X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fengine%2Fe_graphics.pas;h=18f75c44ea3263119bd6bfbb429a614c05060e09;hp=3fdc66c51d10d4f5801dd385df81646fc065c607;hb=676995a77ad243efc0abee75841f81e86a7262a0;hpb=0e354ade87a9aee657de86b63d4100b1dce7b483 diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 3fdc66c..18f75c4 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -19,11 +18,16 @@ unit e_graphics; interface uses - SysUtils, Classes, Math, e_log, e_texture, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility; + {$INCLUDE ../nogl/noGLuses.inc} + {$IFDEF USE_SDL2} + SDL2, + {$ENDIF} + SysUtils, Classes, Math, e_log, e_texture, + MAPDEF, ImagingTypes, Imaging, ImagingUtility; type - TMirrorType=(M_NONE, M_HORIZONTAL, M_VERTICAL); - TBlending=(B_NONE, B_BLEND, B_FILTER, B_INVERT); + TMirrorType=(None, Horizontal, Vertical); + TBlending=(None, Blend, Filter, Invert); TPoint2i = record X, Y: Integer; @@ -58,26 +62,31 @@ type procedure e_InitGL(); procedure e_SetViewPort(X, Y, Width, Height: Word); procedure e_ResizeWindow(Width, Height: Integer); +procedure e_ResizeFramebuffer(Width, Height: Integer); +procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer; - AlphaChannel: Boolean; Blending: Boolean); + AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false); -procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean); +procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; + blending: Boolean; scale: Single; ambientBlendMode: Boolean=false); + +procedure e_AmbientQuad (x, y, w, h: Integer; r, g, b, a: Byte); procedure e_DrawPoint(Size: Byte; X, Y: Integer; Red, Green, Blue: Byte); procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte; - Blending: TBlending = B_NONE); + Blending: TBlending = TBlending.None); procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer); procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer); @@ -87,7 +96,6 @@ function e_CreateTextureEx(FileName: string; var ID: DWORD; fX, fY, fWidth, fHei function e_CreateTextureMem(pData: Pointer; dataSize: LongInt; var ID: DWORD): Boolean; function e_CreateTextureMemEx(pData: Pointer; dataSize: LongInt; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean; procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord); -function e_GetTextureSize2(ID: DWORD): TRectWH; procedure e_DeleteTexture(ID: DWORD); procedure e_RemoveAllTextures(); @@ -112,7 +120,8 @@ procedure e_TextureFontKill(FontID: DWORD); procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD); procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green, Blue: Byte; Scale: Single; Shadow: Boolean = False); -procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False); +procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; + Shadow: Boolean = False; Newlines: Boolean = False); procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte); procedure e_RemoveAllTextureFont(); @@ -125,8 +134,10 @@ procedure e_Clear(Mask: TGLbitfield; Red, Green, Blue: Single); overload; procedure e_Clear(); overload; procedure e_EndRender(); +{$IFDEF USE_SDL2} function e_GetGamma(win: PSDL_Window): Byte; procedure e_SetGamma(win: PSDL_Window;Gamma: Byte); +{$ENDIF} procedure e_MakeScreenshot(st: TStream; Width, Height: Word); @@ -141,6 +152,8 @@ var e_Colors: TRGB; e_NoGraphics: Boolean = False; e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false` + g_dbg_scale: Single = 1.0; + r_pixel_scale: Single = 1.0; implementation @@ -160,7 +173,8 @@ type Base: Uint32; CharWidth: Byte; CharHeight: Byte; - XC, YC, SPC: Word; + XC, YC: WORD; + SPC: ShortInt; end; TCharFont = record @@ -185,6 +199,11 @@ var e_TextureFonts: array of TTextureFont = nil; e_CharFonts: array of TCharFont; //e_SavedTextures: array of TSavedTexture; + e_FBO: GLuint = 0; + e_RBO: GLuint = 0; + e_Frame: GLuint = 0; + e_FrameW: Integer = -1; + e_FrameH: Integer = -1; //function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end; @@ -282,7 +301,7 @@ var begin Result := False; - e_WriteLog('Loading