1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
27 SysUtils
, Classes
, MAPDEF
,
28 g_base
, g_basic
, g_player
, g_res_downloader
,
29 g_sound
, utils
, md5
, mempool
, xprofiler
,
34 TGameSettings
= record
41 ItemRespawnTime
: Word;
52 TDelayedEvent
= record
61 Sound
: TPlayableSound
;
62 Tags
: Array of String;
66 TPlayerSettings
= record
85 function g_Game_IsNet(): Boolean;
86 function g_Game_IsServer(): Boolean;
87 function g_Game_IsClient(): Boolean;
88 procedure g_Game_Init();
89 procedure g_Game_Free (freeTextures
: Boolean=true);
90 procedure g_Game_LoadData();
91 procedure g_Game_FreeData();
92 procedure g_Game_Update();
93 procedure g_Game_PreUpdate();
94 procedure g_Game_Quit();
95 function g_Game_ModeToText(Mode
: Byte): string;
96 function g_Game_TextToMode(Mode
: string): Byte;
97 procedure g_Game_ExecuteEvent(Name
: String);
98 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
99 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
100 procedure g_Game_RemovePlayer();
101 procedure g_Game_Spectate();
102 procedure g_Game_SpectateCenterView();
103 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
104 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
105 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
106 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
107 procedure g_Game_Restart();
108 procedure g_Game_RestartLevel();
109 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
110 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
111 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
112 procedure g_Game_ChangeMap(const MapPath
: String);
113 procedure g_Game_ExitLevel(const Map
: AnsiString);
114 function g_Game_GetFirstMap(WAD
: String): String;
115 function g_Game_GetNextMap(): String;
116 procedure g_Game_NextLevel();
117 procedure g_Game_Pause(Enable
: Boolean);
118 procedure g_Game_HolmesPause(Enable
: Boolean);
119 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
120 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
121 procedure g_Game_Message(Msg
: String; Time
: Word);
122 procedure g_Game_LoadMapList(FileName
: String);
123 procedure g_Game_PauseAllSounds(Enable
: Boolean);
124 procedure g_Game_StopAllSounds(all
: Boolean);
125 procedure g_Game_UpdateTriggerSounds();
126 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
127 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
128 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
129 procedure g_Game_Announce_KillCombo(Param
: Integer);
130 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
131 procedure g_Game_StartVote(Command
, Initiator
: string);
132 procedure g_Game_CheckVote
;
134 procedure g_TakeScreenShot(Filename
: string = '');
136 procedure g_FatalError(Text: String);
137 procedure g_SimpleError(Text: String);
138 function g_Game_IsTestMap(): Boolean;
139 procedure g_Game_DeleteTestMap();
140 procedure GameCVars(P
: SSArray
);
141 procedure PlayerSettingsCVars(P
: SSArray
);
142 procedure SystemCommands(P
: SSArray
);
143 procedure GameCommands(P
: SSArray
);
144 procedure GameCheats(P
: SSArray
);
145 procedure DebugCommands(P
: SSArray
);
146 procedure g_Game_Process_Params
;
147 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
148 procedure g_Game_StepLoading(Value
: Integer = -1);
149 procedure g_Game_ClearLoading();
150 procedure g_Game_SetDebugMode();
152 function IsActivePlayer(p
: TPlayer
): Boolean;
153 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
154 procedure SortGameStat(var stat
: TPlayerStatArray
);
158 procedure g_Game_InGameMenu(Show
: Boolean);
161 procedure CharPress (C
: AnsiChar);
163 procedure KeyPress (K
: Word);
165 { procedure SetWinPause(Enable: Boolean); }
170 LOADING_SHOW_STEP
= 100;
171 LOADING_INTERLINE
= 20;
189 EXIT_ENDLEVELSINGLE
= 4;
190 EXIT_ENDLEVELCUSTOM
= 5;
192 GAME_OPTION_RESERVED
= 1;
193 GAME_OPTION_TEAMDAMAGE
= 2;
194 GAME_OPTION_ALLOWEXIT
= 4;
195 GAME_OPTION_WEAPONSTAY
= 8;
196 GAME_OPTION_MONSTERS
= 16;
197 GAME_OPTION_BOTVSPLAYER
= 32;
198 GAME_OPTION_BOTVSMONSTER
= 64;
199 GAME_OPTION_DMKEYS
= 128;
200 GAME_OPTION_TEAMHITTRACE
= 256;
201 GAME_OPTION_TEAMHITPROJECTILE
= 512;
202 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
207 STATE_INTERCUSTOM
= 3;
208 STATE_INTERSINGLE
= 4;
214 LMS_RESPAWN_NONE
= 0;
215 LMS_RESPAWN_WARMUP
= 1;
216 LMS_RESPAWN_FINAL
= 2;
233 CONFIG_FILENAME
= 'Doom2DF.cfg';
235 TEST_MAP_NAME
= '$$$_TEST_$$$';
237 STD_PLAYER_MODEL
= 'Doomer';
245 STATFILE_VERSION
= $03;
248 gGameSettings
: TGameSettings
;
249 gPlayer1Settings
: TPlayerSettings
;
250 gPlayer2Settings
: TPlayerSettings
;
252 gPlayerScreenSize
: TDFPoint
;
253 gPlayer1ScreenCoord
: TDFPoint
;
254 gPlayer2ScreenCoord
: TDFPoint
;
255 gPlayer1
: TPlayer
= nil;
256 gPlayer2
: TPlayer
= nil;
257 gPlayerDrawn
: TPlayer
= nil;
259 gLerpFactor
: Single = 1.0;
260 gSwitchGameMode
: Byte = GM_DM
;
261 gHearPoint1
, gHearPoint2
: THearPoint
;
262 gSoundEffectsDF
: Boolean = False;
263 gSoundTriggerTime
: Word = 0;
264 gAnnouncer
: Integer = ANNOUNCE_NONE
;
265 goodsnd
: array[0..3] of TPlayableSound
;
266 killsnd
: array[0..3] of TPlayableSound
;
267 hahasnd
: array[0..2] of TPlayableSound
;
268 sound_get_flag
: array[0..1] of TPlayableSound
;
269 sound_lost_flag
: array[0..1] of TPlayableSound
;
270 sound_ret_flag
: array[0..1] of TPlayableSound
;
271 sound_cap_flag
: array[0..1] of TPlayableSound
;
272 gBodyKillEvent
: Integer = -1;
273 gDefInterTime
: ShortInt = -1;
274 gInterEndTime
: LongWord = 0;
275 gInterTime
: LongWord = 0;
276 gServInterTime
: Byte = 0;
277 gGameStartTime
: LongWord = 0;
278 gTotalMonsters
: Integer = 0;
279 gPauseMain
: Boolean = false;
280 gPauseHolmes
: Boolean = false;
281 gShowTime
: Boolean = False;
282 gShowFPS
: Boolean = False;
283 gShowGoals
: Boolean = True;
284 gShowStat
: Boolean = True;
285 gShowPIDs
: Boolean = False;
286 gShowKillMsg
: Boolean = True;
287 gShowLives
: Boolean = True;
288 gShowPing
: Boolean = False;
289 gShowMap
: Boolean = False;
291 gState
: Byte = STATE_NONE
;
293 sWidth
, sHeight
: Word;
294 gSpectMode
: Byte = SPECT_NONE
;
295 gSpectHUD
: Boolean = True;
296 gSpectKeyPress
: Boolean = False;
297 gSpectX
: Integer = 0;
298 gSpectY
: Integer = 0;
299 gSpectStep
: Byte = 8;
300 gSpectViewTwo
: Boolean = False;
301 gSpectPID1
: Integer = -1;
302 gSpectPID2
: Integer = -1;
303 gSpectAuto
: Boolean = False;
304 gSpectAutoNext
: LongWord;
305 gSpectAutoStepX
: Integer;
306 gSpectAutoStepY
: Integer;
307 gMusic
: TMusic
= nil;
308 gLoadGameMode
: Boolean;
309 gCheats
: Boolean = False;
310 gMapOnce
: Boolean = False;
311 gMapToDelete
: String;
312 gTempDelete
: Boolean = False;
313 gLastMap
: Boolean = False;
316 gResolutionChange
: Boolean = False;
317 gRC_Width
, gRC_Height
: Integer;
318 gRC_FullScreen
, gRC_Maximized
: Boolean;
319 gLanguageChange
: Boolean = False;
320 gDebugMode
: Boolean = False;
321 g_debug_Sounds
: Boolean = False;
322 g_debug_Frames
: Boolean = False;
323 g_debug_WinMsgs
: Boolean = False;
324 g_debug_MonsterOff
: Boolean = False;
325 g_debug_BotAIOff
: Byte = 0;
326 g_debug_HealthBar
: Boolean = False;
327 g_Debug_Player
: Boolean = False;
328 gCoopMonstersKilled
: Word = 0;
329 gCoopSecretsFound
: Word = 0;
330 gCoopTotalMonstersKilled
: Word = 0;
331 gCoopTotalSecretsFound
: Word = 0;
332 gCoopTotalMonsters
: Word = 0;
333 gCoopTotalSecrets
: Word = 0;
334 gStatsOff
: Boolean = False;
335 gStatsPressed
: Boolean = False;
336 gExitByTrigger
: Boolean = False;
337 gNextMap
: String = '';
338 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
339 gLMSRespawnTime
: Cardinal = 0;
340 gLMSSoftSpawn
: Boolean = False;
341 gMissionFailed
: Boolean = False;
342 gVoteInProgress
: Boolean = False;
343 gVotePassed
: Boolean = False;
344 gVoteCommand
: string = '';
345 gVoteTimer
: Cardinal = 0;
346 gVoteCmdTimer
: Cardinal = 0;
347 gVoteCount
: Integer = 0;
348 gVoteTimeout
: Cardinal = 30;
349 gVoted
: Boolean = False;
350 gVotesEnabled
: Boolean = True;
351 gEvents
: Array of TGameEvent
;
352 gDelayedEvents
: Array of TDelayedEvent
;
353 gUseChatSounds
: Boolean = True;
354 gChatSounds
: Array of TChatSound
;
355 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
356 gInterReadyCount
: Integer = 0;
358 g_dbg_ignore_bounds
: Boolean = false;
359 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
360 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
362 // move button values:
363 // bits 0-1: l/r state:
364 // 0: neither left, nor right pressed
367 // bits 4-5: l/r state when strafe was pressed
368 P1MoveButton
: Byte = 0;
369 P2MoveButton
: Byte = 0;
371 g_profile_frame_update
: Boolean = false;
372 g_profile_frame_draw
: Boolean = false;
373 g_profile_collision
: Boolean = false;
374 g_profile_los
: Boolean = false;
375 g_profile_history_size
: Integer = 1000;
377 g_rlayer_back
: Boolean = true;
378 g_rlayer_step
: Boolean = true;
379 g_rlayer_wall
: Boolean = true;
380 g_rlayer_door
: Boolean = true;
381 g_rlayer_acid1
: Boolean = true;
382 g_rlayer_acid2
: Boolean = true;
383 g_rlayer_water
: Boolean = true;
384 g_rlayer_fore
: Boolean = true;
386 wNeedTimeReset
: Boolean = false;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
390 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat
= record
397 PlayerStat
: TPlayerStatArray
;
401 Map
, MapName
: String;
404 TEndSingleGameStat
= record
405 PlayerStat
: Array [0..1] of record
411 TotalSecrets
: Integer;
414 TLoadingStat
= record
418 Msgs
: Array of String;
420 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
430 var (* private state *)
431 CustomStat
: TEndCustomGameStat
;
432 StatShotDone
: Boolean;
433 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat
: TEndSingleGameStat
;
435 LoadingStat
: TLoadingStat
;
438 EndingGameCounter
: Byte;
440 g_playerLight
: Boolean;
441 g_dynLights
: array of TDynLight
= nil;
442 g_dynLightCount
: Integer = 0;
443 EndPicPath
: AnsiString; // full path, used by render
448 {$IFDEF ENABLE_HOLMES}
458 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
459 g_playermodel
, g_gfx
, g_options
, Math
,
460 g_triggers
, g_monsters
, e_sound
, CONFIG
,
461 g_language
, g_net
, g_phys
,
462 ENet
, e_msg
, g_netmsg
, g_netmaster
,
466 charbuff
: packed array [0..15] of AnsiChar = (
467 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
470 function Translit (const S
: AnsiString): AnsiString;
475 for i
:= 1 to Length(Result
) do
478 #
$C9: Result
[i
] := 'Q';
479 #
$D6: Result
[i
] := 'W';
480 #
$D3: Result
[i
] := 'E';
481 #
$CA: Result
[i
] := 'R';
482 #
$C5: Result
[i
] := 'T';
483 #
$CD: Result
[i
] := 'Y';
484 #
$C3: Result
[i
] := 'U';
485 #
$D8: Result
[i
] := 'I';
486 #
$D9: Result
[i
] := 'O';
487 #
$C7: Result
[i
] := 'P';
488 #
$D5: Result
[i
] := '['; //Chr(219);
489 #
$DA: Result
[i
] := ']'; //Chr(221);
490 #
$D4: Result
[i
] := 'A';
491 #
$DB: Result
[i
] := 'S';
492 #
$C2: Result
[i
] := 'D';
493 #
$C0: Result
[i
] := 'F';
494 #
$CF: Result
[i
] := 'G';
495 #
$D0: Result
[i
] := 'H';
496 #
$CE: Result
[i
] := 'J';
497 #
$CB: Result
[i
] := 'K';
498 #
$C4: Result
[i
] := 'L';
499 #
$C6: Result
[i
] := ';'; //Chr(186);
500 #
$DD: Result
[i
] := #39; //Chr(222);
501 #
$DF: Result
[i
] := 'Z';
502 #
$D7: Result
[i
] := 'X';
503 #
$D1: Result
[i
] := 'C';
504 #
$CC: Result
[i
] := 'V';
505 #
$C8: Result
[i
] := 'B';
506 #
$D2: Result
[i
] := 'N';
507 #
$DC: Result
[i
] := 'M';
508 #
$C1: Result
[i
] := ','; //Chr(188);
509 #
$DE: Result
[i
] := '.'; //Chr(190);
515 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
520 ls2
:= Translit(CheatRus
[ct
]);
521 if length(ls1
) = 0 then ls1
:= '~';
522 if length(ls2
) = 0 then ls2
:= '~';
524 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
525 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
526 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
527 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
529 if ct = I_GAME_CHEAT_JETPACK then
531 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
532 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
533 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
534 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
535 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
536 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
552 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
553 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
554 or g_Game_IsNet then Exit;
556 if not gGameOn
then exit
;
557 if not conIsCheatsEnabled
then exit
;
559 s
:= 'SOUND_GAME_RADIO';
562 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
564 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
565 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
569 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
571 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
572 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
576 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
578 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
579 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
583 if CheckCheat(I_GAME_CHEAT_DEATH
) then
585 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
586 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
587 s
:= 'SOUND_MONSTER_HAHA';
591 if CheckCheat(I_GAME_CHEAT_DOORS
) then
593 g_Triggers_OpenAll();
