DEADSOFTWARE

gl: interpolate platforms
[d2df-sdl.git] / src / game / g_panel.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 {$M+}
17 unit g_panel;
19 interface
21 uses
22 SysUtils, Classes,
23 MAPDEF, g_animations, xdynrec;
25 type
26 TLevelTexture = record
27 TextureName: AnsiString; // as stored in wad
28 FullName: AnsiString; // full path to texture // !!! merge it with TextureName
29 end;
31 TLevelTextureArray = array of TLevelTexture;
33 TAddTextureArray = array of record
34 Texture: Cardinal; // Textures[Texture]
35 end;
37 ATextureID = array of record
38 Texture: Cardinal; // Textures[Texture]
39 end;
41 PPanel = ^TPanel;
42 TPanel = Class (TObject)
43 private
44 const
45 private
46 mGUID: Integer; // will be assigned in "g_map.pas"
47 FAlpha: Byte;
48 FBlending: Boolean;
49 FTextureIDs: ATextureID;
50 FAnimTime: LongWord;
51 FAnimLoop: Boolean;
52 mMovingSpeed: TDFPoint;
53 mMovingStart: TDFPoint;
54 mMovingEnd: TDFPoint;
55 mMovingActive: Boolean;
56 mMoveOnce: Boolean;
58 mOldMovingActive: Boolean;
60 mSizeSpeed: TDFSize;
61 mSizeEnd: TDFSize;
63 mEndPosTrig: Integer;
64 mEndSizeTrig: Integer;
66 mNeedSend: Boolean; // for network
68 private
69 function getx1 (): Integer; inline;
70 function gety1 (): Integer; inline;
71 function getvisvalid (): Boolean; inline;
73 function getMovingSpeedX (): Integer; inline;
74 procedure setMovingSpeedX (v: Integer); inline;
75 function getMovingSpeedY (): Integer; inline;
76 procedure setMovingSpeedY (v: Integer); inline;
78 function getMovingStartX (): Integer; inline;
79 procedure setMovingStartX (v: Integer); inline;
80 function getMovingStartY (): Integer; inline;
81 procedure setMovingStartY (v: Integer); inline;
83 function getMovingEndX (): Integer; inline;
84 procedure setMovingEndX (v: Integer); inline;
85 function getMovingEndY (): Integer; inline;
86 procedure setMovingEndY (v: Integer); inline;
88 function getSizeSpeedX (): Integer; inline;
89 procedure setSizeSpeedX (v: Integer); inline;
90 function getSizeSpeedY (): Integer; inline;
91 procedure setSizeSpeedY (v: Integer); inline;
93 function getSizeEndX (): Integer; inline;
94 procedure setSizeEndX (v: Integer); inline;
95 function getSizeEndY (): Integer; inline;
96 procedure setSizeEndY (v: Integer); inline;
98 public
99 FCurTexture: Integer; // Номер текущей текстуры
100 FX, FY: Integer;
101 FOldX, FOldY: Integer;
102 FWidth, FHeight: Word;
103 FOldW, FOldH: Word;
104 FPanelType: Word;
105 FEnabled: Boolean;
106 FDoor: Boolean;
107 FLiftType: Byte;
108 FLastAnimLoop: Byte;
109 // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later
110 // for now, PLEASE, don't modify 'em, or all hell will break loose
111 arrIdx: Integer; // index in one of internal arrays; sorry
112 tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
113 proxyId: Integer; // proxy id in map grid (DO NOT USE!)
114 mapId: AnsiString; // taken directly from map file; dunno why it is here
115 hasTexTrigger: Boolean; // HACK: true when there's a trigger than can change my texture
117 constructor Create(PanelRec: TDynRecord;
118 AddTextures: TAddTextureArray;
119 CurTex: Integer;
120 var Textures: TLevelTextureArray; aguid: Integer);
121 destructor Destroy(); override;
123 procedure Update();
124 procedure SetFrame(StartTime: LongWord);
125 procedure NextTexture(AnimLoop: Byte = 0);
126 procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
127 function GetTextureID(): Cardinal;
128 function GetTextureCount(): Integer;
129 function CanChangeTexture(): Boolean;
131 procedure SaveState (st: TStream);
132 procedure LoadState (st: TStream);
134 procedure positionChanged (); inline;
136 function getIsGBack (): Boolean; inline; // gRenderBackgrounds
137 function getIsGStep (): Boolean; inline; // gSteps
138 function getIsGWall (): Boolean; inline; // gWalls
139 function getIsGAcid1 (): Boolean; inline; // gAcid1
140 function getIsGAcid2 (): Boolean; inline; // gAcid2
141 function getIsGWater (): Boolean; inline; // gWater
142 function getIsGFore (): Boolean; inline; // gRenderForegrounds
143 function getIsGLift (): Boolean; inline; // gLifts
144 function getIsGBlockMon (): Boolean; inline; // gBlockMon
146 // get-and-clear
147 function gncNeedSend (): Boolean; inline;
148 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
150 public
151 property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive
153 published
154 property guid: Integer read mGUID; // will be assigned in "g_map.pas"
155 property x0: Integer read FX;
156 property y0: Integer read FY;
157 property x1: Integer read getx1; // inclusive!
