DEADSOFTWARE

fmod -> sdl2 mixer, first part: we have sounds now, but no music and no advanced...
[d2df-sdl.git] / src / game / g_game.pas
index 265533e11fa49a7f094e3438865f55deb36975ee..66d277443a50e8f511fd8d0f254685a493b25b80 100644 (file)
@@ -2956,12 +2956,14 @@ begin
 
   g_Console_Draw();
 
+  {FIXME
   if g_debug_Sounds and gGameOn then
   begin
     for w := 0 to High(e_SoundsArray) do
       for h := 0 to e_SoundsArray[w].nRefs do
         e_DrawPoint(1, w+100, h+100, 255, 0, 0);
   end;
+  }
 
   if gShowFPS then
   begin