597 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
599 if gTriggers
<> nil then
600 for a
:= 0 to High(gTriggers
) do
601 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
603 gExitByTrigger
:= True;
604 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
605 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
611 s2
:= Copy(charbuff
, 15, 2);
612 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
614 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
622 if CheckCheat(I_GAME_CHEAT_FLY
) then
628 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
630 VEL_JUMP
:= 30-VEL_JUMP
;
634 if CheckCheat(I_GAME_CHEAT_SPEED
) then
636 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
640 if CheckCheat(I_GAME_CHEAT_SUIT
) then
642 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
643 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
647 if CheckCheat(I_GAME_CHEAT_AIR
) then
649 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
650 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
654 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
656 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
657 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
661 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
663 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
664 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
668 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
670 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
671 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
675 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
677 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
678 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
682 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
684 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
685 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
688 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
690 gAimLine
:= not gAimLine
;
693 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
695 gShowMap
:= not gShowMap
;
706 procedure KeyPress (K
: Word);
707 var Msg
: g_gui
.TMessage
;
712 if (g_ActiveWindow
<> nil) then
714 Msg
.Msg
:= WM_KEYDOWN
;
715 Msg
.WParam
:= VK_ESCAPE
;
716 g_ActiveWindow
.OnMessage(Msg
);
717 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
719 else if (gState
<> STATE_FOLD
) then
721 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
723 g_Game_InGameMenu(True);
725 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
727 if (gState
<> STATE_MENU
) then
729 if (NetMode
<> NET_NONE
) then
731 g_Game_StopAllSounds(True);
733 gState
:= STATE_MENU
;
737 g_GUI_ShowWindow('MainMenu');
738 g_Sound_PlayEx('MENU_OPEN');
743 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
744 begin // <F2> .. <F6> � <F12>
745 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
747 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
748 if (not g_Game_IsNet
) then g_Game_Pause(True);
750 IK_F2
: g_Menu_Show_SaveMenu();
751 IK_F3
: g_Menu_Show_LoadMenu();
752 IK_F4
: g_Menu_Show_GameSetGame();
753 IK_F5
: g_Menu_Show_OptionsVideo();
754 IK_F6
: g_Menu_Show_OptionsSound();
755 IK_F7
: g_Menu_Show_EndGameMenu();
756 IK_F10
: g_Menu_Show_QuitGameMenu();
763 gJustChatted
:= False;
764 if gConsoleShow
or gChatShow
then
766 g_Console_Control(K
);
768 else if (g_ActiveWindow
<> nil) then
770 Msg
.Msg
:= WM_KEYDOWN
;
772 g_ActiveWindow
.OnMessage(Msg
);
774 else if (gState
= STATE_MENU
) then
776 g_GUI_ShowWindow('MainMenu');
777 g_Sound_PlayEx('MENU_OPEN');
783 procedure KeyPress (K
: Word);
785 gJustChatted
:= False;
786 if gConsoleShow
or gChatShow
then
788 g_Console_Control(K
);
794 procedure CharPress (C
: AnsiChar);
796 var Msg
: g_gui
.TMessage
;
800 if gConsoleShow
or gChatShow
then
805 else if g_ActiveWindow
<> nil then
808 Msg
.WParam
:= Ord(C
);
809 g_ActiveWindow
.OnMessage(Msg
);
816 charbuff
[a
] := charbuff
[a
+ 1];
818 charbuff
[15] := upcase1251(C
);
825 // ////////////////////////////////////////////////////////////////////////// //
826 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
828 procedure g_ResetDynlights ();
832 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
834 for idx
:= 0 to g_dynLightCount
-1 do
836 if g_dynLights
[idx
].exploCount
= -666 then
843 Inc(g_dynLights
[idx
].exploCount
);
844 if (g_dynLights
[idx
].exploCount
< 10) then
846 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
847 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
848 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
849 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
854 g_dynLightCount
:= lnum
;
857 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
859 if not gwin_has_stencil
then exit
;
860 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
861 g_dynLights
[g_dynLightCount
].x
:= x
;
862 g_dynLights
[g_dynLightCount
].y
:= y
;
863 g_dynLights
[g_dynLightCount
].radius
:= radius
;
864 g_dynLights
[g_dynLightCount
].r
:= r
;
865 g_dynLights
[g_dynLightCount
].g
:= g
;
866 g_dynLights
[g_dynLightCount
].b
:= b
;
867 g_dynLights
[g_dynLightCount
].a
:= a
;
868 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
869 Inc(g_dynLightCount
);
872 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
874 if not gwin_has_stencil
then exit
;
875 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
876 g_dynLights
[g_dynLightCount
].x
:= x
;
877 g_dynLights
[g_dynLightCount
].y
:= y
;
878 g_dynLights
[g_dynLightCount
].radius
:= 0;
879 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
880 g_dynLights
[g_dynLightCount
].r
:= r
;
881 g_dynLights
[g_dynLightCount
].g
:= g
;
882 g_dynLights
[g_dynLightCount
].b
:= b
;
883 g_dynLights
[g_dynLightCount
].a
:= 0;
884 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
885 Inc(g_dynLightCount
);
888 // ////////////////////////////////////////////////////////////////////////// //
889 function conIsCheatsEnabled (): Boolean; inline;
892 if g_Game_IsNet
then exit
;
893 if not gDebugMode
then
895 //if not gCheats then exit;
896 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
897 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
902 // ////////////////////////////////////////////////////////////////////////// //
904 TParamStrValue
= record
909 TParamStrValues
= Array of TParamStrValue
;
912 INTER_ACTION_TEXT
= 1;
913 INTER_ACTION_PIC
= 2;
914 INTER_ACTION_MUSIC
= 3;
919 DataLoaded
: Boolean = False;
921 MapList
: SSArray
= nil;
922 MapIndex
: Integer = -1;
923 InterReadyTime
: Integer = -1;
924 StatDate
: string = '';
939 function Compare(a
, b
: TPlayerStat
): Integer;
941 if a
.Spectator
then Result
:= 1
942 else if b
.Spectator
then Result
:= -1
943 else if a
.Frags
< b
.Frags
then Result
:= 1
944 else if a
.Frags
> b
.Frags
then Result
:= -1
945 else if a
.Deaths
< b
.Deaths
then Result
:= -1
946 else if a
.Deaths
> b
.Deaths
then Result
:= 1
947 else if a
.Kills
< b
.Kills
then Result
:= -1
951 procedure SortGameStat(var stat
: TPlayerStatArray
);
956 if stat
= nil then Exit
;
958 for I
:= High(stat
) downto Low(stat
) do
959 for J
:= Low(stat
) to High(stat
) - 1 do
960 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
963 stat
[J
] := stat
[J
+ 1];
968 // saves a shitty CSV containing the game stats passed to it
969 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
972 dir
, fname
, map
, mode
, etime
: String;
976 dir
:= e_GetWriteableDir(StatsDirs
);
977 // stats are placed in stats/yy/mm/dd/*.csv
978 fname
:= e_CatPath(dir
, Path
);
979 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
980 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
981 AssignFile(s
, fname
);
984 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
985 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
986 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
987 mode
:= g_Game_ModeToText(Stat
.GameMode
);
988 etime
:= Format('%d:%.2d:%.2d', [
989 Stat
.GameTime
div 1000 div 3600,
990 (Stat
.GameTime
div 1000 div 60) mod 60,
991 Stat
.GameTime
div 1000 mod 60
993 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
994 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
1000 gGameSettings
.TimeLimit
,
1001 gGameSettings
.GoalLimit
,
1002 gGameSettings
.Options
,
1004 Length(Stat
.PlayerStat
)
1006 // line 2: game specific shit
1007 // if it's a team game: red score, blue score
1008 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1009 // otherwise nothing
1010 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1012 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
1013 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1015 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1016 // lines 3-...: team, player name, frags, deaths
1017 WriteLn(s
, 'team,name,frags,deaths');
1018 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1019 with Stat
.PlayerStat
[I
] do
1020 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1022 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1025 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1030 function g_Game_ModeToText(Mode
: Byte): string;
1034 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1035 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1036 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1037 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1038 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1042 function g_Game_TextToMode(Mode
: string): Byte;
1045 Mode
:= UpperCase(Mode
);
1046 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1051 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1056 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1061 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1066 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1068 Result
:= GM_SINGLE
;
1073 function g_Game_IsNet(): Boolean;
1075 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1078 function g_Game_IsServer(): Boolean;
1080 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1083 function g_Game_IsClient(): Boolean;
1085 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1088 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1095 Result
.name
:= ExtractFileName(WAD
);
1096 Result
.description
:= '';
1097 Result
.author
:= '';
1099 w
:= TWADFile
.Create();
1102 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1108 cfg
:= TConfig
.CreateMem(p
, len
);
1109 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1110 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1111 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1112 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1118 procedure g_Game_FreeWAD
;
1121 g_Sound_Delete('MUSIC_endmus');
1122 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1123 gGameSettings
.WAD
:= '';
1126 procedure g_Game_LoadWAD(WAD
: string);
1135 gGameSettings
.WAD
:= WAD
;
1136 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1139 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1141 w
:= TWADFile
.Create();
1144 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1150 cfg
:= TConfig
.CreateMem(p
, len
);
1153 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1154 if MegaWAD
.endpic
<> '' then
1155 EndPicPath
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1157 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1158 if MegaWAD
.endmus
<> '' then
1160 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1161 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1169 {procedure start_trigger(t: string);
1173 function next_trigger(): Boolean;
1177 procedure DisableCheats();
1183 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1184 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1185 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1186 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1188 {$IF DEFINED(D2F_DEBUG)}
1189 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1190 gAimLine
:= g_dbg_aimline_on
;
1194 procedure g_Game_ExecuteEvent(Name
: String);
1200 if gEvents
= nil then
1202 for a
:= 0 to High(gEvents
) do
1203 if gEvents
[a
].Name
= Name
then
1205 if gEvents
[a
].Command
<> '' then
1206 g_Console_Process(gEvents
[a
].Command
, True);
1211 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1216 if gDelayedEvents
<> nil then
1217 for a
:= 0 to High(gDelayedEvents
) do
1218 if not gDelayedEvents
[a
].Pending
then
1225 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1226 n
:= High(gDelayedEvents
);
1228 gDelayedEvents
[n
].Pending
:= True;
1229 gDelayedEvents
[n
].DEType
:= DEType
;
1230 gDelayedEvents
[n
].DENum
:= Num
;
1231 gDelayedEvents
[n
].DEStr
:= Str
;
1232 if DEType
= DE_GLOBEVENT
then
1233 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1235 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1239 procedure EndGame();
1245 if g_Game_IsNet
and g_Game_IsServer
then
1246 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1249 gPauseMain
:= false;
1250 gPauseHolmes
:= false;
1253 g_Game_StopAllSounds(False);
1258 EndingGameCounter
:= 0;
1260 {$IFDEF ENABLE_MENU}
1261 g_ActiveWindow
:= nil;
1264 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1265 gLMSRespawnTime
:= 0;
1268 EXIT_SIMPLE
: // Выход через меню или конец теста
1272 begin // Это был тест
1276 begin // Выход в главное меню
1277 {$IFDEF DISABLE_MENU}
1278 gState
:= STATE_MENU
; // ???
