolean = False); procedure g_Console_Char (C: AnsiChar); procedure g_Console_Control (K: Word); procedure g_Console_Process (L: AnsiString; quiet: Boolean=false); procedure g_Console_Add (L: AnsiString; show: Boolean=false); -procedure g_Console_Clear (); +procedure g_Console_Clear; function g_Console_CommandBlacklisted (C: AnsiString): Boolean; +procedure g_Console_ReadConfig (filename: String); +procedure g_Console_WriteConfig (filename: String); +procedure g_Console_WriteGameConfig; + +function g_Console_Interactive: Boolean; +function g_Console_Action (action: Integer): Boolean; +function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; +function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; +procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False); +procedure g_Console_ProcessBind (key: Integer; down: Boolean); +procedure g_Console_ProcessBindRepeat (key: Integer); +procedure g_Console_ResetBinds; procedure conwriteln (const s: AnsiString; show: Boolean=false); procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false); -// <0: no arg; 0/1: true/false -function conGetBoolArg (p: SArray; idx: Integer): Integer; - -procedure g_Console_Chat_Switch (team: Boolean=false); +procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; -procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false); overload; -procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false); overload; +// <0: no arg; 0/1: true/false +function conGetBoolArg (p: SSArray; idx: Integer): Integer; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; +const + {$IFDEF HEADLESS} + defaultConfigScript = 'dfserver.cfg'; + {$ELSE} + defaultConfigScript = 'dfconfig.cfg'; + {$ENDIF} var gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ gChatShow: Boolean = false; gChatTeam: Boolean = false; gAllowConsoleMessages: Boolean = true; - gChatEnter: Boolean = true; gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó - + gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà + gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action] + gConfigScript: string = defaultConfigScript; implementation uses - g_textures, g_main, e_graphics, e_input, g_game, - SysUtils, g_basic, g_options, Math, - g_menu, g_language, g_net, g_netmsg, e_log, conbuf, utils; + g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items, + SysUtils, g_basic, g_options, Math, g_touch, e_res, + g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf, g_weapons; +const + autoexecScript = 'autoexec.cfg'; + configComment = 'generated by doom2d, do not modify'; type PCommand = ^TCommand; - TCmdProc = procedure (p: SArray); - TCmdProcEx = procedure (me: PCommand; p: SArray); + TCmdProc = procedure (p: SSArray); + TCmdProcEx = procedure (me: PCommand; p: SSArray); TCommand = record cmd: AnsiString; @@ -79,17 +116,17 @@ type ptr: Pointer; // various data msg: AnsiString; // message for var changes cheat: Boolean; + action: Integer; // >= 0 for action commands + player: Integer; // used for action commands end; TAlias = record name: AnsiString; - commands: SArray; + commands: SSArray; end; const - Step = 32; - Alpha = 25; MsgTime = 144; MaxScriptRecursion = 16; @@ -100,12 +137,14 @@ var RecursionDepth: Word = 0; RecursionLimitHit: Boolean = False; Cons_Y: SmallInt; - Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü? + ConsoleHeight: Single; + Cons_Shown: Boolean; // draw console + InputReady: Boolean; // allow text input in console/chat Line: AnsiString; CPos: Word; - //ConsoleHistory: SArray; - CommandHistory: SArray; - Whitelist: SArray; + //ConsoleHistory: SSArray; + CommandHistory: SSArray; + Whitelist: SSArray; commands: Array of TCommand = nil; Aliases: Array of TAlias = nil; CmdIndex: Word; @@ -115,6 +154,43 @@ var Time: Word; end; + gInputBinds: Array [0..e_MaxInputKeys - 1] of record + rep: Boolean; + down, up: SSArray; + end; + menu_toggled: BOOLEAN; (* hack for menu controls *) + ChatTop: BOOLEAN; + ConsoleStep: Single; + ConsoleTrans: Single; + + +procedure g_Console_Switch; +begin + Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight))); + if Cons_Shown = False then + Cons_Y := -Floor(gScreenHeight * ConsoleHeight); + gChatShow := False; + gConsoleShow := not