DEADSOFTWARE

net: removed some bullshit i introduced; commented out more unused code
[d2df-sdl.git] / src / game / g_netmsg.pas
index d8f8970c8ba6e950e29ec82975c1c9b2e8df8e33..bd32f68095a8d15b13a788babc2188afc70dee20 100644 (file)
@@ -66,34 +66,12 @@ const
   NET_MSG_TIME_SYNC  = 194;
   NET_MSG_VOTE_EVENT = 195;
 
+  {
   NET_MSG_MAP_REQUEST = 201;
   NET_MSG_MAP_RESPONSE = 202;
   NET_MSG_RES_REQUEST = 203;
   NET_MSG_RES_RESPONSE = 204;
-
-  // chunked file transfers
-  // it goes this way:
-  //   client requests file (FILE_REQUEST)
-  //   server sends file header info (FILE_HEADER)
-  //   client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL)
-  //   server start sending data chunks (one at a time, waiting for an ACK for each one)
-  //   when client acks the last chunk, transfer is complete
-  // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets,
-  // and use client acks to drive server sends, but meh... let's do it this way first, and
-  // we can improve it later.
-
-  // client: request a file
-  NET_MSG_FILE_REQUEST = 210;
-  // server: file info response
-  NET_MSG_FILE_HEADER = 211;
-  // client: request transfer cancellation
-  // server: something went wrong, transfer cancelled, bomb out
-  NET_MSG_FILE_CANCEL = 212;
-  // server: file chunk data
-  NET_MSG_FILE_CHUNK_DATA = 213;
-  // client: file chunk ack
-  NET_MSG_FILE_CHUNK_ACK = 214;
-
+  }
 
   NET_CHAT_SYSTEM = 0;
   NET_CHAT_PLAYER = 1;
@@ -288,9 +266,6 @@ type
     ExternalResources: array of TExternalResourceInfo;
   end;
 
-function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
-function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
-
 function IsValidFileName(const S: String): Boolean;
 function IsValidFilePath(const S: String): Boolean;
 
@@ -1691,6 +1666,7 @@ var
   i1, i2: TStrings_Locale;
   pln: String;
   cnt: Byte;
+  goodCmd: Boolean = true;
 begin
   FillChar(EvHash, Sizeof(EvHash), 0);
   EvType := M.ReadByte();
@@ -1706,35 +1682,60 @@ begin
 
   gTime := EvTime;
 
+  if (g_Res_received_map_start <> 0) then
+  begin
+    if (g_Res_received_map_start < 0) then exit;
+    goodCmd := false;
+    case EvType of
+      NET_EV_MAPSTART: goodCmd := true;
+      NET_EV_MAPEND: goodCmd := true;
+      NET_EV_PLAYER_KICK: goodCmd := true;
+      NET_EV_PLAYER_BAN: goodCmd := true;
+    end;
+    if not goodCmd then exit;
+  end;
+
   case EvType of
     NET_EV_MAPSTART:
     begin
-      g_Res_received_map_start := true;
-      gGameOn := False;
-      g_Game_ClearLoading();
-      g_Game_StopAllSounds(True);
+      if (g_Res_received_map_start <> 0) then
+      begin
+        g_Res_received_map_start := -1;
+      end
+      else
+      begin
+        gGameOn := False;
+        g_Game_ClearLoading();
+        g_Game_StopAllSounds(True);
 
-      gSwitchGameMode := Byte(EvNum);
-      gGameSettings.GameMode := gSwitchGameMode;
+        gSwitchGameMode := Byte(EvNum);
+        gGameSettings.GameMode := gSwitchGameMode;
 
-      gWADHash := EvHash;
-      if not g_Game_StartMap(EvStr, True) then
-      begin
-        if not isWadPath(EvStr) then
-          g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
-        else
-          g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
-        Exit;
-      end;
+        gWADHash := EvHash;
+        if not g_Game_StartMap(EvStr, True) then
+        begin
+          if not isWadPath(EvStr) then
+            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
+          else
+            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
+          Exit;
+        end;
 
-      MC_SEND_FullStateRequest;
+        MC_SEND_FullStateRequest;
+      end;
     end;
 
     NET_EV_MAPEND:
     begin
-      g_Res_received_map_start := true;
-      gMissionFailed := EvNum <> 0;
-      gExit := EXIT_ENDLEVELCUSTOM;
+      if (g_Res_received_map_start <> 0) then
+      begin
+        g_Res_received_map_start := -1;
+      end
+      else
+      begin
+        gMissionFailed := EvNum <> 0;
+        gExit := EXIT_ENDLEVELCUSTOM;
+      end;
     end;
 
     NET_EV_RCON:
@@ -1758,10 +1759,16 @@ begin
     end;
 
     NET_EV_PLAYER_KICK:
-      g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+        if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+      end;
 
     NET_EV_PLAYER_BAN:
-      g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+        if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+      end;
 
     NET_EV_LMS_WARMUP:
       g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
@@ -3025,6 +3032,7 @@ begin
   end;
 end;
 
+{
 function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
 var
   i: Integer;
@@ -3104,6 +3112,7 @@ begin
 
   msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
 end;
+}
 
 function IsValidFileName(const S: String): Boolean;
 const