1280 gMusic
.SetByName('MUSIC_MENU');
1282 if gState
<> STATE_SLIST
then
1284 g_GUI_ShowWindow('MainMenu');
1285 gState
:= STATE_MENU
;
1289 // Обновляем список серверов
1290 slReturnPressed
:= True;
1291 if g_Net_Slist_Fetch(slCurrent
) then
1293 if slCurrent
= nil then
1294 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1297 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1298 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1301 g_Game_ExecuteEvent('ongameend');
1305 EXIT_RESTART
: // Начать уровень сначала
1307 if not g_Game_IsClient
then g_Game_Restart();
1310 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1312 // Статистика Своей игры:
1313 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1315 CustomStat
.GameTime
:= gTime
;
1316 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1317 CustomStat
.MapName
:= gMapInfo
.Name
;
1318 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1319 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1320 CustomStat
.TeamStat
:= gTeamStat
;
1322 CustomStat
.PlayerStat
:= nil;
1324 // Статистика игроков:
1325 if gPlayers
<> nil then
1327 for a
:= 0 to High(gPlayers
) do
1328 if gPlayers
[a
] <> nil then
1330 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1331 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1334 Name
:= gPlayers
[a
].Name
;
1335 Frags
:= gPlayers
[a
].Frags
;
1336 Deaths
:= gPlayers
[a
].Death
;
1337 Kills
:= gPlayers
[a
].Kills
;
1338 Team
:= gPlayers
[a
].Team
;
1339 Color
:= gPlayers
[a
].Model
.Color
;
1340 Spectator
:= gPlayers
[a
].FSpectator
;
1344 SortGameStat(CustomStat
.PlayerStat
);
1346 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1349 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1350 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1351 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1352 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1354 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1357 StatShotDone
:= False;
1360 g_Game_ExecuteEvent('onmapend');
1361 if not g_Game_IsClient
then g_Player_ResetReady
;
1362 gInterReadyCount
:= 0;
1364 // Затухающий экран:
1365 EndingGameCounter
:= 255;
1366 gState
:= STATE_FOLD
;
1368 if gDefInterTime
< 0 then
1369 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1371 gInterEndTime
:= gDefInterTime
* 1000;
1374 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1376 // Статистика Одиночной игры:
1377 SingleStat
.GameTime
:= gTime
;
1378 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1379 SingleStat
.TotalSecrets
:= gSecretsCount
;
1380 // Статистика первого игрока:
1381 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1382 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1383 // Статистика второго игрока (если есть):
1384 if SingleStat
.TwoPlayers
then
1386 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1387 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1390 g_Game_ExecuteEvent('onmapend');
1393 if gNextMap
<> '' then
1395 gMusic
.SetByName('MUSIC_INTERMUS');
1397 gState
:= STATE_INTERSINGLE
;
1400 g_Game_ExecuteEvent('oninter');
1402 else // Больше нет карт
1404 // Затухающий экран:
1405 EndingGameCounter
:= 255;
1406 gState
:= STATE_FOLD
;
1411 // Окончание обработано:
1412 if gExit
<> EXIT_QUIT
then
1416 procedure g_Game_Init();
1420 gTempDelete
:= False;
1422 sfsGCDisable(); // temporary disable removing of temporary volumes
1425 g_Game_ClearLoading();
1426 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1427 g_Game_SetLoadingText('', 0, False);
1429 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1432 gPauseMain
:= false;
1433 gPauseHolmes
:= false;
1436 {e_MouseInfo.Accel := 1.0;}
1438 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1441 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1442 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1443 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1444 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1445 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1447 gMusic
:= TMusic
.Create();
1448 gMusic
.SetByName('MUSIC_MENU');
1451 gGameSettings
.WarmupTime
:= 30;
1453 gState
:= STATE_MENU
;
1455 SetLength(gEvents
, 6);
1456 gEvents
[0].Name
:= 'ongamestart';
1457 gEvents
[1].Name
:= 'ongameend';
1458 gEvents
[2].Name
:= 'onmapstart';
1459 gEvents
[3].Name
:= 'onmapend';
1460 gEvents
[4].Name
:= 'oninter';
1461 gEvents
[5].Name
:= 'onwadend';
1463 sfsGCEnable(); // enable releasing unused volumes
1467 procedure g_Game_Free(freeTextures
: Boolean=true);
1469 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1470 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1472 g_Map_Free(freeTextures
);
1474 g_Player_RemoveAllCorpses();
1476 gGameSettings
.GameType
:= GT_NONE
;
1477 if gGameSettings
.GameMode
= GM_SINGLE
then
1478 gGameSettings
.GameMode
:= GM_DM
;
1479 gSwitchGameMode
:= gGameSettings
.GameMode
;
1482 gExitByTrigger
:= False;
1485 function IsActivePlayer(p
: TPlayer
): Boolean;
1490 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1493 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1499 if gPlayers
= nil then
1503 for a
:= Low(gPlayers
) to High(gPlayers
) do
1504 if IsActivePlayer(gPlayers
[a
]) then
1506 SetLength(ids
, Length(ids
) + 1);
1507 ids
[High(ids
)] := gPlayers
[a
].UID
;
1508 if gPlayers
[a
].UID
= Skip
then
1511 if Length(ids
) = 0 then
1516 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1519 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1525 if gPlayers
= nil then
1529 for a
:= Low(gPlayers
) to High(gPlayers
) do
1530 if IsActivePlayer(gPlayers
[a
]) then
1532 SetLength(ids
, Length(ids
) + 1);
1533 ids
[High(ids
)] := gPlayers
[a
].UID
;
1534 if gPlayers
[a
].UID
= Skip
then
1537 if Length(ids
) = 0 then
1540 Result
:= ids
[Length(ids
) - 1]
1542 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1545 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1551 if gPlayers
= nil then
1555 for a
:= Low(gPlayers
) to High(gPlayers
) do
1556 if IsActivePlayer(gPlayers
[a
]) then
1558 SetLength(ids
, Length(ids
) + 1);
1559 ids
[High(ids
)] := gPlayers
[a
].UID
;
1560 if gPlayers
[a
].UID
= Skip
then
1563 if Length(ids
) = 0 then
1565 if Length(ids
) = 1 then
1570 Result
:= ids
[Random(Length(ids
))];
1572 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1574 Result
:= ids
[Random(Length(ids
))];
1579 function GetRandomSpectMode(Current
: Byte): Byte;
1586 0: Result
:= SPECT_STATS
;
1587 1: Result
:= SPECT_MAPVIEW
;
1588 2: Result
:= SPECT_MAPVIEW
;
1589 3: Result
:= SPECT_PLAYERS
;
1590 4: Result
:= SPECT_PLAYERS
;
1591 5: Result
:= SPECT_PLAYERS
;
1592 6: Result
:= SPECT_PLAYERS
;
1594 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1598 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1604 if (plr
= nil) then exit
;
1605 if (p
= 2) then time
:= 1000 else time
:= 1;
1606 strafeDir
:= MoveButton
shr 4;
1607 MoveButton
:= MoveButton
and $0F;
1609 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1610 MoveButton
:= 1 // Нажата только "Влево"
1611 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1612 MoveButton
:= 2 // Нажата только "Вправо"
1613 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1614 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1616 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1617 if MoveButton
= 1 then
1618 plr
.PressKey(KEY_LEFT
, time
)
1619 else if MoveButton
= 2 then
1620 plr
.PressKey(KEY_RIGHT
, time
);
1622 // if we have "strafe" key, turn off old strafe mechanics
1623 if gPlayerAction
[p
, ACTION_STRAFE
] then
1625 // new strafe mechanics
1626 if (strafeDir
= 0) then
1627 strafeDir
:= MoveButton
; // start strafing
1628 // now set direction according to strafe (reversed)
1629 if (strafeDir
= 2) then
1630 plr
.SetDirection(TDirection
.D_LEFT
)
1631 else if (strafeDir
= 1) then
1632 plr
.SetDirection(TDirection
.D_RIGHT
)
1636 strafeDir
:= 0; // not strafing anymore
1637 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1638 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1639 plr
.SetDirection(TDirection
.D_LEFT
)
1640 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1641 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1642 plr
.SetDirection(TDirection
.D_RIGHT
)
1643 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1644 else if MoveButton
<> 0 then
1645 plr
.SetDirection(TDirection(MoveButton
-1))
1648 // fix movebutton state
1649 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1651 // Остальные клавиши:
1652 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1653 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1654 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1655 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1656 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1657 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1658 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1660 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1661 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1663 for i
:= WP_FIRST
to WP_LAST
do
1665 if gSelectWeapon
[p
, i
] then
1667 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1668 gSelectWeapon
[p
, i
] := False
1672 {$IFDEF ENABLE_MENU}
1673 // HACK: add dynlight here
1674 if gwin_k8_enable_light_experiments
then
1676 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1678 g_playerLight
:= true;
1680 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1682 g_playerLight
:= false;
1686 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1690 // HACK: don't have a "key was pressed" function
1691 procedure InterReady();
1693 if InterReadyTime
> gTime
then Exit
;
1694 InterReadyTime
:= gTime
+ 3000;
1695 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1698 procedure g_Game_PreUpdate();
1700 // these are in separate PreUpdate functions because they can interact during Update()
1701 // and are synced over the net
1702 // we don't care that much about corpses and gibs
1703 g_Player_PreUpdate();
1704 g_Monsters_PreUpdate();
1705 g_Items_PreUpdate();
1706 g_Weapon_PreUpdate();
1709 procedure g_Game_Update();
1711 {$IFDEF ENABLE_MENU}
1712 Msg
: g_gui
.TMessage
;
1719 function sendMonsPos (mon
: TMonster
): Boolean;
1721 result
:= false; // don't stop
1722 // this will also reset "need-send" flag
1723 if mon
.gncNeedSend
then
1725 MH_SEND_MonsterPos(mon
.UID
);
1727 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1729 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1731 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1733 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1737 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1739 result
:= false; // don't stop
1740 // this will also reset "need-send" flag
1741 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1745 reliableUpdate
: Boolean;
1750 // Пора выключать игру:
1751 if gExit
= EXIT_QUIT
then
1753 // Игра закончилась - обрабатываем:
1757 if gExit
= EXIT_QUIT
then
1761 // Читаем клавиатуру и джойстик, если окно активно
1762 // no need to, as we'll do it in event handler
1764 // Обновляем консоль (движение и сообщения):
1767 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1769 gExit
:= EXIT_SIMPLE
;
1774 // process master server communications
1775 g_Net_Slist_Pulse();
1778 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1779 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1780 STATE_INTERTEXT
, // Текст между уровнями
1781 STATE_INTERPIC
: // Картинка между уровнями
1783 if g_Game_IsNet
and g_Game_IsServer
then
1785 gInterTime
:= gInterTime
+ GAME_TICK
;
1786 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1787 if a
<> gServInterTime
then
1789 gServInterTime
:= a
;
1790 MH_SEND_TimeSync(gServInterTime
);
1794 if (not g_Game_IsClient
) and
1798 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1799 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1800 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1801 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1803 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1804 {$IFDEF ENABLE_MENU}
1805 and (g_ActiveWindow
= nil)
1808 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1811 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1812 g_Game_StopAllSounds(True);
1814 if gMapOnce
then // Это был тест
1815 gExit
:= EXIT_SIMPLE
1817 if gNextMap
<> '' then // Переходим на следующую карту
1818 g_Game_ChangeMap(gNextMap
)
1819 else // Следующей карты нет
1821 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1823 // Выход в главное меню:
1825 {$IFDEF ENABLE_MENU}
1826 g_GUI_ShowWindow('MainMenu');
1827 gMusic
.SetByName('MUSIC_MENU');
1830 gState
:= STATE_MENU
;
1833 // Финальная картинка:
1834 g_Game_ExecuteEvent('onwadend');
1836 if not gMusic
.SetByName('MUSIC_endmus') then
1837 gMusic
.SetByName('MUSIC_STDENDMUS');
1839 gState
:= STATE_ENDPIC
;
1841 g_Game_ExecuteEvent('ongameend');
1846 else if g_Game_IsClient
and
1849 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1850 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1851 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1852 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1854 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1855 {$IFDEF ENABLE_MENU}
1856 and (g_ActiveWindow
= nil)
1865 if gState
= STATE_INTERTEXT
then
1866 if InterText
.counter
> 0 then
1867 InterText
.counter
:= InterText
.counter
- 1;
1870 STATE_FOLD
: // Затухание экрана
1872 if EndingGameCounter
= 0 then
1874 // Закончился уровень в Своей игре:
1875 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1877 InterReadyTime
:= -1;
1878 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1880 g_Game_ExecuteEvent('onwadend');
1881 if not gMusic
.SetByName('MUSIC_endmus') then
1882 gMusic
.SetByName('MUSIC_STDENDMUS');
1885 gMusic
.SetByName('MUSIC_ROUNDMUS');
1888 gState
:= STATE_INTERCUSTOM
;
1891 else // Закончилась последняя карта в Одиночной игре
1893 gMusic
.SetByName('MUSIC_INTERMUS');
1895 gState
:= STATE_INTERSINGLE
;
1898 g_Game_ExecuteEvent('oninter');
1901 DecMin(EndingGameCounter
, 6, 0);
1904 STATE_ENDPIC
: // Картинка окончания мегаВада
1906 if gMapOnce
then // Это был тест
1908 gExit
:= EXIT_SIMPLE
;
1914 g_Serverlist_Control(slCurrent
, slTable
);
1917 // Статистика по Tab:
1919 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1922 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1924 // Время += 28 миллисекунд:
1925 gTime
:= gTime
+ GAME_TICK
;
1927 // Сообщение посередине экрана:
1928 if MessageTime
= 0 then
1930 if MessageTime
> 0 then
1931 MessageTime
:= MessageTime
- 1;
1933 if (g_Game_IsServer
) then
1935 // Был задан лимит времени:
1936 if (gGameSettings
.TimeLimit
> 0) then
1937 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1938 begin // Он прошел => конец уровня
1943 // Надо респавнить игроков в LMS:
1944 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1945 g_Game_RestartRound(gLMSSoftSpawn
);
1947 // Проверим результат голосования, если время прошло
1948 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1950 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1952 g_Console_Process(gVoteCommand
);
1954 gVotePassed
:= False;
1957 // Замеряем время захвата флагов
1958 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1959 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1960 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1961 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1963 // Был задан лимит побед:
1964 if (gGameSettings
.GoalLimit
> 0) then
1968 if gGameSettings
.GameMode
= GM_DM
then
1969 begin // В DM ищем игрока с max фрагами
1970 for i
:= 0 to High(gPlayers
) do
1971 if gPlayers
[i
] <> nil then
1972 if gPlayers
[i
].Frags
> b
then
1973 b
:= gPlayers
[i
].Frags
;
1976 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1977 begin // В CTF/TDM выбираем команду с наибольшим счетом
1978 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1981 // Лимит побед набран => конец уровня:
1982 if b
>= gGameSettings
.GoalLimit
then
1989 // Обрабатываем клавиши игроков:
1990 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1991 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1992 {$IFDEF DISABLE_MENU}
1993 if (not gConsoleShow
) and (not gChatShow
) then
1995 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1998 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1999 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2000 end // if not console
2003 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2005 // process weapon switch queue
2009 if (gPlayer1
= nil) and (gPlayer2
= nil)
2010 and (not gConsoleShow
) and (not gChatShow
)
2011 {$IFDEF ENABLE_MENU}
2012 and (g_ActiveWindow
= nil)
2016 if not gSpectKeyPress
then
2018 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2020 // switch spect mode
2022 SPECT_NONE
: ; // not spectator
2024 SPECT_MAPVIEW
: Inc(gSpectMode
);
2025 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2027 gSpectKeyPress
:= True;
2029 if (gSpectMode
= SPECT_MAPVIEW
)
2030 and (not gSpectAuto
) then
2032 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2033 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2034 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2035 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2036 if gPlayerAction
[0, ACTION_LOOKUP
] then
2037 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2038 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2039 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2040 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2043 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2044 gSpectKeyPress
:= True;
2046 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2049 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2050 gSpectKeyPress
:= True;
2053 if (gSpectMode
= SPECT_PLAYERS
)
2054 and (not gSpectAuto
) then
2056 if gPlayerAction
[0, ACTION_LOOKUP
] then
2059 gSpectViewTwo
:= True;
2060 gSpectKeyPress
:= True;
2062 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2064 // remove second view
2065 gSpectViewTwo
:= False;
2066 gSpectKeyPress
:= True;
2068 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2070 // prev player (view 1)
2071 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2072 gSpectKeyPress
:= True;
2074 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2076 // next player (view 1)
2077 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2078 gSpectKeyPress
:= True;
2080 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2082 // prev player (view 2)
2083 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2084 gSpectKeyPress
:= True;
2086 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2088 // next player (view 2)
2089 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2090 gSpectKeyPress
:= True;
2093 if gPlayerAction
[0, ACTION_ATTACK
] then
2095 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2098 gSpectAutoNext
:= 0;
2099 gSpectViewTwo
:= False;
2100 gSpectKeyPress
:= True;
2105 gSpectMode
:= SPECT_STATS
;
2106 gSpectAuto
:= False;
2107 gSpectKeyPress
:= True;
2112 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2113 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2114 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2115 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2116 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2117 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2118 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2119 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2120 gSpectKeyPress
:= False;
2124 if gSpectMode
= SPECT_MAPVIEW
then
2126 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2128 gSpectAutoNext
:= gTime
2131 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2133 gSpectAutoNext
:= gTime
2137 if gSpectAutoNext
<= gTime
then
2139 if gSpectAutoNext
> 0 then
2141 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2145 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2146 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2147 gSpectAutoStepX
:= Random(9) - 4;
2148 gSpectAutoStepY
:= Random(9) - 4;
2149 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2150 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2151 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2152 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2153 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2154 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2158 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2163 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2164 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2165 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2171 // Обновляем все остальное:
2174 g_Triggers_Update();
2176 g_Monsters_Update();
2178 g_Player_UpdateAll();
2179 g_Player_UpdatePhysicalObjects();
2181 // server: send newly spawned monsters unconditionally
2182 if (gGameSettings
.GameType
= GT_SERVER
) then
2184 if (Length(gMonstersSpawned
) > 0) then
2186 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2187 SetLength(gMonstersSpawned
, 0);
2191 if (gSoundTriggerTime
> 8) then
2193 g_Game_UpdateTriggerSounds();
2194 gSoundTriggerTime
:= 0;
2198 Inc(gSoundTriggerTime
);
2201 if (NetMode
= NET_SERVER
) then
2203 Inc(NetTimeToUpdate
);
2204 Inc(NetTimeToReliable
);
2206 // send monster updates
2207 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2209 // send all monsters (periodic sync)
2210 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2212 for I
:= 0 to High(gPlayers
) do
2214 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2217 g_Mons_ForEach(sendMonsPos
);
2219 if reliableUpdate
then
2221 NetTimeToReliable
:= 0;
2222 NetTimeToUpdate
:= NetUpdateRate
;
2226 NetTimeToUpdate
:= 0;
2231 // send only mosters with some unexpected changes
2232 g_Mons_ForEach(sendMonsPosUnexpected
);
2235 // send unexpected platform changes
2236 g_Map_NetSendInterestingPanels();
2238 g_Net_Slist_ServerUpdate();
2240 if NetUseMaster then
2242 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2244 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2246 NetTimeToMaster := gTime + NetMasterRate;
2251 else if (NetMode
= NET_CLIENT
) then
2253 MC_SEND_PlayerPos();
2255 end; // if gameOn ...