texture from '+FileName, MSG_NOTIFY); + e_WriteLog('Loading texture from '+FileName, TMsgType.Notify); find_id := FindTexture(); @@ -360,102 +379,48 @@ begin if Height <> nil then Height^ := e_Textures[ID].tx.Height; end; -function e_GetTextureSize2(ID: DWORD): TRectWH; -var - data: PChar; - x, y: Integer; - w, h: Word; - a: Boolean; - lastline: Integer; +procedure e_ResizeFramebuffer(Width, Height: Integer); begin - w := e_Textures[ID].tx.Width; - h := e_Textures[ID].tx.Height; - - Result.Y := 0; - Result.X := 0; - Result.Width := w; - Result.Height := h; - - if e_NoGraphics then Exit; + glBindTexture(GL_TEXTURE_2D, 0); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); - data := GetMemory(w*h*4); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); - glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); - - for y := h-1 downto 0 do - begin - lastline := y; - a := True; - - for x := 1 to w-4 do + if e_Frame > 0 then begin - a := Byte((data+y*w*4+x*4+3)^) <> 0; - if a then Break; + glDeleteTextures(1, @e_Frame); + e_Frame := 0; end; - if a then + if e_RBO > 0 then begin - Result.Y := h-lastline; - Break; + glDeleteRenderbuffers(1, @e_RBO); + e_RBO := 0; end; - end; - - for y := 0 to h-1 do - begin - lastline := y; - a := True; - - for x := 1 to w-4 do - begin - a := Byte((data+y*w*4+x*4+3)^) <> 0; - if a then Break; - end; - - if a then - begin - Result.Height := h-lastline-Result.Y; - Break; - end; - end; - for x := 0 to w-1 do - begin - lastline := x; - a := True; - - for y := 1 to h-4 do + if e_FBO > 0 then begin - a := Byte((data+y*w*4+x*4+3)^) <> 0; - if a then Break; + glDeleteFramebuffers(1, @e_FBO); + e_FBO := 0; end; - if a then - begin - Result.X := lastline+1; - Break; - end; - end; + e_FrameW := Width; + e_FrameH := Height; - for x := w-1 downto 0 do - begin - lastline := x; - a := True; + glGenFramebuffers(1, @e_FBO); - for y := 1 to h-4 do - begin - a := Byte((data+y*w*4+x*4+3)^) <> 0; - if a then Break; - end; + glGenTextures(1, @e_Frame); + glBindTexture(GL_TEXTURE_2D, e_Frame); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - if a then - begin - Result.Width := lastline-Result.X+1; - Break; - end; - end; + glGenRenderbuffers(1, @e_RBO); + glBindRenderbuffer(GL_RENDERBUFFER, e_RBO); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height); - FreeMemory(data); + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO); end; procedure e_ResizeWindow(Width, Height: Integer); @@ -465,23 +430,45 @@ begin e_SetViewPort(0, 0, Width, Height); end; -procedure drawTxQuad (x0, y0, w, h: Integer; u, v: single; Mirror: TMirrorType); +procedure drawTxQuad (x0, y0, w, h, tw, th: Integer; u, v: single; Mirror: TMirrorType); var x1, y1, tmp: Integer; begin if (w < 1) or (h < 1) then exit; x1 := x0+w; y1 := y0+h; - if Mirror = M_HORIZONTAL then begin tmp := x1; x1 := x0; x0 := tmp; end - else if Mirror = M_VERTICAL then begin tmp := y1; y1 := y0; y0 := tmp; end; + if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end + else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end; + //HACK: make texture one pixel shorter, so it won't wrap + if (g_dbg_scale <> 1.0) then + begin + u := u*tw/(tw+1); + v := v*th/(th+1); + end; glTexCoord2f(0, v); glVertex2i(x0, y0); glTexCoord2f(0, 0); glVertex2i(x0, y1); glTexCoord2f(u, 0); glVertex2i(x1, y1); glTexCoord2f(u, v); glVertex2i(x1, y0); end; +procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); +begin + if (e_FBO = 0) or (e_Frame = 0) then exit; + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindTexture(GL_TEXTURE_2D, e_Frame); + glColor4ub(255, 255, 255, 255); + e_SetViewPort(0, 0, WinWidth, WinHeight); + glBegin(GL_QUADS); + drawTxQuad(0, 0, WinWidth, WinHeight, e_FrameW, e_FrameH, 1, 1, TMirrorType.None); + glEnd(); + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); + e_SetViewPort(0, 0, e_FrameW, e_FrameH); +end; + procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); @@ -504,7 +491,7 @@ begin glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); glBegin(GL_QUADS); - drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); + drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); //u := e_Textures[ID].tx.u; //v := e_Textures[ID].tx.v; @@ -541,7 +528,7 @@ begin end; procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); var u, v: Single; begin @@ -579,7 +566,7 @@ begin end; procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); @@ -601,46 +588,42 @@ begin glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); glBegin(GL_QUADS); - drawTxQuad(X, Y, Width, Height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); + drawTxQuad(X, Y, Width, Height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); glEnd(); glDisable(GL_BLEND); end; procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer; - AlphaChannel: Boolean; Blending: Boolean); + AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false); var X2, Y2, dx, w, h: Integer; u, v: Single; begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); + ambientBlendMode := false; - if (Alpha > 0) or (AlphaChannel) or (Blending) then - glEnable(GL_BLEND) + if (Alpha > 0) or AlphaChannel or Blending then + begin + glEnable(GL_BLEND); + end else - glDisable(GL_BLEND); - - if (AlphaChannel) or (Alpha > 0) then - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - if Alpha > 0 then - glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); - - if Blending then - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - - if XCount = 0 then - XCount := 1; + begin + if not ambientBlendMode then glDisable(GL_BLEND); + end; + if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); + if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); - if YCount = 0 then - YCount := 1; + if (XCount = 0) then XCount := 1; + if (YCount = 0) then YCount := 1; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); - X2 := X + e_Textures[ID].tx.width * XCount; - Y2 := Y + e_Textures[ID].tx.height * YCount; + X2 := X+e_Textures[ID].tx.width*XCount; + Y2 := Y+e_Textures[ID].tx.height*YCount; //k8: this SHOULD work... i hope if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then @@ -683,33 +666,88 @@ begin glDisable(GL_BLEND); end; -procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean); + +//TODO: overflow checks +function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean; +var + ex0, ey0: Integer; +begin + result := false; + if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit; + // check for intersection + if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit; + if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit; + // ok, intersects + ex0 := x0+w0; + ey0 := y0+h0; + if (x0 < x1) then x0 := x1; + if (y0 < y1) then y0 := y1; + if (ex0 > x1+w1) then ex0 := x1+w1; + if (ey0 > y1+h1) then ey0 := y1+h1; + w0 := ex0-x0; + h0 := ey0-y0; + result := (w0 > 0) and (h0 > 0); +end; + + +procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; + blending: Boolean; scale: Single; ambientBlendMode: Boolean=false); var x2, y2: Integer; - //dx, w, h: Integer; - //u, v: Single; + { + wassc: Boolean; + scxywh: array[0..3] of GLint; + vpxywh: array[0..3] of GLint; + } + w, h, dw, cw, ch, yofs: Integer; + u, v, cu, cv: Single; + onlyOneY: Boolean; + + { + procedure setScissorGLInternal (x, y, w, h: Integer); + begin + //if not scallowed then exit; + x := trunc(x*scale); + y := trunc(y*scale); + w := trunc(w*scale); + h := trunc(h*scale); + y := vpxywh[3]-(y+h); + if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then + begin + glScissor(0, 0, 0, 0); + end + else + begin + //writeln(' (', x, ',', y, ')-(', w, ',', h, ')'); + glScissor(x, y, w, h); + end; + end; + } + begin if e_NoGraphics then exit; + ambientBlendMode := false; if (wdt < 1) or (hgt < 1) then exit; if (wdt mod e_Textures[ID].tx.width = 0) and (hgt mod e_Textures[ID].tx.height = 0) then begin - e_DrawFill(id, x, y, wdt div e_Textures[ID].tx.width, hgt div e_Textures[ID].tx.height, alpha, alphachannel, blending); + e_DrawFill(id, x, y, wdt