interface uses SysUtils; const e_MaxKbdKeys = 256; e_MaxJoys = 4; e_MaxJoyBtns = 32; e_MaxJoyAxes = 8; e_MaxJoyHats = 8; e_MaxVirtKeys = 48; e_MaxJoyKeys = e_MaxJoyBtns + e_MaxJoyAxes*2 + e_MaxJoyHats*4; e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1; // $$$..$$$ - 321 Keyboard buttons/keys // $$$..$$$ - 4*32 Joystick buttons // $$$..$$$ - 8*2 Joystick axes (- and +) // $$$..$$$ - 4*4 Joystick hats (L U R D) // $$$..$$$ - 48 Virtual buttons/keys KBRD_END = e_MaxKbdKeys; JOYK_BEG = KBRD_END; JOYK_END = JOYK_BEG + e_MaxJoyBtns*e_MaxJoys; JOYA_BEG = JOYK_END; JOYA_END = JOYA_BEG + e_MaxJoyAxes*2*e_MaxJoys; JOYH_BEG = JOYA_END; JOYH_END = JOYH_BEG + e_MaxJoyHats*4*e_MaxJoys; VIRT_BEG = JOYH_END; VIRT_END = VIRT_BEG + e_MaxVirtKeys; // these are apparently used in g_gui and g_game and elsewhere IK_INVALID = 0; IK_ESCAPE = 1; IK_RETURN = 2; IK_KPRETURN= 3; IK_ENTER = IK_RETURN; IK_KPINSERT = 5; IK_UP = 6; IK_KPUP = 7; IK_DOWN = 8; IK_KPDOWN = 9; IK_LEFT = 10; IK_KPLEFT = 11; IK_RIGHT = 12; IK_KPRIGHT = 13; IK_DELETE = 14; IK_HOME = 15; IK_KPHOME = 16; IK_INSERT = 17; IK_SPACE = 18; IK_SHIFT = 20; IK_ALT = 21; IK_TAB = 22; IK_PAGEUP = 23; IK_KPPAGEUP= 24; IK_PAGEDN = 25; IK_KPPAGEDN= 26; IK_KP5 = 27; IK_NUMLOCK = 28; IK_KPDIVIDE= 29; IK_KPMULTIPLE= 30; IK_KPMINUS = 31; IK_KPPLUS = 32; IK_KPENTER = IK_KPRETURN; IK_KPDOT = 34; IK_CAPSLOCK= 35; IK_RSHIFT = 36; IK_CTRL = 37; IK_RCTRL = 38; IK_RALT = 39; IK_WIN = 40; IK_RWIN = 41; IK_MENU = 42; IK_PRINTSCR= 43; IK_SCROLLLOCK= 44; IK_LBRACKET= 45; IK_RBRACKET= 46; IK_SEMICOLON= 47; IK_QUOTE = 48; IK_BACKSLASH= 49; IK_SLASH = 50; IK_COMMA = 51; IK_DOT = 52; IK_EQUALS = 53; IK_0 = 54; IK_1 = 55; IK_2 = 56; IK_3 = 57; IK_4 = 58; IK_5 = 59; IK_6 = 60; IK_7 = 61; IK_8 = 62; IK_9 = 63; IK_F1 = 64; IK_F2 = 65; IK_F3 = 66; IK_F4 = 67; IK_F5 = 68; IK_F6 = 69; IK_F7 = 70; IK_F8 = 71; IK_F9 = 72; IK_F10 = 73; IK_F11 = 74; IK_F12 = 75; IK_END = 76; IK_KPEND = 77; IK_BACKSPACE = 78; IK_BACKQUOTE = 79; IK_GRAVE = IK_BACKQUOTE; IK_PAUSE = 81; IK_A = 82; IK_B = 83; IK_C = 84; IK_D = 85; IK_E = 86; IK_F = 87; IK_G = 88; IK_H = 89; IK_I = 90; IK_J = 91; IK_K = 92; IK_L = 93; IK_M = 94; IK_N = 95; IK_O = 96; IK_P = 97; IK_Q = 98; IK_R = 99; IK_S = 100; IK_T = 101; IK_U = 102; IK_V = 103; IK_W = 104; IK_X = 105; IK_Y = 106; IK_Z = 107; IK_MINUS = 108; IK_RMETA = 109; IK_LMETA = 110; // TODO: think of something better than this shit IK_LASTKEY = e_MaxKbdKeys-1; VK_FIRSTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys; VK_LEFT = VK_FIRSTKEY + 0; VK_RIGHT = VK_FIRSTKEY + 1; VK_UP = VK_FIRSTKEY + 2; VK_DOWN = VK_FIRSTKEY + 3; VK_FIRE = VK_FIRSTKEY + 4; VK_OPEN = VK_FIRSTKEY + 5; VK_JUMP = VK_FIRSTKEY + 6; VK_CHAT = VK_FIRSTKEY + 7; VK_ESCAPE = VK_FIRSTKEY + 8; VK_0 = VK_FIRSTKEY + 9; VK_1 = VK_FIRSTKEY + 10; VK_2 = VK_FIRSTKEY + 11; VK_3 = VK_FIRSTKEY + 12; VK_4 = VK_FIRSTKEY + 13; VK_5 = VK_FIRSTKEY + 14; VK_6 = VK_FIRSTKEY + 15; VK_7 = VK_FIRSTKEY + 16; VK_8 = VK_FIRSTKEY + 17; VK_9 = VK_FIRSTKEY + 18; VK_A = VK_FIRSTKEY + 19; VK_B = VK_FIRSTKEY + 20; VK_C = VK_FIRSTKEY + 21; VK_D = VK_FIRSTKEY + 22; VK_E = VK_FIRSTKEY + 23; VK_F = VK_FIRSTKEY + 24; VK_CONSOLE = VK_FIRSTKEY + 25; VK_STATUS = VK_FIRSTKEY + 26; VK_TEAM = VK_FIRSTKEY + 27; VK_PREV = VK_FIRSTKEY + 28; VK_NEXT = VK_FIRSTKEY + 29; VK_STRAFE = VK_FIRSTKEY + 30; VK_LSTRAFE = VK_FIRSTKEY + 31; VK_RSTRAFE = VK_FIRSTKEY + 32; VK_PRINTSCR = VK_FIRSTKEY + 33; VK_SHOWKBD = VK_FIRSTKEY + 34; VK_HIDEKBD = VK_FIRSTKEY + 35; VK_LASTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1; AX_MINUS = 0; AX_PLUS = 1; HAT_LEFT = 0; HAT_UP = 1; HAT_RIGHT = 2; HAT_DOWN = 3; JOY0_ATTACK = JOYK_BEG + 0*e_MaxJoyBtns + 0; JOY1_ATTACK = JOYK_BEG + 1*e_MaxJoyBtns + 0; JOY2_ATTACK = JOYK_BEG + 2*e_MaxJoyBtns + 0; JOY3_ATTACK = JOYK_BEG + 3*e_MaxJoyBtns + 0; JOY0_NEXT = JOYK_BEG + 0*e_MaxJoyBtns + 1; JOY1_NEXT = JOYK_BEG + 1*e_MaxJoyBtns + 1; JOY2_NEXT = JOYK_BEG + 2*e_MaxJoyBtns + 1; JOY3_NEXT = JOYK_BEG + 3*e_MaxJoyBtns + 1; JOY0_JUMP = JOYK_BEG + 0*e_MaxJoyBtns + 2; JOY1_JUMP = JOYK_BEG + 1*e_MaxJoyBtns + 2; JOY2_JUMP = JOYK_BEG + 2*e_MaxJoyBtns + 2; JOY3_JUMP = JOYK_BEG + 3*e_MaxJoyBtns + 2; JOY0_ACTIVATE = JOYK_BEG + 0*e_MaxJoyBtns + 3; JOY1_ACTIVATE = JOYK_BEG + 1*e_MaxJoyBtns + 3; JOY2_ACTIVATE = JOYK_BEG + 2*e_MaxJoyBtns + 3; JOY3_ACTIVATE = JOYK_BEG + 3*e_MaxJoyBtns + 3; JOY0_PREV = JOYK_BEG + 0*e_MaxJoyBtns + 4; JOY1_PREV = JOYK_BEG + 1*e_MaxJoyBtns + 4; JOY2_PREV = JOYK_BEG + 2*e_MaxJoyBtns + 4; JOY3_PREV = JOYK_BEG + 3*e_MaxJoyBtns + 4; JOY0_LEFT = JOYH_BEG + 0*e_MaxJoyHats*4 + 0*4 + HAT_LEFT; JOY1_LEFT = JOYH_BEG + 1*e_MaxJoyHats*4 + 0*4 + HAT_LEFT; JOY2_LEFT = JOYH_BEG + 2*e_MaxJoyHats*4 + 0*4 + HAT_LEFT; JOY3_LEFT = JOYH_BEG + 3*e_MaxJoyHats*4 + 0*4 + HAT_LEFT; JOY0_RIGHT = JOYH_BEG + 0*e_MaxJoyHats*4 + 0*4 + HAT_RIGHT; JOY1_RIGHT = JOYH_BEG + 1*e_MaxJoyHats*4 + 0*4 + HAT_RIGHT; JOY2_RIGHT = JOYH_BEG + 2*e_MaxJoyHats*4 + 0*4 + HAT_RIGHT; JOY3_RIGHT = JOYH_BEG + 3*e_MaxJoyHats*4 + 0*4 + HAT_RIGHT; JOY0_UP = JOYH_BEG + 0*e_MaxJoyHats*4 + 0*4 + HAT_UP; JOY1_UP = JOYH_BEG + 1*e_MaxJoyHats*4 + 0*4 + HAT_UP; JOY2_UP = JOYH_BEG + 2*e_MaxJoyHats*4 + 0*4 + HAT_UP; JOY3_UP = JOYH_BEG + 3*e_MaxJoyHats*4 + 0*4 + HAT_UP; JOY0_DOWN = JOYH_BEG + 0*e_MaxJoyHats*4 + 0*4 + HAT_DOWN; JOY1_DOWN = JOYH_BEG + 1*e_MaxJoyHats*4 + 0*4 + HAT_DOWN; JOY2_DOWN = JOYH_BEG + 2*e_MaxJoyHats*4 + 0*4 + HAT_DOWN; JOY3_DOWN = JOYH_BEG + 3*e_MaxJoyHats*4 + 0*4 + HAT_DOWN; function e_InitInput: Boolean; procedure e_ReleaseInput; procedure e_UnpressAllKeys; procedure e_KeyUpDown (key: Integer; down: Boolean); function e_KeyPressed (key: Integer): Boolean; function e_AnyKeyPressed: Boolean; function e_GetFirstKeyPressed: Integer; function e_HasJoysticks: Boolean; function e_JoyButtonToKey (id, btn: Integer): Integer; function e_JoyAxisToKey (id, ax, dir: Integer): Integer; function e_JoyHatToKey (id, hat, dir: Integer): Integer; var e_JoystickAvailable: array [0..e_MaxJoys - 1] of Boolean; e_JoystickDeadzones: array [0..e_MaxJoys - 1] of Integer = (8192, 8192, 8192, 8192); e_KeyNames: array [0..e_MaxInputKeys] of String; implementation var InputBuffer: array [0..e_MaxInputKeys - 1] of Boolean; procedure e_UnpressAllKeys; var i: Integer; begin for i := 0 to High(InputBuffer) do InputBuffer[i] := False end; procedure e_KeyUpDown (key: Integer; down: Boolean); begin ASSERT(key >= 0); ASSERT(key < e_MaxInputKeys); if key > 0 then InputBuffer[key] := down end; procedure GenerateKeyNames; var i, j, k: Integer; begin // keyboard key names e_KeyNames[IK_0] := '0'; e_KeyNames[IK_1] := '1'; e_KeyNames[IK_2] := '2'; e_KeyNames[IK_3] := '3'; e_KeyNames[IK_4] := '4'; e_KeyNames[IK_5] := '5'; e_KeyNames[IK_6] := '6'; e_KeyNames[IK_7] := '7'; e_KeyNames[IK_8] := '8'; e_KeyNames[IK_9] := '9'; for i := IK_A to IK_Z do e_KeyNames[i] := '' + chr(ord('a') + (i - IK_a)); e_KeyNames[IK_ESCAPE] := 