2257 // Активно окно интерфейса - передаем клавиши ему:
2258 {$IFDEF ENABLE_MENU}
2259 if g_ActiveWindow
<> nil then
2261 w
:= e_GetFirstKeyPressed();
2263 if (w
<> IK_INVALID
) then
2265 Msg
.Msg
:= MESSAGE_DIKEY
;
2267 g_ActiveWindow
.OnMessage(Msg
);
2270 // Если оно от этого не закрылось, то обновляем:
2271 if g_ActiveWindow
<> nil then
2272 g_ActiveWindow
.Update();
2274 // Нужно сменить разрешение:
2275 if gResolutionChange
then
2278 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2281 gResolutionChange
:= False;
2282 g_ActiveWindow
:= nil;
2285 // Нужно сменить язык:
2286 if gLanguageChange
then
2288 //e_WriteLog('Read language file', MSG_NOTIFY);
2289 //g_Language_Load(DataDir + gLanguage + '.txt');
2290 g_Language_Set(gLanguage
);
2292 gLanguageChange
:= False;
2296 // Горячая клавиша для вызова меню выхода из игры (F10):
2297 if e_KeyPressed(IK_F10
) and
2299 (not gConsoleShow
) and
2300 (g_ActiveWindow
= nil) then
2306 Time
:= GetTickCount64() {div 1000};
2308 // Обработка отложенных событий:
2309 if gDelayedEvents
<> nil then
2310 for a
:= 0 to High(gDelayedEvents
) do
2311 if gDelayedEvents
[a
].Pending
and
2313 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2314 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2317 case gDelayedEvents
[a
].DEType
of
2319 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2322 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2326 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2327 if g_Game_IsNet
and g_Game_IsServer
then
2328 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2332 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2334 gDelayedEvents
[a
].Pending
:= False;
2337 // Каждую секунду обновляем счетчик обновлений:
2338 UPSCounter
:= UPSCounter
+ 1;
2339 if Time
- UPSTime
>= 1000 then
2348 g_Weapon_AddDynLights();
2349 g_Items_AddDynLights();
2353 procedure g_Game_LoadChatSounds(Resource
: string);
2356 FileName
, Snd
: string;
2358 len
, cnt
, tags
, i
, j
: Integer;
2361 FileName
:= g_ExtractWadName(Resource
);
2363 WAD
:= TWADFile
.Create();
2364 WAD
.ReadFile(FileName
);
2366 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2373 cfg
:= TConfig
.CreateMem(p
, len
);
2374 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2376 SetLength(gChatSounds
, cnt
);
2377 for i
:= 0 to Length(gChatSounds
) - 1 do
2379 gChatSounds
[i
].Sound
:= nil;
2380 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2381 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2382 if (Snd
= '') or (Tags
<= 0) then
2384 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2385 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2386 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2387 SetLength(gChatSounds
[i
].Tags
, tags
);
2388 for j
:= 0 to tags
- 1 do
2389 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2390 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2397 procedure g_Game_FreeChatSounds();
2401 for i
:= 0 to Length(gChatSounds
) - 1 do
2403 gChatSounds
[i
].Sound
.Free();
2404 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2406 SetLength(gChatSounds
, 0);
2410 procedure g_Game_LoadData();
2412 if DataLoaded
then Exit
;
2414 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2416 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2417 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2418 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2419 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2420 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2421 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2422 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2423 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2424 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2425 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2426 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2427 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2428 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2429 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2430 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2431 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2432 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2433 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2434 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2435 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2436 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2437 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2438 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2439 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2440 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2441 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2442 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2443 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2444 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2445 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2446 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2447 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2449 goodsnd
[0] := TPlayableSound
.Create();
2450 goodsnd
[1] := TPlayableSound
.Create();
2451 goodsnd
[2] := TPlayableSound
.Create();
2452 goodsnd
[3] := TPlayableSound
.Create();
2454 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2455 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2456 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2457 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2459 killsnd
[0] := TPlayableSound
.Create();
2460 killsnd
[1] := TPlayableSound
.Create();
2461 killsnd
[2] := TPlayableSound
.Create();
2462 killsnd
[3] := TPlayableSound
.Create();
2464 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2465 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2466 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2467 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2469 hahasnd
[0] := TPlayableSound
.Create();
2470 hahasnd
[1] := TPlayableSound
.Create();
2471 hahasnd
[2] := TPlayableSound
.Create();
2473 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2474 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2475 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2477 sound_get_flag
[0] := TPlayableSound
.Create();
2478 sound_get_flag
[1] := TPlayableSound
.Create();
2479 sound_lost_flag
[0] := TPlayableSound
.Create();
2480 sound_lost_flag
[1] := TPlayableSound
.Create();
2481 sound_ret_flag
[0] := TPlayableSound
.Create();
2482 sound_ret_flag
[1] := TPlayableSound
.Create();
2483 sound_cap_flag
[0] := TPlayableSound
.Create();
2484 sound_cap_flag
[1] := TPlayableSound
.Create();
2486 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2487 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2488 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2489 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2490 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2491 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2492 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2493 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2495 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2497 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2500 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2501 g_Weapon_LoadData();
2503 g_Monsters_LoadData();
2508 procedure g_Game_Quit();
2510 g_Game_StopAllSounds(True);
2513 g_PlayerModel_FreeData();
2515 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2518 if NetInitDone
then g_Net_Free
;
2520 // remove map after test
2521 if gMapToDelete
<> '' then
2522 g_Game_DeleteTestMap();
2531 procedure g_Game_FreeData();
2533 if not DataLoaded
then Exit
;
2536 g_Weapon_FreeData();
2537 g_Monsters_FreeData();
2539 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2541 g_Sound_Delete('SOUND_GAME_TELEPORT');
2542 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2543 g_Sound_Delete('SOUND_GAME_SECRET');
2544 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2545 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2546 g_Sound_Delete('SOUND_GAME_BULK1');
2547 g_Sound_Delete('SOUND_GAME_BULK2');
2548 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2549 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2550 g_Sound_Delete('SOUND_GAME_BURNING');
2551 g_Sound_Delete('SOUND_GAME_SWITCH1');
2552 g_Sound_Delete('SOUND_GAME_SWITCH0');
2559 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2560 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2561 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2562 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2569 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2570 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2571 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2572 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2578 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2579 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2580 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2582 sound_get_flag
[0].Free();
2583 sound_get_flag
[1].Free();
2584 sound_lost_flag
[0].Free();
2585 sound_lost_flag
[1].Free();
2586 sound_ret_flag
[0].Free();
2587 sound_ret_flag
[1].Free();
2588 sound_cap_flag
[0].Free();
2589 sound_cap_flag
[1].Free();
2591 g_Sound_Delete('SOUND_CTF_GET1');
2592 g_Sound_Delete('SOUND_CTF_GET2');
2593 g_Sound_Delete('SOUND_CTF_LOST1');
2594 g_Sound_Delete('SOUND_CTF_LOST2');
2595 g_Sound_Delete('SOUND_CTF_RETURN1');
2596 g_Sound_Delete('SOUND_CTF_RETURN2');
2597 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2598 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2600 g_Game_FreeChatSounds();
2602 DataLoaded
:= False;
2605 procedure g_FatalError(Text: String);
2607 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2608 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2610 gExit
:= EXIT_SIMPLE
;
2611 if gGameOn
then EndGame
;
2614 procedure g_SimpleError(Text: String);
2616 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2617 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2620 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2622 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2623 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2626 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2629 if gPlayer1
= nil then
2631 if g_Game_IsClient
then
2633 if NetPlrUID1
> -1 then
2634 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2638 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2639 Team
:= gPlayer1Settings
.Team
;
2641 // Создание первого игрока:
2642 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2643 gPlayer1Settings
.Color
,
2645 if gPlayer1
= nil then
2646 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2649 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2650 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2651 if g_Game_IsServer
and g_Game_IsNet
then
2652 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2653 gPlayer1
.Respawn(False, True);
2654 g_Net_Slist_ServerPlayerComes();
2659 if gPlayer2
= nil then
2661 if g_Game_IsClient
then
2663 if NetPlrUID2
> -1 then
2664 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2668 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2669 Team
:= gPlayer2Settings
.Team
;
2671 // Создание второго игрока:
2672 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2673 gPlayer2Settings
.Color
,
2675 if gPlayer2
= nil then
2676 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2679 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2680 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2681 if g_Game_IsServer
and g_Game_IsNet
then
2682 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2683 gPlayer2
.Respawn(False, True);
2684 g_Net_Slist_ServerPlayerComes();
2691 procedure g_Game_RemovePlayer();
2695 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2696 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2701 if g_Game_IsServer
then
2704 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2705 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2706 g_Player_Remove(Pl
.UID
);
2707 g_Net_Slist_ServerPlayerLeaves();
2711 gSpectLatchPID2
:= Pl
.UID
;
2719 if g_Game_IsServer
then
2722 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2723 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2724 g_Player_Remove(Pl
.UID
);
2725 g_Net_Slist_ServerPlayerLeaves();
2728 gSpectLatchPID1
:= Pl
.UID
;
2730 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2734 g_Net_Slist_ServerPlayerLeaves();
2737 procedure g_Game_Spectate();
2739 g_Game_RemovePlayer();
2740 if gPlayer1
<> nil then
2741 g_Game_RemovePlayer();
2744 procedure g_Game_SpectateCenterView();
2746 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2747 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2750 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2757 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2759 g_Game_ClearLoading();
2762 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2765 gGameSettings
.GameType
:= GT_SINGLE
;
2766 gGameSettings
.MaxLives
:= 0;
2767 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2768 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2769 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2770 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2771 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2772 gSwitchGameMode
:= GM_SINGLE
;
2774 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2775 gLMSRespawnTime
:= 0;
2776 gSpectLatchPID1
:= 0;
2777 gSpectLatchPID2
:= 0;
2779 g_Game_ExecuteEvent('ongamestart');
2781 // Создание первого игрока:
2782 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2783 gPlayer1Settings
.Color
,
2784 gPlayer1Settings
.Team
, False));
2785 if gPlayer1
= nil then
2787 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2791 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2794 // Создание второго игрока, если есть:
2797 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2798 gPlayer2Settings
.Color
,
2799 gPlayer2Settings
.Team
, False));
2800 if gPlayer2
= nil then
2802 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2806 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2810 // Загрузка и запуск карты:
2811 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2813 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2814 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2818 // Настройки игроков и ботов:
2822 for i
:= nPl
+1 to nPlayers
do
2823 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2826 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2827 TimeLimit
, GoalLimit
: Word;
2829 Options
: LongWord; nPlayers
: Byte);
2835 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
2837 g_Game_ClearLoading();
2840 gGameSettings
.GameType
:= GT_CUSTOM
;
2841 gGameSettings
.GameMode
:= GameMode
;
2842 gSwitchGameMode
:= GameMode
;
2843 gGameSettings
.TimeLimit
:= TimeLimit
;
2844 gGameSettings
.GoalLimit
:= GoalLimit
;
2845 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
2846 gGameSettings
.Options
:= Options
;
2848 gCoopTotalMonstersKilled
:= 0;
2849 gCoopTotalSecretsFound
:= 0;
2850 gCoopTotalMonsters
:= 0;
2851 gCoopTotalSecrets
:= 0;
2855 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2856 gLMSRespawnTime
:= 0;
2857 gSpectLatchPID1
:= 0;
2858 gSpectLatchPID2
:= 0;
2860 g_Game_ExecuteEvent('ongamestart');
2862 // Режим наблюдателя:
2863 if nPlayers
= 0 then
2870 if nPlayers
>= 1 then
2872 // Создание первого игрока:
2873 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2874 gPlayer1Settings
.Color
,
2875 gPlayer1Settings
.Team
, False));
2876 if gPlayer1
= nil then
2878 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2882 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2886 if nPlayers
>= 2 then
2888 // Создание второго игрока:
2889 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2890 gPlayer2Settings
.Color
,
2891 gPlayer2Settings
.Team
, False));
2892 if gPlayer2
= nil then
2894 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2898 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2902 // Загрузка и запуск карты:
2903 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
2905 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
2909 // Нет точек появления:
2910 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
2911 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
2912 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
2913 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
2914 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
2916 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
2920 // Настройки игроков и ботов:
2924 for i
:= nPl
+1 to nPlayers
do
2925 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2928 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
2929 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
2930 Options
: LongWord; nPlayers
: Byte;
2931 IPAddr
: LongWord; Port
: Word);
2934 g_Net_Slist_ServerClosed();
2936 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
2938 g_Game_ClearLoading();
2941 gGameSettings
.GameType
:= GT_SERVER
;
2942 gGameSettings
.GameMode
:= GameMode
;
2943 gSwitchGameMode
:= GameMode
;
2944 gGameSettings
.TimeLimit
:= TimeLimit
;
2945 gGameSettings
.GoalLimit
:= GoalLimit
;
2946 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
2947 gGameSettings
.Options
:= Options
;
2949 gCoopTotalMonstersKilled
:= 0;
2950 gCoopTotalSecretsFound
:= 0;
2951 gCoopTotalMonsters
:= 0;
2952 gCoopTotalSecrets
:= 0;
2956 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2957 gLMSRespawnTime
:= 0;
2958 gSpectLatchPID1
:= 0;
2959 gSpectLatchPID2
:= 0;
2961 g_Game_ExecuteEvent('ongamestart');
2963 // Режим наблюдателя:
2964 if nPlayers
= 0 then
2970 if nPlayers
>= 1 then
2972 // Создание первого игрока:
2973 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2974 gPlayer1Settings
.Color
,
2975 gPlayer1Settings
.Team
, False));
2976 if gPlayer1
= nil then
2978 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2982 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2985 if nPlayers
>= 2 then
2987 // Создание второго игрока:
2988 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2989 gPlayer2Settings
.Color
,
2990 gPlayer2Settings
.Team
, False));
2991 if gPlayer2
= nil then
2993 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2997 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3000 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3001 if NetForwardPorts
then
3002 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3005 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3007 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3011 g_Net_Slist_Set(NetMasterList
);
3013 g_Net_Slist_ServerStarted();
3015 // Загрузка и запуск карты:
3016 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3018 g_Net_Slist_ServerClosed();
3019 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3023 // Нет точек появления:
3024 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3025 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3026 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3027 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3028 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3030 g_Net_Slist_ServerClosed();
3031 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3035 // Настройки игроков и ботов:
3038 g_Net_Slist_ServerMapStarted();
3039 NetState
:= NET_STATE_GAME
;
3042 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3057 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3058 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3060 g_Game_ClearLoading();
3063 gGameSettings
.GameType
:= GT_CLIENT
;
3065 gCoopTotalMonstersKilled
:= 0;
3066 gCoopTotalSecretsFound
:= 0;
3067 gCoopTotalMonsters
:= 0;
3068 gCoopTotalSecrets
:= 0;
3072 g_Game_ExecuteEvent('ongamestart');
3074 NetState
:= NET_STATE_AUTH
;
3076 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3078 // create (or update) map/resource databases
3079 g_Res_CreateDatabases(true);
3081 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3082 gLMSRespawnTime
:= 0;
3083 gSpectLatchPID1
:= 0;
3084 gSpectLatchPID2
:= 0;
3087 if not g_Net_Connect(Addr
, Port
) then
3089 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3090 NetState
:= NET_STATE_NONE
;
3094 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3096 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3101 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3102 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3103 // thank you, enet. let's ignore failures altogether then.