div e_Textures[ID].tx.width, hgt div e_Textures[ID].tx.height, alpha, alphachannel, blending, ambientBlendMode); exit; end; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); if (Alpha > 0) or AlphaChannel or Blending then - glEnable(GL_BLEND) + begin + glEnable(GL_BLEND); + end else - glDisable(GL_BLEND); - + begin + if not ambientBlendMode then glDisable(GL_BLEND); + end; if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); - if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_TEXTURE_2D); @@ -719,7 +757,7 @@ begin y2 := y+hgt; //k8: this SHOULD work... i hope - if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then + if {false and} (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then begin glBegin(GL_QUADS); glTexCoord2f(0, hgt/e_Textures[ID].tx.height); glVertex2i(x, y); @@ -730,40 +768,83 @@ begin end else begin + // hard day's night; setup scissor { - glBegin(GL_QUADS); - // hard day's night + glGetIntegerv(GL_VIEWPORT, @vpxywh[0]); + wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0); + if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]); + //writeln('(', scxywh[0], ',', scxywh[1], ')-(', scxywh[2], ',', scxywh[3], ')'); + //glEnable(GL_SCISSOR_TEST); + setScissorGLInternal(x, y, wdt, hgt); + } + // draw quads u := e_Textures[ID].tx.u; v := e_Textures[ID].tx.v; w := e_Textures[ID].tx.width; h := e_Textures[ID].tx.height; - while YCount > 0 do + x2 := x; + if (hgt > h) then begin y += hgt-h; onlyOneY := false; end else onlyOneY := true; + glBegin(GL_QUADS); + while (hgt > 0) do begin - dx := XCount; - x2 := X; - while dx > 0 do + if (hgt >= h) then begin ch := h; cv := v; yofs := 0; end else begin ch := hgt; cv := v/(h/hgt); yofs := h-hgt; end; + if onlyOneY then yofs := 0; + Dec(hgt, h); + dw := wdt; + x := x2; + while (dw > 0) do begin - glTexCoord2f(0, v); glVertex2i(X, Y); - glTexCoord2f(u, v); glVertex2i(X+w, Y); - glTexCoord2f(u, 0); glVertex2i(X+w, Y+h); - glTexCoord2f(0, 0); glVertex2i(X, Y+h); + if (dw >= w) then begin cw := w; cu := u; end else begin cw := dw; cu := u/(w/dw); end; + Dec(dw, w); + glTexCoord2f(0, cv); glVertex2i(X, Y+yofs); + glTexCoord2f(cu, cv); glVertex2i(X+cw, Y+yofs); + glTexCoord2f(cu, 0); glVertex2i(X+cw, Y+ch+yofs); + glTexCoord2f(0, 0); glVertex2i(X, Y+ch+yofs); Inc(X, w); - Dec(dx); end; - X := x2; - Inc(Y, h); - Dec(YCount); + Dec(Y, h); end; glEnd(); - } + //if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST); end; glDisable(GL_BLEND); end; +procedure e_AmbientQuad (x, y, w, h: Integer; r, g, b, a: Byte); +begin + if e_NoGraphics then exit; + if (w < 1) or (h < 1) then exit; + if (a <> 255) or ((r or g or b) <> 0) then + begin + glEnable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glColor4ub(r, g, b, a); + if ((r or g or b) <> 0) then + begin + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBegin(GL_QUADS); + glVertex2i(x, y); + glVertex2i(x+w, y); + glVertex2i(x+w, y+h); + glVertex2i(x, y+h); + glEnd(); + end; + glBlendFunc(GL_ZERO, GL_SRC_ALPHA); + glBegin(GL_QUADS); + glVertex2i(x, y); + glVertex2i(x+w, y); + glVertex2i(x+w, y+h); + glVertex2i(x, y+h); + glEnd(); + glDisable(GL_BLEND); + end; +end; + + procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; - Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE); + Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None); begin if e_NoGraphics then Exit; @@ -795,7 +876,7 @@ begin glBindTexture(GL_TEXTURE_2D, e_Textures[id].tx.id); glBegin(GL_QUADS); //0-1 1-1 //00 10 - drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); + drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); glEnd(); if Angle <> 0 then @@ -866,13 +947,13 @@ begin begin glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - end else + end + else glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glColor4ub(Red, Green, Blue, 255-Alpha); glLineWidth(1); - glBegin(GL_LINES); nX1 := X1; nY1 := Y1; nX2 := X2; nY2 := Y1; @@ -898,28 +979,26 @@ begin