158 property y1: Integer read gety1; // inclusive!
159 property x: Integer read FX write FX;
160 property y: Integer read FY write FY;
161 property width: Word read FWidth write FWidth;
162 property height: Word read FHeight write FHeight;
163 property oldX: Integer read FOldX;
164 property oldY: Integer read FOldY;
165 property oldWidth: Word read FOldW;
166 property oldHeight: Word read FOldH;
167 property oldMovingActive: Boolean read mOldMovingActive write mOldMovingActive;
168 property panelType: Word read FPanelType write FPanelType;
169 property enabled: Boolean read FEnabled write FEnabled;
170 property door: Boolean read FDoor write FDoor;
171 property liftType: Byte read FLiftType write FLiftType;
172 property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop;
174 property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
175 property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
176 property movingStartX: Integer read getMovingStartX write setMovingStartX;
177 property movingStartY: Integer read getMovingStartY write setMovingStartY;
178 property movingEndX: Integer read getMovingEndX write setMovingEndX;
179 property movingEndY: Integer read getMovingEndY write setMovingEndY;
180 property movingActive: Boolean read mMovingActive write mMovingActive;
181 property moveOnce: Boolean read mMoveOnce write mMoveOnce;
183 property sizeSpeedX: Integer read getSizeSpeedX write setSizeSpeedX;
184 property sizeSpeedY: Integer read getSizeSpeedY write setSizeSpeedY;
185 property sizeEndX: Integer read getSizeEndX write setSizeEndX;
186 property sizeEndY: Integer read getSizeEndY write setSizeEndY;
188 property isGBack: Boolean read getIsGBack;
189 property isGStep: Boolean read getIsGStep;
190 property isGWall: Boolean read getIsGWall;
191 property isGAcid1: Boolean read getIsGAcid1;
192 property isGAcid2: Boolean read getIsGAcid2;
193 property isGWater: Boolean read getIsGWater;
194 property isGFore: Boolean read getIsGFore;
195 property isGLift: Boolean read getIsGLift;
196 property isGBlockMon: Boolean read getIsGBlockMon;
198 property Alpha: Byte read FAlpha;
199 property Blending: Boolean read FBlending;
200 property TextureIDs: ATextureID read FTextureIDs;
201 property AnimTime: LongWord read FAnimTime;
202 property AnimLoop: Boolean read FAnimLoop;
204 public
205 property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed;
206 property movingStart: TDFPoint read mMovingStart write mMovingStart;
207 property movingEnd: TDFPoint read mMovingEnd write mMovingEnd;
209 property sizeSpeed: TDFSize read mSizeSpeed write mSizeSpeed;
210 property sizeEnd: TDFSize read mSizeEnd write mSizeEnd;
212 property endPosTrigId: Integer read mEndPosTrig write mEndPosTrig;
213 property endSizeTrigId: Integer read mEndSizeTrig write mEndSizeTrig;
214 end;
216 TPanelArray = Array of TPanel;
218 const
219 LIFTTYPE_UP = 0;
220 LIFTTYPE_DOWN = 1;
221 LIFTTYPE_LEFT = 2;
222 LIFTTYPE_RIGHT = 3;
224 var
225 g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF};
226 g_dbgpan_mplat_step: Boolean = false; // one step, and stop
229 implementation
231 uses
232 {$IFDEF ENABLE_GFX}
233 g_gfx,
234 {$ENDIF}
235 {$IFDEF ENABLE_GIBS}
236 g_gibs,
237 {$ENDIF}
238 {$IFDEF ENABLE_CORPSES}
239 g_corpses,
240 {$ENDIF}
241 g_basic, g_map, g_game, g_weapons, g_triggers, g_items,
242 g_console, g_language, g_monsters, g_player, g_grid, e_log, geom, utils, xstreams
245 const
246 PANEL_SIGNATURE = $4C4E4150; // 'PANL'
248 { T P a n e l : }
250 function GetSpecialTexture (const name: String): Integer;
251 (* HACK: get texture id, if not present -> insert it into list *)
252 (* required for older maps *)
253 var i, len: Integer;
254 begin
255 i := 0; len := 0;
256 if Textures <> nil then
257 begin
258 len := Length(Textures);
259 while (i < len) and (Textures[i].TextureName <> name) do
260 Inc(i);
261 end;
262 if i >= len then
263 begin
264 i := len;
265 SetLength(Textures, len + 1);
266 Textures[i].TextureName := name;
267 end;
268 result := i;
269 end;
271 constructor TPanel.Create(PanelRec: TDynRecord;
