diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 4cfb4a2106b8f080662e8c8dffe66de05e87abaa..916602132bc0127a3268d6e6cc8c47e9fedadd12 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
// new strafe mechanics
if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
- // now set direction according to strafe
- if (strafeDir = 1) then plr.SetDirection(D_LEFT)
- else if (strafeDir = 2) then plr.SetDirection(D_RIGHT)
- else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
+ // now set direction according to strafe (reversed)
+ if (strafeDir = 2) then plr.SetDirection(D_LEFT)
+ else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
end
else
begin