DEADSOFTWARE

game: set randomized rulez respawn to false
[d2df-sdl.git] / src / game / g_items.pas
index b0cd320c96f5258e40052c5dbf98b904e99c9408..a7cbe4a8c846d7fd5ff54309f353d16fd6a6e57a 100644 (file)
@@ -741,13 +741,13 @@ begin
     ggItems[ID].alive := false;
     ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36;
 
-    if ((gGameSettings.Options and GAME_OPTION_RULEZRANDOM) = 0) then // Random powerup respawn
+    if LongBool(gGameSettings.Options and GAME_OPTION_RULEZRANDOM) then // Random powerup respawn
     begin
       if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
-                                ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
+                                ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
       begin
         ggItems[ID].RespawnTime := Random(gGameSettings.RulezTimeMultiplier) * 36;
-        //e_logwritefln ('Randomized number', []);
+        e_logwritefln ('Randomized number', []);
       end;
     end;
   end;