272 AddTextures: TAddTextureArray;
273 CurTex: Integer;
274 var Textures: TLevelTextureArray; aguid: Integer);
275 var
276 i: Integer;
277 tnum: Integer;
278 begin
279 X := PanelRec.X;
280 Y := PanelRec.Y;
281 FOldX := X;
282 FOldY := Y;
283 Width := PanelRec.Width;
284 Height := PanelRec.Height;
285 FOldW := Width;
286 FOldH := Height;
287 FAlpha := 0;
288 FBlending := False;
289 LastAnimLoop := 0;
291 mapId := PanelRec.id;
292 mGUID := aguid;
294 mMovingSpeed := PanelRec.moveSpeed;
295 mMovingStart := PanelRec.moveStart;
296 mMovingEnd := PanelRec.moveEnd;
297 mMovingActive := PanelRec['move_active'].value;
298 mOldMovingActive := mMovingActive;
299 mMoveOnce := PanelRec.moveOnce;
301 mSizeSpeed := PanelRec.sizeSpeed;
302 mSizeEnd := PanelRec.sizeEnd;
304 mEndPosTrig := PanelRec.endPosTrig;
305 mEndSizeTrig := PanelRec.endSizeTrig;
307 mNeedSend := false;
309 // Тип панели:
310 PanelType := PanelRec.PanelType;
311 Enabled := True;
312 Door := False;
313 LiftType := LIFTTYPE_UP;
314 hasTexTrigger := False;
316 case PanelType of
317 PANEL_OPENDOOR: begin Enabled := False; Door := True; end;
318 PANEL_CLOSEDOOR: Door := True;
319 PANEL_LIFTUP: LiftType := LIFTTYPE_UP; //???
320 PANEL_LIFTDOWN: LiftType := LIFTTYPE_DOWN;
321 PANEL_LIFTLEFT: LiftType := LIFTTYPE_LEFT;
322 PANEL_LIFTRIGHT: LiftType := LIFTTYPE_RIGHT;
323 end;
325 // Невидимая:
326 if ByteBool(PanelRec.Flags and PANEL_FLAG_HIDE) then
327 begin
328 SetLength(FTextureIDs, 0);
329 FCurTexture := -1;
330 Exit;
331 end;
332 // Панели, не использующие текстуры:
333 if ByteBool(PanelType and
334 (PANEL_LIFTUP or
335 PANEL_LIFTDOWN or
336 PANEL_LIFTLEFT or
337 PANEL_LIFTRIGHT or
338 PANEL_BLOCKMON)) then
339 begin
340 SetLength(FTextureIDs, 0);
341 FCurTexture := -1;
342 Exit;
343 end;
345 // Если это жидкость без текстуры - спецтекстуру:
346 if WordBool(PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
347 (not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then
348 begin
349 SetLength(FTextureIDs, 1);
350 case PanelRec.PanelType of
351 PANEL_WATER: FTextureIDs[0].Texture := GetSpecialTexture(TEXTURE_NAME_WATER);
352 PANEL_ACID1: FTextureIDs[0].Texture := GetSpecialTexture(TEXTURE_NAME_ACID1);
353 PANEL_ACID2: FTextureIDs[0].Texture := GetSpecialTexture(TEXTURE_NAME_ACID2);
354 end;
355 FCurTexture := 0;
356 Exit;
357 end;
359 SetLength(FTextureIDs, Length(AddTextures));
361 if CurTex < 0 then
362 FCurTexture := -1
363 else
364 if CurTex >= Length(FTextureIDs) then
365 FCurTexture := Length(FTextureIDs) - 1
366 else
367 FCurTexture := CurTex;
369 for i := 0 to Length(FTextureIDs) - 1 do
370 FTextureIDs[i].Texture := AddTextures[i].Texture;
372 FAnimTime := gTime;
373 FAnimLoop := true;
375 // Текстур несколько - нужно сохранять текущую:
376 //if Length(FTextureIDs) > 1 then SaveIt := True;
378 if (PanelRec.TextureRec = nil) then tnum := -1 else tnum := PanelRec.tagInt;
379 if (tnum < 0) then tnum := Length(Textures);
381 // Если не спецтекстура, то задаем размеры:
382 if ({PanelRec.TextureNum}tnum > High(Textures)) then
383 begin
384 e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum, High(Textures)]), TMsgType.Warning);
385 FAlpha := 0;
386 FBlending := ByteBool(0);
387 end
388 else if not g_Map_IsSpecialTexture(Textures[{PanelRec.TextureNum}tnum].TextureName) then
389 begin
390 FAlpha := PanelRec.Alpha;
391 FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
392 end;
393 end;
395 destructor TPanel.Destroy();
396 begin
397 SetLength(FTextureIDs, 0);
398 Inherited;
399 end;
401 function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end;
402 function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end;
403 function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end;
405 function TPanel.getMovingSpeedX (): Integer; inline; begin result := mMovingSpeed.X; end;
406 procedure TPanel.setMovingSpeedX (v: Integer); inline; begin mMovingSpeed.X := v; end;
407 function TPanel.getMovingSpeedY (): Integer; inline; begin result := mMovingSpeed.Y; end;
