X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=README;h=c8ab1625a9eb0e2f627d56852e0304a5bf872353;hp=820f8236eb935cd25f9feb4776cd6ed2e3a8cb64;hb=refs%2Fheads%2Fbuffers2;hpb=5af73370d6483479ea1d7c997878188fa3d47c1c diff --git a/README b/README index 820f823..c8ab162 100644 --- a/README +++ b/README @@ -16,11 +16,38 @@ Requirements: Create the "tmp" and "bin" directories beforehand if they don't exist already. Then run cd src/game -fpc -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.dpr +fpc -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.lpr -If you want SDL_mixer instead of FMOD, add -dUSE_MIXER. +If you want SDL_mixer instead of FMOD, add -dUSE_SDLMIXER. +If you want the server to be able to forward ports via UPNP, add -dUSE_MINIUPNPC. +If you want to debug game with Holmes, add -dENABLE_HOLMES (not supported in GLES mode). +If you want to render graphics using OpenGL ES, add -dUSE_GLES1. To build a headless (no video/audio, for dedicated servers) executable, add -dHEADLESS. Replace -O3 with -g -gl to enable debugging features. Run the game with --gdb when using a debugger to prevent it from eating exceptions. -Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or FMODEx.dll, ENet.dll). +Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or FMODEx.dll, ENet.dll, miniupnpc.dll), +unless you choose to static link them (see below). + + +Static Linking +-------------- + +See ( http://repo.or.cz/d2df-binlib.git ) repo for prebuild dynamic and static libraries. + +It is now possible to link windoze LibJIT and ENet as static libs. + +First, you need to clone ( http://repo.or.cz/d2df-binlib.git ) (repo with prebuilt windoze libs). +Then, you can use: + -dLIBJIT_WINDOZE_STATIC -- static LibJIT + -dLIBENET_WINDOZE_STATIC -- static ENet + -dLIBMINIUPNPC_WINDOZE_STATIC -- static MiniUPNPC + +Don't forget to specify lib*.a location with -Fi<...> + +I (ketmar) used mingw-gcc 7.1.0 to build static libs; some other .a libs were taken directly from mingw. +building libs is easy: just fire msys, install all dependencies, and do: + + ./configure --enable-static --disable-shared && make + +This should produce working .a library suitable for static linking.