X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2FDoom2DF.lpr;h=bbbcdd3089eeacf26c5e688d19b377a3e1b76990;hp=f42c4b57cc24d2def0530e4701e0e1834e33fb20;hb=d0936017ccb8a078d1b03f55478af284bb015bbc;hpb=1f8100acd63d597420f56d3796e81f5268f49de5 diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index f42c4b5..bbbcdd3 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -27,7 +27,10 @@ uses ctypes, {$ENDIF} {$IFDEF UNIX} - cthreads, + cthreads, BaseUnix, +{$ENDIF} +{$IFDEF DARWIN} + MacOSAll, CocoaAll, {$ENDIF} mempool in '../shared/mempool.pas', conbuf in '../shared/conbuf.pas', @@ -123,7 +126,6 @@ uses g_gfx in 'g_gfx.pas', g_gui in 'g_gui.pas', g_items in 'g_items.pas', - g_main in 'g_main.pas', g_map in 'g_map.pas', g_menu in 'g_menu.pas', g_monsters in 'g_monsters.pas', @@ -204,20 +206,527 @@ uses {$R *.res} {$ENDIF} -{$IFDEF ANDROID} -function SDL_main(argc: CInt; argv: PPChar): CInt; cdecl; -{$ENDIF ANDROID} + var + noct: Boolean = False; + binPath: AnsiString = ''; + forceBinDir: Boolean = False; -var - f: Integer; - noct: Boolean = false; -{$IFDEF ANDROID} - storage: String; +function GetBinaryPath (): AnsiString; + {$IFDEF LINUX} + var sl: AnsiString; + {$ENDIF} +begin + result := ExtractFilePath(ParamStr(0)); + {$IFDEF LINUX} + // it may be a symlink; do some guesswork here + sl := fpReadLink(ExtractFileName(ParamStr(0))); + if (sl = ParamStr(0)) then + begin + // use current directory, as we don't have anything better + //result := '.'; + GetDir(0, result); + end; + {$ENDIF} + result := fixSlashes(result); + if (length(result) > 0) and (result[length(result)] <> '/') then + result := result + '/'; +end; + +procedure PrintDirs (msg: AnsiString; dirs: SSArray); + var dir: AnsiString; +begin + e_LogWriteln(msg + ':'); + for dir in dirs do + e_LogWriteln(' ' + dir); +end; + +{$IFDEF DARWIN} + function NSStringToAnsiString (s: NSString): AnsiString; + var i: Integer; + begin + result := ''; + for i := 0 to s.length - 1 do + result := result + AnsiChar(s.characterAtIndex(i)); + end; + + function GetBundlePath (): AnsiString; + var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString; + begin + pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle()); + pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle); + CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding()); + CFRelease(pathRef); + CFRelease(pathCFStr); + Result := pathStr; + end; {$ENDIF} - //tfo: Text; + +procedure InitPath; + var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray; + + procedure AddDir (var dirs: SSArray; append: AnsiString); + begin + SetLength(dirs, Length(dirs) + 1); + dirs[High(dirs)] := ExpandFileName(append) + end; + + function IsSep (ch: Char): Boolean; + begin + {$IFDEF WINDOWS} + result := (ch = '/') or (ch = '\'); + {$ELSE} + result := (ch = '/'); + {$ENDIF} + end; + + function OptimizePath (dir: AnsiString): AnsiString; + var i, len: Integer; s: AnsiString; + begin + i := 1; len := Length(dir); s := ''; + while i <= len do + begin + if IsSep(dir[i]) then + begin + s := s + DirectorySeparator; + Inc(i); + while (i <= len) and IsSep(dir[i]) do Inc(i); + if (i <= len) and (dir[i] = '.') then + begin + if (i = len) or IsSep(dir[i + 1]) then + begin + Inc(i) + end + else if (i + 1 <= len) and (dir[i + 1] = '.') then + begin + if (i + 1 = len) or IsSep(dir[i + 2]) then + begin + s := e_UpperDir(s); + Inc(i, 2) + end + end + end + end + else + begin + s := s + dir[i]; + Inc(i) + end + end; + result := s + end; + + procedure OptimizeDirs (var