DEADSOFTWARE

center player when the game is scaled (lighting is not working correctly yet, tho)
[d2df-sdl.git] / src / game / g_monsters.pas
index d982204b256927b22a1f2c24666397c5739d7a87..71619512a3648a3d69e88eb390f5a5f2f8941a20 100644 (file)
@@ -2154,6 +2154,7 @@ begin
                       o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
 
 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
+//FIXME!
   if (g_dbg_scale = 1.0) then
   begin
     if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,