(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit g_game; interface uses SysUtils, Classes, MAPDEF, g_base, g_basic, g_player, r_graphics, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, g_touch, g_weapons; type TGameSettings = record GameType: Byte; GameMode: Byte; TimeLimit: Word; GoalLimit: Word; WarmupTime: Word; SpawnInvul: Word; ItemRespawnTime: Word; MaxLives: Byte; Options: LongWord; WAD: String; end; TGameEvent = record Name: String; Command: String; end; TDelayedEvent = record Pending: Boolean; Time: LongWord; DEType: Byte; DENum: Integer; DEStr: String; end; TChatSound = record Sound: TPlayableSound; Tags: Array of String; FullWord: Boolean; end; TPlayerSettings = record Name: String; Model: String; Color: TRGB; Team: Byte; end; TMegaWADInfo = record Name: String; Description: String; Author: String; Pic: String; end; THearPoint = record Active: Boolean; Coords: TDFPoint; end; function g_Game_IsNet(): Boolean; function g_Game_IsServer(): Boolean; function g_Game_IsClient(): Boolean; procedure g_Game_Init(); procedure g_Game_Free (freeTextures: Boolean=true); procedure g_Game_LoadData(); procedure g_Game_FreeData(); procedure g_Game_Update(); procedure g_Game_PreUpdate(); procedure g_Game_Quit(); procedure g_Game_SetupScreenSize(); procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean); function g_Game_ModeToText(Mode: Byte): string; function g_Game_TextToMode(Mode: string): Byte; procedure g_Game_ExecuteEvent(Name: String); function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer; procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE); procedure g_Game_RemovePlayer(); procedure g_Game_Spectate(); procedure g_Game_SpectateCenterView(); procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte); procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte); procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word); procedure g_Game_StartClient(Addr: String; Port: Word; PW: String); procedure g_Game_Restart(); procedure g_Game_RestartLevel(); procedure g_Game_RestartRound(NoMapRestart: Boolean = False); function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString; function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; procedure g_Game_ChangeMap(const MapPath: String); procedure g_Game_ExitLevel(const Map: AnsiString); function g_Game_GetFirstMap(WAD: String): String; function g_Game_GetNextMap(): String; procedure g_Game_NextLevel(); procedure g_Game_Pause(Enable: Boolean); procedure g_Game_HolmesPause(Enable: Boolean); procedure g_Game_InGameMenu(Show: Boolean); function g_Game_IsWatchedPlayer(UID: Word): Boolean; function g_Game_IsWatchedTeam(Team: Byte): Boolean; procedure g_Game_Message(Msg: String; Time: Word); procedure g_Game_LoadMapList(FileName: String); procedure g_Game_PauseAllSounds(Enable: Boolean); procedure g_Game_StopAllSounds(all: Boolean); procedure g_Game_UpdateTriggerSounds(); function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); procedure g_Game_Announce_GoodShot(SpawnerUID: Word); procedure g_Game_Announce_KillCombo(Param: Integer); procedure g_Game_Announce_BodyKill(SpawnerUID: Word); procedure g_Game_StartVote(Command, Initiator: string); procedure g_Game_CheckVote; procedure g_TakeScreenShot(Filename: string = ''); procedure g_FatalError(Text: String); procedure g_SimpleError(Text: String); function g_Game_IsTestMap(): Boolean; procedure g_Game_DeleteTestMap(); procedure GameCVars(P: SSArray); procedure PlayerSettingsCVars(P: SSArray); procedure SystemCommands(P: SSArray); procedure GameCommands(P: SSArray); procedure GameCheats(P: SSArray); procedure DebugCommands(P: SSArray); procedure g_Game_Process_Params; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); procedure g_Game_StepLoading(Value: Integer = -1); procedure g_Game_ClearLoading(); procedure g_Game_SetDebugMode(); function IsActivePlayer(p: TPlayer): Boolean; function GetActivePlayerID_Next(Skip: Integer = -1): Integer; procedure SortGameStat(var stat: TPlayerStatArray); { procedure SetWinPause(Enable: Boolean); } const GAME_TICK = 28; LOADING_SHOW_STEP = 100; LOADING_INTERLINE = 20; GT_NONE = 0; GT_SINGLE = 1; GT_CUSTOM = 2; GT_SERVER = 3; GT_CLIENT = 4; GM_NONE = 0; GM_DM = 1; GM_TDM = 2; GM_CTF = 3; GM_COOP = 4; GM_SINGLE = 5; MESSAGE_DIKEY = WM_USER + 1; EXIT_QUIT = 1; EXIT_SIMPLE = 2; EXIT_RESTART = 3; EXIT_ENDLEVELSINGLE = 4; EXIT_ENDLEVELCUSTOM = 5; GAME_OPTION_RESERVED = 1; GAME_OPTION_TEAMDAMAGE = 2; GAME_OPTION_ALLOWEXIT = 4; GAME_OPTION_WEAPONSTAY = 8; GAME_OPTION_MONSTERS = 16; GAME_OPTION_BOTVSPLAYER = 32; GAME_OPTION_BOTVSMONSTER = 64; GAME_OPTION_DMKEYS = 128; GAME_OPTION_TEAMHITTRACE = 256; GAME_OPTION_TEAMHITPROJECTILE = 512; GAME_OPTION_TEAMABSORBDAMAGE = 1024; STATE_NONE = 0; STATE_MENU = 1; STATE_FOLD = 2; STATE_INTERCUSTOM = 3; STATE_INTERSINGLE = 4; STATE_INTERTEXT = 5; STATE_INTERPIC = 6; STATE_ENDPIC = 7; STATE_SLIST = 8; LMS_RESPAWN_NONE = 0; LMS_RESPAWN_WARMUP = 1; LMS_RESPAWN_FINAL = 2; SPECT_NONE = 0; SPECT_STATS = 1; SPECT_MAPVIEW = 2; SPECT_PLAYERS = 3; DE_GLOBEVENT = 0; DE_BFGHIT = 1; DE_KILLCOMBO = 2; DE_BODYKILL = 3; ANNOUNCE_NONE = 0; ANNOUNCE_ME = 1; ANNOUNCE_MEPLUS = 2; ANNOUNCE_ALL = 3; CONFIG_FILENAME = 'Doom2DF.cfg'; TEST_MAP_NAME = '$$$_TEST_$$$'; STD_PLAYER_MODEL = 'Doomer'; {$IFDEF HEADLESS} DEFAULT_PLAYERS = 0; {$ELSE} DEFAULT_PLAYERS = 1; {$ENDIF} STATFILE_VERSION = $03; var gStdFont: DWORD; gGameSettings: TGameSettings; gPlayer1Settings: TPlayerSettings; gPlayer2Settings: TPlayerSettings; gGameOn: Boolean; gPlayerScreenSize: TDFPoint; gPlayer1ScreenCoord: TDFPoint; gPlayer2ScreenCoord: TDFPoint; gPlayer1: TPlayer = nil; gPlayer2: TPlayer = nil; gPlayerDrawn: TPlayer = nil; gTime: LongWord; gLerpFactor: Single = 1.0; gSwitchGameMode: Byte = GM_DM; gHearPoint1, gHearPoint2: THearPoint; gSoundEffectsDF: Boolean = False; gSoundTriggerTime: Word = 0; gAnnouncer: Integer = ANNOUNCE_NONE; goodsnd: array[0..3] of TPlayableSound; killsnd: array[0..3] of TPlayableSound; hahasnd: array[0..2] of TPlayableSound; sound_get_flag: array[0..1] of TPlayableSound; sound_lost_flag: array[0..1] of TPlayableSound; sound_ret_flag: array[0..1] of TPlayableSound; sound_cap_flag: array[0..1] of TPlayableSound; gBodyKillEvent: Integer = -1; gDefInterTime: ShortInt = -1; gInterEndTime: LongWord = 0; gInterTime: LongWord = 0; gServInterTime: Byte = 0; gGameStartTime: LongWord = 0; gTotalMonsters: Integer = 0; gPauseMain: Boolean = false; gPauseHolmes: Boolean = false; gShowTime: Boolean = False; gShowFPS: Boolean = False; gShowGoals: Boolean = True; gShowStat: Boolean = True; gShowPIDs: Boolean = False; gShowKillMsg: Boolean = True; gShowLives: Boolean = True; gShowPing: Boolean = False; gShowMap: Boolean = False; gExit: Byte = 0; gState: Byte = STATE_NONE; sX, sY: Integer; sWidth, sHeight: Word; gSpectMode: Byte = SPECT_NONE; gSpectHUD: Boolean = True; gSpectKeyPress: Boolean = False; gSpectX: Integer = 0; gSpectY: Integer = 0; gSpectStep: Byte = 8; gSpectViewTwo: Boolean = False; gSpectPID1: Integer = -1; gSpectPID2: Integer = -1; gSpectAuto: Boolean = False; gSpectAutoNext: LongWord; gSpectAutoStepX: Integer; gSpectAutoStepY: Integer; gMusic: TMusic = nil; gLoadGameMode: Boolean; gCheats: Boolean = False; gMapOnce: Boolean = False; gMapToDelete: String; gTempDelete: Boolean = False; gLastMap: Boolean = False; gScreenWidth: Word; gScreenHeight: Word; gResolutionChange: Boolean = False; gRC_Width, gRC_Height: Integer; gRC_FullScreen, gRC_Maximized: Boolean; gLanguageChange: Boolean = False; gDebugMode: Boolean = False; g_debug_Sounds: Boolean = False; g_debug_Frames: Boolean = False; g_debug_WinMsgs: Boolean = False; g_debug_MonsterOff: Boolean = False; g_debug_BotAIOff: Byte = 0; g_debug_HealthBar: Boolean = False; g_Debug_Player: Boolean = False; gCoopMonstersKilled: Word = 0; gCoopSecretsFound: Word = 0; gCoopTotalMonstersKilled: Word = 0; gCoopTotalSecretsFound: Word = 0; gCoopTotalMonsters: Word = 0; gCoopTotalSecrets: Word = 0; gStatsOff: Boolean = False; gStatsPressed: Boolean = False; gExitByTrigger: Boolean = False; gNextMap: String = ''; gLMSRespawn: Byte = LMS_RESPAWN_NONE; gLMSRespawnTime: Cardinal = 0; gLMSSoftSpawn: Boolean = False; gMissionFailed: Boolean = False; gVoteInProgress: Boolean = False; gVotePassed: Boolean = False; gVoteCommand: string = ''; gVoteTimer: Cardinal = 0; gVoteCmdTimer: Cardinal = 0; gVoteCount: Integer = 0; gVoteTimeout: Cardinal = 30; gVoted: Boolean = False; gVotesEnabled: Boolean = True; gEvents: Array of TGameEvent; gDelayedEvents: Array of TDelayedEvent; gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon] gInterReadyCount: Integer = 0; g_dbg_ignore_bounds: Boolean = false; r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom // move button values: // bits 0-1: l/r state: // 0: neither left, nor right pressed // 1: left pressed // 2: right pressed // bits 4-5: l/r state when strafe was pressed P1MoveButton: Byte = 0; P2MoveButton: Byte = 0; g_profile_frame_update: Boolean = false; g_profile_frame_draw: Boolean = false; g_profile_collision: Boolean = false; g_profile_los: Boolean = false; g_profile_history_size: Integer = 1000; g_rlayer_back: Boolean = true; g_rlayer_step: Boolean = true; g_rlayer_wall: Boolean = true; g_rlayer_door: Boolean = true; g_rlayer_acid1: Boolean = true; g_rlayer_acid2: Boolean = true; g_rlayer_water: Boolean = true; g_rlayer_fore: Boolean = true; procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); function conIsCheatsEnabled (): Boolean; inline; function gPause (): Boolean; inline; type (* private state *) TEndCustomGameStat = record PlayerStat: TPlayerStatArray; TeamStat: TTeamStat; GameTime: LongWord; GameMode: Byte; Map, MapName: String; end; TEndSingleGameStat = record PlayerStat: Array [0..1] of record Kills: Integer; Secrets: Integer; end; GameTime: LongWord; TwoPlayers: Boolean; TotalSecrets: Integer; end; TLoadingStat = record CurValue: Integer; MaxValue: Integer; ShowCount: Integer; Msgs: Array of String; NextMsg: Word; PBarWasHere: Boolean; // did we draw a progress bar for this message? end; TDynLight = record x, y, radius: Integer; r, g, b, a: Single; exploCount: Integer; exploRadius: Integer; end; var (* private state *) CustomStat: TEndCustomGameStat; StatShotDone: Boolean; StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv SingleStat: TEndSingleGameStat; hasPBarGfx: Boolean; LoadingStat: TLoadingStat; MessageText: String; IsDrawStat: Boolean; EndingGameCounter: Byte; UPS: Word; g_playerLight: Boolean; g_dynLights: array of TDynLight = nil; g_dynLightCount: Integer = 0; implementation uses {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} e_texture, e_res, g_textures, g_window, g_menu, e_input, e_log, g_console, r_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, g_main, g_phys, ENet, e_msg, g_netmsg, g_netmaster, sfs, wadreader, g_system, r_playermodel; // ////////////////////////////////////////////////////////////////////////// // function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end; procedure g_ResetDynlights (); var lnum, idx: Integer; begin if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end; lnum := 0; for idx := 0 to g_dynLightCount-1 do begin if g_dynLights[idx].exploCount = -666 then begin // skip it end else begin // explosion Inc(g_dynLights[idx].exploCount); if (g_dynLights[idx].exploCount < 10) then begin g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8; g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10; if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8; if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx]; Inc(lnum); end; end; end; g_dynLightCount := lnum; end; procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); begin if not gwin_has_stencil then exit; if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024); g_dynLights[g_dynLightCount].x := x; g_dynLights[g_dynLightCount].y := y; g_dynLights[g_dynLightCount].radius := radius; g_dynLights[g_dynLightCount].r := r; g_dynLights[g_dynLightCount].g := g; g_dynLights[g_dynLightCount].b := b; g_dynLights[g_dynLightCount].a := a; g_dynLights[g_dynLightCount].exploCount := -666; Inc(g_dynLightCount); end; procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); begin if not gwin_has_stencil then exit; if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024); g_dynLights[g_dynLightCount].x := x; g_dynLights[g_dynLightCount].y := y; g_dynLights[g_dynLightCount].radius := 0; g_dynLights[g_dynLightCount].exploRadius := radius; g_dynLights[g_dynLightCount].r := r; g_dynLights[g_dynLightCount].g := g; g_dynLights[g_dynLightCount].b := b; g_dynLights[g_dynLightCount].a := 0; g_dynLights[g_dynLightCount].exploCount := 0; Inc(g_dynLightCount); end; // ////////////////////////////////////////////////////////////////////////// // function conIsCheatsEnabled (): Boolean; inline; begin result := false; if g_Game_IsNet then exit; if not gDebugMode then begin //if not gCheats then exit; if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit; end; result := true; end; // ////////////////////////////////////////////////////////////////////////// // type TParamStrValue = record Name: String; Value: String; end; TParamStrValues = Array of TParamStrValue; const INTER_ACTION_TEXT = 1; INTER_ACTION_PIC = 2; INTER_ACTION_MUSIC = 3; var UPSCounter: Word; UPSTime: LongWord; DataLoaded: Boolean = False; MessageTime: Word; MessageLineLength: Integer = 80; MapList: SSArray = nil; MapIndex: Integer = -1; InterReadyTime: Integer = -1; StatDate: string = ''; MegaWAD: record info: TMegaWADInfo; endpic: String; endmus: String; res: record text: Array of ShortString; anim: Array of ShortString; pic: Array of ShortString; mus: Array of ShortString; end; triggers: Array of record event: ShortString; actions: Array of record action, p1, p2: Integer; end; end; cur_trigger: Integer; cur_action: Integer; end; //InterPic: String; InterText: record lines: SSArray; img: String; cur_line: Integer; cur_char: Integer; counter: Integer; endtext: Boolean; end; function Compare(a, b: TPlayerStat): Integer; begin if a.Spectator then Result := 1 else if b.Spectator then Result := -1 else if a.Frags < b.Frags then Result := 1 else if a.Frags > b.Frags then Result := -1 else if a.Deaths < b.Deaths then Result := -1 else if a.Deaths > b.Deaths then Result := 1 else if a.Kills < b.Kills then Result := -1 else Result := 1; end; procedure SortGameStat(var stat: TPlayerStatArray); var I, J: Integer; T: TPlayerStat; begin if stat = nil then Exit; for I := High(stat) downto Low(stat) do for J := Low(stat) to High(stat) - 1 do if Compare(stat[J], stat[J + 1]) = 1 then begin T := stat[J]; stat[J] := stat[J + 1]; stat[J + 1] := T; end; end; // saves a shitty CSV containing the game stats passed to it procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string); var s: TextFile; dir, fname, map, mode, etime: String; I: Integer; begin try dir := e_GetWriteableDir(StatsDirs); // stats are placed in stats/yy/mm/dd/*.csv fname := e_CatPath(dir, Path); ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir fname := e_CatPath(fname, StatFilename + '.csv'); AssignFile(s, fname); try Rewrite(s); // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players if g_Game_IsNet then fname := NetServerName else fname := ''; map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map); mode := g_Game_ModeToText(Stat.GameMode); etime := Format('%d:%.2d:%.2d', [ Stat.GameTime div 1000 div 3600, (Stat.GameTime div 1000 div 60) mod 60, Stat.GameTime div 1000 mod 60 ]); WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players'); WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [ STATFILE_VERSION, StatDate, dquoteStr(fname), dquoteStr(map), mode, gGameSettings.TimeLimit, gGameSettings.GoalLimit, gGameSettings.Options, etime, Length(Stat.PlayerStat) ])); // line 2: game specific shit // if it's a team game: red score, blue score // if it's a coop game: monsters killed, monsters total, secrets found, secrets total // otherwise nothing if Stat.GameMode in [GM_TDM, GM_CTF] then WriteLn(s, Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals])) else if Stat.GameMode in [GM_COOP, GM_SINGLE] then WriteLn(s, Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount])); // lines 3-...: team, player name, frags, deaths WriteLn(s, 'team,name,frags,deaths'); for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do with Stat.PlayerStat[I] do WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths])); except g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname])); end; except g_Console_Add('could not create gamestats file "' + fname + '"'); end; CloseFile(s); end; function g_Game_ModeToText(Mode: Byte): string; begin Result := ''; case Mode of GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM]; GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM]; GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF]; GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP]; GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE]; end; end; function g_Game_TextToMode(Mode: string): Byte; begin Result := GM_NONE; Mode := UpperCase(Mode); if Mode = _lc[I_MENU_GAME_TYPE_DM] then begin Result := GM_DM; Exit; end; if Mode = _lc[I_MENU_GAME_TYPE_TDM] then begin Result := GM_TDM; Exit; end; if Mode = _lc[I_MENU_GAME_TYPE_CTF] then begin Result := GM_CTF; Exit; end; if Mode = _lc[I_MENU_GAME_TYPE_COOP] then begin Result := GM_COOP; Exit; end; if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then