gConsoleShow; + Cons_Shown := True; + InputReady := False; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; + +procedure g_Console_Chat_Switch (Team: Boolean = False); +begin + if not g_Game_IsNet then Exit; + Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight))); + if Cons_Shown = False then + Cons_Y := -Floor(gScreenHeight * ConsoleHeight); + gConsoleShow := False; + gChatShow := not gChatShow; + gChatTeam := Team; + Cons_Shown := True; + InputReady := False; + Line := ''; + CPos := 1; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; @@ -157,7 +233,7 @@ end; // ////////////////////////////////////////////////////////////////////////// // // <0: no arg; 0/1: true/false; 666: toggle -function conGetBoolArg (p: SArray; idx: Integer): Integer; +function conGetBoolArg (p: SSArray; idx: Integer): Integer; begin if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end; result := 0; @@ -168,8 +244,10 @@ begin end; -procedure boolVarHandler (me: PCommand; p: SArray); +procedure boolVarHandler (me: PCommand; p: SSArray); procedure binaryFlag (var flag: Boolean; msg: AnsiString); + var + old: Boolean; begin if (Length(p) > 2) then begin @@ -177,13 +255,17 @@ procedure boolVarHandler (me: PCommand; p: SArray); end else begin + old := flag; case conGetBoolArg(p, 1) of -1: begin end; 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end; 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end; 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end; end; - if flag then conwritefln('%s: tan', [msg]) else conwritefln('%s: ona', [msg]); + if flag <> old then + g_Console_WriteGameConfig(); + if (Length(msg) = 0) then msg := p[0] else msg += ':'; + if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]); end; end; begin @@ -191,7 +273,91 @@ begin end; -procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false); overload; +procedure intVarHandler (me: PCommand; p: SSArray); +var + old: Integer; +begin + if (Length(p) <> 2) then + begin + conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]); + end + else + begin + try + old := PInteger(me.ptr)^; + PInteger(me.ptr)^ := StrToInt(p[1]); + if PInteger(me.ptr)^ <> old then + g_Console_WriteGameConfig(); + except + conwritefln('invalid integer value: "%s"', [p[1]]); + end; + end; +end; + + +procedure wordVarHandler (me: PCommand; p: SSArray); +var + old: Integer; +begin + if (Length(p) <> 2) then + begin + conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]); + end + else + begin + try + old := PWord(me.ptr)^; + PWord(me.ptr)^ := min($FFFF, StrToDWord(p[1])); + if PWord(me.ptr)^ <> old then + g_Console_WriteGameConfig(); + except + conwritefln('invalid word value: "%s"', [p[1]]); + end; + end; +end; + + +procedure dwordVarHandler (me: PCommand; p: SSArray); +var + old: Integer; +begin + if (Length(p) <> 2) then + begin + conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]); + end + else + begin + try + old := PCardinal(me.ptr)^; + PCardinal(me.ptr)^ := StrToDWord(p[1]); + if PCardinal(me.ptr)^ <> old then + g_Console_WriteGameConfig(); + except + conwritefln('invalid dword value: "%s"', [p[1]]); + end; + end; +end; + + +procedure strVarHandler (me: PCommand; p: SSArray); +var + old: AnsiString; +begin + if (Length(p) <> 2) then + begin + conwritefln('%s %s', [me.cmd, QuoteStr(PAnsiString(me.ptr)^)]); + end + else + begin + old := PAnsiString(me.ptr)^; + PAnsiString(me.ptr)^ := p[1]; + if PAnsiString(me.ptr)^ <> old then + g_Console_WriteGameConfig(); + end; +end; + + +procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; var f: Integer; cp: PCommand; @@ -203,13 +369,98 @@ begin cp.proc := nil; cp.procEx := boolVarHandler; cp.help := ahelp; - cp.hidden := false; + cp.hidden := ahidden; + cp.ptr := pvar; + cp.msg := amsg; + cp.cheat := acheat; + cp.action := -1; + cp.player := -1; +end; + + +procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +var + f: Integer; + cp: PCommand; +begin + f := Length(commands); + SetLength(commands, f+1); + cp := @commands[f]; + cp.cmd := LowerCase(conname); + cp.proc := nil; + cp.procEx := intVarHandler; + cp.help := ahelp; + cp.hidden := ahidden; + cp.ptr := pvar; + cp.msg := amsg; + cp.cheat := acheat; + cp.action := -1; + cp.player := -1; +end; + + +procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +var + f: Integer; + cp: PCommand; +begin + f := Length(commands); + SetLength(commands, f+1); + cp := @commands[f]; + cp.cmd := LowerCase(conname); + cp.proc := nil; + cp.procEx := wordVarHandler; + cp.help := ahelp; + cp.hidden := ahidden; cp.ptr := pvar; cp.msg := amsg; cp.cheat := acheat; + cp.action := -1; + cp.player := -1; end; +procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +var + f: Integer; + cp: PCommand; +begin + f := Length(commands); + SetLength(commands, f+1); + cp := @commands[f]; + cp.cmd := LowerCase(conname); + cp.proc := nil; + cp.procEx := dwordVarHandler; + cp.help := ahelp; + cp.hidden := ahidden; + cp.ptr := pvar; + cp.msg := amsg; + cp.cheat := acheat; + cp.action := -1; + cp.player := -1; +end; + + +procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +var + f: Integer; + cp: PCommand; +begin + f := Length(commands); + SetLength(commands, f+1); + cp := @commands[f]; + cp.cmd := LowerCase(conname); + cp.proc := nil; + cp.procEx := strVarHandler; + cp.help := ahelp; + cp.hidden := ahidden; + cp.ptr := pvar; + cp.msg := amsg; + cp.cheat := acheat; + cp.action := -1; + cp.player := -1; +end; + // ////////////////////////////////////////////////////////////////////////// // type PVarSingle = ^TVarSingle; @@ -219,18 +470,19 @@ type end; -procedure singleVarHandler (me: PCommand; p: SArray); +procedure singleVarHandler (me: PCommand; p: SSArray); var pv: PVarSingle; - nv: Single; + nv, old: Single; msg: AnsiString; begin if (Length(p) > 2) then begin - conwritefln('too many arguments to ''%s''', [p[0]]); + conwritefln('too many arguments to ''%s''', [me.cmd]); exit; end; pv := PVarSingle(me.ptr); + old := pv.val^; if (Length(p) = 2) then begin if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end; @@ -244,7 +496,7 @@ begin begin if not conParseFloat(nv, p[1]) then begin - conwritefln('%s: ''%s'' doesn''t look like a floating number', [p[0], p[1]]); + conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]); exit; end; if (nv < pv.min) then nv := pv.min; @@ -252,19 +504,21 @@ begin pv.val^ := nv; end; end; + if pv.val^ <> old then + g_Console_WriteGameConfig(); msg := me.msg; - if (Length(msg) = 0) then msg := p[0] else msg += ':'; + if (Length(msg) = 0) then msg := me.cmd else msg += ':'; conwritefln('%s %s', [msg, pv.val^]); end; -procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; var f: Integer; cp: PCommand; pv: PVarSingle; begin - GetMem(pv, sizeof(pv^)); + GetMem(pv, sizeof(TVarSingle)); pv.val := pvar; pv.min := amin; pv.max := amax; @@ -276,10 +530,12 @@ begin cp.proc := nil; cp.procEx := singleVarHandler; cp.help := ahelp; - cp.hidden := false; + cp.hidden := ahidden; cp.ptr := pv; cp.msg := amsg; cp.cheat := acheat; + cp.action := -1; + cp.player := -1; end; @@ -299,7 +555,7 @@ begin end; end; -function ParseAlias(Str: AnsiString): SArray; +function ParseAlias(Str: AnsiString): SSArray; begin Result := nil; @@ -315,11 +571,11 @@ begin end; end; -procedure ConsoleCommands(p: SArray); +procedure ConsoleCommands(p: SSArray); var cmd, s: AnsiString; a, b: Integer; - F: TextFile; + (* F: TextFile; *) begin cmd := LowerCase(p[0]); s := ''; @@ -421,51 +677,31 @@ begin if cmd = 'exec' then begin // exec - if Length(p) > 1 then - begin - s := GameDir+'/'+p[1]; - - {$I-} - AssignFile(F, s); - Reset(F); - if IOResult <> 0 then - begin - g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); - CloseFile(F); - Exit; - end; - g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s])); - - while not EOF(F) do - begin - ReadLn(F, s); - if IOResult <> 0 then - begin - g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); - CloseFile(F); - Exit; - end; - if Pos('#', s) <> 1 then // script comment - begin - // prevents endless loops - Inc(RecursionDepth); - RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit; - if not RecursionLimitHit then - g_Console_Process(s, True); - Dec(RecursionDepth); - end; - end; - if (RecursionDepth = 0) and RecursionLimitHit then - begin - g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s])); - RecursionLimitHit := False; - end; + if Length(p) = 2 then + g_Console_ReadConfig(p[1]) + else + g_Console_Add('exec