(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../../shared/a_modes.inc} unit r_console; interface procedure r_Console_Init; procedure r_Console_Update; procedure r_Console_Draw (MessagesOnly: Boolean = False); implementation uses SysUtils, Classes, Math, e_log, r_graphics, g_options, conbuf, g_base, g_console, g_game, g_menu, g_textures ; (* ====== Console ====== *) const DEBUG_STRING = 'DEBUG MODE'; var ID: DWORD; ConsoleTrans: Single; ChatTop: BOOLEAN; Cons_Y: SmallInt; ConsoleHeight: Single; ConsoleStep: Single; Cons_Shown: Boolean; // draw console procedure drawConsoleText (); var CWidth, CHeight: Byte; ty: Integer; sp, ep: LongWord; skip: Integer; procedure putLine (sp, ep: LongWord); var p: LongWord; wdt, cw: Integer; begin p := sp; wdt := 0; while p <> ep do begin cw := e_TextureFontCharWidth(cbufAt(p), gStdFont); if wdt+cw > gScreenWidth-8 then break; //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); Inc(wdt, cw); cbufNext(p); end; if p <> ep then putLine(p, ep); // do rest of the line first // now print our part if skip = 0 then begin ep := p; p := sp; wdt := 2; while p <> ep do begin cw := e_TextureFontCharWidth(cbufAt(p), gStdFont); e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont); Inc(wdt, cw); cbufNext(p); end; Dec(ty, CHeight); end else begin Dec(skip); end; end; begin e_TextureFontGetSize(gStdFont, CWidth, CHeight); ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y); skip := conSkipLines; cbufLastLine(sp, ep); repeat putLine(sp, ep); if ty+CHeight <= 0 then break; until not cbufLineUp(sp, ep); end; procedure r_Console_Draw (MessagesOnly: Boolean = False); var CWidth, CHeight: Byte; mfW, mfH: Word; a, b, offset_y: Integer; begin e_TextureFontGetSize(gStdFont, CWidth, CHeight); if ChatTop and gChatShow then offset_y := CHeight else offset_y := 0; for a := 0 to High(MsgArray) do if MsgArray[a].Time > 0 then e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True); if MessagesOnly then Exit; if gChatShow then begin if ChatTop then offset_y := 0 else offset_y := gScreenHeight - CHeight - 1; if gChatTeam then begin e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True); e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True); end else begin e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True); e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True); end end; if not Cons_Shown then Exit; if gDebugMode then begin e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH); a := (gScreenWidth - 2*mfW) div 2; b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2; e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING, _RGB(128, 0, 0), 2.0); end; e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight)); e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont); drawConsoleText(); (* if ConsoleHistory <> nil then begin b := 0; if CHeight > 0 then if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1; b := Max(b-Offset, 0); d := Max(High(ConsoleHistory)-Offset, 0); c := 2; for a := d downto b do begin e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True); c := c + 1; end; end; *) e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont); end; procedure r_Console_Update; var step, miny: Integer; begin step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep)); miny := Round(-Floor(gScreenHeight * ConsoleHeight)); if gConsoleShow then Cons_Y := Cons_Y + step else Cons_Y := Cons_Y - step; Cons_Y := Min(Max(Cons_Y, miny), 0); Cons_Shown := Cons_Y > miny; end; procedure r_Console_Init; var miny: Integer; begin g_Texture_CreateWAD(ID, GameWAD + ':TEXTURES\CONSOLE'); miny := Round(-Floor(gScreenHeight * ConsoleHeight)); Cons_Y := miny; end; initialization conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border'); conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size'); conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed'); conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency'); {$IFDEF ANDROID} ChatTop := True; ConsoleHeight := 0.35; {$ELSE} ChatTop := False; ConsoleHeight := 0.5; {$ENDIF} ConsoleStep := 0.07; ConsoleTrans := 0.1; end.