408 procedure TPanel.setMovingSpeedY (v: Integer); inline; begin mMovingSpeed.Y := v; end;
410 function TPanel.getMovingStartX (): Integer; inline; begin result := mMovingStart.X; end;
411 procedure TPanel.setMovingStartX (v: Integer); inline; begin mMovingStart.X := v; end;
412 function TPanel.getMovingStartY (): Integer; inline; begin result := mMovingStart.Y; end;
413 procedure TPanel.setMovingStartY (v: Integer); inline; begin mMovingStart.Y := v; end;
415 function TPanel.getMovingEndX (): Integer; inline; begin result := mMovingEnd.X; end;
416 procedure TPanel.setMovingEndX (v: Integer); inline; begin mMovingEnd.X := v; end;
417 function TPanel.getMovingEndY (): Integer; inline; begin result := mMovingEnd.Y; end;
418 procedure TPanel.setMovingEndY (v: Integer); inline; begin mMovingEnd.Y := v; end;
420 function TPanel.getSizeSpeedX (): Integer; inline; begin result := mSizeSpeed.w; end;
421 procedure TPanel.setSizeSpeedX (v: Integer); inline; begin mSizeSpeed.w := v; end;
422 function TPanel.getSizeSpeedY (): Integer; inline; begin result := mSizeSpeed.h; end;
423 procedure TPanel.setSizeSpeedY (v: Integer); inline; begin mSizeSpeed.h := v; end;
425 function TPanel.getSizeEndX (): Integer; inline; begin result := mSizeEnd.w; end;
426 procedure TPanel.setSizeEndX (v: Integer); inline; begin mSizeEnd.w := v; end;
427 function TPanel.getSizeEndY (): Integer; inline; begin result := mSizeEnd.h; end;
428 procedure TPanel.setSizeEndY (v: Integer); inline; begin mSizeEnd.h := v; end;
430 function TPanel.getIsGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end;
431 function TPanel.getIsGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end;
432 function TPanel.getIsGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end;
433 function TPanel.getIsGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end;
434 function TPanel.getIsGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end;
435 function TPanel.getIsGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end;
436 function TPanel.getIsGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end;
437 function TPanel.getIsGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end;
438 function TPanel.getIsGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end;
440 function TPanel.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
441 procedure TPanel.setDirty (); inline; begin mNeedSend := true; end;
443 procedure TPanel.positionChanged (); inline;
444 var
445 px, py, pw, ph: Integer;
446 begin
447 if (proxyId >= 0) then
448 begin
449 mapGrid.getBodyDims(proxyId, px, py, pw, ph);
450 if (px <> x) or (py <> y) or (pw <> Width) or (ph <> Height) then
451 begin
453 e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)',
454 [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]);
456 {$IFDEF ENABLE_GFX}
457 g_Mark(px, py, pw, ph, MARK_WALL, false);
458 {$ENDIF}
459 if (Width < 1) or (Height < 1) then
460 begin
461 mapGrid.proxyEnabled[proxyId] := false;
462 end
463 else
464 begin
465 mapGrid.proxyEnabled[proxyId] := Enabled;
466 if (pw <> Width) or (ph <> Height) then
467 begin
468 //writeln('panel resize!');
469 mapGrid.moveResizeBody(proxyId, X, Y, Width, Height)
470 end
471 else
472 begin
473 mapGrid.moveBody(proxyId, X, Y);
474 end;
475 {$IFDEF ENABLE_GFX}
476 g_Mark(X, Y, Width, Height, MARK_WALL);
477 {$ENDIF}
478 end;
479 end;
480 end;
481 end;
484 var
485 monCheckList: array of TMonster = nil;
486 monCheckListUsed: Integer = 0;
488 procedure TPanel.Update();
489 var
490 ox, oy: Integer;
491 nx, ny, nw, nh: Integer;
492 ex, ey, nex, ney: Integer;
493 mpw, mph: Integer;
494 conveyor: Boolean;
496 // return `true` if we should move by dx,dy
497 function tryMPlatMove (px, py, pw, ph: Integer; out dx, dy: Integer; out squash: Boolean; ontop: PBoolean=nil): Boolean;
498 var
499 u0: Single;
500 tex, tey: Integer;
501 pdx, pdy: Integer;
502 trtag: Integer;
503 szdx, szdy: Integer;
504 begin
505 squash := false;
506 tex := px;
507 tey := py;
508 pdx := mMovingSpeed.X;
509 pdy := mMovingSpeed.Y;
510 // standing on the platform?