glVertex2i(nX1, nY1); glVertex2i(nX2, nY2); glEnd(); - glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); - glDisable(GL_BLEND); end; procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte; - Blending: TBlending = B_NONE); + Blending: TBlending = TBlending.None); begin if e_NoGraphics then Exit; - if (Alpha > 0) or (Blending <> B_NONE) then + if (Alpha > 0) or (Blending <> TBlending.None) then glEnable(GL_BLEND) else glDisable(GL_BLEND); - if Blending = B_BLEND then + if Blending = TBlending.Blend then glBlendFunc(GL_SRC_ALPHA, GL_ONE) else - if Blending = B_FILTER then + if Blending = TBlending.Filter then glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR) else - if Blending = B_INVERT then + if Blending = TBlending.Invert then glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO) else if Alpha > 0 then @@ -988,12 +1067,10 @@ begin glDisable(GL_TEXTURE_2D); glColor4ub(Red, Green, Blue, 255-Alpha); glLineWidth(Width); - glBegin(GL_LINES); glVertex2i(X1, Y1); glVertex2i(X2, Y2); glEnd(); - glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); glDisable(GL_BLEND); @@ -1061,6 +1138,7 @@ begin glPopMatrix(); end; +{$IFDEF USE_SDL2} function e_GetGamma(win: PSDL_Window): Byte; var ramp: array [0..256*3-1] of Word; @@ -1123,12 +1201,13 @@ begin SDL_SetWindowGammaRamp(win, @ramp[0], @ramp[256], @ramp[512]); end; +{$ENDIF} function e_CharFont_Create(sp: ShortInt=0): DWORD; var i, id: DWORD; begin - e_WriteLog('Creating CharFont...', MSG_NOTIFY); + e_WriteLog('Creating CharFont...', TMsgType.Notify); id := DWORD(-1); @@ -1343,11 +1422,12 @@ end; procedure e_CharFont_GetSizeFmt(FontID: DWORD; Text: string; var w, h: Word); var a, lines, len: Integer; - h2, w2: Word; + h2, w2, tw, th: Word; begin w2 := 0; - w := 0; - h := 0; + h2 := 0; + tw := 0; + th := 0; if Text = '' then Exit; if e_CharFonts = nil then Exit; @@ -1363,29 +1443,26 @@ begin if Text[a] = #10 then begin Inc(lines); - if w2 > w then - begin - w := w2; - w2 := 0; - end; - continue; - end - else if Text[a] in [#1, #2, #3, #4, #18, #19, #20, #21] then + if w2 > tw then tw := w2; + w2 := 0; continue; + end; with Chars[Ord(Text[a])] do - if TextureID <> -1 then - begin - w2 := w2 + Width + IfThen(a = len, 0, Space); - e_GetTextureSize(TextureID, nil, @h2); - if h2 > h then h := h2; - end; + if TextureID <> -1 then + begin + w2 := w2 + Width + IfThen(a = len, 0, Space); + e_GetTextureSize(TextureID, nil, @h2); + if h2 > th then th := h2; + end; end; end; - if w2 > w then - w := w2; - h := h * lines; + if w2 > tw then + tw := w2; + + w := tw; + h := th * lines; end; function e_CharFont_GetMaxWidth(FontID: DWORD): Word; @@ -1446,12 +1523,14 @@ end; procedure e_TextureFontBuild(Tex: DWORD; var FontID: DWORD; XCount, YCount: Word; Space: ShortInt=0); var +{$IFDEF NOGL_LISTS} loop1 : GLuint; cx, cy : real; +{$ENDIF} i, id: DWORD; begin if e_NoGraphics then Exit; - e_WriteLog('Creating texture font...', MSG_NOTIFY); + e_WriteLog('Creating texture font...', TMsgType.Notify); id := DWORD(-1); @@ -1471,7 +1550,9 @@ begin with e_TextureFonts[id] do begin +{$IFDEF NOGL_LISTS} Base := glGenLists(XCount*YCount); +{$ENDIF} TextureID := e_Textures[Tex].tx.id; CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space; CharHeight := e_Textures[Tex].tx.Height div YCount; @@ -1481,6 +1562,7 @@ begin SPC := Space; end; +{$IFDEF NOGL_LISTS} glBindTexture(GL_TEXTURE_2D, e_Textures[Tex].tx.id); for loop1 := 0 to XCount*YCount-1 do begin @@ -1504,6 +1586,7 @@ begin glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0); glEndList(); end; +{$ENDIF} FontID := id; end; @@ -1511,10 +1594,51 @@ end; procedure e_TextureFontKill(FontID: DWORD); begin if e_NoGraphics then Exit; +{$IFDEF NOGL_LISTS} glDeleteLists(e_TextureFonts[FontID].Base, 256); +{$ENDIF} e_TextureFonts[FontID].Base := 0; end; +{$IFNDEF NOGL_LISTS} +procedure e_TextureFontDrawChar(ch: Char; FontID: DWORD); + var + index: Integer; + cx, cy: GLfloat; + Tex: Integer; + Width, Height: Integer; + XCount, YCount: Integer; +begin + index := Ord(ch) - 32; + Tex := e_TextureFonts[FontID].Texture; + Width := e_Textures[Tex].tx.Width; + Height := e_Textures[Tex].tx.Height; + XCount := e_TextureFonts[FontID].XC; + YCount := e_TextureFonts[FontID].YC; + cx := (index mod XCount)/XCount; + cy := (index div YCount)/YCount; + glBegin(GL_QUADS); + glTexCoord2f(cx, 1 - cy - 1/YCount); + glVertex2i(0, Height div YCount); + glTexCoord2f(cx + 1/XCount, 1 - cy - 1/YCount); + glVertex2i(Width div XCount, Height div YCount); + glTexCoord2f(cx + 1/XCount, 1 - cy); + glVertex2i(Width div XCount, 0); + glTexCoord2f(cx, 1 - cy); + glVertex2i(0, 0); + glEnd(); + glTranslatef((e_Textures[Tex].tx.Width div XCount) + e_TextureFonts[FontID].SPC, 0, 0); +end; + +procedure e_TextureFontDrawString(Text: String; FontID: DWORD); + var + i: Integer; +begin + for i := 1 to High(Text) do + e_TextureFontDrawChar(Text[i], FontID); +end; +{$ENDIF} + procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD); begin if e_NoGraphics then Exit; @@ -1529,9 +1653,13 @@ begin glPushMatrix; glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); - glTranslated(x, y, 0); + glTranslatef(x, y, 0); +{$IFDEF NOGL_LISTS} glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); +{$ELSE} + e_TextureFontDrawString(Text, FontID); +{$ENDIF} glDisable(GL_TEXTURE_2D); glPopMatrix; @@ -1547,15 +1675,23 @@ begin if Shadow then begin glColor4ub(0, 0, 0, 128); - glTranslated(X+1, Y+1, 0); + glTranslatef(X+1, Y+1, 0); +{$IFDEF NOGL_LISTS} glCallLists(1, GL_UNSIGNED_BYTE, @Ch); +{$ELSE} + e_TextureFontDrawChar(Ch, FontID); +{$ENDIF} glPopMatrix; glPushMatrix; end; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); - glTranslated(X, Y, 0); + glTranslatef(X, Y, 0); +{$IFDEF NOGL_LISTS} glCallLists(1, GL_UNSIGNED_BYTE, @Ch); +{$ELSE} + e_TextureFontDrawChar(Ch, FontID); +{$ENDIF} glPopMatrix; end; @@ -1578,11 +1714,12 @@ begin result := e_TextureFonts[FontID].CharWidth; end; -procedure e_TextureFontPrintFmt(X, Y: Integer; Text: string; FontID: DWORD; Shadow: Boolean = False); +procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; + Shadow: Boolean = False; Newlines: Boolean = False); var a, TX, TY, len: Integer; tc, c: TRGB; - w: Word; + w, h: Word; begin if e_NoGraphics then Exit; if Text = '' then Exit; @@ -1598,12 +1735,16 @@ begin len := Length(Text); w := e_TextureFonts[FontID].CharWidth; + h := e_TextureFonts[FontID].CharHeight; with e_TextureFonts[FontID] do begin glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); + +{$IFDEF NOGL_LISTS} glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); +{$ENDIF} glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1611,12 +1752,15 @@ begin for a := 1 to len do begin case Text[a] of - {#10: // line feed + #10: // line feed begin - TX := X; - TY := TY + h; - continue; - end;} + if Newlines then + begin + TX := X; + TY := TY + h; + continue; + end; + end; #1: // black begin c.R := 0; c.G := 0; c.B := 0; @@ -1680,7 +1824,10 @@ begin glPushMatrix; glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); + +{$IFDEF NOGL_LISTS} glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); +{$ENDIF} glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1688,17 +1835,25 @@ begin if Shadow then begin glColor4ub(0, 0, 0, 128); - glTranslated(x+1, y+1, 0); + glTranslatef(x+1, y+1, 0); glScalef(Scale, Scale, 0); +{$IFDEF NOGL_LISTS} glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); +{$ELSE} + e_TextureFontDrawString(Text, FontID); +{$ENDIF} glPopMatrix; glPushMatrix; end; glColor4ub(Red, Green, Blue, 255); - glTranslated(x, y, 0); + glTranslatef(x, y, 0); glScalef(Scale, Scale, 0); +{$IFDEF NOGL_LISTS} glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); +{$ELSE} + e_TextureFontDrawString(Text, FontID); +{$ENDIF} glDisable(GL_TEXTURE_2D); glPopMatrix; @@ -1727,7 +1882,9 @@ begin for i := 0 to High(e_TextureFonts) do if e_TextureFonts[i].Base <> 0 then begin +{$IFDEF NOGL_LISTS} glDeleteLists(e_TextureFonts[i].Base, 256); +{$ENDIF} e_TextureFonts[i].Base := 0; end;