DEADSOFTWARE

slightly better mplat rendering (no support for NPOT yet)
[d2df-sdl.git] / src / game / g_panel.pas
index 2f54116f98da1fcf96782ba70d2035e2e335553d..1ae4b9e89556b650af90931c02c4749f5b74651d 100644 (file)
@@ -450,10 +450,10 @@ begin
             end;
 
           else
-            e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y,
-                       Width div FTextureWidth,
-                       Height div FTextureHeight,
-                       FAlpha, True, FBlending);
+            if not mMovingActive then
+              e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending)
+            else
+              e_DrawFillX(FTextureIDs[FCurTexture].Tex, X, Y, Width, Height, FAlpha, True, FBlending);
         end;
       end;
   end;