X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fengine%2Fe_sound_fmod.inc;h=36d4932387d1f73e120a12368b460dc9079aba10;hp=d0db4fed1fa09f7332b8b70cd4dd798127d8bbff;hb=5ec745243230db4b74820b894755e9f1eab0da4c;hpb=043af909368ca8f82e418f0e5e440478b89eb3d4 diff --git a/src/engine/e_sound_fmod.inc b/src/engine/e_sound_fmod.inc index d0db4fe..36d4932 100644 --- a/src/engine/e_sound_fmod.inc +++ b/src/engine/e_sound_fmod.inc @@ -68,8 +68,8 @@ const function e_InitSoundSystem(NoOutput: Boolean = False): Boolean; -function e_LoadSound(FileName: string; var ID: DWORD; bLoop: Boolean): Boolean; -function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; bLoop: Boolean): Boolean; +function e_LoadSound(FileName: string; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; +function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; function e_PlaySound(ID: DWORD): Integer; function e_PlaySoundPan(ID: DWORD; Pan: Single): Integer; @@ -286,7 +286,7 @@ begin end; end; -function e_LoadSound(FileName: String; var ID: DWORD; bLoop: Boolean): Boolean; +function e_LoadSound(FileName: String; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; var find_id: DWORD; res: FMOD_RESULT; @@ -300,12 +300,12 @@ begin find_id := FindESound(); - if bLoop then + if isMusic and not ForceNoLoop then bt := FMOD_LOOP_NORMAL else bt := FMOD_LOOP_OFF; - if not bLoop then + if not isMusic then res := FMOD_System_CreateSound(F_System, PAnsiChar(FileName), bt + FMOD_2D + FMOD_HARDWARE, nil, e_SoundsArray[find_id].Sound) @@ -329,7 +329,7 @@ begin end; e_SoundsArray[find_id].Data := nil; - e_SoundsArray[find_id].isMusic := bLoop; + e_SoundsArray[find_id].isMusic := isMusic; e_SoundsArray[find_id].nRefs := 0; ID := find_id; @@ -337,7 +337,7 @@ begin Result := True; end; -function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; bLoop: Boolean): Boolean; +function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; var find_id: DWORD; res: FMOD_RESULT; @@ -356,12 +356,12 @@ begin soundExInfo.cbsize := sz; soundExInfo.length := Length; - if bLoop then + if isMusic and not ForceNoLoop then bt := FMOD_LOOP_NORMAL else bt := FMOD_LOOP_OFF; - if not bLoop then + if not isMusic then res := FMOD_System_CreateSound(F_System, pData, bt + FMOD_2D + FMOD_HARDWARE + FMOD_OPENMEMORY, @soundExInfo, e_SoundsArray[find_id].Sound) @@ -385,7 +385,7 @@ begin end; e_SoundsArray[find_id].Data := pData; - e_SoundsArray[find_id].isMusic := bLoop; + e_SoundsArray[find_id].isMusic := isMusic; e_SoundsArray[find_id].nRefs := 0; ID := find_id;