511 if (py+ph = oy) then
512 begin
513 if (ontop <> nil) then ontop^ := true;
514 // yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
515 mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, (GridTagWall or GridTagDoor));
516 end
517 else
518 begin
519 if (ontop <> nil) then ontop^ := false;
520 // not standing on the platform: trace platform to see if it hits the entity
521 // first, process size change (as we cannot sweeptest both move and size change)
522 // but we don't have to check for pushing if the panel is shrinking
523 szdx := nw-mpw;
524 szdy := nh-mph;
525 if (szdx > 0) or (szdy > 0) then
526 begin
527 // ignore shrinking dimension
528 if (szdx < 0) then szdx := 0;
529 if (szdy < 0) then szdy := 0;
530 // move platform by szd* back, and check for szd* movement
531 if sweepAABB(ox-szdx, oy-szdy, nw, nh, szdx, szdy, px, py, pw, ph, @u0) then
532 begin
533 // yes, platform hits the entity, push the entity in the resizing direction
534 u0 := 1.0-u0; // how much path left?
535 szdx := trunc(szdx*u0);
536 szdy := trunc(szdy*u0);
537 if (szdx <> 0) or (szdy <> 0) then
538 begin
539 // has some path to go, trace the entity
540 trtag := (GridTagWall or GridTagDoor);
541 // if we're moving down, consider steps too
542 if (szdy > 0) then trtag := trtag or GridTagStep;
543 mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, trtag);
544 end;
545 end;
546 end;
547 // second, process platform movement, using te* as entity starting point
548 if sweepAABB(ox, oy, nw, nh, pdx, pdy, tex, tey, pw, ph, @u0) then
549 begin
550 //e_LogWritefln('T: platsweep; u0=%s; u1=%s; hedge=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, hedge, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]);
551 // yes, platform hits the entity, push the entity in the direction of the platform
552 u0 := 1.0-u0; // how much path left?
553 pdx := trunc(pdx*u0);
554 pdy := trunc(pdy*u0);
555 //e_LogWritefln(' platsweep; uleft=%s; pd=(%s,%s)', [u0, pdx, pdy]);
556 if (pdx <> 0) or (pdy <> 0) then
557 begin
558 // has some path to go, trace the entity
559 trtag := (GridTagWall or GridTagDoor);
560 // if we're moving down, consider steps too
561 if (pdy > 0) then trtag := trtag or GridTagStep;
562 mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, trtag);
563 end;
564 end;
565 end;
566 // done with entity movement, new coords are in te*
567 dx := tex-px;
568 dy := tey-py;
569 result := (dx <> 0) or (dy <> 0);
570 if not conveyor and ((tag and (GridTagWall or GridTagDoor)) <> 0) then
571 begin
572 // check for squashing; as entity cannot be pushed into a wall, check only collision with the platform itself
573 squash := g_Collide(tex, tey, pw, ph, nx, ny, nw, nh); // squash, if still in platform
574 end;
575 end;
577 function monCollect (mon: TMonster): Boolean;
578 begin
579 result := false; // don't stop
580 if (monCheckListUsed >= Length(monCheckList)) then SetLength(monCheckList, monCheckListUsed+128);
581 monCheckList[monCheckListUsed] := mon;
582 Inc(monCheckListUsed);
583 end;
585 var
586 cx0, cy0, cx1, cy1, cw, ch: Integer;
587 f: Integer;
588 px, py, pw, ph, pdx, pdy: Integer;
589 squash: Boolean;
590 plr: TPlayer;
591 {$IFDEF ENABLE_GIBS}
592 gib: PGib;
593 {$ENDIF}
594 {$IFDEF ENABLE_CORPSES}
595 cor: TCorpse;
596 {$ENDIF}
597 ontop: Boolean;
598 mon: TMonster;
599 flg: PFlag;
600 itm: PItem;
601 mpfrid: LongWord;
602 actMoveTrig: Boolean;
603 actSizeTrig: Boolean;
604 begin
605 if (not Enabled) or (Width < 1) or (Height < 1) then exit;
607 if not g_dbgpan_mplat_active then exit;
609 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
610 mOldMovingActive := mMovingActive;
612 if not mMovingActive then exit;
613 if mMovingSpeed.isZero and mSizeSpeed.isZero then exit;
615 //TODO: write wall size change processing
617 // moving platform?