begin Result := GM_SINGLE; Exit; end; end; function g_Game_IsNet(): Boolean; begin Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]); end; function g_Game_IsServer(): Boolean; begin Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]); end; function g_Game_IsClient(): Boolean; begin Result := (gGameSettings.GameType = GT_CLIENT); end; function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; var w: TWADFile; cfg: TConfig; p: Pointer; len: Integer; begin Result.name := ExtractFileName(WAD); Result.description := ''; Result.author := ''; w := TWADFile.Create(); w.ReadFile(WAD); if not w.GetResource('INTERSCRIPT', p, len) then begin w.Free(); Exit; end; cfg := TConfig.CreateMem(p, len); Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD)); Result.description := cfg.ReadStr('megawad', 'description', ''); Result.author := cfg.ReadStr('megawad', 'author', ''); Result.pic := cfg.ReadStr('megawad', 'pic', ''); cfg.Free(); FreeMem(p); end; procedure g_Game_FreeWAD(); var a: Integer; begin for a := 0 to High(MegaWAD.res.pic) do if MegaWAD.res.pic[a] <> '' then g_Texture_Delete(MegaWAD.res.pic[a]); for a := 0 to High(MegaWAD.res.mus) do if MegaWAD.res.mus[a] <> '' then g_Sound_Delete(MegaWAD.res.mus[a]); MegaWAD.res.pic := nil; MegaWAD.res.text := nil; MegaWAD.res.anim := nil; MegaWAD.res.mus := nil; MegaWAD.triggers := nil; g_Texture_Delete('TEXTURE_endpic'); g_Sound_Delete('MUSIC_endmus'); ZeroMemory(@MegaWAD, SizeOf(MegaWAD)); gGameSettings.WAD := ''; end; procedure g_Game_LoadWAD(WAD: string); var w: TWADFile; cfg: TConfig; p: Pointer; {b, }len: Integer; s: AnsiString; begin g_Game_FreeWAD(); gGameSettings.WAD := WAD; if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then Exit; MegaWAD.info := g_Game_GetMegaWADInfo(WAD); w := TWADFile.Create(); w.ReadFile(WAD); if not w.GetResource('INTERSCRIPT', p, len) then begin w.Free(); Exit; end; cfg := TConfig.CreateMem(p, len); {b := 1; while True do begin s := cfg.ReadStr('pic', 'pic'+IntToStr(b), ''); if s = '' then Break; b := b+1; SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1); MegaWAD.res.pic[High(MegaWAD.res.pic)] := s; g_Texture_CreateWADEx(s, s); end; b := 1; while True do begin s := cfg.ReadStr('mus', 'mus'+IntToStr(b), ''); if s = '' then Break; b := b+1; SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1); MegaWAD.res.mus[High(MegaWAD.res.mus)] := s; g_Music_CreateWADEx(s, s); end;} MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then begin s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter); end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ'); if MegaWAD.endmus <> '' then begin s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD); g_Sound_CreateWADEx('MUSIC_endmus', s, True); end; cfg.Free(); FreeMem(p); w.Free(); end; {procedure start_trigger(t: string); begin end; function next_trigger(): Boolean; begin end;} procedure DisableCheats(); begin MAX_RUNVEL := 8; VEL_JUMP := 10; gFly := False; if gPlayer1 <> nil then gPlayer1.GodMode := False; if gPlayer2 <> nil then gPlayer2.GodMode := False; if gPlayer1 <> nil then gPlayer1.NoTarget := False; if gPlayer2 <> nil then gPlayer2.NoTarget := False; {$IF DEFINED(D2F_DEBUG)} if gPlayer1 <> nil then gPlayer1.NoTarget := True; gAimLine := g_dbg_aimline_on; {$ENDIF} end; procedure g_Game_ExecuteEvent(Name: String); var a: Integer; begin if Name = '' then Exit; if gEvents = nil then Exit; for a := 0 to High(gEvents) do if gEvents[a].Name = Name then begin if gEvents[a].Command <> '' then g_Console_Process(gEvents[a].Command, True); break; end; end; function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer; var a, n: Integer; begin n := -1; if gDelayedEvents <> nil then for a := 0 to High(gDelayedEvents) do if not gDelayedEvents[a].Pending then begin n := a; break; end; if n = -1 then begin SetLength(gDelayedEvents, Length(gDelayedEvents) + 1); n := High(gDelayedEvents); end; gDelayedEvents[n].Pending := True; gDelayedEvents[n].DEType := DEType; gDelayedEvents[n].DENum := Num; gDelayedEvents[n].DEStr := Str; if DEType = DE_GLOBEVENT then gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time else gDelayedEvents[n].Time := gTime + Time; Result := n; end; procedure EndGame(); var a: Integer; FileName: string; t: TDateTime; begin if g_Game_IsNet and g_Game_IsServer then MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed)); // Стоп игра: gPauseMain := false; gPauseHolmes := false; gGameOn := false; g_Game_StopAllSounds(False); MessageTime := 0; MessageText := ''; EndingGameCounter := 0; g_ActiveWindow := nil; gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; case gExit of EXIT_SIMPLE: // Выход через меню или конец теста begin g_Game_Free(); if gMapOnce then begin // Это был тест g_Game_Quit(); end else begin // Выход в главное меню gMusic.SetByName('MUSIC_MENU'); gMusic.Play(); if gState <> STATE_SLIST then begin g_GUI_ShowWindow('MainMenu'); gState := STATE_MENU; end else begin // Обновляем список серверов slReturnPressed := True; if g_Net_Slist_Fetch(slCurrent) then begin if slCurrent = nil then slWaitStr := _lc[I_NET_SLIST_NOSERVERS]; end else slWaitStr := _lc[I_NET_SLIST_ERROR]; g_Serverlist_GenerateTable(slCurrent, slTable); end; g_Game_ExecuteEvent('ongameend'); end; end; EXIT_RESTART: // Начать уровень сначала begin if not g_Game_IsClient then g_Game_Restart(); end; EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре begin // Статистика Своей игры: FileName := g_ExtractWadName(gMapInfo.Map); CustomStat.GameTime := gTime; CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName; CustomStat.MapName := gMapInfo.Name; CustomStat.GameMode := gGameSettings.GameMode; if gGameSettings.GameMode in [GM_TDM, GM_CTF] then CustomStat.TeamStat := gTeamStat; CustomStat.PlayerStat := nil; // Статистика игроков: if gPlayers <> nil then begin for a := 0 to High(gPlayers) do if gPlayers[a] <> nil then begin SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1); with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do begin Num := a; Name := gPlayers[a].Name; Frags := gPlayers[a].Frags; Deaths := gPlayers[a].Death; Kills := gPlayers[a].Kills; Team := gPlayers[a].Team; Color := gPlayers[a].Model.Color; Spectator := gPlayers[a].FSpectator; end; end; SortGameStat(CustomStat.PlayerStat); if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then begin t := Now; if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local'; StatDate := FormatDateTime('yymmdd_hhnnss', t); StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode); StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate; if gSaveStats then SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t)); end; StatShotDone := False; end; g_Game_ExecuteEvent('onmapend'); if not g_Game_IsClient then g_Player_ResetReady; gInterReadyCount := 0; // Затухающий экран: EndingGameCounter := 255; gState := STATE_FOLD; gInterTime := 0; if gDefInterTime < 0 then gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000) else gInterEndTime := gDefInterTime * 1000; end; EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре begin // Статистика Одиночной игры: SingleStat.GameTime := gTime; SingleStat.TwoPlayers := gPlayer2 <> nil; SingleStat.TotalSecrets := gSecretsCount; // Статистика первого игрока: SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills; SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets; // Статистика второго игрока (если есть): if SingleStat.TwoPlayers then begin SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills; SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets; end; g_Game_ExecuteEvent('onmapend'); // Есть еще карты: if gNextMap <> '' then begin gMusic.SetByName('MUSIC_INTERMUS'); gMusic.Play(); gState := STATE_INTERSINGLE; e_UnpressAllKeys(); g_Game_ExecuteEvent('oninter'); end else // Больше нет карт begin // Затухающий экран: EndingGameCounter := 255; gState := STATE_FOLD; end; end; end; // Окончание обработано: if gExit <> EXIT_QUIT then gExit := 0; end; procedure g_Game_Init(); var SR: TSearchRec; knownFiles: array of AnsiString = nil; found: Boolean; wext, s: AnsiString; f: Integer; begin gExit := 0; gMapToDelete := ''; gTempDelete := False; sfsGCDisable(); // temporary disable removing of temporary volumes try g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter); g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter); g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter); g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter); LoadStdFont('STDTXT', 'STDFONT', gStdFont); LoadFont('MENUTXT', 'MENUFONT', gMenuFont); LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); g_Game_ClearLoading(); g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); g_Game_SetLoadingText('', 0, False); g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False); r_Console_Init; g_Console_Init(); g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False); r_PlayerModel_Initialize; // load models from all possible wad types, in all known directories // this does a loosy job (linear search, ooph!), but meh for wext in wadExtensions do begin for f := High(ModelDirs) downto Low(ModelDirs) do begin if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then begin repeat found := false; for s in knownFiles do begin if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then begin found := true; break; end; end; if not found then begin SetLength(knownFiles, length(knownFiles)+1); knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name; end; until (FindNext(SR) <> 0); end; FindClose(SR); end; end; if (length(knownFiles) = 0) then raise Exception.Create('no player models found!'); if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify); for s in knownFiles do begin if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning); end; gGameOn := false; gPauseMain := false; gPauseHolmes := false; gTime := 0; {e_MouseInfo.Accel := 1.0;} g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False); g_Game_LoadData(); g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True); g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True); g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True); g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); {$IFNDEF HEADLESS} g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); g_Menu_Init(); {$ENDIF} gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); gMusic.Play(); gGameSettings.WarmupTime := 30; gState := STATE_MENU; SetLength(gEvents, 6); gEvents[0].Name := 'ongamestart'; gEvents[1].Name := 'ongameend'; gEvents[2].Name := 'onmapstart'; gEvents[3].Name := 'onmapend'; gEvents[4].Name := 'oninter'; gEvents[5].Name := 'onwadend'; finally sfsGCEnable(); // enable releasing unused volumes end; end; procedure g_Game_Free(freeTextures: Boolean=true); begin if NetMode = NET_CLIENT then g_Net_Disconnect(); if NetMode = NET_SERVER then g_Net_Host_Die(); g_Map_Free(freeTextures); g_Player_Free(); g_Player_RemoveAllCorpses(); gGameSettings.GameType := GT_NONE; if gGameSettings.GameMode = GM_SINGLE then gGameSettings.GameMode := GM_DM; gSwitchGameMode := gGameSettings.GameMode; gChatShow := False; gExitByTrigger := False; end; function IsActivePlayer(p: TPlayer): Boolean; begin Result := False; if p = nil then Exit; Result := (not p.FDummy) and (not p.FSpectator); end; function GetActivePlayerID_Next(Skip: Integer = -1): Integer; var a, idx: Integer; ids: Array of Word; begin Result := -1; if gPlayers = nil then Exit; SetLength(ids, 0); idx := -1; for a := Low(gPlayers) to High(gPlayers) do if IsActivePlayer(gPlayers[a]) then begin SetLength(ids, Length(ids) + 1); ids[High(ids)] := gPlayers[a].UID; if gPlayers[a].UID = Skip then idx := High(ids); end; if Length(ids) = 0 then Exit; if idx = -1 then Result := ids[0] else Result := ids[(idx + 1) mod Length(ids)]; end; function GetActivePlayerID_Prev(Skip: Integer = -1): Integer; var a, idx: Integer; ids: Array of Word; begin Result := -1; if gPlayers = nil then Exit; SetLength(ids, 0); idx := -1; for a := Low(gPlayers) to High(gPlayers) do if IsActivePlayer(gPlayers[a]) then begin SetLength(ids, Length(ids) + 1); ids[High(ids)] := gPlayers[a].UID; if gPlayers[a].UID = Skip then idx := High(ids); end; if Length(ids) = 0 then Exit; if idx = -1 then Result := ids[Length(ids) - 1] else Result := ids[(Length(ids) - 1 + idx) mod Length(ids)]; end; function GetActivePlayerID_Random(Skip: Integer = -1): Integer; var a, idx: Integer; ids: Array of Word; begin Result := -1; if gPlayers = nil then Exit; SetLength(ids, 0); idx := -1; for a := Low(gPlayers) to High(gPlayers) do if IsActivePlayer(gPlayers[a]) then begin SetLength(ids, Length(ids) + 1); ids[High(ids)] := gPlayers[a].UID; if gPlayers[a].UID = Skip then idx := High(ids); end; if Length(ids) = 0 then Exit; if Length(ids) = 1 then begin Result := ids[0]; Exit; end; Result := ids[Random(Length(ids))]; a := 10; while (idx <> -1) and (Result = Skip) and (a > 0) do begin Result := ids[Random(Length(ids))]; Dec(a); end; end; function GetRandomSpectMode(Current: Byte): Byte; label retry; begin Result := Current; retry: case Random(7) of 0: Result := SPECT_STATS; 1: Result := SPECT_MAPVIEW; 2: Result := SPECT_MAPVIEW; 3: Result := SPECT_PLAYERS; 4: Result := SPECT_PLAYERS; 5: Result := SPECT_PLAYERS; 6: Result := SPECT_PLAYERS; end; if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then goto retry; end; procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte); var time: Word; strafeDir: Byte; i: Integer; begin if (plr = nil) then exit; if (p = 2) then time := 1000 else time := 1; strafeDir := MoveButton shr 4; MoveButton := MoveButton and $0F; if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then MoveButton := 1 // Нажата только "Влево" else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then MoveButton := 2 // Нажата только "Вправо" else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо" // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку: if MoveButton = 1 then plr.PressKey(KEY_LEFT, time) else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time); // if we have "strafe" key, turn off old strafe mechanics if gPlayerAction[p, ACTION_STRAFE] then begin // new strafe mechanics if (strafeDir = 0) then strafeDir := MoveButton; // start strafing // now set direction according to strafe (reversed) if (strafeDir = 2) then plr.SetDirection(TDirection.D_LEFT) else if (strafeDir = 1) then plr.SetDirection(TDirection.D_RIGHT) end else begin strafeDir := 0; // not strafing anymore // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево: if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then plr.SetDirection(TDirection.D_LEFT) // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо: else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then plr.SetDirection(TDirection.D_RIGHT) // Что-то было нажато и не изменилось => куда бежим, туда и смотрим: else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1)) end; // fix movebutton state MoveButton := MoveButton or (strafeDir shl 4); // Остальные клавиши: if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time); if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time); if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time); if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE); if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON); if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation for i := WP_FIRST to WP_LAST do begin if gSelectWeapon[p, i] then begin plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best gSelectWeapon[p, i] := False end end; // HACK: add dynlight here if gwin_k8_enable_light_experiments then begin if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then begin g_playerLight := true; end; if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then begin g_playerLight := false; end; end; if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6); end; // HACK: don't have a "key was pressed" function procedure InterReady(); begin if InterReadyTime > gTime then Exit; InterReadyTime := gTime + 3000; MC_SEND_CheatRequest(NET_CHEAT_READY); end; procedure g_Game_PreUpdate(); begin // these are in separate PreUpdate functions because they can interact during Update() // and are synced over the net // we don't care that much about corpses and gibs g_Player_PreUpdate(); g_Monsters_PreUpdate(); g_Items_PreUpdate(); g_Weapon_PreUpdate(); end; procedure g_Game_Update(); var Msg: g_gui.TMessage; Time: Int64; a: Byte; w: Word; i, b: Integer; function sendMonsPos (mon: TMonster): Boolean; begin result := false; // don't stop // this will also reset "need-send" flag if mon.gncNeedSend then begin MH_SEND_MonsterPos(mon.UID); end else if (mon.MonsterType = MONSTER_BARREL) then begin if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID); end else if (mon.MonsterState <> MONSTATE_SLEEP) then begin if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID); end; end; function sendMonsPosUnexpected (mon: TMonster): Boolean; begin result := false; // don't stop // this will also reset "need-send" flag if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID); end; var reliableUpdate: Boolean; begin g_ResetDynlights(); framePool.reset(); // Пора выключать игру: if gExit = EXIT_QUIT then Exit; // Игра закончилась - обрабатываем: if gExit <> 0 then begin EndGame(); if gExit = EXIT_QUIT then Exit; end; // Читаем клавиатуру и джойстик, если окно активно // no need to, as we'll do it in event handler // Обновляем консоль (движение и сообщения): r_Console_Update; g_Console_Update(); if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then begin gExit := EXIT_SIMPLE; EndGame(); Exit; end; // process master server communications g_Net_Slist_Pulse(); case gState of STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре STATE_INTERTEXT, // Текст между уровнями STATE_INTERPIC: // Картинка между уровнями begin if g_Game_IsNet and g_Game_IsServer then begin gInterTime := gInterTime + GAME_TICK; a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255); if a <> gServInterTime then begin gServInterTime := a; MH_SEND_TimeSync(gServInterTime); end; end; if (not g_Game_IsClient) and ( ( ( e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) ) and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) ) or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0)))) ) then begin // Нажали /<Пробел> или прошло достаточно времени: g_Game_StopAllSounds(True); if gMapOnce then // Это был тест gExit := EXIT_SIMPLE else if gNextMap <> '' then // Переходим на следующую карту g_Game_ChangeMap(gNextMap) else // Следующей карты нет begin if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then begin // Выход в главное меню: g_Game_Free; g_GUI_ShowWindow('MainMenu'); gMusic.SetByName('MUSIC_MENU'); gMusic.Play(); gState := STATE_MENU; end else begin // Финальная картинка: g_Game_ExecuteEvent('onwadend'); g_Game_Free(); if not gMusic.SetByName('MUSIC_endmus') then gMusic.SetByName('MUSIC_STDENDMUS'); gMusic.Play(); gState := STATE_ENDPIC; end; g_Game_ExecuteEvent('ongameend'); end; Exit; end else if g_Game_IsClient and ( ( e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) ) and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) ) then begin // ready / unready InterReady(); end; if gState = STATE_INTERTEXT then if InterText.counter > 0 then InterText.counter := InterText.counter - 1; end; STATE_FOLD: // Затухание экрана begin if EndingGameCounter = 0 then begin // Закончился уровень в Своей игре: if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin InterReadyTime := -1; if gLastMap and (gGameSettings.GameMode = GM_COOP) then begin g_Game_ExecuteEvent('onwadend'); if not gMusic.SetByName('MUSIC_endmus') then gMusic.SetByName('MUSIC_STDENDMUS'); end else gMusic.SetByName('MUSIC_ROUNDMUS'); gMusic.Play(); gState := STATE_INTERCUSTOM; e_UnpressAllKeys(); end else // Закончилась последняя карта в Одиночной игре begin gMusic.SetByName('MUSIC_INTERMUS'); gMusic.Play(); gState := STATE_INTERSINGLE; e_UnpressAllKeys(); end; g_Game_ExecuteEvent('oninter'); end else DecMin(EndingGameCounter, 6, 0); end; STATE_ENDPIC: // Картинка окончания мегаВада begin if gMapOnce then // Это был тест begin gExit := EXIT_SIMPLE; Exit; end; end; STATE_SLIST: g_Serverlist_Control(slCurrent, slTable); end; // Статистика по Tab: if gGameOn then IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES); // Игра идет: if gGameOn and not gPause and (gState <> STATE_FOLD) then begin // Время += 28 миллисекунд: gTime := gTime + GAME_TICK; // Сообщение посередине экрана: if MessageTime = 0 then MessageText := ''; if MessageTime > 0 then MessageTime := MessageTime - 1; if (g_Game_IsServer) then begin // Был задан лимит времени: if (gGameSettings.TimeLimit > 0) then if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then begin // Он прошел => конец уровня g_Game_NextLevel(); Exit; end; // Надо респавнить игроков в LMS: if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then g_Game_RestartRound(gLMSSoftSpawn); // Проверим результат голосования, если время прошло if gVoteInProgress and (gVoteTimer < gTime) then g_Game_CheckVote else if gVotePassed and (gVoteCmdTimer < gTime) then begin g_Console_Process(gVoteCommand); gVoteCommand := ''; gVotePassed := False; end; // Замеряем время захвата флагов if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK; if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK; // Был задан лимит побед: if (gGameSettings.GoalLimit > 0) then begin b := 0; if gGameSettings.GameMode = GM_DM then begin // В DM ищем игрока с max фрагами for i := 0 to High(gPlayers) do if gPlayers[i] <> nil then if gPlayers[i].Frags > b then b := gPlayers[i].Frags; end else if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin // В CTF/TDM выбираем команду с наибольшим счетом b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals); end; // Лимит побед набран => конец уровня: if b >= gGameSettings.GoalLimit then begin g_Game_NextLevel(); Exit; end; end; // Обрабатываем клавиши игроков: if gPlayer1 <> nil then gPlayer1.ReleaseKeys(); if gPlayer2 <> nil then gPlayer2.ReleaseKeys(); if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then begin ProcessPlayerControls(gPlayer1, 0, P1MoveButton); ProcessPlayerControls(gPlayer2, 1, P2MoveButton); end // if not console else begin if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000); end; // process weapon switch queue end; // if server // Наблюдатель if (gPlayer1 = nil) and (gPlayer2 = nil) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then begin if not gSpectKeyPress then begin if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then begin // switch spect mode case gSpectMode of SPECT_NONE: ; // not spectator SPECT_STATS, SPECT_MAPVIEW: Inc(gSpectMode); SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1 end; gSpectKeyPress := True; end; if (gSpectMode = SPECT_MAPVIEW) and (not gSpectAuto) then begin if gPlayerAction[0, ACTION_MOVELEFT] then gSpectX := Max(gSpectX - gSpectStep, 0); if gPlayerAction[0, ACTION_MOVERIGHT] then gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth); if gPlayerAction[0, ACTION_LOOKUP] then gSpectY := Max(gSpectY - gSpectStep, 0); if gPlayerAction[0, ACTION_LOOKDOWN] then gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight); if gPlayerAction[0, ACTION_WEAPPREV] then begin // decrease step if gSpectStep > 4 then gSpectStep := gSpectStep shr 1; gSpectKeyPress := True; end; if gPlayerAction[0, ACTION_WEAPNEXT] then begin // increase step if gSpectStep < 64 then gSpectStep := gSpectStep shl 1; gSpectKeyPress := True; end; end; if (gSpectMode = SPECT_PLAYERS) and (not gSpectAuto) then begin if gPlayerAction[0, ACTION_LOOKUP] then begin // add second view gSpectViewTwo := True; gSpectKeyPress := True; end; if gPlayerAction[0, ACTION_LOOKDOWN] then begin // remove second view gSpectViewTwo := False; gSpectKeyPress := True; end; if gPlayerAction[0, ACTION_MOVELEFT] then begin // prev player (view 1) gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1); gSpectKeyPress := True; end; if gPlayerAction[0, ACTION_MOVERIGHT] then begin // next player (view 1) gSpectPID1 := GetActivePlayerID_Next(gSpectPID1); gSpectKeyPress := True; end; if gPlayerAction[0, ACTION_WEAPPREV] then begin // prev player (view 2) gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2); gSpectKeyPress := True; end; if gPlayerAction[0, ACTION_WEAPNEXT] then begin // next player (view 2) gSpectPID2 := GetActivePlayerID_Next(gSpectPID2); gSpectKeyPress := True; end; end; if gPlayerAction[0, ACTION_ATTACK] then begin if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then begin gSpectAuto := True; gSpectAutoNext := 0; gSpectViewTwo := False; gSpectKeyPress := True; end else if gSpectAuto then begin gSpectMode := SPECT_STATS; gSpectAuto := False; gSpectKeyPress := True; end; end; end else if (not gPlayerAction[0, ACTION_JUMP]) and (not gPlayerAction[0, ACTION_ATTACK]) and (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) and (not gPlayerAction[0, ACTION_LOOKUP]) and (not gPlayerAction[0, ACTION_LOOKDOWN]) and (not gPlayerAction[0, ACTION_WEAPPREV]) and (not gPlayerAction[0, ACTION_WEAPNEXT]) then gSpectKeyPress := False; if gSpectAuto then begin if gSpectMode = SPECT_MAPVIEW then begin i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth); if i = gSpectX then gSpectAutoNext := gTime else gSpectX := i; i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight); if i = gSpectY then gSpectAutoNext := gTime else gSpectY := i; end; if gSpectAutoNext <= gTime then begin if gSpectAutoNext > 0 then begin gSpectMode := GetRandomSpectMode(gSpectMode); case gSpectMode of SPECT_MAPVIEW: begin gSpectX := Random(gMapInfo.Width - gScreenWidth); gSpectY := Random(gMapInfo.Height - gScreenHeight); gSpectAutoStepX := Random(9) - 4; gSpectAutoStepY := Random(9) - 4; if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then gSpectAutoStepX := gSpectAutoStepX * -1; if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then gSpectAutoStepY := gSpectAutoStepY * -1; end; SPECT_PLAYERS: begin gSpectPID1 := GetActivePlayerID_Random(gSpectPID1); end; end; end; case gSpectMode of SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000; SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000; SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000; end; end; end; end; // Обновляем все остальное: g_Map_Update(); g_Items_Update(); g_Triggers_Update(); g_Weapon_Update(); g_Monsters_Update(); g_GFX_Update(); g_Player_UpdateAll(); g_Player_UpdatePhysicalObjects(); // server: send newly spawned monsters unconditionally if (gGameSettings.GameType = GT_SERVER) then begin if (Length(gMonstersSpawned) > 0) then begin for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]); SetLength(gMonstersSpawned, 0); end; end; if (gSoundTriggerTime > 8) then begin g_Game_UpdateTriggerSounds(); gSoundTriggerTime := 0; end else begin Inc(gSoundTriggerTime); end; if (NetMode = NET_SERVER) then begin Inc(NetTimeToUpdate); Inc(NetTimeToReliable); // send monster updates if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then begin // send all monsters (periodic sync) reliableUpdate := (NetTimeToReliable >= NetRelupdRate); for I := 0 to High(gPlayers) do begin if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID); end; g_Mons_ForEach(sendMonsPos); if reliableUpdate then begin NetTimeToReliable := 0; NetTimeToUpdate := NetUpdateRate; end else begin NetTimeToUpdate := 0; end; end else begin // send only mosters with some unexpected changes g_Mons_ForEach(sendMonsPosUnexpected); end; // send unexpected platform changes g_Map_NetSendInterestingPanels(); g_Net_Slist_ServerUpdate(); { if NetUseMaster then begin if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then begin if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update; NetTimeToMaster := gTime + NetMasterRate; end; end; } end else if (NetMode = NET_CLIENT) then begin MC_SEND_PlayerPos(); end; end; // if gameOn ... // Активно окно интерфейса - передаем клавиши ему: if g_ActiveWindow <> nil then begin w := e_GetFirstKeyPressed(); if (w <> IK_INVALID) then begin Msg.Msg := MESSAGE_DIKEY; Msg.wParam := w; g_ActiveWindow.OnMessage(Msg); end; // Если оно от этого не закрылось, то обновляем: if g_ActiveWindow <> nil then g_ActiveWindow.Update(); // Нужно сменить разрешение: if gResolutionChange then begin e_WriteLog('Changing resolution', TMsgType.Notify); g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized); gResolutionChange := False; g_ActiveWindow := nil; end; // Нужно сменить язык: if gLanguageChange then begin //e_WriteLog('Read language file', MSG_NOTIFY); //g_Language_Load(DataDir + gLanguage + '.txt'); g_Language_Set(gLanguage); {$IFNDEF HEADLESS} g_Menu_Reset(); {$ENDIF} gLanguageChange := False; end; end; // Горячая клавиша для вызова меню выхода из игры (F10): if e_KeyPressed(IK_F10) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then begin KeyPress(IK_F10); end; Time := sys_GetTicks() {div 1000}; // Обработка отложенных событий: if gDelayedEvents <> nil then for a := 0 to High(gDelayedEvents) do if gDelayedEvents[a].Pending and ( ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime)) ) then begin case gDelayedEvents[a].DEType of DE_GLOBEVENT: g_Game_ExecuteEvent(gDelayedEvents[a].DEStr); DE_BFGHIT: if gGameOn then g_Game_Announce_GoodShot(gDelayedEvents[a].DENum); DE_KILLCOMBO: if gGameOn then begin g_Game_Announce_KillCombo(gDelayedEvents[a].DENum); if g_Game_IsNet and g_Game_IsServer then MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum); end; DE_BODYKILL: if gGameOn then g_Game_Announce_BodyKill(gDelayedEvents[a].DENum); end; gDelayedEvents[a].Pending := False; end; // Каждую секунду обновляем счетчик обновлений: UPSCounter := UPSCounter + 1; if Time - UPSTime >= 1000 then begin UPS := UPSCounter; UPSCounter := 0; UPSTime := Time; end; if gGameOn then begin g_Weapon_AddDynLights(); g_Items_AddDynLights(); end; end; procedure g_Game_LoadChatSounds(Resource: string); var WAD: TWADFile; FileName, Snd: string; p: Pointer; len, cnt, tags, i, j: Integer; cfg: TConfig; begin FileName := g_ExtractWadName(Resource); WAD := TWADFile.Create(); WAD.ReadFile(FileName); if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then begin gChatSounds := nil; WAD.Free(); Exit; end; cfg := TConfig.CreateMem(p, len); cnt := cfg.ReadInt('ChatSounds', 'Count', 0); SetLength(gChatSounds, cnt); for i := 0 to Length(gChatSounds) - 1 do begin gChatSounds[i].Sound := nil; Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', '')); tags := cfg.ReadInt(IntToStr(i), 'Tags', 0); if (Snd = '') or (Tags <= 0) then continue; g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd); gChatSounds[i].Sound := TPlayableSound.Create(); gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i)); SetLength(gChatSounds[i].Tags, tags); for j := 0 to tags - 1 do gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), '')); gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False); end; cfg.Free(); WAD.Free(); end; procedure g_Game_FreeChatSounds(); var i: Integer; begin for i := 0 to Length(gChatSounds) - 1 do begin gChatSounds[i].Sound.Free(); g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i)); end; SetLength(gChatSounds, 0); gChatSounds := nil; end; procedure g_Game_LoadData(); var wl, hl: Integer; wr, hr: Integer; wb, hb: Integer; wm, hm: Integer; begin if DataLoaded then Exit; e_WriteLog('Loading game data...', TMsgType.Notify); g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG'); g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD'); g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN'); g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP'); g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN'); g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND'); hasPBarGfx := true; if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; if hasPBarGfx then begin g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then begin // yay! end else begin hasPBarGfx := false; end; end; g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False); g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False); g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False); g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False); g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False); g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False); g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET'); g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN'); g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE'); g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1'); g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2'); g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0'); g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3'); g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1'); g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2'); g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1'); g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2'); g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1'); g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2'); g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1'); g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2'); goodsnd[0] := TPlayableSound.Create(); goodsnd[1] := TPlayableSound.Create(); goodsnd[2] := TPlayableSound.Create(); goodsnd[3] := TPlayableSound.Create(); goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1'); goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2'); goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3'); goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4'); killsnd[0] := TPlayableSound.Create(); killsnd[1] := TPlayableSound.Create(); killsnd[2] := TPlayableSound.Create(); killsnd[3] := TPlayableSound.Create(); killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X'); killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X'); killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X'); killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX'); hahasnd[0] := TPlayableSound.Create(); hahasnd[1] := TPlayableSound.Create(); hahasnd[2] := TPlayableSound.Create(); hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1'); hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2'); hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3'); sound_get_flag[0] := TPlayableSound.Create(); sound_get_flag[1] := TPlayableSound.Create(); sound_lost_flag[0] := TPlayableSound.Create(); sound_lost_flag[1] := TPlayableSound.Create(); sound_ret_flag[0] := TPlayableSound.Create(); sound_ret_flag[1] := TPlayableSound.Create(); sound_cap_flag[0] := TPlayableSound.Create(); sound_cap_flag[1] := TPlayableSound.Create(); sound_get_flag[0].SetByName('SOUND_CTF_GET1'); sound_get_flag[1].SetByName('SOUND_CTF_GET2'); sound_lost_flag[0].SetByName('SOUND_CTF_LOST1'); sound_lost_flag[1].SetByName('SOUND_CTF_LOST2'); sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1'); sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2'); sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1'); sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2'); g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); g_Items_LoadData(); g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False); g_Weapon_LoadData(); g_Monsters_LoadData(); DataLoaded := True; end; procedure g_Game_Quit(); begin g_Game_StopAllSounds(True); gMusic.Free(); g_Game_FreeData(); r_PlayerModel_Finalize; g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll(); {$IFNDEF HEADLESS} //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? {$ENDIF} if NetInitDone then g_Net_Free; // remove map after test if gMapToDelete <> '' then g_Game_DeleteTestMap(); gExit := EXIT_QUIT; sys_RequestQuit; end; procedure g_Game_FreeData(); begin if not DataLoaded then Exit; g_Items_FreeData(); g_Weapon_FreeData(); g_Monsters_FreeData(); e_WriteLog('Releasing game data...', TMsgType.Notify); g_Texture_Delete('NOTEXTURE'); g_Texture_Delete('TEXTURE_PLAYER_HUD'); g_Texture_Delete('TEXTURE_PLAYER_HUDBG'); g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD'); g_Texture_Delete('TEXTURE_PLAYER_REDFLAG'); g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S'); g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D'); g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG'); g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S'); g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D'); g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); g_Frames_DeleteByName('FRAMES_TELEPORT'); g_Frames_DeleteByName('FRAMES_PUNCH'); g_Frames_DeleteByName('FRAMES_PUNCH_UP'); g_Frames_DeleteByName('FRAMES_PUNCH_DN'); g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK'); g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP'); g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); g_Sound_Delete('SOUND_GAME_SECRET'); g_Sound_Delete('SOUND_GAME_DOOROPEN'); g_Sound_Delete('SOUND_GAME_DOORCLOSE'); g_Sound_Delete('SOUND_GAME_BULK1'); g_Sound_Delete('SOUND_GAME_BULK2'); g_Sound_Delete('SOUND_GAME_BUBBLE1'); g_Sound_Delete('SOUND_GAME_BUBBLE2'); g_Sound_Delete('SOUND_GAME_BURNING'); g_Sound_Delete('SOUND_GAME_SWITCH1'); g_Sound_Delete('SOUND_GAME_SWITCH0'); goodsnd[0].Free(); goodsnd[1].Free(); goodsnd[2].Free(); goodsnd[3].Free(); g_Sound_Delete('SOUND_ANNOUNCER_GOOD1'); g_Sound_Delete('SOUND_ANNOUNCER_GOOD2'); g_Sound_Delete('SOUND_ANNOUNCER_GOOD3'); g_Sound_Delete('SOUND_ANNOUNCER_GOOD4'); killsnd[0].Free(); killsnd[1].Free(); killsnd[2].Free(); killsnd[3].Free(); g_Sound_Delete('SOUND_ANNOUNCER_KILL2X'); g_Sound_Delete('SOUND_ANNOUNCER_KILL3X'); g_Sound_Delete('SOUND_ANNOUNCER_KILL4X'); g_Sound_Delete('SOUND_ANNOUNCER_KILLMX'); hahasnd[0].Free(); hahasnd[1].Free(); hahasnd[2].Free(); g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1'); g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2'); g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3'); sound_get_flag[0].Free(); sound_get_flag[1].Free(); sound_lost_flag[0].Free(); sound_lost_flag[1].Free(); sound_ret_flag[0].Free(); sound_ret_flag[1].Free(); sound_cap_flag[0].Free(); sound_cap_flag[1].Free(); g_Sound_Delete('SOUND_CTF_GET1'); g_Sound_Delete('SOUND_CTF_GET2'); g_Sound_Delete('SOUND_CTF_LOST1'); g_Sound_Delete('SOUND_CTF_LOST2'); g_Sound_Delete('SOUND_CTF_RETURN1'); g_Sound_Delete('SOUND_CTF_RETURN2'); g_Sound_Delete('SOUND_CTF_CAPTURE1'); g_Sound_Delete('SOUND_CTF_CAPTURE2'); g_Game_FreeChatSounds(); DataLoaded := False; end; procedure g_FatalError(Text: String); begin g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True); e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning); gExit := EXIT_SIMPLE; if gGameOn then EndGame; end; procedure g_SimpleError(Text: String); begin g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True); e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning); end; procedure g_Game_SetupScreenSize(); const RES_FACTOR = 4.0 / 3.0; var s: Single; rf: Single; bw, bh: Word; begin // Размер экранов игроков: gPlayerScreenSize.X := gScreenWidth-196; if (gPlayer1 <> nil) and (gPlayer2 <> nil) then gPlayerScreenSize.Y := gScreenHeight div 2 else gPlayerScreenSize.Y := gScreenHeight; // Размер заднего плана: if BackID <> DWORD(-1) then begin s := SKY_STRETCH; if (gScreenWidth*s > gMapInfo.Width) or (gScreenHeight*s > gMapInfo.Height) then begin gBackSize.X := gScreenWidth; gBackSize.Y := gScreenHeight; end else begin e_GetTextureSize(BackID, @bw, @bh); rf := Single(bw) / Single(bh); if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR) else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR); s := Max(gScreenWidth / bw, gScreenHeight / bh); if (s < 1.0) then s := 1.0; gBackSize.X := Round(bw*s); gBackSize.Y := Round(bh*s); end; end; end; procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean); begin sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax); end; procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE); begin if ((not gGameOn) and (gState <> STATE_INTERCUSTOM)) or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then Exit; if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then Exit; if gPlayer1 = nil then begin if g_Game_IsClient then begin if NetPlrUID1 > -1 then MC_SEND_CheatRequest(NET_CHEAT_SPECTATE); Exit; end; if not (Team in [TEAM_RED, TEAM_BLUE]) then Team := gPlayer1Settings.Team; // Создание первого игрока: gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, Team, False)); if gPlayer1 = nil then g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])) else begin gPlayer1.Name := gPlayer1Settings.Name; g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True); if g_Game_IsServer and g_Game_IsNet then MH_SEND_PlayerCreate(gPlayer1.UID); gPlayer1.Respawn(False, True); g_Net_Slist_ServerPlayerComes(); end; Exit; end; if gPlayer2 = nil then begin if g_Game_IsClient then begin if NetPlrUID2 > -1 then gPlayer2 := g_Player_Get(NetPlrUID2); Exit; end; if not (Team in [TEAM_RED, TEAM_BLUE]) then Team := gPlayer2Settings.Team; // Создание второго игрока: gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model, gPlayer2Settings.Color, Team, False)); if gPlayer2 = nil then g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2])) else begin gPlayer2.Name := gPlayer2Settings.Name; g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True); if g_Game_IsServer and g_Game_IsNet then MH_SEND_PlayerCreate(gPlayer2.UID); gPlayer2.Respawn(False, True); g_Net_Slist_ServerPlayerComes(); end; Exit; end; end; procedure g_Game_RemovePlayer(); var Pl: TPlayer; begin if ((not gGameOn) and (gState <> STATE_INTERCUSTOM)) or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then Exit; Pl := gPlayer2; if Pl <> nil then begin if g_Game_IsServer then begin Pl.Lives := 0; Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON); g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True); g_Player_Remove(Pl.UID); g_Net_Slist_ServerPlayerLeaves(); end else begin gSpectLatchPID2 := Pl.UID; gPlayer2 := nil; end; Exit; end; Pl := gPlayer1; if Pl <> nil then begin if g_Game_IsServer then begin Pl.Lives := 0; Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON); g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True); g_Player_Remove(Pl.UID); g_Net_Slist_ServerPlayerLeaves(); end else begin gSpectLatchPID1 := Pl.UID; gPlayer1 := nil; MC_SEND_CheatRequest(NET_CHEAT_SPECTATE); end; Exit; end; g_Net_Slist_ServerPlayerLeaves(); end; procedure g_Game_Spectate(); begin g_Game_RemovePlayer(); if gPlayer1 <> nil then g_Game_RemovePlayer(); end; procedure g_Game_SpectateCenterView(); begin gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0); gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0); end; procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte); var i, nPl: Integer; tmps: AnsiString; begin g_Game_Free(); e_WriteLog('Starting singleplayer game...', TMsgType.Notify); g_Game_ClearLoading(); // Настройки игры: FillByte(gGameSettings, SizeOf(TGameSettings), 0); gAimLine := False; gShowMap := False; gGameSettings.GameType := GT_SINGLE; gGameSettings.MaxLives := 0; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE; gSwitchGameMode := GM_SINGLE; gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; gSpectLatchPID1 := 0; gSpectLatchPID2 := 0; g_Game_ExecuteEvent('ongamestart'); // Установка размеров окон игроков: g_Game_SetupScreenSize(); // Создание первого игрока: gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, gPlayer1Settings.Team, False)); if gPlayer1 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])); Exit; end; gPlayer1.Name := gPlayer1Settings.Name; nPl := 1; // Создание второго игрока, если есть: if TwoPlayers then begin gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model, gPlayer2Settings.Color, gPlayer2Settings.Team, False)); if gPlayer2 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2])); Exit; end; gPlayer2.Name := gPlayer2Settings.Name; Inc(nPl); end; // Загрузка и запуск карты: if not g_Game_StartMap(false{asMegawad}, MAP, True) then begin if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP; g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps])); Exit; end; // Настройки игроков и ботов: g_Player_Init(); // Создаем ботов: for i := nPl+1 to nPlayers do g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True); end; procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte); var i, nPl: Integer; begin g_Game_Free(); e_WriteLog('Starting custom game...', TMsgType.Notify); g_Game_ClearLoading(); // Настройки игры: gGameSettings.GameType := GT_CUSTOM; gGameSettings.GameMode := GameMode; gSwitchGameMode := GameMode; gGameSettings.TimeLimit := TimeLimit; gGameSettings.GoalLimit := GoalLimit; gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives); gGameSettings.Options := Options; gCoopTotalMonstersKilled := 0; gCoopTotalSecretsFound := 0; gCoopTotalMonsters := 0; gCoopTotalSecrets := 0; gAimLine := False; gShowMap := False; gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; gSpectLatchPID1 := 0; gSpectLatchPID2 := 0; g_Game_ExecuteEvent('ongamestart'); // Установка размеров окон игроков: g_Game_SetupScreenSize(); // Режим наблюдателя: if nPlayers = 0 then begin gPlayer1 := nil; gPlayer2 := nil; end; nPl := 0; if nPlayers >= 1 then begin // Создание первого игрока: gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, gPlayer1Settings.Team, False)); if gPlayer1 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])); Exit; end; gPlayer1.Name := gPlayer1Settings.Name; Inc(nPl); end; if nPlayers >= 2 then begin // Создание второго игрока: gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model, gPlayer2Settings.Color, gPlayer2Settings.Team, False)); if gPlayer2 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2])); Exit; end; gPlayer2.Name := gPlayer2Settings.Name; Inc(nPl); end; // Загрузка и запуск карты: if not g_Game_StartMap(true{asMegawad}, Map, True) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map])); Exit; end; // Нет точек появления: if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) + g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) + g_Map_GetPointCount(RESPAWNPOINT_DM) + g_Map_GetPointCount(RESPAWNPOINT_RED)+ g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then begin g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]); Exit; end; // Настройки игроков и ботов: g_Player_Init(); // Создаем ботов: for i := nPl+1 to nPlayers do g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True); end; procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word); begin g_Game_Free(); g_Net_Slist_ServerClosed(); e_WriteLog('Starting net game (server)...', TMsgType.Notify); g_Game_ClearLoading(); // Настройки игры: gGameSettings.GameType := GT_SERVER; gGameSettings.GameMode := GameMode; gSwitchGameMode := GameMode; gGameSettings.TimeLimit := TimeLimit; gGameSettings.GoalLimit := GoalLimit; gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives); gGameSettings.Options := Options; gCoopTotalMonstersKilled := 0; gCoopTotalSecretsFound := 0; gCoopTotalMonsters := 0; gCoopTotalSecrets := 0; gAimLine := False; gShowMap := False; gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; gSpectLatchPID1 := 0; gSpectLatchPID2 := 0; g_Game_ExecuteEvent('ongamestart'); // Установка размеров окна игрока g_Game_SetupScreenSize(); // Режим наблюдателя: if nPlayers = 0 then begin gPlayer1 := nil; gPlayer2 := nil; end; if nPlayers >= 1 then begin // Создание первого игрока: gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, gPlayer1Settings.Team, False)); if gPlayer1 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])); Exit; end; gPlayer1.Name := gPlayer1Settings.Name; end; if nPlayers >= 2 then begin // Создание второго игрока: gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model, gPlayer2Settings.Color, gPlayer2Settings.Team, False)); if gPlayer2 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2])); Exit; end; gPlayer2.Name := gPlayer2Settings.Name; end; g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False); if NetForwardPorts then g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False); // Стартуем сервер if not g_Net_Host(IPAddr, Port, NetMaxClients) then begin g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port])); Exit; end; g_Net_Slist_Set(NetMasterList); g_Net_Slist_ServerStarted(); // Загрузка и запуск карты: if not g_Game_StartMap(false{asMegawad}, Map, True) then begin g_Net_Slist_ServerClosed(); g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map])); Exit; end; // Нет точек появления: if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) + g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) + g_Map_GetPointCount(RESPAWNPOINT_DM) + g_Map_GetPointCount(RESPAWNPOINT_RED)+ g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then begin g_Net_Slist_ServerClosed(); g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]); Exit; end; // Настройки игроков и ботов: g_Player_Init(); g_Net_Slist_ServerMapStarted(); NetState := NET_STATE_GAME; end; procedure g_Game_StartClient(Addr: String; Port: Word; PW: String); var Map: String; WadName: string; Ptr: Pointer; T: Cardinal; MID: Byte; State: Byte; OuterLoop: Boolean; newResPath: string; InMsg: TMsg; begin g_Game_Free(); State := 0; e_WriteLog('Starting net game (client)...', TMsgType.Notify); e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify); g_Game_ClearLoading(); // Настройки игры: gGameSettings.GameType := GT_CLIENT; gCoopTotalMonstersKilled := 0; gCoopTotalSecretsFound := 0; gCoopTotalMonsters := 0; gCoopTotalSecrets := 0; gAimLine := False; gShowMap := False; g_Game_ExecuteEvent('ongamestart'); // Установка размеров окон игроков: g_Game_SetupScreenSize(); NetState := NET_STATE_AUTH; g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False); // create (or update) map/resource databases g_Res_CreateDatabases(true); gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; gSpectLatchPID1 := 0; gSpectLatchPID2 := 0; // Стартуем клиент if not g_Net_Connect(Addr, Port) then begin g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]); NetState := NET_STATE_NONE; Exit; end; g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False); MC_SEND_Info(PW); g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False); OuterLoop := True; while OuterLoop do begin // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure. // thank you, enet. let's ignore failures altogether then. while (enet_host_service(NetHost, @NetEvent, 50) > 0) do begin if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then begin // ignore all download packets, they're processed by separate code enet_packet_destroy(NetEvent.packet); continue; end; Ptr := NetEvent.packet^.data; if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then begin enet_packet_destroy(NetEvent.packet); continue; end; InMsg.ReadLongWord(); // skip size MID := InMsg.ReadByte(); if (MID = NET_MSG_INFO) and (State = 0) then begin NetMyID := InMsg.ReadByte(); NetPlrUID1 := InMsg.ReadWord(); WadName := InMsg.ReadString(); Map := InMsg.ReadString(); gWADHash := InMsg.ReadMD5(); gGameSettings.GameMode := InMsg.ReadByte(); gSwitchGameMode := gGameSettings.GameMode; gGameSettings.GoalLimit := InMsg.ReadWord(); gGameSettings.TimeLimit := InMsg.ReadWord(); gGameSettings.MaxLives := InMsg.ReadByte(); gGameSettings.Options := InMsg.ReadLongWord(); T := InMsg.ReadLongWord(); //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); //if newResPath = '' then begin //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash); if newResPath = '' then begin g_FatalError(_lc[I_NET_ERR_HASH]); enet_packet_destroy(NetEvent.packet); NetState := NET_STATE_NONE; Exit; end; e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify); end; //newResPath := ExtractRelativePath(MapsDir, newResPath); gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, gPlayer1Settings.Team, False)); if gPlayer1 = nil then begin g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])); enet_packet_destroy(NetEvent.packet); NetState := NET_STATE_NONE; Exit; end; gPlayer1.Name := gPlayer1Settings.Name; gPlayer1.UID := NetPlrUID1; gPlayer1.Reset(True); if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map])); enet_packet_destroy(NetEvent.packet); NetState := NET_STATE_NONE; Exit; end; gTime := T; State := 1; OuterLoop := False; enet_packet_destroy(NetEvent.packet); break; end else enet_packet_destroy(NetEvent.packet); end else begin if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then begin State := 0; if (NetEvent.data <= NET_DISC_MAX) then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' + _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True); OuterLoop := False; Break; end; end; end; ProcessLoading(true); if g_Net_UserRequestExit() then begin State := 0; break; end; end; if State <> 1 then begin g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]); NetState := NET_STATE_NONE; Exit; end; g_Player_Init(); NetState := NET_STATE_GAME; MC_SEND_FullStateRequest; e_WriteLog('NET: Connection successful.', TMsgType.Notify); end; var lastAsMegaWad: Boolean = false; procedure g_Game_ChangeMap(const MapPath: String); var Force: Boolean; begin g_Game_ClearLoading(); Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]; // Если уровень завершился по триггеру Выход, не очищать инвентарь if gExitByTrigger then begin Force := False; gExitByTrigger := False; end; if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath])); end; procedure g_Game_Restart(); var Map: string; begin if g_Game_IsClient then Exit; map := g_ExtractFileName(gMapInfo.Map); e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]); MessageTime := 0; gGameOn := False; g_Game_ClearLoading(); g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName); end; function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; var NewWAD, ResName: String; I: Integer; nws: AnsiString; begin g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName)); g_Player_RemoveAllCorpses(); if (not g_Game_IsClient) and (gSwitchGameMode <> gGameSettings.GameMode) and (gGameSettings.GameMode <> GM_SINGLE) then begin if gSwitchGameMode = GM_CTF then gGameSettings.MaxLives := 0; gGameSettings.GameMode := gSwitchGameMode; Force := True; end else gSwitchGameMode := gGameSettings.GameMode; g_Player_ResetTeams(); lastAsMegaWad := asMegawad; if isWadPath(Map) then begin NewWAD := g_ExtractWadName(Map); ResName := g_ExtractFileName(Map); if g_Game_IsServer then begin nws := findDiskWad(NewWAD); //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']'); if (asMegawad) then begin if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD); if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD); end else begin if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD); if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD); end; //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD); //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']'); //nws := NewWAD; if (length(nws) = 0) then begin ResName := ''; // failed end else begin NewWAD := nws; if (g_Game_IsNet) then gWADHash := MD5File(nws); //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName); g_Game_LoadWAD(NewWAD); end; end else begin // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART NewWAD := g_Game_ClientWAD(NewWAD, gWADHash); end; end else begin NewWAD := gGameSettings.WAD; ResName := Map; end; gTime := 0; //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName); result := false; if (ResName <> '') and (NewWAD <> '') then begin //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName); result := g_Map_Load(NewWAD+':\'+ResName); end; if Result then begin g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE); gState := STATE_NONE; g_ActiveWindow := nil; gGameOn := True; DisableCheats(); ResetTimer(); if gGameSettings.GameMode = GM_CTF then begin g_Map_ResetFlag(FLAG_RED); g_Map_ResetFlag(FLAG_BLUE); // CTF, а флагов нет: if not g_Map_HaveFlagPoints() then g_SimpleError(_lc[I_GAME_ERROR_CTF]); end; end else begin gState := STATE_MENU; gGameOn := False; end; gExit := 0; gPauseMain := false; gPauseHolmes := false; NetTimeToUpdate := 1; NetTimeToReliable := 0; NetTimeToMaster := NetMasterRate; gSpectLatchPID1 := 0; gSpectLatchPID2 := 0; gMissionFailed := False; gNextMap := ''; gCoopMonstersKilled := 0; gCoopSecretsFound := 0; gVoteInProgress := False; gVotePassed := False; gVoteCount := 0; gVoted := False; gStatsOff := False; if not gGameOn then Exit; g_Game_SpectateCenterView(); if g_Game_IsServer then begin if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then begin gLMSRespawn := LMS_RESPAWN_WARMUP; gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000; gLMSSoftSpawn := True; if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime); end else begin gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; end; end; if NetMode = NET_SERVER then begin MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map); // Мастерсервер g_Net_Slist_ServerMapStarted(); if NetClients <> nil then for I := 0 to High(NetClients) do if NetClients[I].Used then begin NetClients[I].Voted := False; if NetClients[I].RequestedFullUpdate then begin MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I); NetClients[I].RequestedFullUpdate := False; end; end; g_Net_UnbanNonPermHosts(); end; if gLastMap then begin gCoopTotalMonstersKilled := 0; gCoopTotalSecretsFound := 0; gCoopTotalMonsters := 0; gCoopTotalSecrets := 0; gLastMap := False; end; g_Game_ExecuteEvent('onmapstart'); end; procedure SetFirstLevel; begin gNextMap := ''; MapList := g_Map_GetMapsList(gGameSettings.WAD); if MapList = nil then Exit; SortSArray(MapList); gNextMap := MapList[Low(MapList)]; MapList := nil; end; procedure g_Game_ExitLevel(const Map: AnsiString); begin gNextMap := Map; gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled; gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound; gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters; gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount; // Вышли в выход в Одиночной игре: if gGameSettings.GameType = GT_SINGLE then gExit := EXIT_ENDLEVELSINGLE else // Вышли в выход в Своей игре begin gExit := EXIT_ENDLEVELCUSTOM; if gGameSettings.GameMode = GM_COOP then g_Player_RememberAll; if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then begin gLastMap := True; if gGameSettings.GameMode = GM_COOP then gStatsOff := True; gStatsPressed := True; gNextMap := 'MAP01'; if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then g_Game_NextLevel; if g_Game_IsNet then begin MH_SEND_GameStats(); MH_SEND_CoopStats(); end; end; end; end; procedure g_Game_RestartLevel(); var Map: string; begin if gGameSettings.GameMode = GM_SINGLE then begin g_Game_Restart(); Exit; end; gExit := EXIT_ENDLEVELCUSTOM; Map := g_ExtractFileName(gMapInfo.Map); gNextMap := Map; end; function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString; var gWAD{, xwad}: String; begin result := NewWAD; if not g_Game_IsClient then Exit; //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]); gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); if gWAD = '' then begin result := ''; g_Game_Free(); g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)])); Exit; end; e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify); NewWAD := gWAD; g_Game_LoadWAD(NewWAD); result := NewWAD; { if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit; gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_Free(); g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)])); Exit; end; end; NewWAD := ExtractRelativePath(MapsDir, gWAD); g_Game_LoadWAD(NewWAD); } end; procedure g_Game_RestartRound(NoMapRestart: Boolean = False); var i, n, nb, nr: Integer; begin if not g_Game_IsServer then Exit; if gLMSRespawn = LMS_RESPAWN_NONE then Exit; gLMSRespawn := LMS_RESPAWN_NONE; gLMSRespawnTime := 0; MessageTime := 0; if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then begin gMissionFailed := True; g_Game_RestartLevel; Exit; end; n := 0; nb := 0; nr := 0; for i := Low(gPlayers) to High(gPlayers) do if (gPlayers[i] <> nil) and ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or (gPlayers[i] is TBot)) then begin Inc(n); if gPlayers[i].Team = TEAM_RED then Inc(nr) else if gPlayers[i].Team = TEAM_BLUE then Inc(nb) end; if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then begin // wait a second until the fuckers finally decide to join gLMSRespawn := LMS_RESPAWN_WARMUP; gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000; gLMSSoftSpawn := NoMapRestart; if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime); Exit; end; g_Player_RemoveAllCorpses; g_Game_Message(_lc[I_MESSAGE_LMS_START], 144); if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_START); for i := Low(gPlayers) to High(gPlayers) do begin if gPlayers[i] = nil then continue; if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True; // don't touch normal spectators if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then begin gPlayers[i].FNoRespawn := True; gPlayers[i].Lives := 0; if g_Game_IsNet then MH_SEND_PlayerStats(gPlayers[I].UID); continue; end; gPlayers[i].FNoRespawn := False; gPlayers[i].Lives := gGameSettings.MaxLives; gPlayers[i].Respawn(False, True); if gGameSettings.GameMode = GM_COOP then begin gPlayers[i].Frags := 0; gPlayers[i].RecallState; end; if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then gPlayer1 := g_Player_Get(gSpectLatchPID1); if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then gPlayer2 := g_Player_Get(gSpectLatchPID2); end; g_Items_RestartRound(); gLMSSoftSpawn := False; end; function g_Game_GetFirstMap(WAD: String): String; begin Result := ''; MapList := g_Map_GetMapsList(WAD); if MapList = nil then Exit; SortSArray(MapList); Result := MapList[Low(MapList)]; if not g_Map_Exist(WAD + ':\' + Result) then Result := ''; MapList := nil; end; function g_Game_GetNextMap(): String; var I: Integer; Map: string; begin Result := ''; MapList := g_Map_GetMapsList(gGameSettings.WAD); if MapList = nil then Exit; Map := g_ExtractFileName(gMapInfo.Map); SortSArray(MapList); MapIndex := -255; for I := Low(MapList) to High(MapList) do if Map = MapList[I] then begin MapIndex := I; Break; end; if MapIndex <> -255 then begin if MapIndex = High(MapList) then Result := MapList[Low(MapList)] else Result := MapList[MapIndex + 1]; if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map; end; MapList := nil; end; procedure g_Game_NextLevel(); begin if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then gExit := EXIT_ENDLEVELCUSTOM else begin gExit := EXIT_ENDLEVELSINGLE; Exit; end; if gNextMap <> '' then Exit; gNextMap := g_Game_GetNextMap(); end; function g_Game_IsTestMap(): Boolean; begin result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map)); end; procedure g_Game_DeleteTestMap(); var a: Integer; //MapName: AnsiString; WadName: string; { WAD: TWADFile; MapList: SSArray; time: Integer; } begin a := Pos('.wad:\', toLowerCase1251(gMapToDelete)); if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete)); if (a = 0) then exit; // Выделяем имя wad-файла и имя карты WadName := Copy(gMapToDelete, 1, a+3); Delete(gMapToDelete, 1, a+5); gMapToDelete := UpperCase(gMapToDelete); //MapName := ''; //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete))); { // Имя карты не стандартное тестовое: if MapName <> TEST_MAP_NAME then Exit; if not gTempDelete then begin time := g_GetFileTime(WadName); WAD := TWADFile.Create(); // Читаем Wad-файл: if not WAD.ReadFile(WadName) then begin // Нет такого WAD-файла WAD.Free(); Exit; end; // Составляем список карт и ищем нужную: WAD.CreateImage(); MapList := WAD.GetResourcesList(''); if MapList <> nil then for a := 0 to High(MapList) do if MapList[a] = MapName then begin // Удаляем и сохраняем: WAD.RemoveResource('', MapName); WAD.SaveTo(WadName); Break; end; WAD.Free(); g_SetFileTime(WadName, time); end else } if gTempDelete then DeleteFile(WadName); end; procedure GameCVars(P: SSArray); var a, b: Integer; stat: TPlayerStatArray; cmd: string; procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False); var x: Boolean; begin if Length(P) > 1 then begin x := P[1] = '1'; if x then gsGameFlags := gsGameFlags or Flag else gsGameFlags := gsGameFlags and (not Flag); if g_Game_IsServer then begin if x then gGameSettings.Options := gGameSettings.Options or Flag else gGameSettings.Options := gGameSettings.Options and (not Flag); if g_Game_IsNet then MH_SEND_GameSettings; end; end; if LongBool(gsGameFlags and Flag) then g_Console_Add(_lc[OnMsg]) else g_Console_Add(_lc[OffMsg]); if OnMapChange and g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end; begin stat := nil; cmd := LowerCase(P[0]); if cmd = 'g_gamemode' then begin if (Length(P) > 1) then begin a := g_Game_TextToMode(P[1]); if a = GM_SINGLE then a := GM_COOP; gsGameMode := g_Game_ModeToText(a); if g_Game_IsServer then begin gSwitchGameMode := a; if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or (gState = STATE_INTERSINGLE) then gSwitchGameMode := GM_SINGLE; if not gGameOn then gGameSettings.GameMode := gSwitchGameMode; end; end; if gSwitchGameMode = gGameSettings.GameMode then g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT], [g_Game_ModeToText(gGameSettings.GameMode)])) else g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE], [g_Game_ModeToText(gGameSettings.GameMode), g_Game_ModeToText(gSwitchGameMode)])); end else if cmd = 'g_friendlyfire' then begin ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end else if cmd = 'g_friendly_absorb_damage' then begin ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end else if cmd = 'g_friendly_hit_trace' then begin ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end else if cmd = 'g_friendly_hit_projectile' then begin ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end else if cmd = 'g_weaponstay' then begin ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON); end else if cmd = 'g_allow_exit' then begin ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True); end else if cmd = 'g_allow_monsters' then begin ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True); end else if cmd = 'g_bot_vsplayers' then begin ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON); end else if cmd = 'g_bot_vsmonsters' then begin ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON); end else if cmd = 'g_dm_keys' then begin ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True); end else if cmd = 'g_gameflags' then begin if Length(P) > 1 then begin gsGameFlags := StrToDWordDef(P[1], gsGameFlags); if g_Game_IsServer then begin gGameSettings.Options := gsGameFlags; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format('%s %u', [cmd, gsGameFlags])); end else if cmd = 'g_warmup_time' then begin if Length(P) > 1 then begin gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF); if g_Game_IsServer then begin gGameSettings.WarmupTime := gsWarmupTime; // extend warmup if it's already going if gLMSRespawn = LMS_RESPAWN_WARMUP then begin gLMSRespawnTime := gTime + gsWarmupTime * 1000; if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime); end; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)])); if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end else if cmd = 'g_spawn_invul' then begin if Length(P) > 1 then begin gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF); if g_Game_IsServer then begin gGameSettings.SpawnInvul := gsSpawnInvul; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)])); end else if cmd = 'g_item_respawn_time' then begin if Length(P) > 1 then begin gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF); if g_Game_IsServer then begin gGameSettings.ItemRespawnTime := gsItemRespawnTime; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)])); if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end else if cmd = 'sv_intertime' then begin if (Length(P) > 1) then gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120); g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime)); end else if cmd = 'g_max_particles' then begin if Length(p) = 2 then begin a := Max(0, StrToInt(p[1])); g_GFX_SetMax(a) end else if Length(p) = 1 then begin e_LogWritefln('%s', [g_GFX_GetMax()]) end else begin e_LogWritefln('usage: %s ', [cmd]) end end else if cmd = 'g_max_shells' then begin if Length(p) = 2 then begin a := Max(0, StrToInt(p[1])); g_Shells_SetMax(a) end else if Length(p) = 1 then begin e_LogWritefln('%s', [g_Shells_GetMax()]) end else begin e_LogWritefln('usage: %s ', [cmd]) end end else if cmd = 'g_max_gibs' then begin if Length(p) = 2 then begin a := Max(0, StrToInt(p[1])); g_Gibs_SetMax(a) end else if Length(p) = 1 then begin e_LogWritefln('%s', [g_Gibs_GetMax()]) end else begin e_LogWritefln('usage: %s ', [cmd]) end end else if cmd = 'g_max_corpses' then begin if Length(p) = 2 then begin a := Max(0, StrToInt(p[1])); g_Corpses_SetMax(a) end else if Length(p) = 1 then begin e_LogWritefln('%s', [g_Corpses_GetMax()]) end else begin e_LogWritefln('usage: %s ', [cmd]) end end else if cmd = 'g_scorelimit' then begin if Length(P) > 1 then begin gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF); if g_Game_IsServer then begin b := 0; if gGameSettings.GameMode = GM_DM then begin // DM stat := g_Player_GetStats(); if stat <> nil then for a := 0 to High(stat) do if stat[a].Frags > b then b := stat[a].Frags; end else // TDM/CTF b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals); // if someone has a higher score, set it to that instead gsGoalLimit := max(gsGoalLimit, b); gGameSettings.GoalLimit := gsGoalLimit; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)])); end else if cmd = 'g_timelimit' then begin if Length(P) > 1 then begin gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF); if