X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=033a46827d5a3312a6b062fa335d37446edc5038;hp=69158eae2eb830bacfa8b785e2f09b35b28dde35;hb=6a9364772aa1d92cf10886b5d1cec54d557bcada;hpb=7301e8529da2fdfdae50653f91c1f9597df65541 diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 69158ea..033a468 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -37,36 +37,37 @@ uses FIRST_ACTION = ACTION_JUMP; LAST_ACTION = ACTION_WEAPPREV; -procedure g_Console_Init (); -procedure g_Console_Update (); -procedure g_Console_Draw (); -procedure g_Console_Switch (); +procedure g_Console_Init; +procedure g_Console_Update; +procedure g_Console_Draw; procedure g_Console_Char (C: AnsiChar); procedure g_Console_Control (K: Word); procedure g_Console_Process (L: AnsiString; quiet: Boolean=false); procedure g_Console_Add (L: AnsiString; show: Boolean=false); -procedure g_Console_Clear (); +procedure g_Console_Clear; function g_Console_CommandBlacklisted (C: AnsiString): Boolean; procedure g_Console_ReadConfig (filename: String); +procedure g_Console_WriteConfig (filename: String); +procedure g_Console_WriteGameConfig; function g_Console_Interactive: Boolean; function g_Console_Action (action: Integer): Boolean; -function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer; -procedure g_Console_BindKey (key: Integer; cmd: AnsiString); +function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; +function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; +procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''); procedure g_Console_ProcessBind (key: Integer; down: Boolean); +procedure g_Console_ResetBinds; procedure conwriteln (const s: AnsiString; show: Boolean=false); procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false); -// <0: no arg; 0/1: true/false -function conGetBoolArg (p: SSArray; idx: Integer): Integer; - -procedure g_Console_Chat_Switch (team: Boolean=false); - procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +// <0: no arg; 0/1: true/false +function conGetBoolArg (p: SSArray; idx: Integer): Integer; + // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; @@ -77,14 +78,15 @@ var gChatTeam: Boolean = false; gAllowConsoleMessages: Boolean = true; gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó - gPlayerAction, gDefaultAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action] + gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà + gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action] implementation uses g_textures, g_main, e_graphics, e_input, g_game, SysUtils, g_basic, g_options, Math, g_touch, - g_menu, g_language, g_net, g_netmsg, e_log, conbuf; + g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf; type @@ -125,7 +127,9 @@ var RecursionDepth: Word = 0; RecursionLimitHit: Boolean = False; Cons_Y: SmallInt; + ConsoleHeight: Single; Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü? + InputReady: Boolean; Line: AnsiString; CPos: Word; //ConsoleHistory: SSArray; @@ -140,11 +144,34 @@ var Time: Word; end; - bindDown, bindProcess: Boolean; gInputBinds: Array [0..e_MaxInputKeys - 1] of record - commands: SSArray; + down, up: SSArray; end; + menu_toggled: BOOLEAN; (* hack for menu controls *) + ChatTop: BOOLEAN; + + +procedure g_Console_Switch; +begin + gChatShow := False; + gConsoleShow := not gConsoleShow; + Cons_Shown := True; + InputReady := False; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; +procedure g_Console_Chat_Switch (Team: Boolean = False); +begin + if not g_Game_IsNet then Exit; + gConsoleShow := False; + gChatShow := not gChatShow; + gChatTeam := Team; + Cons_Shown := True; + InputReady := False; + Line := ''; + CPos := 1; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; @@ -200,6 +227,8 @@ end; procedure boolVarHandler (me: PCommand; p: SSArray); procedure binaryFlag (var flag: Boolean; msg: AnsiString); + var + old: Boolean; begin if (Length(p) > 2) then begin @@ -207,12 +236,15 @@ procedure boolVarHandler (me: PCommand; p: SSArray); end else begin + old := flag; case conGetBoolArg(p, 1) of -1: begin end; 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end; 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end; 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end; end; + if flag <> old then + g_Console_WriteGameConfig(); if (Length(msg) = 0) then msg := p[0] else msg += ':'; if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]); end; @@ -223,24 +255,8 @@ end; procedure intVarHandler (me: PCommand; p: SSArray); - procedure binaryFlag (var flag: Boolean; msg: AnsiString); - begin - if (Length(p) > 2) then - begin - conwritefln('too many arguments to ''%s''', [p[0]]); - end - else - begin - case conGetBoolArg(p, 1) of - -1: begin end; - 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end; - 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end; - 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end; - end; - if (Length(msg) = 0) then msg := p[0] else msg += ':'; - if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]); - end; - end; +var + old: Integer; begin if (Length(p) <> 2) then begin @@ -249,7 +265,10 @@ begin else begin try + old := PInteger(me.ptr)^; PInteger(me.ptr)^ := StrToInt(p[1]); + if PInteger(me.ptr)^ <> old then + g_Console_WriteGameConfig(); except conwritefln('invalid integer value: "%s"', [p[1]]); end; @@ -311,7 +330,7 @@ type procedure singleVarHandler (me: PCommand; p: SSArray); var pv: PVarSingle; - nv: Single; + nv, old: Single; msg: AnsiString; begin if (Length(p) > 2) then @@ -320,6 +339,7 @@ begin exit; end; pv := PVarSingle(me.ptr); + old := pv.val^; if (Length(p) = 2) then begin if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end; @@ -341,6 +361,8 @@ begin pv.val^ := nv; end; end; + if pv.val^ <> old then + g_Console_WriteGameConfig(); msg := me.msg; if (Length(msg) = 0) then msg := me.cmd else msg += ':'; conwritefln('%s %s', [msg, pv.val^]); @@ -513,14 +535,20 @@ begin begin // exec if Length(p) = 2 then - begin - s := GameDir + '/' + p[1]; - g_Console_ReadConfig(s); - end + g_Console_ReadConfig(GameDir + '/' + p[1]) else g_Console_Add('exec