3104 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3106 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3108 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
3110 // ignore all download packets, they're processed by separate code
3111 enet_packet_destroy(NetEvent
.packet
);
3114 Ptr
:= NetEvent
.packet
^.data
;
3115 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3117 enet_packet_destroy(NetEvent
.packet
);
3121 InMsg
.ReadLongWord(); // skip size
3122 MID
:= InMsg
.ReadByte();
3124 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3126 NetMyID
:= InMsg
.ReadByte();
3127 NetPlrUID1
:= InMsg
.ReadWord();
3129 WadName
:= InMsg
.ReadString();
3130 Map
:= InMsg
.ReadString();
3132 gWADHash
:= InMsg
.ReadMD5();
3134 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3135 gSwitchGameMode
:= gGameSettings
.GameMode
;
3136 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3137 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3138 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3139 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3140 T
:= InMsg
.ReadLongWord();
3142 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3143 //if newResPath = '' then
3145 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3146 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3147 if newResPath
= '' then
3149 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3150 enet_packet_destroy(NetEvent
.packet
);
3151 NetState
:= NET_STATE_NONE
;
3154 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3156 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3159 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3160 gPlayer1Settings
.Color
,
3161 gPlayer1Settings
.Team
, False));
3163 if gPlayer1
= nil then
3165 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3167 enet_packet_destroy(NetEvent
.packet
);
3168 NetState
:= NET_STATE_NONE
;
3172 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3173 gPlayer1
.UID
:= NetPlrUID1
;
3174 gPlayer1
.Reset(True);
3176 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3178 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3180 enet_packet_destroy(NetEvent
.packet
);
3181 NetState
:= NET_STATE_NONE
;
3189 enet_packet_destroy(NetEvent
.packet
);
3193 enet_packet_destroy(NetEvent
.packet
);
3197 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3200 if (NetEvent
.data
<= NET_DISC_MAX
) then
3201 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3202 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3209 ProcessLoading(true);
3211 if g_Net_UserRequestExit() then
3220 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3221 NetState
:= NET_STATE_NONE
;
3226 NetState
:= NET_STATE_GAME
;
3227 MC_SEND_FullStateRequest
;
3228 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3232 lastAsMegaWad
: Boolean = false;
3234 procedure g_Game_ChangeMap(const MapPath
: String);
3238 g_Game_ClearLoading();
3240 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3241 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3242 if gExitByTrigger
then
3245 gExitByTrigger
:= False;
3247 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3248 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3251 procedure g_Game_Restart();
3255 if g_Game_IsClient
then
3257 map
:= g_ExtractFileName(gMapInfo
.Map
);
3258 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3262 g_Game_ClearLoading();
3263 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3266 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3268 NewWAD
, ResName
: String;
3272 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3273 g_Player_RemoveAllCorpses();
3275 if (not g_Game_IsClient
) and
3276 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3277 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3279 if gSwitchGameMode
= GM_CTF
then
3280 gGameSettings
.MaxLives
:= 0;
3281 gGameSettings
.GameMode
:= gSwitchGameMode
;
3284 gSwitchGameMode
:= gGameSettings
.GameMode
;
3286 g_Player_ResetTeams();
3288 lastAsMegaWad
:= asMegawad
;
3289 if isWadPath(Map
) then
3291 NewWAD
:= g_ExtractWadName(Map
);
3292 ResName
:= g_ExtractFileName(Map
);
3293 if g_Game_IsServer
then
3295 nws
:= findDiskWad(NewWAD
);
3296 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3299 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3300 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3304 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3305 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3307 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3308 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3310 if (length(nws
) = 0) then
3312 ResName
:= ''; // failed
3317 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3318 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3319 g_Game_LoadWAD(NewWAD
);
3324 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3325 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3330 NewWAD
:= gGameSettings
.WAD
;
3336 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3338 if (ResName
<> '') and (NewWAD
<> '') then
3340 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3341 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3343 r_Render_LoadTextures
;
3348 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3350 gState
:= STATE_NONE
;
3351 {$IFDEF ENABLE_MENU}
3352 g_ActiveWindow
:= nil;
3357 wNeedTimeReset
:= True;
3359 if gGameSettings
.GameMode
= GM_CTF
then
3361 g_Map_ResetFlag(FLAG_RED
);
3362 g_Map_ResetFlag(FLAG_BLUE
);
3363 // CTF, а флагов нет:
3364 if not g_Map_HaveFlagPoints() then
3365 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3370 gState
:= STATE_MENU
;
3375 gPauseMain
:= false;
3376 gPauseHolmes
:= false;
3377 NetTimeToUpdate
:= 1;
3378 NetTimeToReliable
:= 0;
3379 NetTimeToMaster
:= NetMasterRate
;
3380 gSpectLatchPID1
:= 0;
3381 gSpectLatchPID2
:= 0;
3382 gMissionFailed
:= False;
3385 gCoopMonstersKilled
:= 0;
3386 gCoopSecretsFound
:= 0;
3388 gVoteInProgress
:= False;
3389 gVotePassed
:= False;
3395 if not gGameOn
then Exit
;
3397 g_Game_SpectateCenterView();
3399 if g_Game_IsServer
then
3401 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3403 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3404 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3405 gLMSSoftSpawn
:= True;
3406 if g_Game_IsNet
then
3407 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3411 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3412 gLMSRespawnTime
:= 0;
3416 if NetMode
= NET_SERVER
then
3418 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3421 g_Net_Slist_ServerMapStarted();
3423 if NetClients
<> nil then
3424 for I
:= 0 to High(NetClients
) do
3425 if NetClients
[I
].Used
then
3427 NetClients
[I
].Voted
:= False;
3428 if NetClients
[I
].RequestedFullUpdate
then
3430 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3431 NetClients
[I
].RequestedFullUpdate
:= False;
3435 g_Net_UnbanNonPermHosts();
3440 gCoopTotalMonstersKilled
:= 0;
3441 gCoopTotalSecretsFound
:= 0;
3442 gCoopTotalMonsters
:= 0;
3443 gCoopTotalSecrets
:= 0;
3447 g_Game_ExecuteEvent('onmapstart');
3450 procedure SetFirstLevel
;
3454 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3455 if MapList
= nil then
3458 SortSArray(MapList
);
3459 gNextMap
:= MapList
[Low(MapList
)];
3464 procedure g_Game_ExitLevel(const Map
: AnsiString);
3468 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3469 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3470 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3471 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3473 // Вышли в выход в Одиночной игре:
3474 if gGameSettings
.GameType
= GT_SINGLE
then
3475 gExit
:= EXIT_ENDLEVELSINGLE
3476 else // Вышли в выход в Своей игре
3478 gExit
:= EXIT_ENDLEVELCUSTOM
;
3479 if gGameSettings
.GameMode
= GM_COOP
then
3480 g_Player_RememberAll
;
3482 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3485 if gGameSettings
.GameMode
= GM_COOP
then
3488 gStatsPressed
:= True;
3489 gNextMap
:= 'MAP01';
3491 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3494 if g_Game_IsNet
then
3496 MH_SEND_GameStats();
3497 MH_SEND_CoopStats();
3503 procedure g_Game_RestartLevel();
3507 if gGameSettings
.GameMode
= GM_SINGLE
then
3512 gExit
:= EXIT_ENDLEVELCUSTOM
;
3513 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3517 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3519 gWAD
{, xwad}: String;
3522 if not g_Game_IsClient
then Exit
;
3523 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3525 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3530 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3534 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3537 g_Game_LoadWAD(NewWAD
);
3541 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3542 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3545 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3546 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3550 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3554 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3555 g_Game_LoadWAD(NewWAD);
3559 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3561 i
, n
, nb
, nr
: Integer;
3563 if not g_Game_IsServer
then Exit
;
3564 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3565 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3566 gLMSRespawnTime
:= 0;
3569 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3571 gMissionFailed
:= True;
3572 g_Game_RestartLevel
;
3576 n
:= 0; nb
:= 0; nr
:= 0;
3577 for i
:= Low(gPlayers
) to High(gPlayers
) do
3578 if (gPlayers
[i
] <> nil) and
3579 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3580 (gPlayers
[i
] is TBot
)) then
3583 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3584 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3587 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3589 // wait a second until the fuckers finally decide to join
3590 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3591 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3592 gLMSSoftSpawn
:= NoMapRestart
;
3593 if g_Game_IsNet
then
3594 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3598 g_Player_RemoveAllCorpses
;
3599 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3600 if g_Game_IsNet
then
3601 MH_SEND_GameEvent(NET_EV_LMS_START
);
3603 for i
:= Low(gPlayers
) to High(gPlayers
) do
3605 if gPlayers
[i
] = nil then continue
;
3606 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3607 // don't touch normal spectators
3608 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3610 gPlayers
[i
].FNoRespawn
:= True;
3611 gPlayers
[i
].Lives
:= 0;
3612 if g_Game_IsNet
then
3613 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3616 gPlayers
[i
].FNoRespawn
:= False;
3617 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3618 gPlayers
[i
].Respawn(False, True);
3619 if gGameSettings
.GameMode
= GM_COOP
then
3621 gPlayers
[i
].Frags
:= 0;
3622 gPlayers
[i
].RecallState
;
3624 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3625 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3626 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3627 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3630 g_Items_RestartRound();
3632 gLMSSoftSpawn
:= False;
3635 function g_Game_GetFirstMap(WAD
: String): String;
3639 MapList
:= g_Map_GetMapsList(WAD
);
3640 if MapList
= nil then
3643 SortSArray(MapList
);
3644 Result
:= MapList
[Low(MapList
)];
3646 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3652 function g_Game_GetNextMap(): String;
3659 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3660 if MapList
= nil then
3663 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3665 SortSArray(MapList
);
3667 for I
:= Low(MapList
) to High(MapList
) do
3668 if Map
= MapList
[I
] then
3674 if MapIndex
<> -255 then
3676 if MapIndex
= High(MapList
) then
3677 Result
:= MapList
[Low(MapList
)]
3679 Result
:= MapList
[MapIndex
+ 1];
3681 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3687 procedure g_Game_NextLevel();
3689 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3690 gExit
:= EXIT_ENDLEVELCUSTOM
3693 gExit
:= EXIT_ENDLEVELSINGLE
;
3697 if gNextMap
<> '' then Exit
;
3698 gNextMap
:= g_Game_GetNextMap();
3701 function g_Game_IsTestMap(): Boolean;
3703 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3706 procedure g_Game_DeleteTestMap();
3709 //MapName: AnsiString;
3717 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3718 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3719 if (a
= 0) then exit
;
3721 // Выделяем имя wad-файла и имя карты
3722 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3723 Delete(gMapToDelete
, 1, a
+5);
3724 gMapToDelete
:= UpperCase(gMapToDelete
);
3726 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3729 // Имя карты не стандартное тестовое:
3730 if MapName <> TEST_MAP_NAME then
3733 if not gTempDelete then
3735 time := g_GetFileTime(WadName);
3736 WAD := TWADFile.Create();
3739 if not WAD.ReadFile(WadName) then
3740 begin // Нет такого WAD-файла
3745 // Составляем список карт и ищем нужную:
3747 MapList := WAD.GetResourcesList('');
3749 if MapList <> nil then
3750 for a := 0 to High(MapList) do
3751 if MapList[a] = MapName then
3753 // Удаляем и сохраняем:
3754 WAD.RemoveResource('', MapName);
3755 WAD.SaveTo(WadName);
3760 g_SetFileTime(WadName, time);
3763 if gTempDelete
then DeleteFile(WadName
);
3766 procedure GameCVars(P
: SSArray
);
3769 stat
: TPlayerStatArray
;
3772 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3776 if Length(P
) > 1 then
3781 gsGameFlags
:= gsGameFlags
or Flag
3783 gsGameFlags
:= gsGameFlags
and (not Flag
);
3785 if g_Game_IsServer
then
3788 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3790 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3791 if g_Game_IsNet
then MH_SEND_GameSettings
;
3795 if LongBool(gsGameFlags
and Flag
) then
3796 g_Console_Add(_lc
[OnMsg
])
3798 g_Console_Add(_lc
[OffMsg
]);
3800 if OnMapChange
and g_Game_IsServer
then
3801 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3806 cmd
:= LowerCase(P
[0]);
3808 if cmd
= 'g_gamemode' then
3810 if (Length(P
) > 1) then
3812 a
:= g_Game_TextToMode(P
[1]);
3813 if a
= GM_SINGLE
then a
:= GM_COOP
;
3814 gsGameMode
:= g_Game_ModeToText(a
);
3815 if g_Game_IsServer
then
3817 gSwitchGameMode
:= a
;
3818 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
3819 (gState
= STATE_INTERSINGLE
) then
3820 gSwitchGameMode
:= GM_SINGLE
;
3822 gGameSettings
.GameMode
:= gSwitchGameMode
;
3826 if gSwitchGameMode
= gGameSettings
.GameMode
then
3827 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
3828 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
3830 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
3831 [g_Game_ModeToText(gGameSettings
.GameMode
),
3832 g_Game_ModeToText(gSwitchGameMode
)]));
3834 else if cmd
= 'g_friendlyfire' then
3836 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3838 else if cmd
= 'g_friendly_absorb_damage' then
3840 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3842 else if cmd
= 'g_friendly_hit_trace' then
3844 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3846 else if cmd
= 'g_friendly_hit_projectile' then
3848 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3850 else if cmd
= 'g_weaponstay' then
3852 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
3854 else if cmd
= 'g_allow_exit' then
3856 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
3858 else if cmd
= 'g_allow_monsters' then
3860 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
3862 else if cmd
= 'g_bot_vsplayers' then
3864 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
3866 else if cmd
= 'g_bot_vsmonsters' then
3868 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
3870 else if cmd
= 'g_dm_keys' then
3872 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
3874 else if cmd
= 'g_gameflags' then
3876 if Length(P
) > 1 then
3878 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
3879 if g_Game_IsServer
then
3881 gGameSettings
.Options
:= gsGameFlags
;
3882 if g_Game_IsNet
then MH_SEND_GameSettings
;
3886 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
3888 else if cmd
= 'g_warmup_time' then
3890 if Length(P
) > 1 then
3892 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
3893 if g_Game_IsServer
then
3895 gGameSettings
.WarmupTime
:= gsWarmupTime
;
3896 // extend warmup if it's already going
3897 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
3899 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
3900 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3902 if g_Game_IsNet
then MH_SEND_GameSettings
;
3906 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
3907 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3909 else if cmd
= 'g_spawn_invul' then
3911 if Length(P
) > 1 then
3913 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
3914 if g_Game_IsServer
then
3916 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
3917 if g_Game_IsNet
then MH_SEND_GameSettings
;
3921 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
3923 else if cmd
= 'g_item_respawn_time' then
3925 if Length(P
) > 1 then
3927 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
3928 if g_Game_IsServer
then
3930 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
3931 if g_Game_IsNet
then MH_SEND_GameSettings
;
3935 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
3936 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3938 else if cmd
= 'sv_intertime' then
3940 if (Length(P
) > 1) then
3941 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
3943 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