g_Game_IsServer then begin gGameSettings.TimeLimit := gsTimeLimit; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT], [gsTimeLimit div 3600, (gsTimeLimit div 60) mod 60, gsTimeLimit mod 60])); end else if cmd = 'g_maxlives' then begin if Length(P) > 1 then begin gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF); if g_Game_IsServer then begin gGameSettings.MaxLives := gsMaxLives; if g_Game_IsNet then MH_SEND_GameSettings; end; end; g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)])); end; end; procedure PlayerSettingsCVars(P: SSArray); var cmd: string; team: Byte; function ParseTeam(s: string): Byte; begin result := 0; case s of 'red', '1': result := TEAM_RED; 'blue', '2': result := TEAM_BLUE; else result := TEAM_NONE; end; end; begin cmd := LowerCase(P[0]); case cmd of 'p1_name': begin if (Length(P) > 1) then begin gPlayer1Settings.Name := b_Text_Unformat(P[1]); if g_Game_IsClient then MC_SEND_PlayerSettings else if gGameOn and (gPlayer1 <> nil) then begin gPlayer1.Name := b_Text_Unformat(P[1]); if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); end; end; end; 'p2_name': begin if (Length(P) > 1) then begin gPlayer2Settings.Name := b_Text_Unformat(P[1]); if g_Game_IsClient then MC_SEND_PlayerSettings else if gGameOn and (gPlayer2 <> nil) then begin gPlayer2.Name := b_Text_Unformat(P[1]); if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); end; end; end; 'p1_color': begin if Length(P) > 3 then begin gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), EnsureRange(StrToIntDef(P[2], 0), 0, 255), EnsureRange(StrToIntDef(P[3], 0), 0, 255)); if g_Game_IsClient then MC_SEND_PlayerSettings else if gGameOn and (gPlayer1 <> nil) then begin gPlayer1.SetColor(gPlayer1Settings.Color); if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); end; end; end; 'p2_color': begin if Length(P) > 3 then begin gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), EnsureRange(StrToIntDef(P[2], 0), 0, 255), EnsureRange(StrToIntDef(P[3], 0), 0, 255)); if g_Game_IsClient then MC_SEND_PlayerSettings else if gGameOn and (gPlayer2 <> nil) then begin gPlayer2.SetColor(gPlayer2Settings.Color); if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); end; end; end; 'p1_model': begin if (Length(P) > 1) then begin gPlayer1Settings.Model := P[1]; if g_Game_IsClient then MC_SEND_PlayerSettings else if gGameOn and (gPlayer1 <> nil) then begin gPlayer1.FActualModelName := gPlayer1Settings.Model; gPlayer1.SetModel(gPlayer1Settings.Model); if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); end; end; end; 'p2_model': begin if (Length(P) > 1) then begin gPlayer2Settings.Model := P[1]; if g_Game_IsClient then MC_SEND_PlayerSettings else if gGameOn and (gPlayer2 <> nil) then begin gPlayer2.FActualModelName := gPlayer2Settings.Model; gPlayer2.SetModel(gPlayer2Settings.Model); if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); end; end; end; 'p1_team': begin // TODO: switch teams if in game or store this separately if (Length(P) > 1) then begin team := ParseTeam(P[1]); if team = TEAM_NONE then g_Console_Add('expected ''red'', ''blue'', 1 or 2') else if not gGameOn and not g_Game_IsNet then gPlayer1Settings.Team := team else g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end; end; 'p2_team': begin // TODO: switch teams if in game or store this separately if (Length(P) > 1) then begin team := ParseTeam(P[1]); if team = TEAM_NONE then g_Console_Add('expected ''red'', ''blue'', 1 or 2') else if not gGameOn and not g_Game_IsNet then gPlayer2Settings.Team := team else g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end; end; end; end; procedure PrintHeapStats(); var hs: TFPCHeapStatus; begin hs := GetFPCHeapStatus(); e_LogWriteLn ('v===== heap status =====v'); e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]); e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]); e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]); e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]); e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]); e_LogWriteLn ('^=======================^'); end; procedure DebugCommands(P: SSArray); var a, b: Integer; cmd: string; //pt: TDFPoint; mon: TMonster; begin // Команды отладочного режима: if {gDebugMode}conIsCheatsEnabled then begin cmd := LowerCase(P[0]); if cmd = 'd_window' then begin g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight])); g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight])); end else if cmd = 'd_sounds' then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then g_Debug_Sounds := (P[1][1] = '1'); g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)])); end else if cmd = 'd_frames' then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then g_Debug_Frames := (P[1][1] = '1'); g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)])); end else if cmd = 'd_winmsg' then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then g_Debug_WinMsgs := (P[1][1] = '1'); g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)])); end else if (cmd = 'd_monoff') and not g_Game_IsNet then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then g_Debug_MonsterOff := (P[1][1] = '1'); g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)])); end else if (cmd = 'd_botoff') and not g_Game_IsNet then begin if Length(P) > 1 then case P[1][1] of '0': g_debug_BotAIOff := 0; '1': g_debug_BotAIOff := 1; '2': g_debug_BotAIOff := 2; '3': g_debug_BotAIOff := 3; end; g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff])); end else if cmd = 'd_monster' then begin if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then if Length(P) < 2 then begin g_Console_Add(cmd + ' [ID | Name] [behaviour]'); g_Console_Add('ID | Name'); for b := MONSTER_DEMON to MONSTER_MAN do g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)])); conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5'); end else begin a := StrToIntDef(P[1], 0); if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then a := g_Mons_TypeIdByName(P[1]); if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]])) else begin with gPlayer1.Obj do begin mon := g_Monsters_Create(a, X + Rect.X + (Rect.Width div 2), Y + Rect.Y + Rect.Height, gPlayer1.Direction, True); end; if (Length(P) > 2) and (mon <> nil) then begin if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD); end; end; end; end else if (cmd = 'd_health') then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then g_debug_HealthBar := (P[1][1] = '1'); g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)])); end else if (cmd = 'd_player') then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then g_debug_Player := (P[1][1] = '1'); g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)])); end else if (cmd = 'd_mem') then begin PrintHeapStats(); end; end else g_Console_Add(_lc[I_MSG_NOT_DEBUG]); end; procedure GameCheats(P: SSArray); var cmd: string; f, a: Integer; plr: TPlayer; begin if (not gGameOn) or (not conIsCheatsEnabled) then begin g_Console_Add('not available'); exit; end; plr := gPlayer1; if plr = nil then begin g_Console_Add('where is the player?!'); exit; end; cmd := LowerCase(P[0]); // god if cmd = 'god' then begin plr.GodMode := not plr.GodMode; if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now'); exit; end; // give if cmd = 'give' then begin if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end; for f := 1 to High(P) do begin cmd := LowerCase(P[f]); if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end; if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end; if cmd = 'exit' then begin if gTriggers <> nil then begin for a := 0 to High(gTriggers) do begin if gTriggers[a].TriggerType = TRIGGER_EXIT then begin g_Console_Add('player left the map'); gExitByTrigger := True; //g_Game_ExitLevel(gTriggers[a].Data.MapName); g_Game_ExitLevel(gTriggers[a].tgcMap); break; end; end; end; continue; end; if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end; if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end; if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end; if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end; if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end; if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end; if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end; if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end; if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end; if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end; if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end; if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end; if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end; if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end; if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end; if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end; if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end; if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end; if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end; if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end; if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end; if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end; if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end; if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end; if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end; if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end; if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end; if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end; if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end; if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end; if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end; if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end; if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end; if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end; if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end; if cmd = 'ammo' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); plr.GiveItem(ITEM_AMMO_CELL_BIG); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got some ammo'); continue; end; if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end; if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end; if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end; if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end; if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end; if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end; if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end; if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end; if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end; if cmd = 'weapons' then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got weapons'); continue; end; if cmd = 'keys' then begin plr.GiveItem(ITEM_KEY_RED); plr.GiveItem(ITEM_KEY_GREEN); plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got all keys'); continue; end; g_Console_Add('i don''t know how to give '''+cmd+'''!'); end; exit; end; // open if cmd = 'open' then begin g_Console_Add('player activated sesame'); g_Triggers_OpenAll(); exit; end; // fly if cmd = 'fly' then begin gFly := not gFly; if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings'); exit; end; // noclip if cmd = 'noclip' then begin plr.SwitchNoClip; g_Console_Add('wall hardeness adjusted'); exit; end; // notarget if cmd = 'notarget' then begin plr.NoTarget := not plr.NoTarget; if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again'); exit; end; // noreload if cmd = 'noreload' then begin plr.NoReload := not plr.NoReload; if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now'); exit; end; // speedy if cmd = 'speedy' then begin MAX_RUNVEL := 32-MAX_RUNVEL; g_Console_Add('speed adjusted'); exit; end; // jumpy if cmd = 'jumpy' then begin VEL_JUMP := 30-VEL_JUMP; g_Console_Add('jump height adjusted'); exit; end; // automap if cmd = 'automap' then begin gShowMap := not gShowMap; if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight'); exit; end; // aimline if cmd = 'aimline' then begin gAimLine := not gAimLine; if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight'); exit; end; end; procedure GameCommands(P: SSArray); var a, b: Integer; s, pw: String; chstr: string; cmd: string; pl: pTNetClient = nil; plr: TPlayer; prt: Word; nm: Boolean; listen: LongWord; found: Boolean; begin // Общие команды: cmd := LowerCase(P[0]); chstr := ''; if cmd = 'pause' then begin if (g_ActiveWindow = nil) then g_Game_Pause(not gPauseMain); end else if cmd = 'endgame' then gExit := EXIT_SIMPLE else if cmd = 'restart' then begin if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then begin if g_Game_IsClient then begin g_Console_Add(_lc[I_MSG_SERVERONLY]); Exit; end; g_Game_Restart(); end else g_Console_Add(_lc[I_MSG_NOT_GAME]); end else if cmd = 'kick' then begin if g_Game_IsServer then begin if Length(P) < 2 then begin g_Console_Add('kick '); Exit; end; if P[1] = '' then begin g_Console_Add('kick '); Exit; end; if g_Game_IsNet then pl := g_Net_Client_ByName(P[1]); if (pl <> nil) then begin s := g_Net_ClientName_ByID(pl^.ID); enet_peer_disconnect(pl^.Peer, NET_DISC_KICK); g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); g_Net_Slist_ServerPlayerLeaves(); end else if gPlayers <> nil then for a := Low(gPlayers) to High(gPlayers) do if gPlayers[a] <> nil then if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then begin // Не отключать основных игроков в сингле if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then continue; gPlayers[a].Lives := 0; gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON); g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True); g_Player_Remove(gPlayers[a].UID); g_Net_Slist_ServerPlayerLeaves(); // Если не перемешать, при добавлении новых ботов появятся старые g_Bot_MixNames(); end; end else g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); end else if cmd = 'kick_id' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('kick_id '); Exit; end; if P[1] = '' then begin g_Console_Add('kick_id '); Exit; end; a := StrToIntDef(P[1], 0); if (NetClients <> nil) and (a <= High(NetClients)) then begin if NetClients[a].Used and (NetClients[a].Peer <> nil) then begin s := g_Net_ClientName_ByID(NetClients[a].ID); enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK); g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); g_Net_Slist_ServerPlayerLeaves(); end; end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'kick_pid' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('kick_pid '); Exit; end; if P[1] = '' then begin g_Console_Add('kick_pid '); Exit; end; a := StrToIntDef(P[1], 0); pl := g_Net_Client_ByPlayer(a); if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then begin s := g_Net_ClientName_ByID(pl^.ID); enet_peer_disconnect(pl^.Peer, NET_DISC_KICK); g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); g_Net_Slist_ServerPlayerLeaves(); end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'ban' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('ban '); Exit; end; if P[1] = '' then begin g_Console_Add('ban '); Exit; end; pl := g_Net_Client_ByName(P[1]); if (pl <> nil) then begin s := g_Net_ClientName_ByID(pl^.ID); g_Net_BanHost(pl^.Peer^.address.host, False); enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN); g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); g_Net_Slist_ServerPlayerLeaves(); end else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'ban_id' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('ban_id '); Exit; end; if P[1] = '' then begin g_Console_Add('ban_id '); Exit; end; a := StrToIntDef(P[1], 0); if (NetClients <> nil) and (a <= High(NetClients)) then if NetClients[a].Used and (NetClients[a].Peer <> nil) then begin s := g_Net_ClientName_ByID(NetClients[a].ID); g_Net_BanHost(NetClients[a].Peer^.address.host, False); enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN); g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); g_Net_Slist_ServerPlayerLeaves(); end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'ban_pid' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('ban_pid '); Exit; end; if P[1] = '' then begin g_Console_Add('ban_pid '); Exit; end; a := StrToIntDef(P[1], 0); pl := g_Net_Client_ByPlayer(a); if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then begin s := g_Net_ClientName_ByID(pl^.ID); g_Net_BanHost(pl^.Peer^.address.host, False); enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN); g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); g_Net_Slist_ServerPlayerLeaves(); end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'permban' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('permban '); Exit; end; if P[1] = '' then begin g_Console_Add('permban '); Exit; end; pl := g_Net_Client_ByName(P[1]); if (pl <> nil) then begin s := g_Net_ClientName_ByID(pl^.ID); g_Net_BanHost(pl^.Peer^.address.host); enet_peer_disconnect(pl^.Peer, NET_DISC_BAN); g_Net_SaveBanList(); g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); g_Net_Slist_ServerPlayerLeaves(); end else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'permban_id' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('permban_id '); Exit; end; if P[1] = '' then begin g_Console_Add('permban_id '); Exit; end; a := StrToIntDef(P[1], 0); if (NetClients <> nil) and (a <= High(NetClients)) then if NetClients[a].Used and (NetClients[a].Peer <> nil) then begin s := g_Net_ClientName_ByID(NetClients[a].ID); g_Net_BanHost(NetClients[a].Peer^.address.host); enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN); g_Net_SaveBanList(); g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); g_Net_Slist_ServerPlayerLeaves(); end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'permban_pid' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('permban_pid '); Exit; end; if P[1] = '' then begin g_Console_Add('permban_pid '); Exit; end; a := StrToIntDef(P[1], 0); pl := g_Net_Client_ByPlayer(a); if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then begin s := g_Net_ClientName_ByID(pl^.ID); g_Net_BanHost(pl^.Peer^.address.host); enet_peer_disconnect(pl^.Peer, NET_DISC_BAN); g_Net_SaveBanList(); g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); g_Net_Slist_ServerPlayerLeaves(); end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'permban_ip' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('permban_ip '); Exit; end; if P[1] = '' then begin g_Console_Add('permban_ip '); Exit; end; g_Net_BanHost(P[1]); g_Net_SaveBanList(); g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]])); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'unban' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) < 2 then begin g_Console_Add('unban '); Exit; end; if P[1] = '' then begin g_Console_Add('unban '); Exit; end; if g_Net_UnbanHost(P[1]) then begin g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]])); g_Net_SaveBanList(); end else g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]])); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'clientlist' then begin if g_Game_IsServer and g_Game_IsNet then begin b := 0; if NetClients <> nil then for a := Low(NetClients) to High(NetClients) do if NetClients[a].Used and (NetClients[a].Peer <> nil) then begin plr := g_Player_Get(NetClients[a].Player); if plr = nil then continue; Inc(b); g_Console_Add(Format('#%2d: %-15s | %s', [a, IpToStr(NetClients[a].Peer^.address.host), plr.Name])); end; if b = 0 then g_Console_Add(_lc[I_MSG_NOCLIENTS]); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'connect' then begin if (NetMode = NET_NONE) then begin if Length(P) < 2 then begin g_Console_Add('connect [port] [password]'); Exit; end; if P[1] = '' then begin g_Console_Add('connect [port] [password]'); Exit; end; if Length(P) > 2 then prt := StrToIntDef(P[2], 25666) else prt := 25666; if Length(P) > 3 then pw := P[3] else pw := ''; g_Game_StartClient(P[1], prt, pw); end; end else if cmd = 'disconnect' then begin if (NetMode = NET_CLIENT) then g_Net_Disconnect(); end else if cmd = 'reconnect' then begin if (NetMode = NET_SERVER) then Exit; if (NetMode = NET_CLIENT) then begin g_Net_Disconnect(); gExit := EXIT_SIMPLE; EndGame; end; //TODO: Use last successful password to reconnect, instead of '' g_Game_StartClient(NetClientIP, NetClientPort, ''); end else if (cmd = 'addbot') or (cmd = 'bot_add') then begin if Length(P) > 2 then g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100)) else if Length(P) > 1 then g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2)) else g_Bot_Add(TEAM_NONE, 2); end else if cmd = 'bot_addlist' then begin if Length(P) > 1 then begin if Length(P) = 2 then g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1)) else if Length(P) = 3 then g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100)) else g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1)); end; end else if cmd = 'bot_removeall' then g_Bot_RemoveAll() else if cmd = 'chat' then begin if g_Game_IsNet then begin if Length(P) > 1 then begin for a := 1 to High(P) do chstr := chstr + P[a] + ' '; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('chat '); Exit; end; chstr := b_Text_Format(chstr); if g_Game_IsClient then MC_SEND_Chat(chstr, NET_CHAT_PLAYER) else MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER); end else g_Console_Add('chat '); end else g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); end else if cmd = 'teamchat' then begin if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then begin if Length(P) > 1 then begin for a := 1 to High(P) do chstr := chstr + P[a] + ' '; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('teamchat '); Exit; end; chstr := b_Text_Format(chstr); if g_Game_IsClient then MC_SEND_Chat(chstr, NET_CHAT_TEAM) else MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM, gPlayer1Settings.Team); end else g_Console_Add('teamchat '); end else g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); end else if cmd = 'game' then begin if gGameSettings.GameType <> GT_NONE then begin g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); Exit; end; if Length(P) = 1 then begin g_Console_Add(cmd + ' [MAP] [# players]'); Exit; end; // game not started yet, load fist map from some wad found := false; s := addWadExtension(P[1]); found := e_FindResource(AllMapDirs, s); P[1] := s; if found then begin P[1] := ExpandFileName(P[1]); // if map not choosed then set first map if Length(P) < 3 then begin SetLength(P, 3); P[2] := g_Game_GetFirstMap(P[1]); end; s := P[1] + ':\' + UpperCase(P[2]); if g_Map_Exist(s) then begin // start game g_Game_Free(); with gGameSettings do begin Options := gsGameFlags; GameMode := g_Game_TextToMode(gsGameMode); if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode; if GameMode = GM_NONE then GameMode := GM_DM; if GameMode = GM_SINGLE then GameMode := GM_COOP; b := 1; if Length(P) >= 4 then b := StrToIntDef(P[3], 1); g_Game_StartCustom(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b); end; end else if P[2] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]])) else g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]])); end else g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])); end else if cmd = 'host' then begin if gGameSettings.GameType <> GT_NONE then begin g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); Exit; end; if Length(P) < 4 then begin g_Console_Add(cmd + ' [MAP] [# players]'); Exit; end; if not StrToIp(P[1], listen) then Exit; prt := StrToIntDef(P[2], 25666); s := addWadExtension(P[3]); found := e_FindResource(AllMapDirs, s); P[3] := s; if found then begin // get first map in wad, if not specified if Length(P) < 5 then begin SetLength(P, 5); P[4] := g_Game_GetFirstMap(P[1]); end; s := P[3] + ':\' + UpperCase(P[4]); if g_Map_Exist(s) then begin // start game g_Game_Free(); with gGameSettings do begin Options := gsGameFlags; GameMode := g_Game_TextToMode(gsGameMode); if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode; if GameMode = GM_NONE then GameMode := GM_DM; if GameMode = GM_SINGLE then GameMode := GM_COOP; b := 0; if Length(P) >= 6 then b := StrToIntDef(P[5], 0); g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt) end end else begin if P[4] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]])) else g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]])) end end else begin g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]])) end end else if cmd = 'map' then begin if Length(P) = 1 then begin if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then begin g_Console_Add(cmd + ' '); g_Console_Add(cmd + ' [MAP]') end else begin g_Console_Add(_lc[I_MSG_GM_UNAVAIL]) end end else begin if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then begin if Length(P) < 3 then begin // first param is map or wad s := UpperCase(P[1]); if g_Map_Exist(gGameSettings.WAD + ':\' + s) then begin gExitByTrigger := False; if gGameOn then begin // already in game, finish current map gNextMap := s; gExit := EXIT_ENDLEVELCUSTOM; end else begin // intermission, so change map immediately g_Game_ChangeMap(s) end end else begin s := P[1]; found := e_FindResource(AllMapDirs, s); P[1] := s; g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]])); if found then begin // no such map, found wad pw := P[1]; SetLength(P, 3); P[1] := ExpandFileName(pw); P[2] := g_Game_GetFirstMap(P[1]); s := P[1] + ':\' + P[2]; if g_Map_Exist(s) then begin gExitByTrigger := False; if gGameOn then begin // already in game, finish current map gNextMap := s; gExit := EXIT_ENDLEVELCUSTOM end else begin // intermission, so change map immediately g_Game_ChangeMap(s) end end else begin if P[2] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]])) else g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]])) end end else begin g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])) end end; end else begin s := addWadExtension(P[1]); found := e_FindResource(AllMapDirs, s); P[1] := s; if found then begin P[2] := UpperCase(P[2]); s := P[1] + ':\' + P[2]; if g_Map_Exist(s) then begin gExitByTrigger := False; if gGameOn then begin gNextMap := s; gExit := EXIT_ENDLEVELCUSTOM end else begin g_Game_ChangeMap(s) end end else begin g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]])) end end else begin g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])) end end end else begin g_Console_Add(_lc[I_MSG_GM_UNAVAIL]) end end end else if cmd = 'nextmap' then begin if not(gGameOn or (gState = STATE_INTERCUSTOM)) then begin g_Console_Add(_lc[I_MSG_NOT_GAME]) end else begin nm := True; if Length(P) = 1 then begin if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then begin g_Console_Add(cmd + ' '); g_Console_Add(cmd + ' [MAP]'); end else begin nm := False; g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); end; end else begin nm := False; if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then begin if Length(P) < 3 then begin // first param is map or wad s := UpperCase(P[1]); if g_Map_Exist(gGameSettings.WAD + ':\' + s) then begin // map founded gExitByTrigger := False; gNextMap := s; nm := True; end else begin // no such map, found wad pw := addWadExtension(P[1]); found := e_FindResource(MapDirs, pw); if not found then found := e_FindResource(WadDirs, pw); P[1] := pw; g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); if found then begin // map not specified, select first map SetLength(P, 3); P[2] := g_Game_GetFirstMap(P[1]); s := P[1] + ':\' + P[2]; if g_Map_Exist(s) then begin gExitByTrigger := False; gNextMap := s; nm := True end else begin if P[2] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]])) else g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]])) end end else begin g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])) end end end else begin // specified two params wad + map pw := addWadExtension(P[1]); found := e_FindResource(MapDirs, pw); if not found then found := e_FindResource(MapDirs, pw); P[1] := pw; if found then begin P[2] := UpperCase(P[2]); s := P[1] + ':\' + P[2]; if g_Map_Exist(s) then begin gExitByTrigger := False; gNextMap := s; nm := True end else begin g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]])) end end else begin g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])) end end end else begin g_Console_Add(_lc[I_MSG_GM_UNAVAIL]) end end; if nm then begin if gNextMap = '' then g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET]) else g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap])) end end end else if (cmd = 'endmap') or (cmd = 'goodbye') then begin if not gGameOn then begin g_Console_Add(_lc[I_MSG_NOT_GAME]) end else begin if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then begin gExitByTrigger := False; // next map not specified, try to find trigger EXIT if (gNextMap = '') and (gTriggers <> nil) then begin for a := 0 to High(gTriggers) do begin if gTriggers[a].TriggerType = TRIGGER_EXIT then begin gExitByTrigger := True; //gNextMap := gTriggers[a].Data.MapName; gNextMap := gTriggers[a].tgcMap; Break end end end; if gNextMap = '' then gNextMap := g_Game_GetNextMap(); if not isWadPath(gNextMap) then s := gGameSettings.WAD + ':\' + gNextMap else s := gNextMap; if g_Map_Exist(s) then gExit := EXIT_ENDLEVELCUSTOM else g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap])) end else begin g_Console_Add(_lc[I_MSG_GM_UNAVAIL]) end end end else if (cmd = 'event') then begin if (Length(P) <= 1) then begin for a := 0 to High(gEvents) do if gEvents[a].Command = '' then g_Console_Add(gEvents[a].Name + ' ') else g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"'); Exit; end; if (Length(P) = 2) then begin for a := 0 to High(gEvents) do if gEvents[a].Name = P[1] then if gEvents[a].Command = '' then g_Console_Add(gEvents[a].Name + ' ') else g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"'); Exit; end; for a := 0 to High(gEvents) do if gEvents[a].Name = P[1] then begin gEvents[a].Command := ''; for b := 2 to High(P) do if Pos(' ', P[b]) = 0 then gEvents[a].Command := gEvents[a].Command + ' ' + P[b] else gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"'; gEvents[a].Command := Trim(gEvents[a].Command); Exit; end; end else if cmd = 'suicide' then begin if gGameOn then begin if g_Game_IsClient then MC_SEND_CheatRequest(NET_CHEAT_SUICIDE) else begin if gPlayer1 <> nil then gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF); if gPlayer2 <> nil then gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF); end; end; end else if cmd = 'screenshot' then begin g_TakeScreenShot() end else if cmd = 'weapon' then begin if Length(p) = 2 then begin a := WP_FIRST + StrToInt(p[1]) - 1; if (a >= WP_FIRST) and (a <= WP_LAST) then gSelectWeapon[0, a] := True end end else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then begin if Length(p) = 2 then begin a := WP_FIRST + StrToInt(p[1]) - 1; b := ord(cmd[2]) - ord('1'); if (a >= WP_FIRST) and (a <= WP_LAST) then gSelectWeapon[b, a] := True end end // Команды Своей игры: else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin if cmd = 'bot_addred' then begin if Length(P) > 1 then g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2)) else g_Bot_Add(TEAM_RED, 2); end else if cmd = 'bot_addblue' then begin if Length(P) > 1 then g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2)) else g_Bot_Add(TEAM_BLUE, 2); end else if cmd = 'spectate' then begin if not gGameOn then Exit; g_Game_Spectate(); end else if cmd = 'say' then begin if g_Game_IsServer and g_Game_IsNet then begin if Length(P) > 1 then begin chstr := ''; for a := 1 to High(P) do chstr := chstr + P[a] + ' '; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('say '); Exit; end; chstr := b_Text_Format(chstr); MH_SEND_Chat(chstr, NET_CHAT_PLAYER); end else g_Console_Add('say '); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'tell' then begin if g_Game_IsServer and g_Game_IsNet then begin if (Length(P) > 2) and (P[1] <> '') then begin chstr := ''; for a := 2 to High(P) do chstr := chstr + P[a] + ' '; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('tell '); Exit; end; pl := g_Net_Client_ByName(P[1]); if pl <> nil then MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID) else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else g_Console_Add('tell '); end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end else if cmd = 'centerprint' then begin if (Length(P) > 2) and (P[1] <> '') then begin chstr := ''; for a := 2 to High(P) do chstr := chstr + P[a] + ' '; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('centerprint '); Exit; end; a := StrToIntDef(P[1], 100); chstr := b_Text_Format(chstr); g_Game_Message(chstr, a); if g_Game_IsNet and g_Game_IsServer then MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr); end else g_Console_Add('centerprint '); end else if (cmd = 'overtime') and not g_Game_IsClient then begin if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then Exit; // Дополнительное время: gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0)); g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60])); if g_Game_IsNet then MH_SEND_GameSettings; end else if (cmd = 'rcon_password') and g_Game_IsClient then begin if (Length(P) <= 1) then g_Console_Add('rcon_password ') else MC_SEND_RCONPassword(P[1]); end else if cmd = 'rcon' then begin if g_Game_IsClient then begin if Length(P) > 1 then begin chstr := ''; for a := 1 to High(P) do chstr := chstr + P[a] + ' '; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('rcon '); Exit; end; MC_SEND_RCONCommand(chstr); end else g_Console_Add('rcon '); end; end else if cmd = 'ready' then begin if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then gLMSRespawnTime := gTime + 100; end else if (cmd = 'callvote') and g_Game_IsNet then begin if Length(P) > 1 then begin chstr := ''; for a := 1 to High(P) do begin if a > 1 then chstr := chstr + ' '; chstr := chstr + P[a]; end; if Length(chstr) > 200 then SetLength(chstr, 200); if Length(chstr) < 1 then begin g_Console_Add('callvote '); Exit; end; if g_Game_IsClient then MC_SEND_Vote(True, chstr) else g_Game_StartVote(chstr, gPlayer1Settings.Name); g_Console_Process('vote', True); end else g_Console_Add('callvote '); end else if (cmd = 'vote') and g_Game_IsNet then begin if g_Game_IsClient then MC_SEND_Vote(False) else if gVoteInProgress then begin if (gPlayer1 <> nil) or (gPlayer2 <> nil) then a := Floor((NetClientCount+1)/2.0) + 1 else a := Floor(NetClientCount/2.0) + 1; if gVoted then begin Dec(gVoteCount); gVoted := False; g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True); MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a); end else begin Inc(gVoteCount); gVoted := True; g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True); MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a); g_Game_CheckVote; end; end; end end; end; procedure