dirs: SSArray); + var i, j, k: Integer; + begin + for i := 0 to High(dirs) do + dirs[i] := OptimizePath(dirs[i]); + // deduplicate + i := High(dirs); + while i >= 0 do + begin + j := 0; + while j < i do + begin + if dirs[j] = dirs[i] then + begin + for k := j + 1 to High(dirs) do + dirs[k - 1] := dirs[k]; + Dec(i); + SetLength(dirs, High(dirs)) + end + else + begin + Inc(j) + end + end; + Dec(i) + end + end; + + procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString); + var s: AnsiString; + begin + if Length(dirs) = 0 then + for s in base do + AddDir(dirs, e_CatPath(s, append)); + OptimizeDirs(dirs) + end; + + function GetDefaultRODirs (): SSArray; + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + var home: AnsiString; + {$ENDIF} + {$IFDEF WINDOWS} + var appdata: AnsiString; + {$ENDIF} + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; + {$ENDIF} + begin + result := nil; + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binpath); + {$ELSE} + AddDir(result, binPath); + {$ENDIF} + if forceBinDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetBasePath()); + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + AddDir(result, '/usr/share/doom2df'); + AddDir(result, '/usr/local/share/doom2df'); + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if bundle <> '' then + AddDir(result, e_CatPath(bundle, 'Contents/Resources')); + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + AddDir(result, SDL_AndroidGetInternalStoragePath()); + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end + end; + + function GetDefaultRWDirs (): SSArray; + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + var home: AnsiString; + {$ENDIF} + {$IFDEF WINDOWS} + var appdata: AnsiString; + {$ENDIF} + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; + {$ENDIF} + begin + result := nil; + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binPath); + {$ELSE} + AddDir(result, binPath); + {$ENDIF} + if forceBinDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end + end; + begin - SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow, exUnderflow, exPrecision]); //k8: fuck off, that's why + forceBinDir := false; + binPath := GetBinaryPath(); + + i := 1; + while i < ParamCount do + begin + case ParamStr(i) of + '--like-windoze': forceBinDir := true; + '--rw-dir': + begin + Inc(i); + rwdir := ParamStr(i); + (* RW *) + AddDir(LogDirs, e_CatPath(rwdir, '')); + AddDir(SaveDirs, e_CatPath(rwdir, 'data')); + AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache')); + AddDir(ConfigDirs, e_CatPath(rwdir, '')); + AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); + AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); + AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + AddDir(StatsDirs, e_CatPath(rwdir, 'stats')); + (* RO *) + AddDir(DataDirs, e_CatPath(rwdir, 'data')); + AddDir(ModelDirs, e_CatPath(rwdir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rwdir, 'maps')); + AddDir(WadDirs, e_CatPath(rwdir, 'wads')); + end; + '--ro-dir': + begin + Inc(i); + rodir := ParamStr(i); + (* RO *) + AddDir(DataDirs, e_CatPath(rodir, 'data')); + AddDir(ModelDirs, e_CatPath(rodir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rodir, 'maps')); + AddDir(WadDirs, e_CatPath(rodir, 'wads')); + end; + '--game-wad': + begin + Inc(i); + GameWADName := ParamStr(i); + end; + '--config': + begin + Inc(i); + gConfigScript := ParamStr(i); + end; + end; + Inc(i) + end; + + // prefer bin dir if it writable and contains game.wad + if forceBinDir = false