3945 else if cmd
= 'g_max_particles' then
3947 if Length(p
) = 2 then
3949 a
:= Max(0, StrToInt(p
[1]));
3952 else if Length(p
) = 1 then
3954 e_LogWritefln('%s', [g_GFX_GetMax()])
3958 e_LogWritefln('usage: %s <n>', [cmd
])
3961 else if cmd
= 'g_max_shells' then
3963 if Length(p
) = 2 then
3965 a
:= Max(0, StrToInt(p
[1]));
3968 else if Length(p
) = 1 then
3970 e_LogWritefln('%s', [g_Shells_GetMax()])
3974 e_LogWritefln('usage: %s <n>', [cmd
])
3977 else if cmd
= 'g_max_gibs' then
3979 if Length(p
) = 2 then
3981 a
:= Max(0, StrToInt(p
[1]));
3984 else if Length(p
) = 1 then
3986 e_LogWritefln('%s', [g_Gibs_GetMax()])
3990 e_LogWritefln('usage: %s <n>', [cmd
])
3993 else if cmd
= 'g_max_corpses' then
3995 if Length(p
) = 2 then
3997 a
:= Max(0, StrToInt(p
[1]));
4000 else if Length(p
) = 1 then
4002 e_LogWritefln('%s', [g_Corpses_GetMax()])
4006 e_LogWritefln('usage: %s <n>', [cmd
])
4009 else if cmd
= 'g_scorelimit' then
4011 if Length(P
) > 1 then
4013 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
4015 if g_Game_IsServer
then
4018 if gGameSettings
.GameMode
= GM_DM
then
4020 stat
:= g_Player_GetStats();
4022 for a
:= 0 to High(stat
) do
4023 if stat
[a
].Frags
> b
then
4027 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4029 // if someone has a higher score, set it to that instead
4030 gsGoalLimit
:= max(gsGoalLimit
, b
);
4031 gGameSettings
.GoalLimit
:= gsGoalLimit
;
4033 if g_Game_IsNet
then MH_SEND_GameSettings
;
4037 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
4039 else if cmd
= 'g_timelimit' then
4041 if Length(P
) > 1 then
4043 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4044 if g_Game_IsServer
then
4046 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4047 if g_Game_IsNet
then MH_SEND_GameSettings
;
4050 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4051 [gsTimeLimit
div 3600,
4052 (gsTimeLimit
div 60) mod 60,
4053 gsTimeLimit
mod 60]));
4055 else if cmd
= 'g_maxlives' then
4057 if Length(P
) > 1 then
4059 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4060 if g_Game_IsServer
then
4062 gGameSettings
.MaxLives
:= gsMaxLives
;
4063 if g_Game_IsNet
then MH_SEND_GameSettings
;
4067 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4071 procedure PlayerSettingsCVars(P
: SSArray
);
4076 function ParseTeam(s
: string): Byte;
4080 'red', '1': result
:= TEAM_RED
;
4081 'blue', '2': result
:= TEAM_BLUE
;
4082 else result
:= TEAM_NONE
;
4086 cmd
:= LowerCase(P
[0]);
4090 if (Length(P
) > 1) then
4092 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4093 if g_Game_IsClient
then
4094 MC_SEND_PlayerSettings
4095 else if gGameOn
and (gPlayer1
<> nil) then
4097 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4098 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4104 if (Length(P
) > 1) then
4106 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4107 if g_Game_IsClient
then
4108 MC_SEND_PlayerSettings
4109 else if gGameOn
and (gPlayer2
<> nil) then
4111 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4112 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4118 if Length(P
) > 3 then
4120 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4121 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4122 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4123 if g_Game_IsClient
then
4124 MC_SEND_PlayerSettings
4125 else if gGameOn
and (gPlayer1
<> nil) then
4127 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4128 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4134 if Length(P
) > 3 then
4136 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4137 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4138 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4139 if g_Game_IsClient
then
4140 MC_SEND_PlayerSettings
4141 else if gGameOn
and (gPlayer2
<> nil) then
4143 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4144 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4150 if (Length(P
) > 1) then
4152 gPlayer1Settings
.Model
:= P
[1];
4153 if g_Game_IsClient
then
4154 MC_SEND_PlayerSettings
4155 else if gGameOn
and (gPlayer1
<> nil) then
4157 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4158 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4159 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4165 if (Length(P
) > 1) then
4167 gPlayer2Settings
.Model
:= P
[1];
4168 if g_Game_IsClient
then
4169 MC_SEND_PlayerSettings
4170 else if gGameOn
and (gPlayer2
<> nil) then
4172 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4173 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4174 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4180 // TODO: switch teams if in game or store this separately
4181 if (Length(P
) > 1) then
4183 team
:= ParseTeam(P
[1]);
4184 if team
= TEAM_NONE
then
4185 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4186 else if not gGameOn
and not g_Game_IsNet
then
4187 gPlayer1Settings
.Team
:= team
4189 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4194 // TODO: switch teams if in game or store this separately
4195 if (Length(P
) > 1) then
4197 team
:= ParseTeam(P
[1]);
4198 if team
= TEAM_NONE
then
4199 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4200 else if not gGameOn
and not g_Game_IsNet
then
4201 gPlayer2Settings
.Team
:= team
4203 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4209 procedure PrintHeapStats();
4213 hs
:= GetFPCHeapStatus();
4214 e_LogWriteLn ('v===== heap status =====v');
4215 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4216 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4217 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4218 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4219 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4220 e_LogWriteLn ('^=======================^');
4223 procedure DebugCommands(P
: SSArray
);
4230 // Команды отладочного режима:
4231 if {gDebugMode}conIsCheatsEnabled
then
4233 cmd
:= LowerCase(P
[0]);
4234 if cmd
= 'd_window' then
4236 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4237 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4239 else if cmd
= 'd_sounds' then
4241 if (Length(P
) > 1) and
4242 ((P
[1] = '1') or (P
[1] = '0')) then
4243 g_Debug_Sounds
:= (P
[1][1] = '1');
4245 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4247 else if cmd
= 'd_frames' then
4249 if (Length(P
) > 1) and
4250 ((P
[1] = '1') or (P
[1] = '0')) then
4251 g_Debug_Frames
:= (P
[1][1] = '1');
4253 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4255 else if cmd
= 'd_winmsg' then
4257 if (Length(P
) > 1) and
4258 ((P
[1] = '1') or (P
[1] = '0')) then
4259 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4261 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4263 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4265 if (Length(P
) > 1) and
4266 ((P
[1] = '1') or (P
[1] = '0')) then
4267 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4269 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4271 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4273 if Length(P
) > 1 then
4275 '0': g_debug_BotAIOff
:= 0;
4276 '1': g_debug_BotAIOff
:= 1;
4277 '2': g_debug_BotAIOff
:= 2;
4278 '3': g_debug_BotAIOff
:= 3;
4281 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4283 else if cmd
= 'd_monster' then
4285 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4286 if Length(P
) < 2 then
4288 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4289 g_Console_Add('ID | Name');
4290 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4291 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4292 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4295 a
:= StrToIntDef(P
[1], 0);
4296 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4297 a
:= g_Mons_TypeIdByName(P
[1]);
4299 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4300 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4303 with gPlayer1
.Obj
do
4305 mon
:= g_Monsters_Create(a
,
4306 X
+ Rect
.X
+ (Rect
.Width
div 2),
4307 Y
+ Rect
.Y
+ Rect
.Height
,
4308 gPlayer1
.Direction
, True);
4310 if (Length(P
) > 2) and (mon
<> nil) then
4312 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4313 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4314 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4315 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4316 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4317 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4318 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4319 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4320 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4325 else if (cmd
= 'd_health') then
4327 if (Length(P
) > 1) and
4328 ((P
[1] = '1') or (P
[1] = '0')) then
4329 g_debug_HealthBar
:= (P
[1][1] = '1');
4331 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4333 else if (cmd
= 'd_player') then
4335 if (Length(P
) > 1) and
4336 ((P
[1] = '1') or (P
[1] = '0')) then
4337 g_debug_Player
:= (P
[1][1] = '1');
4339 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4341 else if (cmd
= 'd_mem') then
4347 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4351 procedure GameCheats(P
: SSArray
);
4357 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4359 g_Console_Add('not available');
4365 g_Console_Add('where is the player?!');
4368 cmd
:= LowerCase(P
[0]);
4372 plr
.GodMode
:= not plr
.GodMode
;
4373 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4376 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4377 if cmd
= 'give' then
4379 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4380 for f
:= 1 to High(P
) do
4382 cmd
:= LowerCase(P
[f
]);
4383 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4384 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4385 if cmd
= 'exit' then
4387 if gTriggers
<> nil then
4389 for a
:= 0 to High(gTriggers
) do
4391 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4393 g_Console_Add('player left the map');
4394 gExitByTrigger
:= True;
4395 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4396 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4404 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4405 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4406 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4407 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4408 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4410 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4411 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4413 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4414 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4416 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4417 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4419 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4420 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4422 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4423 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4425 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4426 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4427 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4429 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4430 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4431 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4432 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4433 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4434 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4436 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4437 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4438 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4439 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4440 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4441 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4443 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4444 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4446 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4447 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4449 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4451 if cmd
= 'ammo' then
4453 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4454 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4455 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4456 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4457 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4458 g_Console_Add('player got some ammo');
4462 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4463 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4465 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4466 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4468 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4469 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4471 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4472 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4474 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4476 if cmd
= 'weapons' then
4478 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4479 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4480 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4481 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4482 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4483 plr
.GiveItem(ITEM_WEAPON_BFG
);
4484 g_Console_Add('player got weapons');
4488 if cmd
= 'keys' then
4490 plr
.GiveItem(ITEM_KEY_RED
);
4491 plr
.GiveItem(ITEM_KEY_GREEN
);
4492 plr
.GiveItem(ITEM_KEY_BLUE
);
4493 g_Console_Add('player got all keys');
4497 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4502 if cmd
= 'open' then
4504 g_Console_Add('player activated sesame');
4505 g_Triggers_OpenAll();
4512 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4516 if cmd
= 'noclip' then
4519 g_Console_Add('wall hardeness adjusted');
4523 if cmd
= 'notarget' then
4525 plr
.NoTarget
:= not plr
.NoTarget
;
4526 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4530 if cmd
= 'noreload' then
4532 plr
.NoReload
:= not plr
.NoReload
;
4533 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4537 if cmd
= 'speedy' then
4539 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4540 g_Console_Add('speed adjusted');
4544 if cmd
= 'jumpy' then
4546 VEL_JUMP
:= 30-VEL_JUMP
;
4547 g_Console_Add('jump height adjusted');
4551 if cmd
= 'automap' then
4553 gShowMap
:= not gShowMap
;
4554 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4558 if cmd
= 'aimline' then
4560 gAimLine
:= not gAimLine
;
4561 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4566 procedure GameCommands(P
: SSArray
);
4572 pl
: pTNetClient
= nil;
4580 cmd
:= LowerCase(P
[0]);
4582 if cmd
= 'pause' then
4584 {$IFDEF ENABLE_MENU}
4585 if (g_ActiveWindow
= nil) then
4586 g_Game_Pause(not gPauseMain
);
4588 g_Game_Pause(not gPauseMain
);
4591 else if cmd
= 'endgame' then
4592 gExit
:= EXIT_SIMPLE
4593 else if cmd
= 'restart' then
4595 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4597 if g_Game_IsClient
then
4599 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4604 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4606 else if cmd
= 'kick' then
4608 if g_Game_IsServer
then
4610 if Length(P
) < 2 then
4612 g_Console_Add('kick <name>');
4617 g_Console_Add('kick <name>');
4621 if g_Game_IsNet
then
4622 pl
:= g_Net_Client_ByName(P
[1]);
4625 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4626 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4627 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4628 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4629 g_Net_Slist_ServerPlayerLeaves();
4630 end else if gPlayers
<> nil then
4631 for a
:= Low(gPlayers
) to High(gPlayers
) do
4632 if gPlayers
[a
] <> nil then
4633 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4635 // Не отключать основных игроков в сингле
4636 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4638 gPlayers
[a
].Lives
:= 0;
4639 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4640 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4641 g_Player_Remove(gPlayers
[a
].UID
);
4642 g_Net_Slist_ServerPlayerLeaves();
4643 // Если не перемешать, при добавлении новых ботов появятся старые
4647 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4649 else if cmd
= 'kick_id' then
4651 if g_Game_IsServer
and g_Game_IsNet
then
4653 if Length(P
) < 2 then
4655 g_Console_Add('kick_id <client ID>');
4660 g_Console_Add('kick_id <client ID>');
4664 a
:= StrToIntDef(P
[1], 0);
4665 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4667 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4669 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4670 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
4671 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4672 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4673 g_Net_Slist_ServerPlayerLeaves();
4677 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4679 else if cmd
= 'kick_pid' then
4681 if g_Game_IsServer
and g_Game_IsNet
then
4683 if Length(P
) < 2 then
4685 g_Console_Add('kick_pid <player ID>');
4690 g_Console_Add('kick_pid <player ID>');
4694 a
:= StrToIntDef(P
[1], 0);
4695 pl
:= g_Net_Client_ByPlayer(a
);
4696 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4698 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4699 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4700 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4701 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4702 g_Net_Slist_ServerPlayerLeaves();
4705 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4707 else if cmd