'ESCAPE'; e_KeyNames[IK_ENTER] := 'ENTER'; e_KeyNames[IK_TAB] := 'TAB'; e_KeyNames[IK_BACKSPACE] := 'BACKSPACE'; e_KeyNames[IK_SPACE] := 'SPACE'; e_KeyNames[IK_UP] := 'UP'; e_KeyNames[IK_LEFT] := 'LEFT'; e_KeyNames[IK_RIGHT] := 'RIGHT'; e_KeyNames[IK_DOWN] := 'DOWN'; e_KeyNames[IK_INSERT] := 'INSERT'; e_KeyNames[IK_DELETE] := 'DELETE'; e_KeyNames[IK_HOME] := 'HOME'; e_KeyNames[IK_END] := 'END'; e_KeyNames[IK_PAGEUP] := 'PGUP'; e_KeyNames[IK_PAGEDN] := 'PGDOWN'; e_KeyNames[IK_KPINSERT] := 'PAD0'; e_KeyNames[IK_KPEND] := 'PAD1'; e_KeyNames[IK_KPDOWN] := 'PAD2'; e_KeyNames[IK_KPPAGEDN] := 'PAD3'; e_KeyNames[IK_KPLEFT] := 'PAD4'; e_KeyNames[IK_KP5] := 'PAD5'; e_KeyNames[IK_KPRIGHT] := 'PAD6'; e_KeyNames[IK_KPHOME] := 'PAD7'; e_KeyNames[IK_KPUP] := 'PAD8'; e_KeyNames[IK_KPPAGEUP] := 'PAD9'; e_KeyNames[IK_NUMLOCK] := 'NUM'; e_KeyNames[IK_KPDIVIDE] := 'PAD/'; e_KeyNames[IK_KPMULTIPLE] := 'PAD*'; e_KeyNames[IK_KPMINUS] := 'PAD-'; e_KeyNames[IK_KPPLUS] := 'PAD+'; e_KeyNames[IK_KPENTER] := 'PADENTER'; e_KeyNames[IK_KPDOT] := 'PAD.'; e_KeyNames[IK_CAPSLOCK] := 'CAPS'; e_KeyNames[IK_BACKQUOTE] := 'BACKQUOTE'; e_KeyNames[IK_F1] := 'F1'; e_KeyNames[IK_F2] := 'F2'; e_KeyNames[IK_F3] := 'F3'; e_KeyNames[IK_F4] := 'F4'; e_KeyNames[IK_F5] := 'F5'; e_KeyNames[IK_F6] := 'F6'; e_KeyNames[IK_F7] := 'F7'; e_KeyNames[IK_F8] := 'F8'; e_KeyNames[IK_F9] := 'F9'; e_KeyNames[IK_F10] := 'F10'; e_KeyNames[IK_F11] := 'F11'; e_KeyNames[IK_F12] := 'F12'; e_KeyNames[IK_SHIFT] := 'LSHIFT'; e_KeyNames[IK_RSHIFT] := 'RSHIFT'; e_KeyNames[IK_CTRL] := 'LCTRL'; e_KeyNames[IK_RCTRL] := 'RCTRL'; e_KeyNames[IK_ALT] := 'LALT'; e_KeyNames[IK_RALT] := 'RALT'; e_KeyNames[IK_WIN] := 'LWIN'; e_KeyNames[IK_RWIN] := 'RWIN'; e_KeyNames[IK_MENU] := 'MENU'; e_KeyNames[IK_PRINTSCR] := 'PSCRN'; e_KeyNames[IK_SCROLLLOCK] := 'SCROLL'; e_KeyNames[IK_PAUSE] := 'PAUSE'; e_KeyNames[IK_LBRACKET] := '['; e_KeyNames[IK_RBRACKET] := ']'; e_KeyNames[IK_SEMICOLON] := ';'; e_KeyNames[IK_QUOTE] := ''''; e_KeyNames[IK_BACKSLASH] := '\'; e_KeyNames[IK_SLASH] := '/'; e_KeyNames[IK_COMMA] := ','; e_KeyNames[IK_DOT] := '.'; e_KeyNames[IK_MINUS] := '-'; e_KeyNames[IK_EQUALS] := '='; e_KeyNames[IK_RMETA] := 'RMETA'; e_KeyNames[IK_LMETA] := 'LMETA'; // joysticks for j := 0 to e_MaxJoys-1 do begin k := JOYK_BEG + j * e_MaxJoyBtns; // buttons for i := 0 to e_MaxJoyBtns-1 do e_KeyNames[k + i] := Format('JOY%dB%d', [j, i]); k := JOYA_BEG + j * e_MaxJoyAxes * 2; // axes for i := 0 to e_MaxJoyAxes-1 do begin e_KeyNames[k + i*2 ] := Format('JOY%dA%d+', [j, i]); e_KeyNames[k + i*2 + 1] := Format('JOY%dA%d-', [j, i]); end; k := JOYH_BEG + j * e_MaxJoyHats * 4; // hats for i := 0 to e_MaxJoyHats-1 do begin e_KeyNames[k + i*4 ] := Format('JOY%dD%dL', [j, i]); e_KeyNames[k + i*4 + 1] := Format('JOY%dD%dU', [j, i]); e_KeyNames[k + i*4 + 2] := Format('JOY%dD%dR', [j, i]); e_KeyNames[k + i*4 + 3] := Format('JOY%dD%dD', [j, i]); end; end; // vitrual keys for i := 0 to e_MaxVirtKeys-1 do e_KeyNames[VIRT_BEG + i] := 'VIRTUAL' + IntToStr(i); end; function e_HasJoysticks: Boolean; var i: Integer; begin i := 0; while (i < e_MaxJoys) and (e_JoystickAvailable[i] = False) do inc(i); result := i < e_MaxJoys end; function e_InitInput: Boolean; var i: Integer; begin for i := 0 to e_MaxJoys - 1 do e_JoystickAvailable[i] := False; GenerateKeyNames; result := True end; procedure e_ReleaseInput; var i: Integer; begin for i := 0 to e_MaxJoys - 1 do e_JoystickAvailable[i] := False end; function e_KeyPressed (key: Integer): Boolean; begin ASSERT(key >= 0); ASSERT(key < e_MaxInputKeys); result := InputBuffer[key] end; function e_AnyKeyPressed: Boolean; begin result := e_GetFirstKeyPressed <> IK_INVALID; end; function e_GetFirstKeyPressed: Integer; var i: Integer; begin i := 1; while (i < e_MaxInputKeys) and (InputBuffer[i] = False) do inc(i); if i < e_MaxInputKeys then result := i else result := IK_INVALID end; function e_JoyButtonToKey (id, btn: Integer): Integer; begin ASSERT(id >= 0); ASSERT(id < e_MaxJoys); ASSERT(btn >= 0); ASSERT(btn < e_MaxJoyBtns); result := JOYK_BEG + id*e_MaxJoyBtns + btn end; function e_JoyAxisToKey (id, ax, dir: Integer): Integer; begin ASSERT(id >= 0); ASSERT(id < e_MaxJoys); ASSERT(ax >= 0); ASSERT(ax < e_MaxJoyAxes); ASSERT(dir in [AX_MINUS, AX_PLUS]); result := JOYA_BEG + id*e_MaxJoyAxes*2 + ax*2 + dir end; function e_JoyHatToKey (id, hat, dir: Integer): Integer; begin ASSERT(id >= 0); ASSERT(id < e_MaxJoys); ASSERT(hat >= 0); ASSERT(hat < e_MaxJoyHats); ASSERT(dir in [HAT_LEFT, HAT_UP, HAT_RIGHT, HAT_DOWN]); result := JOYH_BEG + id*e_MaxJoyHats*4 + hat*4 + dir end;