618 begin
619 (*
620 * collect all monsters and players (aka entities) along the possible platform path
621 * if entity is standing on a platform:
622 * try to move it along the platform path, checking wall collisions
623 * if entity is NOT standing on a platform, but hit with sweeped platform aabb:
624 * try to push entity
625 * if we can't push entity all the way, squash it
626 *)
627 ox := X;
628 oy := Y;
629 mpw := Width;
630 mph := Height;
632 // the mplat acts as a stationary conveyor belt when it's locked within a movement rect of zero area
633 conveyor := (mMovingEnd.X = mMovingStart.X) and (mMovingEnd.Y = mMovingStart.Y)
634 and (mMovingEnd.X = X) and (mMovingEnd.Y = Y);
636 nw := mpw+mSizeSpeed.w;
637 nh := mph+mSizeSpeed.h;
638 nx := ox;
639 ny := oy;
640 if not conveyor then
641 begin
642 nx += mMovingSpeed.X;
643 ny += mMovingSpeed.Y;
644 end;
646 // force network updates only if some sudden change happened
647 // set the flag here, so we can sync affected monsters
648 if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
649 begin
650 mNeedSend := true;
651 end
652 else if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
653 begin
654 mNeedSend := true;
655 end
656 else if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then
657 begin
658 mNeedSend := true;
659 end;
661 // if pannel disappeared, we don't have to do anything
662 if (nw > 0) and (nh > 0) then
663 begin
664 // old rect
665 ex := ox+mpw-1;
666 ey := ox+mph-1;
667 // new rect
668 nex := nx+nw-1;
669 ney := ny+nh-1;
670 // full rect
671 cx0 := nmin(ox, nx);
672 cy0 := nmin(oy, ny);
673 cx1 := nmax(ex, nex);
674 cy1 := nmax(ey, ney);
675 // extrude
676 cx0 -= 1;
677 cy0 -= 1;
678 cx1 += 1;
679 cy1 += 1;
680 cw := cx1-cx0+1;
681 ch := cy1-cy0+1;
683 // process "obstacle" panels
684 if ((tag and GridTagObstacle) <> 0) then
685 begin
686 // temporarily turn off this panel, so it won't interfere with collision checks
687 mapGrid.proxyEnabled[proxyId] := false;
689 // process players
690 for f := 0 to High(gPlayers) do
691 begin
692 plr := gPlayers[f];
693 if (plr = nil) or (not plr.alive) then continue;
694 plr.getMapBox(px, py, pw, ph);
695 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
696 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
697 begin
698 // set new position
699 plr.moveBy(pdx, pdy); // this will call `positionChanged()` for us
700 end;
701 // squash player, if necessary
702 if not g_Game_IsClient and squash then plr.Damage(15000, 0, 0, 0, HIT_TRAP);
703 end;
705 {$IFDEF ENABLE_GIBS}
706 // process gibs
707 for f := 0 to High(gGibs) do
708 begin
709 gib := @gGibs[f];
710 if not gib.alive then continue;
711 gib.getMapBox(px, py, pw, ph);
712 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
713 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
714 begin
715 // set new position
716 gib.moveBy(pdx, pdy); // this will call `positionChanged()` for us
717 end;
718 end;
719 {$ENDIF}
721 {$IFDEF ENABLE_CORPSES}
722 // move and push corpses
723 for f := 0 to High(gCorpses) do
724 begin
725 cor := gCorpses[f];
726 if (cor = nil) then continue;
727 cor.getMapBox(px, py, pw, ph);
728 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
729 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
730 begin
731 // set new position
732 cor.moveBy(pdx, pdy); // this will call `positionChanged()` for us
733 end;
734 end;
735 {$ENDIF}
737 // move and push flags
738 if gGameSettings.GameMode = GM_CTF then
739 for f := FLAG_RED to FLAG_BLUE do
740 begin
741 flg := @gFlags[f];
742 if (flg.State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then continue;
743 px := flg.Obj.X+flg.Obj.Rect.X;
744 py := flg.Obj.Y+flg.Obj.Rect.Y;
745 pw := flg.Obj.Rect.Width;
746 ph := flg.Obj.Rect.Height;
747 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
748 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
749 if (pdx <> 0) or (pdy <> 0) then
750 begin
751 flg.Obj.X := flg.Obj.X + pdx;
752 flg.Obj.Y := flg.Obj.Y + pdy;
753 flg.NeedSend := true;
754 end;
755 end;
757 // move and push items
758 itm := g_Items_NextAlive(-1);
759 while itm <> nil do
760 begin
761 if itm.Fall then
762 begin
763 itm.getMapBox(px, py, pw, ph);
764 if g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then
765 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
766 itm.moveBy(pdx, pdy); // this will call `positionChanged()` for us
767 end;
768 itm := g_Items_NextAlive(itm.myId);
769 end;
771 // collect monsters
772 monCheckListUsed := 0;
773 g_Mons_ForEachAt(cx0, cy0, cw, ch, monCollect);
775 // process collected monsters
776 if (monCheckListUsed > 0) then
777 begin
778 mpfrid := g_Mons_getNewMPlatFrameId();
779 for f := 0 to monCheckListUsed do
780 begin
781 mon := monCheckList[f];
782 if (mon = nil) or (not mon.alive) or (mon.mplatCheckFrameId = mpfrid) then continue;
783 mon.mplatCheckFrameId := mpfrid;
784 mon.getMapBox(px, py, pw, ph);
785 //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
786 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
787 begin
788 // set new position
789 mon.moveBy(pdx, pdy); // this will call `positionChanged()` for us
790 //???FIXME: do we really need to send monsters over the net?