SystemCommands(P: SSArray); var cmd: string; begin cmd := LowerCase(P[0]); case cmd of 'exit', 'quit': begin g_Game_Free(); g_Game_Quit(); end; 'r_reset': begin gRC_Width := Max(1, gRC_Width); gRC_Height := Max(1, gRC_Height); gBPP := Max(1, gBPP); if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then e_LogWriteln('resolution changed') else e_LogWriteln('resolution not changed'); sys_EnableVSync(gVSync); end; 'r_maxfps': begin if Length(p) = 2 then begin gMaxFPS := StrToIntDef(p[1], gMaxFPS); if gMaxFPS > 0 then gFrameTime := 1000 div gMaxFPS else gFrameTime := 0; end; e_LogWritefln('r_maxfps %d', [gMaxFPS]); end; 'g_language': begin if Length(p) = 2 then begin gAskLanguage := true; gLanguage := LANGUAGE_ENGLISH; case LowerCase(p[1]) of 'english': begin gAskLanguage := false; gLanguage := LANGUAGE_ENGLISH; end; 'russian': begin gAskLanguage := false; gLanguage := LANGUAGE_RUSSIAN; end; 'ask': begin gAskLanguage := true; gLanguage := LANGUAGE_ENGLISH; end; end; g_Language_Set(gLanguage); end else begin e_LogWritefln('usage: %s ', [cmd]); end end; end; end; procedure g_TakeScreenShot(Filename: string = ''); var s: TStream; t: TDateTime; dir, date, name: String; begin if e_NoGraphics then Exit; try dir := e_GetWriteableDir(ScreenshotDirs); if Filename = '' then begin t := Now; DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t); Filename := 'screenshot-' + date; end; name := e_CatPath(dir, Filename + '.png'); s := createDiskFile(name); try e_MakeScreenshot(s, gScreenWidth, gScreenHeight); s.Free; g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name])) except g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name])); s.Free; DeleteFile(name) end except g_Console_Add('oh shit, i can''t create screenshot!') end end; procedure g_Game_InGameMenu(Show: Boolean); begin if (g_ActiveWindow = nil) and Show then begin if gGameSettings.GameType = GT_SINGLE then g_GUI_ShowWindow('GameSingleMenu') else begin if g_Game_IsClient then g_GUI_ShowWindow('GameClientMenu') else if g_Game_IsNet then g_GUI_ShowWindow('GameServerMenu') else g_GUI_ShowWindow('GameCustomMenu'); end; g_Sound_PlayEx('MENU_OPEN'); // Пауза при меню только в одиночной игре: if (not g_Game_IsNet) then g_Game_Pause(True); end else if (g_ActiveWindow <> nil) and (not Show) then begin // Пауза при меню только в одиночной игре: if (not g_Game_IsNet) then g_Game_Pause(False); end; end; procedure g_Game_Pause (Enable: Boolean); var oldPause: Boolean; begin if not gGameOn then exit; if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; oldPause := gPause; gPauseMain := Enable; if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause); end; procedure g_Game_HolmesPause (Enable: Boolean); var oldPause: Boolean; begin if not gGameOn then exit; if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; oldPause := gPause; gPauseHolmes := Enable; if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause); end; procedure g_Game_PauseAllSounds(Enable: Boolean); var i: Integer; begin // Триггеры: if gTriggers <> nil then for i := 0 to High(gTriggers) do with gTriggers[i] do if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and Sound.IsPlaying() then begin Sound.Pause(Enable); end; // Звуки игроков: if gPlayers <> nil then for i := 0 to High(gPlayers) do if gPlayers[i] <> nil then gPlayers[i].PauseSounds(Enable); // Музыка: if gMusic <> nil then gMusic.Pause(Enable); end; procedure g_Game_StopAllSounds(all: Boolean); var i: Integer; begin if gTriggers <> nil then for i := 0 to High(gTriggers) do with gTriggers[i] do if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then Sound.Stop(); if gMusic <> nil then gMusic.Stop(); if all then e_StopChannels(); end; procedure g_Game_UpdateTriggerSounds; var i: Integer; begin if gTriggers <> nil then for i := 0 to High(gTriggers) do with gTriggers[i] do if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0) end; function g_Game_IsWatchedPlayer(UID: Word): Boolean; begin Result := False; if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then begin Result := True; Exit; end; if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then begin Result := True; Exit; end; if gSpectMode <> SPECT_PLAYERS then Exit; if gSpectPID1 = UID then begin Result := True; Exit; end; if gSpectViewTwo and (gSpectPID2 = UID) then begin Result := True; Exit; end; end; function g_Game_IsWatchedTeam(Team: Byte): Boolean; var Pl: TPlayer; begin Result := False; if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then begin Result := True; Exit; end; if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then begin Result := True; Exit; end; if gSpectMode <> SPECT_PLAYERS then Exit; Pl := g_Player_Get(gSpectPID1); if (Pl <> nil) and (Pl.Team = Team) then begin Result := True; Exit; end; if gSpectViewTwo then begin Pl := g_Player_Get(gSpectPID2); if (Pl <> nil) and (Pl.Team = Team) then begin Result := True; Exit; end; end; end; procedure g_Game_Message(Msg: string; Time: Word); begin MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont); MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength); MessageTime := Time; end; procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); const punct: Array[0..13] of String = ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^'); var i, j: Integer; ok: Boolean; fpText: String; function IsPunctuation(S: String): Boolean; var i: Integer; begin Result := False; if Length(S) <> 1 then Exit; for i := Low(punct) to High(punct) do if S = punct[i] then begin Result := True; break; end; end; function FilterPunctuation(S: String): String; var i: Integer; begin for i := Low(punct) to High(punct) do S := StringReplace(S, punct[i], ' ', [rfReplaceAll]); Result := S; end; begin ok := False; if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then begin // remove player name Delete(Text, 1, Pos(': ', Text) + 2 - 1); // for FullWord check Text := toLowerCase1251(' ' + Text + ' '); fpText := FilterPunctuation(Text); for i := 0 to Length(gChatSounds) - 1 do begin ok := True; for j := 0 to Length(gChatSounds[i].Tags) - 1 do begin if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0 else ok := Pos(gChatSounds[i].Tags[j], Text) > 0; if not ok then break; end; if ok then begin gChatSounds[i].Sound.Play(); break; end; end; end; if not ok then g_Sound_PlayEx('SOUND_GAME_RADIO'); end; procedure g_Game_Announce_GoodShot(SpawnerUID: Word); var a: Integer; begin case gAnnouncer of ANNOUNCE_NONE: Exit; ANNOUNCE_ME, ANNOUNCE_MEPLUS: if not g_Game_IsWatchedPlayer(SpawnerUID) then Exit; end; for a := 0 to 3 do if goodsnd[a].IsPlaying() then Exit; goodsnd[Random(4)].Play(); end; procedure g_Game_Announce_KillCombo(Param: Integer); var UID: Word; c, n: Byte; Pl: TPlayer; Name: String; begin UID := Param and $FFFF; c := Param shr 16; if c < 2 then Exit; Pl := g_Player_Get(UID); if Pl = nil then Name := '?' else Name := Pl.Name; case c of 2: begin n := 0; g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True); end; 3: begin n := 1; g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True); end; 4: begin n := 2; g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True); end; else begin n := 3; g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True); end; end; case gAnnouncer of ANNOUNCE_NONE: Exit; ANNOUNCE_ME: if not g_Game_IsWatchedPlayer(UID) then Exit; ANNOUNCE_MEPLUS: if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then Exit; end; if killsnd[n].IsPlaying() then killsnd[n].Stop(); killsnd[n].Play(); end; procedure g_Game_Announce_BodyKill(SpawnerUID: Word); var a: Integer; begin case gAnnouncer of ANNOUNCE_NONE: Exit; ANNOUNCE_ME: if not g_Game_IsWatchedPlayer(SpawnerUID) then Exit; end; for a := 0 to 2 do if hahasnd[a].IsPlaying() then Exit; hahasnd[Random(3)].Play(); end; procedure g_Game_StartVote(Command, Initiator: string); var Need: Integer; begin if not gVotesEnabled then Exit; if gGameSettings.GameType <> GT_SERVER then Exit; if gVoteInProgress or gVotePassed then begin g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True); MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand); Exit; end; gVoteInProgress := True; gVotePassed := False; gVoteTimer := gTime + gVoteTimeout * 1000; gVoteCount := 0; gVoted := False; gVoteCommand := Command; if (gPlayer1 <> nil) or (gPlayer2 <> nil) then Need := Floor((NetClientCount+1)/2.0)+1 else Need := Floor(NetClientCount/2.0)+1; g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True); MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need); end; procedure g_Game_CheckVote; var I, Need: Integer; begin if gGameSettings.GameType <> GT_SERVER then Exit; if not gVoteInProgress then Exit; if (gTime >= gVoteTimer) then begin if (gPlayer1 <> nil) or (gPlayer2 <> nil) then Need := Floor((NetClientCount+1)/2.0) + 1 else Need := Floor(NetClientCount/2.0) + 1; if gVoteCount >= Need then begin g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True); MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand); gVotePassed := True; gVoteCmdTimer := gTime + 5000; end else begin g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True); MH_SEND_VoteEvent(NET_VE_FAILED); end; if NetClients <> nil then for I := Low(NetClients) to High(NetClients) do if NetClients[i].Used then NetClients[i].Voted := False; gVoteInProgress := False; gVoted := False; gVoteCount := 0; end else begin if (gPlayer1 <> nil) or (gPlayer2 <> nil) then Need := Floor((NetClientCount+1)/2.0) + 1 else Need := Floor(NetClientCount/2.0) + 1; if gVoteCount >= Need then begin g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True); MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand); gVoteInProgress := False; gVotePassed := True; gVoteCmdTimer := gTime + 5000; gVoted := False; gVoteCount := 0; if NetClients <> nil then for I := Low(NetClients) to High(NetClients) do if NetClients[i].Used then NetClients[i].Voted := False; end; end; end; procedure g_Game_LoadMapList(FileName: string); var ListFile: TextFile; s: string; begin MapList := nil; MapIndex := -1; if not FileExists(FileName) then Exit; AssignFile(ListFile, FileName); Reset(ListFile); while not EOF(ListFile) do begin ReadLn(ListFile, s); s := Trim(s); if s = '' then Continue; SetLength(MapList, Length(MapList)+1); MapList[High(MapList)] := s; end; CloseFile(ListFile); end; procedure g_Game_SetDebugMode(); begin gDebugMode := True; // Читы (даже в своей игре): gCheats := True; end; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); var i: Word; begin if Length(LoadingStat.Msgs) = 0 then Exit; with LoadingStat do begin if not reWrite then begin // Переходим на следующую строку или скроллируем: if NextMsg = Length(Msgs) then begin // scroll for i := 0 to High(Msgs)-1 do Msgs[i] := Msgs[i+1]; end else Inc(NextMsg); end else if NextMsg = 0 then Inc(NextMsg); Msgs[NextMsg-1] := Text; CurValue := 0; MaxValue := Max; ShowCount := 0; PBarWasHere := false; end; g_ActiveWindow := nil; ProcessLoading(true); end; procedure g_Game_StepLoading(Value: Integer = -1); begin with LoadingStat do begin if Value = -1 then begin Inc(CurValue); Inc(ShowCount); end else CurValue := Value; if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then begin ShowCount := 0; ProcessLoading(); end; end; end; procedure g_Game_ClearLoading(); var len: Word; begin with LoadingStat do begin CurValue := 0; MaxValue := 0; ShowCount := 0; len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE; if len < 1 then len := 1; SetLength(Msgs, len); for len := Low(Msgs) to High(Msgs) do Msgs[len] := ''; NextMsg := 0; PBarWasHere := false; end; end; procedure Parse_Params(var pars: TParamStrValues); var i: Integer; s: String; begin SetLength(pars, 0); i := 1; while i <= ParamCount do begin s := ParamStr(i); if (s[1] = '-') and (Length(s) > 1) then begin if (s[2] = '-') and (Length(s) > 2) then begin // Одиночный параметр SetLength(pars, Length(pars) + 1); with pars[High(pars)] do begin Name := LowerCase(s); Value := '+'; end; end else if (i < ParamCount) then begin // Параметр со значением Inc(i); SetLength(pars, Length(pars) + 1); with pars[High(pars)] do begin Name := LowerCase(s); Value := LowerCase(ParamStr(i)); end; end; end; Inc(i); end; end; function Find_Param_Value(var pars: TParamStrValues; aName: String): String; var i: Integer; begin Result := ''; for i := 0 to High(pars) do if pars[i].Name = aName then begin Result := pars[i].Value; Break; end; end; procedure g_Game_Process_Params(); var pars: TParamStrValues; map: String; GMode, n: Byte; LimT, LimS: Integer; Opt: LongWord; Lives: Integer; s: String; Port: Integer; ip: String; F: TextFile; begin Parse_Params(pars); // Debug mode: s := Find_Param_Value(pars, '--debug'); if (s <> '') then begin g_Game_SetDebugMode(); s := Find_Param_Value(pars, '--netdump'); if (s <> '') then NetDump := True; end; // Connect when game loads ip := Find_Param_Value(pars, '-connect'); if ip <> '' then begin s := Find_Param_Value(pars, '-port'); if (s = '') or not TryStrToInt(s, Port) then Port := 25666; s := Find_Param_Value(pars, '-pw'); g_Game_StartClient(ip, Port, s); Exit; end; s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad')); if (s <> '') then begin gDefaultMegawadStart := s; end; if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then begin gDefaultMegawadStart := DF_Default_Megawad_Start; end; // Start map when game loads: map := LowerCase(Find_Param_Value(pars, '-map')); if isWadPath(map) then begin // Game mode: s := Find_Param_Value(pars, '-gm'); GMode := g_Game_TextToMode(s); if GMode = GM_NONE then GMode := GM_DM; if GMode = GM_SINGLE then GMode := GM_COOP; // Time limit: s := Find_Param_Value(pars, '-limt'); if (s = '') or (not TryStrToInt(s, LimT)) then LimT := 0; if LimT < 0 then LimT := 0; // Goal limit: s := Find_Param_Value(pars, '-lims'); if (s = '') or (not TryStrToInt(s, LimS)) then LimS := 0; if LimS < 0 then LimS := 0; // Lives limit: s := Find_Param_Value(pars, '-lives'); if (s = '') or (not TryStrToInt(s, Lives)) then Lives := 0; if Lives < 0 then Lives := 0; // Options: s := Find_Param_Value(pars, '-opt'); if (s = '') then Opt := gsGameFlags else Opt := StrToIntDef(s, 0); // Close after map: s := Find_Param_Value(pars, '--close'); if (s <> '') then gMapOnce := True; // Override map to test: s := LowerCase(Find_Param_Value(pars, '-testmap')); if s <> '' then begin if e_IsValidResourceName(s) then e_FindResource(AllMapDirs, s); gTestMap := ExpandFileName(s); end; // Delete test map after play: s := Find_Param_Value(pars, '--testdelete'); if (s <> '') then begin //gMapToDelete := MapsDir + map; e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal); Halt(1); end; // Delete temporary WAD after play: s := Find_Param_Value(pars, '--tempdelete'); if (s <> '') and (gTestMap <> '') then begin gMapToDelete := gTestMap; gTempDelete := True; end; // Number of players: s := Find_Param_Value(pars, '-pl'); if (s = '') then n := DEFAULT_PLAYERS else n := StrToIntDef(s, DEFAULT_PLAYERS); // Start: s := Find_Param_Value(pars, '-port'); if (s = '') or not TryStrToInt(s, Port) then g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n) else g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port); end; // Execute script when game loads: s := Find_Param_Value(pars, '-exec'); if s <> '' then begin // if not isWadPath(s) then // s := GameDir + '/' + s; {$I-} AssignFile(F, s); Reset(F); if IOResult <> 0 then begin e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; end; e_WriteLog('Executing script: ' + s, TMsgType.Notify); g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s])); while not EOF(F) do begin ReadLn(F, s); if IOResult <> 0 then begin e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; end; if Pos('#', s) <> 1 then // script comment g_Console_Process(s, True); end; CloseFile(F); {$I+} end; SetLength(pars, 0); end; begin conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles'); //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles'); conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles'); conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles'); conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering'); conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet'); conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet'); conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan'); conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles'); conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics'); conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true); conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true); {$IFDEF ENABLE_HOLMES} conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true); {$ENDIF} conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false); conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo'); conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps'); conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps'); conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter'); conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time'); conRegVar('r_showping', @gShowPing, 'show ping', 'show ping'); conRegVar('r_showscore', @gShowGoals, 'show score', 'show score'); conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log'); conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives'); conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud'); conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats'); conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs'); end.