X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=c7a834beb158b26c35bb5741491706f7fb87fe44;hp=40b8e4ed43f29f851d7dd9abf6e50ff2f258cff4;hb=f9d99d6e5b67984253827ecf73be6f34a67d1a7c;hpb=7292fe409145dfcbb2776e34bb64d56e32985b9d diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 40b8e4e..c7a834b 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -13,16 +12,18 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$INCLUDE g_amodes.inc} +{$INCLUDE ../shared/a_modes.inc} unit g_basic; interface uses - wadreader, g_phys; + utils, g_phys; const GAME_VERSION = '0.667'; + GAME_BUILDDATE = {$I %DATE%}; + GAME_BUILDTIME = {$I %TIME%}; UID_GAME = 1; UID_PLAYER = 2; UID_MONSTER = 3; @@ -37,20 +38,22 @@ type DWArray = array of DWORD; String20 = String[20]; +function g_GetBuilderName (): AnsiString; +function g_GetBuildHash (full: Boolean = True): AnsiString; +function g_GetBuildArch (): AnsiString; + function g_CreateUID(UIDType: Byte): Word; function g_GetUIDType(UID: Word): Byte; function g_Collide(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; function g_CollideLine(x1, y1, x2, y2, rX, rY: Integer; rWidth, rHeight: Word): Boolean; -function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; -function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; inline; +function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; inline; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; -function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; +function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; inline; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; -function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; +function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; // `true`: no wall hit function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; function g_Look(a, b: PObj; d: TDirection): Boolean; procedure IncMax(var A: Integer; B, Max: Integer); overload; @@ -74,34 +77,154 @@ function Sign(A: Single): ShortInt; overload; function PointToRect(X, Y, X1, Y1: Integer; Width, Height: Word): Integer; function GetAngle(baseX, baseY, pointX, PointY: Integer): SmallInt; function GetAngle2(vx, vy: Integer): SmallInt; -function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SArray; -procedure Sort(var a: SArray); +function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SSArray; +procedure Sort(var a: SSArray); function Sscanf(const s: string; const fmt: string; const Pointers: array of Pointer): Integer; function InDWArray(a: DWORD; arr: DWArray): Boolean; function InWArray(a: Word; arr: WArray): Boolean; -function InSArray(a: string; arr: SArray): Boolean; +function InSArray(a: string; arr: SSArray): Boolean; function GetPos(UID: Word; o: PObj): Boolean; -function parse(s: string): SArray; -function parse2(s: string; delim: Char): SArray; +function parse(s: string): SSArray; +function parse2(s: string; delim: Char): SSArray; function g_GetFileTime(fileName: String): Integer; function g_SetFileTime(fileName: String; time: Integer): Boolean; -procedure SortSArray(var S: SArray); +procedure SortSArray(var S: SSArray); function b_Text_Format(S: string): string; function b_Text_Unformat(S: string): string; +function b_Text_Wrap(S: string; LineLen: Integer): string; +function b_Text_LineCount(S: string): Integer; + +var + gmon_dbg_los_enabled: Boolean = true; implementation uses - Math, g_map, g_gfx, g_player, SysUtils, MAPDEF, - StrUtils, e_graphics, g_monsters, g_items; + Math, geom, e_log, g_map, g_gfx, g_player, SysUtils, MAPDEF, + StrUtils, e_graphics, g_monsters, g_items, g_game; + +{$PUSH} +{$WARN 2054 OFF} // unknwon env var +{$WARN 6018 OFF} // unreachable code +function g_GetBuilderName (): AnsiString; +begin + if {$I %D2DF_BUILD_USER%} <> '' then + result := {$I %D2DF_BUILD_USER%} // custom + else if {$I %USER%} <> '' then + result := {$I %USER%} // unix username + else if {$I %USERNAME%} <> '' then + result := {$I %USERNAME%} // windows username + else + result := 'unknown' +end; + +function g_GetBuildHash (full: Boolean = True): AnsiString; +begin + if {$I %D2DF_BUILD_HASH%} <> '' then + if full then + result := {$I %D2DF_BUILD_HASH%} + else + result := Copy({$I %D2DF_BUILD_HASH%}, 1, 7) + else + result := 'custom build' +end; +{$POP} + +function g_GetBuildArch (): AnsiString; + var cpu, mode, fpu: AnsiString; +begin + {$IF DEFINED(CPUX86_64) OR DEFINED(CPUAMD64) OR DEFINED(CPUX64)} + cpu := 'x86_64'; + {$ELSEIF DEFINED(CPUI386) OR DEFINED(CPU386)} + cpu := 'x86'; + {$ELSEIF DEFINED(CPUI8086)} + cpu := 'i8086'; + {$ELSEIF DEFINED(CPUI64)} + cpu := 'Itanium64'; + {$ELSEIF DEFINED(CPUARM)} + cpu := 'ARM'; + {$ELSEIF DEFINED(CPUAVR)} + cpu := 'AVR'; + {$ELSEIF DEFINED(CPUPOWERPC32)} + cpu := 'PowerPC_32'; + {$ELSEIF DEFINED(CPUPOWERPC64)} + cpu := 'PowerPC_64'; + {$ELSEIF DEFINED(CPUALPHA)}} + cpu := 'Alpha'; + {$ELSEIF DEFINED(CPUSPARC32)} + cpu := 'Sparc32'; + {$ELSEIF DEFINED(CPUM68020)} + cpu := 'M68020'; + {$ELSEIF DEFINED(CPU68K) OR DEFINED(CPUM68K)} + cpu := 'm68k'; + {$ELSEIF DEFINED(CPUSPARC)} + cpu := 'unknown-sparc'; + {$ELSEIF DEFINED(CPUPOWERPC)} + cpu := 'unknown-ppc'; + {$ELSEIF DEFINED(CPU86) OR DEFINED(CPU87)} + cpu := 'unknown-intel'; + {$ELSE} + cpu := 'unknown-arch'; + {$ENDIF} + + {$IF DEFINED(CPU64)} + mode := '64-bit'; + {$ELSEIF DEFINED(CPU32)} + mode := '32-bit'; + {$ELSEIF DEFINED(CPU16)} + mode := '16-bit'; + {$ELSE} + mode := 'unknown-mode'; + {$ENDIF} + + {$IF DEFINED(FPUSOFT)} + fpu := 'soft'; + {$ELSEIF DEFINED(FPUSSE3)} + fpu := 'sse3'; + {$ELSEIF DEFINED(FPUSSE2)} + fpu := 'sse2'; + {$ELSEIF DEFINED(FPUSSE)} + fpu := 'sse'; + {$ELSEIF DEFINED(FPUSSE64)} + fpu := 'sse64'; + {$ELSEIF DEFINED(FPULIBGCC)} + fpu := 'libgcc'; + {$ELSEIF DEFINED(FPU68881)} + fpu := '68881'; + {$ELSEIF DEFINED(FPUVFP)} + fpu := 'vfp'; + {$ELSEIF DEFINED(FPUFPA11)} + fpu := 'fpa11'; + {$ELSEIF DEFINED(FPUFPA10)} + fpu := 'fpa10'; + {$ELSEIF DEFINED(FPUFPA)} + fpu := 'fpa'; + {$ELSEIF DEFINED(FPUX87)} + fpu := 'x87'; + {$ELSEIF DEFINED(FPUITANIUM)} + fpu := 'itanium'; + {$ELSEIF DEFINED(FPUSTANDARD)} + fpu := 'standard'; + {$ELSEIF DEFINED(FPUHARD)} + fpu := 'hard'; + {$ELSE} + fpu := 'unknown-fpu'; + {$ENDIF} + + result := cpu + ' ' + mode + ' ' + fpu; +end; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; begin Result := Min(Round(Hypot(Abs(X2-X1), Abs(Y2-Y1))), 65535); end; -function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; inline; +begin + result := g_Map_CollidePanel(X, Y, Width, Height, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR), false); +end; +(* var a: Integer; begin @@ -121,8 +244,9 @@ begin Exit; end; end; +*) -function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; inline; var a: Integer; begin @@ -131,7 +255,7 @@ begin if gPlayers = nil then Exit; for a := 0 to High(gPlayers) do - if (gPlayers[a] <> nil) and gPlayers[a].Live then + if (gPlayers[a] <> nil) and gPlayers[a].alive then if gPlayers[a].Collide(X, Y, Width, Height) then begin Result := True; @@ -139,50 +263,21 @@ begin end; end; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gMonsters = nil then Exit; - - for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and gMonsters[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then - begin - Result := True; - Exit; - end; -end; - -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gItems = nil then - Exit; - - for a := 0 to High(gItems) do - if gItems[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gItems[a].Obj) then - begin - Result := True; - Exit; - end; -end; function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var + wallHitX: Integer = 0; + wallHitY: Integer = 0; +(* i: Integer; dx, dy: Integer; Xerr, Yerr, d: LongWord; incX, incY: Integer; x, y: Integer; +*) begin - Result := False; + (* + result := False; Assert(gCollideMap <> nil, 'g_TraceVector: gCollideMap = nil'); @@ -225,8 +320,15 @@ begin end; Result := True; + *) + + // `true` if no obstacles + if (g_profile_los) then g_Mons_LOS_Start(); + result := (g_Map_traceToNearestWall(x1, y1, x2, y2, @wallHitX, @wallHitY) = nil); + if (g_profile_los) then g_Mons_LOS_End(); end; + function g_CreateUID(UIDType: Byte): Word; var ok: Boolean; @@ -254,19 +356,12 @@ begin UID_MONSTER: begin - repeat - Result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); - - ok := True; - if gMonsters <> nil then - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then - if Result = gMonsters[i].UID then - begin - ok := False; - Break; - end; - until ok; + //FIXME!!! + while true do + begin + result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); + if (g_Monsters_ByUID(result) = nil) then break; + end; end; end; end; @@ -283,7 +378,7 @@ begin end; function g_Collide(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; begin Result := not ( ((Y1 + Height1 <= Y2) or (Y2 + Height2 <= Y1)) or @@ -292,7 +387,7 @@ begin end; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; begin Result := g_Collide(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2) or g_Collide(X1+1, Y1, Width1, Height1, X2, Y2, Width2, Height2) or @@ -301,7 +396,7 @@ begin g_Collide(X1, Y1-1, Width1, Height1, X2, Y2, Width2, Height2); end; -function c(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2: Integer): Boolean; +function c(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2: Integer): Boolean; inline; begin Result := not (((Y1 + Height1 <= Y2) or (Y1 >= Y2 + Height2)) or @@ -309,13 +404,13 @@ begin (X1 >= X2 + Width2))); end; -function g_Collide2(X1, Y1, X2, Y2, X3, Y3, X4, Y4: Integer): Boolean; +function g_Collide2(X1, Y1, X2, Y2, X3, Y3, X4, Y4: Integer): Boolean; inline; begin //Result := not (((Y2 <= Y3) or (Y1 >= Y4)) or ((X2 <= X3) or (X1 >= X4))); Result := c(X1, Y1, X2-X1, Y2-Y1, X3, Y3, X4-X3, Y4-Y3); end; -function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; +function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; inline; begin X := X-X2; Y := Y-Y2; @@ -474,8 +569,10 @@ end; function g_Look(a, b: PObj; d: TDirection): Boolean; begin - if ((b^.X > a^.X) and (d = D_LEFT)) or - ((b^.X < a^.X) and (d = D_RIGHT)) then + if not gmon_dbg_los_enabled then begin result := false; exit; end; // always "wall hit" + + if ((b^.X > a^.X) and (d = TDirection.D_LEFT)) or + ((b^.X < a^.X) and (d = TDirection.D_RIGHT)) then begin Result := False; Exit; @@ -579,13 +676,17 @@ begin end;} function g_CollideLine(x1, y1, x2, y2, rX, rY: Integer; rWidth, rHeight: Word): Boolean; +{ var i: Integer; dx, dy: Integer; Xerr, Yerr: Integer; incX, incY: Integer; x, y, d: Integer; +} begin + result := lineAABBIntersects(x1, y1, x2, y2, rX, rY, rWidth, rHeight); +{ Result := True; Xerr := 0; @@ -624,6 +725,7 @@ begin end; Result := False; +} end; function GetStr(var Str: string): string; @@ -641,122 +743,46 @@ begin end; end; -{function GetLines(Text: string; MaxChars: Word): SArray; -var - a: Integer; - b: array of string; - str: string; -begin - Text := Trim(Text); - - while Pos(' ', Text) <> 0 do Text := AnsiReplaceStr(Text, ' ', ' '); - - while Text <> '' do - begin - SetLength(b, Length(b)+1); - b[High(b)] := GetStr(Text); - end; - - a := 0; - while True do - begin - if a > High(b) then Break; - - str := b[a]; - a := a+1; +function GetLines (Text: string; FontID: DWORD; MaxWidth: Word): SSArray; + var i, j, len, lines: Integer; - if Length(str) >= MaxChars then + function GetLine (j, i: Integer): String; begin - while str <> '' do - begin - SetLength(Result, Length(Result)+1); - Result[High(Result)] := Copy(str, 