791 // i don't think so, as dead reckoning should take care of 'em
792 // ok, send new monster position only if platform is going to change it's direction
793 if mNeedSend then mon.setDirty();
794 end;
795 // squash monster, if necessary
796 if not g_Game_IsClient and squash then mon.Damage(15000, 0, 0, 0, HIT_TRAP);
797 end;
798 end;
800 // restore panel state
801 mapGrid.proxyEnabled[proxyId] := true;
802 end;
803 end;
805 // move panel
806 FOldX := X;
807 FOldY := Y;
808 X := nx;
809 Y := ny;
810 FOldW := FWidth;
811 FOldH := FHeight;
812 FWidth := nw;
813 FHeight := nh;
814 positionChanged();
816 actMoveTrig := false;
817 actSizeTrig := false;
819 // `mNeedSend` was set above
821 // check "size stop"
822 if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
823 begin
824 mSizeSpeed.w := 0;
825 mSizeSpeed.h := 0;
826 actSizeTrig := true;
827 if (nw < 1) or (nh < 1) then mMovingActive := false; //HACK!
828 end;
830 if not conveyor then
831 begin
832 // reverse moving direction, if necessary
833 if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
834 begin
835 if mMoveOnce then mMovingActive := false else mMovingSpeed.X := -mMovingSpeed.X;
836 actMoveTrig := true;
837 end;
839 if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then
840 begin
841 if mMoveOnce then mMovingActive := false else mMovingSpeed.Y := -mMovingSpeed.Y;
842 actMoveTrig := true;
843 end;
845 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
846 mOldMovingActive := mMovingActive;
847 end;
849 if not g_Game_IsClient then
850 begin
851 if actMoveTrig then g_Triggers_Press(mEndPosTrig, ACTIVATE_CUSTOM);
852 if actSizeTrig then g_Triggers_Press(mEndSizeTrig, ACTIVATE_CUSTOM);
853 end;
855 // some triggers may activate this, don't delay sending
856 //TODO: when triggers will be able to control speed and size, check that here too
857 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
858 mOldMovingActive := mMovingActive;
859 end;
860 end;
862 procedure TPanel.SetFrame (StartTime: LongWord);
863 begin
864 if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
865 FAnimTime := StartTime;
866 end;
868 procedure TPanel.NextTexture(AnimLoop: Byte = 0);
869 begin
870 Assert(FCurTexture >= -1, 'FCurTexture < -1');
872 // Нет текстур:
873 if Length(FTextureIDs) = 0 then
874 FCurTexture := -1
875 else
876 // Только одна текстура:
877 if Length(FTextureIDs) = 1 then
878 begin
879 if FCurTexture = 0 then
880 FCurTexture := -1
881 else
882 FCurTexture := 0;
883 end
884 else
885 // Больше одной текстуры:
886 begin
887 // Следующая:
888 Inc(FCurTexture);
889 // Следующей нет - возврат к началу:
890 if FCurTexture >= Length(FTextureIDs) then
891 FCurTexture := 0;
892 end;
894 if FCurTexture >= 0 then
895 begin
896 case AnimLoop of
897 1: FAnimLoop := true;
898 2: FAnimLoop := false;
899 end;
900 FAnimTime := gTime;
901 end;
903 LastAnimLoop := AnimLoop;
904 end;
906 procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0);
907 begin
908 if (ID >= -1) and (ID < Length(FTextureIDs)) then
909 FCurTexture := ID;
911 if FCurTexture >= 0 then
912 begin
913 case AnimLoop of
914 1: FAnimLoop := true;
915 2: FAnimLoop := false;
916 end;
917 FAnimTime := gTime;
918 end;
920 LastAnimLoop := AnimLoop;
921 end;
923 function TPanel.GetTextureID(): DWORD;
924 var Texture: Integer;
925 begin
926 Result := LongWord(TEXTURE_NONE);
927 if (FCurTexture >= 0) then
928 begin
929 Texture := FTextureIDs[FCurTexture].Texture;
930 if Texture >= 0 then
931 begin
932 case Textures[Texture].TextureName of (* TODO: optimize it *)
933 TEXTURE_NAME_WATER: Result := DWORD(TEXTURE_SPECIAL_WATER);
934 TEXTURE_NAME_ACID1: Result := DWORD(TEXTURE_SPECIAL_ACID1);
935 TEXTURE_NAME_ACID2: Result := DWORD(TEXTURE_SPECIAL_ACID2);
936 end
937 end
938 end
939 end;
941 function TPanel.GetTextureCount(): Integer;