then + begin + if findDiskWad(binPath + 'data' + '/' + GameWADName) <> '' then + if e_CanCreateFilesAt(binPath) then + forceBinDir := true + end; + + (* RO *) + rodirs := GetDefaultRODirs(); + AddDef(DataDirs, rodirs, 'data'); + AddDef(ModelDirs, rodirs, 'data/models'); + AddDef(MegawadDirs, rodirs, 'maps/megawads'); + AddDef(MapDirs, rodirs, 'maps'); + AddDef(WadDirs, rodirs, 'wads'); + + (* RW *) + rwdirs := GetDefaultRWDirs(); + AddDef(LogDirs, rwdirs, ''); + AddDef(SaveDirs, rwdirs, 'data'); + AddDef(CacheDirs, rwdirs, 'data/cache'); + AddDef(ConfigDirs, rwdirs, ''); + AddDef(MapDownloadDirs, rwdirs, 'maps/downloads'); + AddDef(WadDownloadDirs, rwdirs, 'wads/downloads'); + AddDef(ScreenshotDirs, rwdirs, 'screenshots'); + AddDef(StatsDirs, rwdirs, 'stats'); + + for i := 0 to High(MapDirs) do + AddDir(AllMapDirs, MapDirs[i]); + for i := 0 to High(MegawadDirs) do + AddDir(AllMapDirs, MegawadDirs[i]); + OptimizeDirs(AllMapDirs); + + if LogFileName = '' then + begin + rwdir := e_GetWriteableDir(LogDirs, false); + if rwdir <> '' then + begin + {$IFDEF HEADLESS} + LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log'); + {$ELSE} + LogFileName := e_CatPath(rwdir, 'Doom2DF.log'); + {$ENDIF} + end + end; + + // HACK: ensure the screenshots folder also has a stats subfolder in it + rwdir := e_GetWriteableDir(ScreenshotDirs, false); + if rwdir <> '' then CreateDir(rwdir + '/stats'); +end; + +procedure InitPrep; + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)} + var timiditycfg: AnsiString; + {$ENDIF} + var i: Integer; +begin + {$IFDEF HEADLESS} + conbufDumpToStdOut := true; + {$ENDIF} + for i := 1 to ParamCount do + begin + case ParamStr(i) of + '--con-stdout': conbufDumpToStdOut := true; + '--no-fbo': glRenderToFBO := false; + end + end; + + if LogFileName <> '' then + e_InitLog(LogFileName, TWriteMode.WM_NEWFILE); + e_InitWritelnDriver(); + e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify); + e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify); + e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify); + e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify); + + e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify); + e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); + + PrintDirs('DataDirs', DataDirs); + PrintDirs('ModelDirs', ModelDirs); + PrintDirs('MegawadDirs', MegawadDirs); + PrintDirs('MapDirs', MapDirs); + PrintDirs('WadDirs', WadDirs); + + PrintDirs('LogDirs', LogDirs); + PrintDirs('SaveDirs', SaveDirs); + PrintDirs('CacheDirs', CacheDirs); + PrintDirs('ConfigDirs', ConfigDirs); + PrintDirs('ScreenshotDirs', ScreenshotDirs); + PrintDirs('StatsDirs', StatsDirs); + PrintDirs('MapDownloadDirs', MapDownloadDirs); + PrintDirs('WadDownloadDirs', WadDownloadDirs); + + GameWAD := e_FindWad(DataDirs, GameWADName); + if GameWad = '' then + begin + e_WriteLog('WAD ' + GameWADName + ' not found in data directories.', TMsgType.Fatal); + {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)} + if forceBinDir = false then + SDL_ShowSimpleMessageBox( + SDL_MESSAGEBOX_ERROR, + 'Doom 2D Forever', + PChar('WAD ' + GameWADName + ' not found in data directories.'), + nil + ); + {$ENDIF} + e_DeinitLog; + Halt(1); + end; + + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)} + timiditycfg := 'timidity.cfg'; + if e_FindResource(ConfigDirs, timiditycfg) = true then + begin + timiditycfg := ExpandFileName(timiditycfg); + SetEnvVar('TIMIDITY_CFG', timiditycfg); + e_LogWritefln('Set TIMIDITY_CFG = "%s"', [timiditycfg]); + end; + {$ENDIF} +end; + +procedure Main; +{$IFDEF ENABLE_HOLMES} + var flexloaded: Boolean; +{$ENDIF} +begin + InitPath; + InitPrep; + e_InitInput; + sys_Init; + + sys_CharPress := @CharPress; + + g_Options_SetDefault; + g_Options_SetDefaultVideo; + g_Console_SysInit; + if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then + raise Exception.Create('Failed to set videomode on startup.'); + + e_WriteLog(gLanguage, TMsgType.Notify); + g_Language_Set(gLanguage); + +{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} + flexloaded := true; + if not fuiAddWad('flexui.wad') then + begin + if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad'); + end; + try + fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont'); + fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont'); + fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont'); + fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont'); + fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont'); + except on e: Exception do + begin + writeln('ERROR loading FlexUI fonts'); + flexloaded := false; + //raise; + end; + else + begin + flexloaded := false; + //raise; + end; + end; + if (flexloaded) then + begin + try + e_LogWriteln('FlexUI: loading stylesheet...'); + uiLoadStyles('flexui/widgets.wgs'); + except on e: TParserException do + begin + writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message); + //raise; + flexloaded := false; + end; + else + begin + //raise; + flexloaded := false; + end; + end; + end; + g_holmes_imfunctional := not flexloaded; + + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + + if assigned(oglInitCB) then oglInitCB; +{$ENDIF} + + //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time + + e_WriteLog('Entering SDLMain', TMsgType.Notify); + + {$WARNINGS OFF} + SDLMain(); + {$WARNINGS ON} + {$IFDEF ENABLE_HOLMES} + if assigned(oglDeinitCB) then oglDeinitCB; + {$ENDIF} + + g_Console_WriteGameConfig; + sys_Final; +end; + + +procedure EntryParams; + var f: Integer; +begin f := 1; while f <= ParamCount do begin @@ -230,45 +739,43 @@ begin begin Inc(f); LogFileName := ParamStr(f) - end; + end end; Inc(f) - end; + end +end; +procedure EntryPoint; +begin + SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow, exUnderflow, exPrecision]); //k8: fuck off, that's why + EntryParams; if noct then - begin - Main() - end + Main else - begin - try - Main(); - e_WriteLog('Shutdown with no errors.', TMsgType.Notify); - except - on e: Exception do - begin - e_WriteStackTrace(e.message); - //e_WriteLog(Format(_lc[I_SYSTEM_ERROR_MSG], [E.Message]), MSG_FATALERROR); - (* - AssignFile(tfo, GameDir+'/trace.log'); - {$I-} - Append(tfo); - if (IOResult <> 0) then Rewrite(tfo); - if (IOResult = 0) then begin writeln(tfo, '====================='); DumpExceptionBackTrace(tfo); CloseFile(tfo); end; - *) - end - else - begin - //e_WriteLog(Format(_lc[I_SYSTEM_ERROR_UNKNOWN], [NativeUInt(ExceptAddr())]), MSG_FATALERROR); - e_WriteStackTrace('FATAL ERROR'); - end; - end; + try + Main; + e_WriteLog('Shutdown with no errors.', TMsgType.Notify) + except on e: Exception do + e_WriteStackTrace(e.message) + else + e_WriteStackTrace('FATAL ERROR') end; - e_DeinitLog(); + + e_DeinitLog; +end; {$IFDEF ANDROID} - result := 0; -end; // SDL_main -exports SDL_main; -{$ENDIF ANDROID} + function SDL_main (argc: CInt; argv: PPChar): CInt; cdecl; + begin + // TODO pass argc+argv to rtl + EntryPoint; + result := 0 + end; + + exports SDL_main; +{$ELSE} +begin + EntryPoint +{$ENDIF} + end.