diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index cf27ff71078ad20a34d36494031553f6bb5b37d9..1f7a19c87747133c9296084bd00821495bbbf72a 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
g_touch in 'sdl2/g_touch.pas',
{$ENDIF}
+ r_animations in 'opengl/r_animations.pas',
r_console in 'opengl/r_console.pas',
r_game in 'opengl/r_game.pas',
r_gfx in 'opengl/r_gfx.pas',
r_panel in 'opengl/r_panel.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
+ r_render in 'opengl/r_render.pas',
r_texture in 'opengl/r_texture.pas',
+ r_textures in 'opengl/r_textures.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
- r_render in 'opengl/r_render.pas',
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
+ r_Render_Update;
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
+ g_PlayerModel_LoadAll;
+ r_Render_Load;
g_Game_Init;
{$IFNDEF HEADLESS}
g_Menu_Init;
g_GUI_Destroy;
g_Menu_Free;
{$ENDIF}
+ r_Render_Free;
{$IFDEF ENABLE_HOLMES}
FreeHolmes;
{$ENDIF}