= 'ban' then
4709 if g_Game_IsServer
and g_Game_IsNet
then
4711 if Length(P
) < 2 then
4713 g_Console_Add('ban <name>');
4718 g_Console_Add('ban <name>');
4722 pl
:= g_Net_Client_ByName(P
[1]);
4725 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4726 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4727 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4728 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4729 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4730 g_Net_Slist_ServerPlayerLeaves();
4732 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4734 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4736 else if cmd
= 'ban_id' then
4738 if g_Game_IsServer
and g_Game_IsNet
then
4740 if Length(P
) < 2 then
4742 g_Console_Add('ban_id <client ID>');
4747 g_Console_Add('ban_id <client ID>');
4751 a
:= StrToIntDef(P
[1], 0);
4752 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4753 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4755 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4756 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
4757 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
4758 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4759 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4760 g_Net_Slist_ServerPlayerLeaves();
4763 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4765 else if cmd
= 'ban_pid' then
4767 if g_Game_IsServer
and g_Game_IsNet
then
4769 if Length(P
) < 2 then
4771 g_Console_Add('ban_pid <player ID>');
4776 g_Console_Add('ban_pid <player ID>');
4780 a
:= StrToIntDef(P
[1], 0);
4781 pl
:= g_Net_Client_ByPlayer(a
);
4782 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4784 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4785 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4786 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4787 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4788 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4789 g_Net_Slist_ServerPlayerLeaves();
4792 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4794 else if cmd
= 'permban' then
4796 if g_Game_IsServer
and g_Game_IsNet
then
4798 if Length(P
) < 2 then
4800 g_Console_Add('permban <name>');
4805 g_Console_Add('permban <name>');
4809 pl
:= g_Net_Client_ByName(P
[1]);
4812 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4813 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4814 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4815 g_Net_SaveBanList();
4816 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4817 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4818 g_Net_Slist_ServerPlayerLeaves();
4820 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4822 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4824 else if cmd
= 'permban_id' then
4826 if g_Game_IsServer
and g_Game_IsNet
then
4828 if Length(P
) < 2 then
4830 g_Console_Add('permban_id <client ID>');
4835 g_Console_Add('permban_id <client ID>');
4839 a
:= StrToIntDef(P
[1], 0);
4840 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4841 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4843 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4844 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
4845 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
4846 g_Net_SaveBanList();
4847 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4848 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4849 g_Net_Slist_ServerPlayerLeaves();
4852 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4854 else if cmd
= 'permban_pid' then
4856 if g_Game_IsServer
and g_Game_IsNet
then
4858 if Length(P
) < 2 then
4860 g_Console_Add('permban_pid <player ID>');
4865 g_Console_Add('permban_pid <player ID>');
4869 a
:= StrToIntDef(P
[1], 0);
4870 pl
:= g_Net_Client_ByPlayer(a
);
4871 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4873 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4874 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4875 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4876 g_Net_SaveBanList();
4877 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4878 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4879 g_Net_Slist_ServerPlayerLeaves();
4882 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4884 else if cmd
= 'permban_ip' then
4886 if g_Game_IsServer
and g_Game_IsNet
then
4888 if Length(P
) < 2 then
4890 g_Console_Add('permban_ip <IP address>');
4895 g_Console_Add('permban_ip <IP address>');
4899 g_Net_BanHost(P
[1]);
4900 g_Net_SaveBanList();
4901 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
4903 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4905 else if cmd
= 'unban' then
4907 if g_Game_IsServer
and g_Game_IsNet
then
4909 if Length(P
) < 2 then
4911 g_Console_Add('unban <IP Address>');
4916 g_Console_Add('unban <IP Address>');
4920 if g_Net_UnbanHost(P
[1]) then
4922 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
4923 g_Net_SaveBanList();
4925 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
4927 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4929 else if cmd
= 'clientlist' then
4931 if g_Game_IsServer
and g_Game_IsNet
then
4934 if NetClients
<> nil then
4935 for a
:= Low(NetClients
) to High(NetClients
) do
4936 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4938 plr
:= g_Player_Get(NetClients
[a
].Player
);
4939 if plr
= nil then continue
;
4941 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
4942 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
4945 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
4947 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4949 else if cmd
= 'connect' then
4951 if (NetMode
= NET_NONE
) then
4953 if Length(P
) < 2 then
4955 g_Console_Add('connect <IP> [port] [password]');
4960 g_Console_Add('connect <IP> [port] [password]');
4964 if Length(P
) > 2 then
4965 prt
:= StrToIntDef(P
[2], 25666)
4969 if Length(P
) > 3 then
4974 g_Game_StartClient(P
[1], prt
, pw
);
4977 else if cmd
= 'disconnect' then
4979 if (NetMode
= NET_CLIENT
) then
4982 else if cmd
= 'reconnect' then
4984 if (NetMode
= NET_SERVER
) then
4987 if (NetMode
= NET_CLIENT
) then
4990 gExit
:= EXIT_SIMPLE
;
4994 //TODO: Use last successful password to reconnect, instead of ''
4995 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
4997 else if (cmd
= 'addbot') or
4998 (cmd
= 'bot_add') then
5000 if Length(P
) > 2 then
5001 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5002 else if Length(P
) > 1 then
5003 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5005 g_Bot_Add(TEAM_NONE
, 2);
5007 else if cmd
= 'bot_addlist' then
5009 if Length(P
) > 1 then
5011 if Length(P
) = 2 then
5012 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5013 else if Length(P
) = 3 then
5014 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5016 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5019 else if cmd
= 'bot_removeall' then
5021 else if cmd
= 'chat' then
5023 if g_Game_IsNet
then
5025 if Length(P
) > 1 then
5027 for a
:= 1 to High(P
) do
5028 chstr
:= chstr
+ P
[a
] + ' ';
5030 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5032 if Length(chstr
) < 1 then
5034 g_Console_Add('chat <text>');
5038 chstr
:= b_Text_Format(chstr
);
5039 if g_Game_IsClient
then
5040 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5042 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5045 g_Console_Add('chat <text>');
5047 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5049 else if cmd
= 'teamchat' then
5051 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5053 if Length(P
) > 1 then
5055 for a
:= 1 to High(P
) do
5056 chstr
:= chstr
+ P
[a
] + ' ';
5058 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5060 if Length(chstr
) < 1 then
5062 g_Console_Add('teamchat <text>');
5066 chstr
:= b_Text_Format(chstr
);
5067 if g_Game_IsClient
then
5068 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5070 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5071 gPlayer1Settings
.Team
);
5074 g_Console_Add('teamchat <text>');
5076 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5078 else if cmd
= 'game' then
5080 if gGameSettings
.GameType
<> GT_NONE
then
5082 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5085 if Length(P
) = 1 then
5087 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5090 // game not started yet, load fist map from some wad
5092 s
:= addWadExtension(P
[1]);
5093 found
:= e_FindResource(AllMapDirs
, s
);
5097 P
[1] := ExpandFileName(P
[1]);
5098 // if map not choosed then set first map
5099 if Length(P
) < 3 then
5102 P
[2] := g_Game_GetFirstMap(P
[1]);
5105 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5107 if g_Map_Exist(s
) then
5111 with gGameSettings
do
5113 Options
:= gsGameFlags
;
5114 GameMode
:= g_Game_TextToMode(gsGameMode
);
5115 if gSwitchGameMode
<> GM_NONE
then
5116 GameMode
:= gSwitchGameMode
;
5117 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5118 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5120 if Length(P
) >= 4 then
5121 b
:= StrToIntDef(P
[3], 1);
5122 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5123 GoalLimit
, MaxLives
, Options
, b
);
5128 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5130 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5132 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5134 else if cmd
= 'host' then
5136 if gGameSettings
.GameType
<> GT_NONE
then
5138 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5141 if Length(P
) < 4 then
5143 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5146 if not StrToIp(P
[1], listen
) then
5148 prt
:= StrToIntDef(P
[2], 25666);
5150 s
:= addWadExtension(P
[3]);
5151 found
:= e_FindResource(AllMapDirs
, s
);
5155 // get first map in wad, if not specified
5156 if Length(P
) < 5 then
5159 P
[4] := g_Game_GetFirstMap(P
[1]);
5161 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5162 if g_Map_Exist(s
) then
5166 with gGameSettings
do
5168 Options
:= gsGameFlags
;
5169 GameMode
:= g_Game_TextToMode(gsGameMode
);
5170 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5171 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5172 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5174 if Length(P
) >= 6 then
5175 b
:= StrToIntDef(P
[5], 0);
5176 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
5182 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5184 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5189 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5192 else if cmd
= 'map' then
5194 if Length(P
) = 1 then
5196 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5198 g_Console_Add(cmd
+ ' <MAP>');
5199 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5203 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5208 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5210 if Length(P
) < 3 then
5212 // first param is map or wad
5213 s
:= UpperCase(P
[1]);
5214 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5216 gExitByTrigger
:= False;
5219 // already in game, finish current map
5221 gExit
:= EXIT_ENDLEVELCUSTOM
;
5225 // intermission, so change map immediately
5232 found
:= e_FindResource(AllMapDirs
, s
);
5234 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5237 // no such map, found wad
5240 P
[1] := ExpandFileName(pw
);
5241 P
[2] := g_Game_GetFirstMap(P
[1]);
5242 s
:= P
[1] + ':\' + P
[2];
5243 if g_Map_Exist(s
) then
5245 gExitByTrigger
:= False;
5248 // already in game, finish current map
5250 gExit
:= EXIT_ENDLEVELCUSTOM
5254 // intermission, so change map immediately
5261 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5263 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5268 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5274 s
:= addWadExtension(P
[1]);
5275 found
:= e_FindResource(AllMapDirs
, s
);
5279 P
[2] := UpperCase(P
[2]);
5280 s
:= P
[1] + ':\' + P
[2];
5281 if g_Map_Exist(s
) then
5283 gExitByTrigger
:= False;
5287 gExit
:= EXIT_ENDLEVELCUSTOM
5296 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5301 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5307 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5311 else if cmd
= 'nextmap' then
5313 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5315 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5320 if Length(P
) = 1 then
5322 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5324 g_Console_Add(cmd
+ ' <MAP>');
5325 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5330 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5336 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5338 if Length(P
) < 3 then
5340 // first param is map or wad
5341 s
:= UpperCase(P
[1]);
5342 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5345 gExitByTrigger
:= False;
5351 // no such map, found wad
5352 pw
:= addWadExtension(P
[1]);
5353 found
:= e_FindResource(MapDirs
, pw
);
5355 found
:= e_FindResource(WadDirs
, pw
);
5357 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5360 // map not specified, select first map
5362 P
[2] := g_Game_GetFirstMap(P
[1]);
5363 s
:= P
[1] + ':\' + P
[2];
5364 if g_Map_Exist(s
) then
5366 gExitByTrigger
:= False;
5373 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5375 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5380 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5386 // specified two params wad + map
5387 pw
:= addWadExtension(P
[1]);
5388 found
:= e_FindResource(MapDirs
, pw
);
5390 found
:= e_FindResource(MapDirs
, pw
);
5394 P
[2] := UpperCase(P
[2]);
5395 s
:= P
[1] + ':\' + P
[2];
5396 if g_Map_Exist(s
) then
5398 gExitByTrigger
:= False;
5404 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5409 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5415 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5420 if gNextMap
= '' then
5421 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5423 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5427 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5431 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5435 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5437 gExitByTrigger
:= False;
5438 // next map not specified, try to find trigger EXIT
5439 if (gNextMap
= '') and (gTriggers
<> nil) then
5441 for a
:= 0 to High(gTriggers
) do
5443 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5445 gExitByTrigger
:= True;
5446 //gNextMap := gTriggers[a].Data.MapName;
5447 gNextMap
:= gTriggers
[a
].tgcMap
;
5452 if gNextMap
= '' then
5453 gNextMap
:= g_Game_GetNextMap();
5454 if not isWadPath(gNextMap
) then
5455 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5458 if g_Map_Exist(s
) then
5459 gExit
:= EXIT_ENDLEVELCUSTOM
5461 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5465 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5469 else if (cmd
= 'event') then
5471 if (Length(P
) <= 1) then
5473 for a
:= 0 to High(gEvents
) do
5474 if gEvents
[a
].Command
= '' then
5475 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5477 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5480 if (Length(P
) = 2) then
5482 for a
:= 0 to High(gEvents
) do
5483 if gEvents
[a
].Name
= P
[1] then
5484 if gEvents
[a
].Command
= '' then
5485 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5487 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5490 for a
:= 0 to High(gEvents
) do
5491 if gEvents
[a
].Name
= P
[1] then
5493 gEvents
[a
].Command
:= '';
5494 for b
:= 2 to High(P
) do
5495 if Pos(' ', P
[b
]) = 0 then
5496 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5498 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5499 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5503 else if cmd
= 'suicide' then
5507 if g_Game_IsClient
then
5508 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5511 if gPlayer1
<> nil then
5512 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5513 if gPlayer2
<> nil then
5514 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5518 else if cmd
= 'screenshot' then
5524 else if cmd
= 'weapon' then
5526 if Length(p
) = 2 then
5528 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5529 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5530 gSelectWeapon
[0, a
] := True
5533 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5535 if Length(p
) = 2 then
5537 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5538 b
:= ord(cmd
[2]) - ord('1');
5539 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5540 gSelectWeapon
[b
, a
] := True
5543 // Команды Своей игры:
5544 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5546 if cmd
= 'bot_addred' then
5548 if Length(P
) > 1 then
5549 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5551 g_Bot_Add(TEAM_RED
, 2);
5553 else if cmd
= 'bot_addblue' then
5555 if Length(P
) > 1 then
5556 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5558 g_Bot_Add(TEAM_BLUE
, 2);
5560 else if cmd
= 'spectate' then
5566 else if cmd
= 'say' then
5568 if g_Game_IsServer
and g_Game_IsNet
then
5570 if Length(P
) > 1 then
5573 for a
:= 1 to High(P
) do
5574 chstr
:= chstr
+ P
[a
] + ' ';
5576 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5578 if Length(chstr
) < 1 then
5580 g_Console_Add('say <text>');
5584 chstr
:= b_Text_Format(chstr
);
5585 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5587 else g_Console_Add('say <text>');
5589 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5591 else if cmd
= 'tell' then
5593 if g_Game_IsServer
and g_Game_IsNet
then
5595 if (Length(P
) > 2) and (P
[1] <> '') then
5598 for a
:= 2 to High(P
) do
5599 chstr
:= chstr
+ P
[a
] + ' ';
5601 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5603 if Length(chstr