942 begin
943 Result := Length(FTextureIDs);
944 if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
945 Result := Result + 100; // ???
946 end;
948 function TPanel.CanChangeTexture(): Boolean;
949 begin
950 Result := (GetTextureCount() > 1) or hasTexTrigger;
951 end;
953 const
954 PAN_SAVE_VERSION = 1;
956 procedure TPanel.SaveState (st: TStream);
957 var anim: Boolean; stub: TAnimState;
958 begin
959 if (st = nil) then exit;
961 // Сигнатура панели
962 utils.writeSign(st, 'PANL');
963 utils.writeInt(st, Byte(PAN_SAVE_VERSION));
964 // Открыта/закрыта, если дверь
965 utils.writeBool(st, FEnabled);
966 // Направление лифта, если лифт
967 utils.writeInt(st, Byte(FLiftType));
968 // Номер текущей текстуры
969 utils.writeInt(st, Integer(FCurTexture));
970 // Координаты и размер
971 utils.writeInt(st, Integer(FX));
972 utils.writeInt(st, Integer(FY));
973 utils.writeInt(st, Word(FWidth));
974 utils.writeInt(st, Word(FHeight));
975 // Анимирована ли текущая текстура
976 anim := FCurTexture >= 0;
977 utils.writeBool(st, anim);
978 // Если да - сохраняем анимацию
979 if anim then
980 begin
981 stub := TAnimState.Create(FAnimLoop, 1, 1);
982 stub.SaveState(st, FAlpha, FBlending);
983 stub.Invalidate;
984 end;
986 // moving platform state
987 utils.writeInt(st, Integer(mMovingSpeed.X));
988 utils.writeInt(st, Integer(mMovingSpeed.Y));
989 utils.writeInt(st, Integer(mMovingStart.X));
990 utils.writeInt(st, Integer(mMovingStart.Y));
991 utils.writeInt(st, Integer(mMovingEnd.X));
992 utils.writeInt(st, Integer(mMovingEnd.Y));
994 utils.writeInt(st, Integer(mSizeSpeed.w));
995 utils.writeInt(st, Integer(mSizeSpeed.h));
996 utils.writeInt(st, Integer(mSizeEnd.w));
997 utils.writeInt(st, Integer(mSizeEnd.h));
999 utils.writeBool(st, mMovingActive);
1000 utils.writeBool(st, mMoveOnce);
1002 utils.writeInt(st, Integer(mEndPosTrig));
1003 utils.writeInt(st, Integer(mEndSizeTrig));
1004 end;
1007 procedure TPanel.LoadState (st: TStream);
1008 var stub: TAnimState;
1009 begin
1010 if (st = nil) then exit;
1012 // Сигнатура панели
1013 if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature');
1014 if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version');
1015 // Открыта/закрыта, если дверь
1016 FEnabled := utils.readBool(st);
1017 // Направление лифта, если лифт
1018 FLiftType := utils.readByte(st);
1019 // Номер текущей текстуры
1020 FCurTexture := utils.readLongInt(st);
1021 // Координаты и размер
1022 FX := utils.readLongInt(st);
1023 FY := utils.readLongInt(st);
1024 FOldX := FX;
1025 FOldY := FY;
1026 FWidth := utils.readWord(st);
1027 FHeight := utils.readWord(st);
1028 FOldW := FWidth;
1029 FOldH := FHeight;
1030 // Анимированная ли текущая текстура
1031 if utils.readBool(st) then
1032 begin
1033 // Если да - загружаем анимацию
1034 Assert(FCurTexture >= 0, 'TPanel.LoadState: No animation object');
1035 stub := TAnimState.Create(FAnimLoop, 1, 1);
1036 stub.LoadState(st, FAlpha, FBlending);
1037 stub.Invalidate;
1038 end;
1040 // moving platform state
1041 mMovingSpeed.X := utils.readLongInt(st);
1042 mMovingSpeed.Y := utils.readLongInt(st);
1043 mMovingStart.X := utils.readLongInt(st);
1044 mMovingStart.Y := utils.readLongInt(st);
1045 mMovingEnd.X := utils.readLongInt(st);
1046 mMovingEnd.Y := utils.readLongInt(st);
1048 mSizeSpeed.w := utils.readLongInt(st);
1049 mSizeSpeed.h := utils.readLongInt(st);
1050 mSizeEnd.w := utils.readLongInt(st);
1051 mSizeEnd.h := utils.readLongInt(st);
1053 mMovingActive := utils.readBool(st);
1054 mMoveOnce := utils.readBool(st);
1056 mEndPosTrig := utils.readLongInt(st);
1057 mEndSizeTrig := utils.readLongInt(st);
1059 positionChanged();
1060 //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
1061 end;
1064 end.