1, MaxChars); - Delete(str, 1, MaxChars); - end; - - Continue; + result := Copy(text, j, i - j + 1); end; - while (a <= High(b)) and (Length(str+' '+b[a]) <= MaxChars) do + function GetWidth (j, i: Integer): Integer; + var w, h: Word; begin - str := str+' '+b[a]; - a := a+1; + e_CharFont_GetSize(FontID, GetLine(j, i), w, h); + result := w end; - SetLength(Result, Length(Result)+1); - Result[High(Result)] := str; - end; -end;} - -function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SArray; - -function TextLen(Text: string): Word; -var - h: Word; -begin - e_CharFont_GetSize(FontID, Text, Result, h); -end; - -var - a, c: Integer; - b: array of string; - str: string; begin - SetLength(Result, 0); - SetLength(b, 0); - - Text := Trim(Text); - -// Óäàëÿåì ìíîæåñòâåííûå ïðîáåëû: - while Pos(' ', Text) <> 0 do - Text := AnsiReplaceStr(Text, ' ', ' '); - - while Text <> '' do + result := nil; lines := 0; + j := 1; i := 1; len := Length(Text); + // e_LogWritefln('GetLines @%s len=%s [%s]', [MaxWidth, len, Text]); + while j <= len do begin - SetLength(b, Length(b)+1); - b[High(b)] := GetStr(Text); - end; - - a := 0; - while True do - begin - if a > High(b) then - Break; - - str := b[a]; - a := a+1; - - if TextLen(str) > MaxWidth then - begin // Òåêóùàÿ ñòðîêà ñëèøêîì äëèííàÿ => ðàçáèâàåì - while str <> '' do - begin - SetLength(Result, Length(Result)+1); - - c := 0; - while (c < Length(str)) and - (TextLen(Copy(str, 1, c+1)) < MaxWidth) do - c := c+1; - - Result[High(Result)] := Copy(str, 1, c); - Delete(str, 1, c); - end; - end - else // Ñòðîêà íîðìàëüíîé äëèíû => ñîåäèíÿåì ñî ñëåäóþùèìè - begin - while (a <= High(b)) and - (TextLen(str+' '+b[a]) < MaxWidth) do - begin - str := str+' '+b[a]; - a := a + 1; - end; - - SetLength(Result, Length(Result)+1); - Result[High(Result)] := str; - end; + (* --- Get longest possible sequence --- *) + while (i + 1 <= len) and (GetWidth(j, i + 1) <= MaxWidth) do Inc(i); + (* --- Do not include part of word --- *) + if (i < len) and (text[i] <> ' ') then + while (i >= j) and (text[i] <> ' ') do Dec(i); + (* --- Do not include spaces --- *) + while (i >= j) and (text[i] = ' ') do Dec(i); + (* --- Add line --- *) + SetLength(result, lines + 1); + result[lines] := GetLine(j, i); + // e_LogWritefln(' -> (%s:%s::%s) [%s]', [j, i, GetWidth(j, i), result[lines]]); + Inc(lines); + (* --- Skip spaces --- *) + while (i <= len) and (text[i] = ' ') do Inc(i); + j := i + 2; end; end; -procedure Sort(var a: SArray); +procedure Sort(var a: SSArray); var i, j: Integer; s: string; @@ -949,7 +975,7 @@ begin end; end; -function InSArray(a: string; arr: SArray): Boolean; +function InSArray(a: string; arr: SSArray): Boolean; var b: Integer; begin @@ -979,16 +1005,16 @@ begin begin p := g_Player_Get(UID); if p = nil then Exit; - if not p.Live then Exit; + if not p.alive then Exit; o^ := p.Obj; end; UID_MONSTER: begin - m := g_Monsters_Get(UID); + m := g_Monsters_ByUID(UID); if m = nil then Exit; - if not m.Live then Exit; + if not m.alive then Exit; o^ := m.Obj; end; @@ -998,7 +1024,7 @@ begin Result := True; end; -function parse(s: String): SArray; +function parse(s: String): SSArray; var a: Integer; begin @@ -1024,7 +1050,7 @@ begin end; end; -function parse2(s: string; delim: Char): SArray; +function parse2(s: string; delim: Char): SSArray; var a: Integer; begin @@ -1079,7 +1105,7 @@ begin CloseFile(F); end; -procedure SortSArray(var S: SArray); +procedure SortSArray(var S: SSArray); var b: Boolean; i: Integer; @@ -1188,4 +1214,19 @@ begin end; end; +function b_Text_Wrap(S: string; LineLen: Integer): string; +begin + Result := WrapText(S, ''#10, [#10, ' ', '-'], LineLen); +end; + +function b_Text_LineCount(S: string): Integer; +var + I: Integer; +begin + Result := IfThen(S = '', 0, 1); + for I := 1 to High(S) do + if S[I] = #10 then + Inc(Result); +end; + end.