) < 1 then
5605 g_Console_Add('tell <playername> <text>');
5609 pl
:= g_Net_Client_ByName(P
[1]);
5611 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5613 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5615 else g_Console_Add('tell <playername> <text>');
5617 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5619 else if cmd
= 'centerprint' then
5621 if (Length(P
) > 2) and (P
[1] <> '') then
5624 for a
:= 2 to High(P
) do
5625 chstr
:= chstr
+ P
[a
] + ' ';
5627 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5629 if Length(chstr
) < 1 then
5631 g_Console_Add('centerprint <timeout> <text>');
5635 a
:= StrToIntDef(P
[1], 100);
5636 chstr
:= b_Text_Format(chstr
);
5637 g_Game_Message(chstr
, a
);
5638 if g_Game_IsNet
and g_Game_IsServer
then
5639 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
5641 else g_Console_Add('centerprint <timeout> <text>');
5643 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5645 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5647 // Дополнительное время:
5648 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5650 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5651 [gGameSettings
.TimeLimit
div 3600,
5652 (gGameSettings
.TimeLimit
div 60) mod 60,
5653 gGameSettings
.TimeLimit
mod 60]));
5654 if g_Game_IsNet
then MH_SEND_GameSettings
;
5656 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5658 if (Length(P
) <= 1) then
5659 g_Console_Add('rcon_password <password>')
5661 MC_SEND_RCONPassword(P
[1]);
5663 else if cmd
= 'rcon' then
5665 if g_Game_IsClient
then
5667 if Length(P
) > 1 then
5670 for a
:= 1 to High(P
) do
5671 chstr
:= chstr
+ P
[a
] + ' ';
5673 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5675 if Length(chstr
) < 1 then
5677 g_Console_Add('rcon <command>');
5681 MC_SEND_RCONCommand(chstr
);
5683 else g_Console_Add('rcon <command>');
5686 else if cmd
= 'ready' then
5688 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5689 gLMSRespawnTime
:= gTime
+ 100;
5691 else if (cmd
= 'callvote') and g_Game_IsNet
then
5693 if Length(P
) > 1 then
5696 for a
:= 1 to High(P
) do begin
5697 if a
> 1 then chstr
:= chstr
+ ' ';
5698 chstr
:= chstr
+ P
[a
];
5701 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5703 if Length(chstr
) < 1 then
5705 g_Console_Add('callvote <command>');
5709 if g_Game_IsClient
then
5710 MC_SEND_Vote(True, chstr
)
5712 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5713 g_Console_Process('vote', True);
5716 g_Console_Add('callvote <command>');
5718 else if (cmd
= 'vote') and g_Game_IsNet
then
5720 if g_Game_IsClient
then
5722 else if gVoteInProgress
then
5724 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5725 a
:= Floor((NetClientCount
+1)/2.0) + 1
5727 a
:= Floor(NetClientCount
/2.0) + 1;
5732 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5733 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5739 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5740 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5748 procedure SystemCommands(P
: SSArray
);
5752 cmd
:= LowerCase(P
[0]);
5765 if Length(p
) = 2 then
5767 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
5769 gFrameTime
:= 1000 div gMaxFPS
5773 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
5777 if Length(p
) = 2 then
5779 gAskLanguage
:= true;
5780 gLanguage
:= LANGUAGE_ENGLISH
;
5781 case LowerCase(p
[1]) of
5784 gAskLanguage
:= false;
5785 gLanguage
:= LANGUAGE_ENGLISH
;
5789 gAskLanguage
:= false;
5790 gLanguage
:= LANGUAGE_RUSSIAN
;
5794 gAskLanguage
:= true;
5795 gLanguage
:= LANGUAGE_ENGLISH
;
5798 g_Language_Set(gLanguage
);
5802 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
5809 procedure g_TakeScreenShot(Filename
: string = '');
5810 var t
: TDateTime
; dir
, date
, name
: String;
5812 if e_NoGraphics
then
5815 dir
:= e_GetWriteableDir(ScreenshotDirs
);
5816 if Filename
= '' then
5819 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
5820 Filename
:= 'screenshot-' + date
;
5823 name
:= e_CatPath(dir
, Filename
+ '.png');
5824 if r_Render_WriteScreenShot(name
) then
5825 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
5827 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
5831 {$IFDEF ENABLE_MENU}
5832 procedure g_Game_InGameMenu(Show
: Boolean);
5834 if (g_ActiveWindow
= nil) and Show
then
5836 if gGameSettings
.GameType
= GT_SINGLE
then
5837 g_GUI_ShowWindow('GameSingleMenu')
5840 if g_Game_IsClient
then
5841 g_GUI_ShowWindow('GameClientMenu')
5843 if g_Game_IsNet
then
5844 g_GUI_ShowWindow('GameServerMenu')
5846 g_GUI_ShowWindow('GameCustomMenu');
5848 g_Sound_PlayEx('MENU_OPEN');
5850 // Пауза при меню только в одиночной игре:
5851 if (not g_Game_IsNet
) then
5855 if (g_ActiveWindow
<> nil) and (not Show
) then
5857 // Пауза при меню только в одиночной игре:
5858 if (not g_Game_IsNet
) then
5859 g_Game_Pause(False);
5864 procedure g_Game_Pause (Enable
: Boolean);
5868 if not gGameOn
then exit
;
5870 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
5873 gPauseMain
:= Enable
;
5875 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
5878 procedure g_Game_HolmesPause (Enable
: Boolean);
5882 if not gGameOn
then exit
;
5883 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
5886 gPauseHolmes
:= Enable
;
5888 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
5891 procedure g_Game_PauseAllSounds(Enable
: Boolean);
5896 if gTriggers
<> nil then
5897 for i
:= 0 to High(gTriggers
) do
5898 with gTriggers
[i
] do
5899 if (TriggerType
= TRIGGER_SOUND
) and
5901 Sound
.IsPlaying() then
5903 Sound
.Pause(Enable
);
5907 if gPlayers
<> nil then
5908 for i
:= 0 to High(gPlayers
) do
5909 if gPlayers
[i
] <> nil then
5910 gPlayers
[i
].PauseSounds(Enable
);
5913 if gMusic
<> nil then
5914 gMusic
.Pause(Enable
);
5917 procedure g_Game_StopAllSounds(all
: Boolean);
5921 if gTriggers
<> nil then
5922 for i
:= 0 to High(gTriggers
) do
5923 with gTriggers
[i
] do
5924 if (TriggerType
= TRIGGER_SOUND
) and
5928 if gMusic
<> nil then
5935 procedure g_Game_UpdateTriggerSounds
;
5938 if gTriggers
<> nil then
5939 for i
:= 0 to High(gTriggers
) do
5940 with gTriggers
[i
] do
5941 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
5942 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
5945 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
5948 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
5953 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
5958 if gSpectMode
<> SPECT_PLAYERS
then
5960 if gSpectPID1
= UID
then
5965 if gSpectViewTwo
and (gSpectPID2
= UID
) then
5972 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
5977 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
5982 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
5987 if gSpectMode
<> SPECT_PLAYERS
then
5989 Pl
:= g_Player_Get(gSpectPID1
);
5990 if (Pl
<> nil) and (Pl
.Team
= Team
) then
5995 if gSpectViewTwo
then
5997 Pl
:= g_Player_Get(gSpectPID2
);
5998 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6006 procedure g_Game_Message (Msg
: string; Time
: Word);
6009 MessageTime
:= Time
;
6012 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6014 punct
: Array[0..13] of String =
6015 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6021 function IsPunctuation(S
: String): Boolean;
6026 if Length(S
) <> 1 then
6028 for i
:= Low(punct
) to High(punct
) do
6029 if S
= punct
[i
] then
6035 function FilterPunctuation(S
: String): String;
6039 for i
:= Low(punct
) to High(punct
) do
6040 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6046 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6048 // remove player name
6049 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6050 // for FullWord check
6051 Text := toLowerCase1251(' ' + Text + ' ');
6052 fpText
:= FilterPunctuation(Text);
6054 for i
:= 0 to Length(gChatSounds
) - 1 do
6057 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6059 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6060 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6062 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6068 gChatSounds
[i
].Sound
.Play();
6074 g_Sound_PlayEx('SOUND_GAME_RADIO');
6077 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6086 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6090 if goodsnd
[a
].IsPlaying() then
6093 goodsnd
[Random(4)].Play();
6096 procedure g_Game_Announce_KillCombo(Param
: Integer);
6103 UID
:= Param
and $FFFF;
6108 Pl
:= g_Player_Get(UID
);
6117 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6121 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6125 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6129 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6137 if not g_Game_IsWatchedPlayer(UID
) then
6140 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6144 if killsnd
[n
].IsPlaying() then
6149 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6157 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6161 if hahasnd
[a
].IsPlaying() then
6164 hahasnd
[Random(3)].Play();
6167 procedure g_Game_StartVote(Command
, Initiator
: string);
6171 if not gVotesEnabled
then Exit
;
6172 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6173 if gVoteInProgress
or gVotePassed
then
6175 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6176 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6179 gVoteInProgress
:= True;
6180 gVotePassed
:= False;
6181 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6184 gVoteCommand
:= Command
;
6186 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6187 Need
:= Floor((NetClientCount
+1)/2.0)+1
6189 Need
:= Floor(NetClientCount
/2.0)+1;
6190 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6191 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6194 procedure g_Game_CheckVote
;
6198 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6199 if not gVoteInProgress
then Exit
;
6201 if (gTime
>= gVoteTimer
) then
6203 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6204 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6206 Need
:= Floor(NetClientCount
/2.0) + 1;
6207 if gVoteCount
>= Need
then
6209 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6210 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6211 gVotePassed
:= True;
6212 gVoteCmdTimer
:= gTime
+ 5000;
6216 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6217 MH_SEND_VoteEvent(NET_VE_FAILED
);
6219 if NetClients
<> nil then
6220 for I
:= Low(NetClients
) to High(NetClients
) do
6221 if NetClients
[i
].Used
then
6222 NetClients
[i
].Voted
:= False;
6223 gVoteInProgress
:= False;
6229 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6230 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6232 Need
:= Floor(NetClientCount
/2.0) + 1;
6233 if gVoteCount
>= Need
then
6235 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6236 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6237 gVoteInProgress
:= False;
6238 gVotePassed
:= True;
6239 gVoteCmdTimer
:= gTime
+ 5000;
6242 if NetClients
<> nil then
6243 for I
:= Low(NetClients
) to High(NetClients
) do
6244 if NetClients
[i
].Used
then
6245 NetClients
[i
].Voted
:= False;
6250 procedure g_Game_LoadMapList(FileName
: string);
6258 if not FileExists(FileName
) then Exit
;
6260 AssignFile(ListFile
, FileName
);
6262 while not EOF(ListFile
) do
6264 ReadLn(ListFile
, s
);
6267 if s
= '' then Continue
;
6269 SetLength(MapList
, Length(MapList
)+1);
6270 MapList
[High(MapList
)] := s
;
6272 CloseFile(ListFile
);
6275 procedure g_Game_SetDebugMode();
6278 // Читы (даже в своей игре):
6282 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6286 if Length(LoadingStat
.Msgs
) = 0 then
6292 begin // Переходим на следующую строку или скроллируем:
6293 if NextMsg
= Length(Msgs
) then
6295 for i
:= 0 to High(Msgs
)-1 do
6296 Msgs
[i
] := Msgs
[i
+1];
6304 Msgs
[NextMsg
-1] := Text;
6308 PBarWasHere
:= false;
6311 {$IFDEF ENABLE_MENU}
6312 g_ActiveWindow
:= nil;
6315 ProcessLoading(true);
6318 procedure g_Game_StepLoading(Value
: Integer = -1);
6329 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6337 procedure g_Game_ClearLoading();
6346 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6347 if len
< 1 then len
:= 1;
6348 SetLength(Msgs
, len
);
6349 for len
:= Low(Msgs
) to High(Msgs
) do
6352 PBarWasHere
:= false;
6356 procedure Parse_Params(var pars
: TParamStrValues
);
6363 while i
<= ParamCount
do
6366 if (s
[1] = '-') and (Length(s
) > 1) then
6368 if (s
[2] = '-') and (Length(s
) > 2) then
6369 begin // Одиночный параметр
6370 SetLength(pars
, Length(pars
) + 1);
6371 with pars
[High(pars
)] do
6373 Name
:= LowerCase(s
);
6378 if (i
< ParamCount
) then
6379 begin // Параметр со значением
6381 SetLength(pars
, Length(pars
) + 1);
6382 with pars
[High(pars
)] do
6384 Name
:= LowerCase(s
);
6385 Value
:= LowerCase(ParamStr(i
));
6394 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6399 for i
:= 0 to High(pars
) do
6400 if pars
[i
].Name
= aName
then
6402 Result
:= pars
[i
].Value
;
6407 procedure g_Game_Process_Params();
6409 pars
: TParamStrValues
;
6412 LimT
, LimS
: Integer;
6423 s
:= Find_Param_Value(pars
, '--debug');
6426 g_Game_SetDebugMode();
6427 s
:= Find_Param_Value(pars
, '--netdump');
6432 // Connect when game loads
6433 ip
:= Find_Param_Value(pars
, '-connect');
6437 s
:= Find_Param_Value(pars
, '-port');
6438 if (s
= '') or not TryStrToInt(s
, Port
) then
6441 s
:= Find_Param_Value(pars
, '-pw');
6443 g_Game_StartClient(ip
, Port
, s
);
6447 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6450 gDefaultMegawadStart
:= s
;
6453 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6454 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6456 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6459 // Start map when game loads:
6460 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6461 if isWadPath(map
) then
6464 s
:= Find_Param_Value(pars
, '-gm');
6465 GMode
:= g_Game_TextToMode(s
);
6466 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6467 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6470 s
:= Find_Param_Value(pars
, '-limt');
6471 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6477 s
:= Find_Param_Value(pars
, '-lims');
6478 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6484 s
:= Find_Param_Value(pars
, '-lives');
6485 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6491 s
:= Find_Param_Value(pars
, '-opt');
6495 Opt
:= StrToIntDef(s
, 0);
6498 s
:= Find_Param_Value(pars
, '--close');
6502 // Override map to test:
6503 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6506 if e_IsValidResourceName(s
) then
6507 e_FindResource(AllMapDirs
, s
);
6508 gTestMap
:= ExpandFileName(s
);
6511 // Delete test map after play:
6512 s
:= Find_Param_Value(pars
, '--testdelete');
6515 //gMapToDelete := MapsDir + map;
6516 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6520 // Delete temporary WAD after play:
6521 s
:= Find_Param_Value(pars
, '--tempdelete');
6522 if (s
<> '') and (gTestMap
<> '') then
6524 gMapToDelete
:= gTestMap
;
6525 gTempDelete
:= True;
6528 // Number of players:
6529 s
:= Find_Param_Value(pars
, '-pl');
6531 n
:= DEFAULT_PLAYERS
6533 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
6536 s
:= Find_Param_Value(pars
, '-port');
6537 if (s
= '') or not TryStrToInt(s
, Port
) then
6538 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6540 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6543 // Execute script when game loads:
6544 s
:= Find_Param_Value(pars
, '-exec');
6547 // if not isWadPath(s) then
6548 // s := GameDir + '/' + s;
6553 if IOResult
<> 0 then
6555 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6556 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6560 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
6561 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6566 if IOResult
<> 0 then
6568 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6569 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6573 if Pos('#', s
) <> 1 then // script comment
6574 g_Console_Process(s
, True);
6585 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6586 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6587 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6588 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6590 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6591 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6592 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6593 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6595 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6596 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6598 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6599 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6601 {$IFDEF ENABLE_HOLMES}
6602 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
6605 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
6607 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
6608 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
6610 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6611 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6613 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
6614 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
6615 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
6616 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
6617 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
6618 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
6619 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
6620 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
6621 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');