From a1e98e052e6d8dbf38d45d9ef7338bfd758b9f48 Mon Sep 17 00:00:00 2001 From: "Dmitry D. Chernov" Date: Sat, 11 Nov 2023 01:26:06 +1000 Subject: [PATCH] get rid of "kastet" and "pulemet" in symbols --- lang/editor.ru_RU.lng | 4 ++-- src/editor/f_main.pas | 4 ++-- src/editor/g_language.pas | 6 +++--- src/editor/g_map.pas | 22 +++++++++++----------- src/shared/MAPDEF.pas | 4 ++-- 5 files changed, 20 insertions(+), 20 deletions(-) diff --git a/lang/editor.ru_RU.lng b/lang/editor.ru_RU.lng index 7d34049..233cf74 100644 --- a/lang/editor.ru_RU.lng +++ b/lang/editor.ru_RU.lng @@ -125,8 +125,8 @@ g_language.MsgArrayItemPlasmaRifle$ = "Plasma Rifle" g_language.MsgArrayItemPlasmaRifle = "Плазмопушка" g_language.MsgArrayItemBfg$ = "BFG9000" g_language.MsgArrayItemBfg = "BFG9000" -g_language.MsgArrayItemSuperMinigun$ = "Super Chaingun" -g_language.MsgArrayItemSuperMinigun = "Суперпулемёт" +g_language.MsgArrayItemSuperChaingun$ = "Super Chaingun" +g_language.MsgArrayItemSuperChaingun = "Суперпулемёт" g_language.MsgArrayItemFlamethrower$ = "Flamethrower" g_language.MsgArrayItemFlamethrower = "Огнемёт" g_language.MsgArrayItemClip$ = "Clip" diff --git a/src/editor/f_main.pas b/src/editor/f_main.pas index e2fdc20..d40610a 100644 --- a/src/editor/f_main.pas +++ b/src/editor/f_main.pas @@ -3420,7 +3420,7 @@ begin else begin item.ItemType := lbItemList.ItemIndex + ITEM_MEDKIT_SMALL; - if item.ItemType >= ITEM_WEAPON_KASTET then + if item.ItemType >= ITEM_WEAPON_IRONFIST then item.ItemType := item.ItemType + 2; item.X := MousePos.X-MapOffset.X; item.Y := MousePos.Y-MapOffset.Y; @@ -6239,7 +6239,7 @@ begin if ShowModal() = mrOK then begin b := lbTypeSelect.ItemIndex + ITEM_MEDKIT_SMALL; - if b >= ITEM_WEAPON_KASTET then + if b >= ITEM_WEAPON_IRONFIST then b := b + 2; Values[Key] := ItemToStr(b); vleObjectPropertyApply(Sender); diff --git a/src/editor/g_language.pas b/src/editor/g_language.pas index f30ffea..7d4f2d8 100644 --- a/src/editor/g_language.pas +++ b/src/editor/g_language.pas @@ -59,7 +59,7 @@ Interface MsgArrayItemRocketLauncher = 'Rocket Launcher'; MsgArrayItemPlasmaRifle = 'Plasma Rifle'; MsgArrayItemBfg = 'BFG9000'; - MsgArrayItemSuperMinigun = 'Super Chaingun'; + MsgArrayItemSuperChaingun = 'Super Chaingun'; MsgArrayItemFlamethrower = 'Flamethrower'; MsgArrayItemClip = 'Clip'; MsgArrayItemAmmoBox = 'Box of Bullets'; @@ -731,7 +731,7 @@ begin ItemNames[ITEM_WEAPON_ROCKETLAUNCHER] := MsgArrayItemRocketLauncher; ItemNames[ITEM_WEAPON_PLASMA] := MsgArrayItemPlasmaRifle; ItemNames[ITEM_WEAPON_BFG] := MsgArrayItemBfg; - ItemNames[ITEM_WEAPON_SUPERPULEMET] := MsgArrayItemSuperMinigun; + ItemNames[ITEM_WEAPON_SUPERCHAINGUN] := MsgArrayItemSuperChaingun; ItemNames[ITEM_WEAPON_FLAMETHROWER] := MsgArrayItemFlamethrower; ItemNames[ITEM_AMMO_BULLETS] := MsgArrayItemClip; ItemNames[ITEM_AMMO_BULLETS_BOX] := MsgArrayItemAmmoBox; @@ -746,7 +746,7 @@ begin ItemNames[ITEM_KEY_RED] := MsgArrayItemKeyRed; ItemNames[ITEM_KEY_GREEN] := MsgArrayItemKeyGreen; ItemNames[ITEM_KEY_BLUE] := MsgArrayItemKeyBlue; - ItemNames[ITEM_WEAPON_KASTET] := '?'; + ItemNames[ITEM_WEAPON_IRONFIST] := '?'; ItemNames[ITEM_WEAPON_PISTOL] := '??'; ItemNames[ITEM_BOTTLE] := MsgArrayItemBottle; ItemNames[ITEM_HELMET] := MsgArrayItemHelmet; diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas index 5b2cc5f..9901af6 100644 --- a/src/editor/g_map.pas +++ b/src/editor/g_map.pas @@ -113,7 +113,7 @@ const ((62), (16)), // WEAPON_ROCKETLAUNCHER ((54), (16)), // WEAPON_PLASMA ((61), (36)), // WEAPON_BFG - ((54), (16)), // WEAPON_SUPERPULEMET + ((54), (16)), // WEAPON_SUPERCHAINGUN (( 9), (11)), // AMMO_BULLETS ((28), (16)), // AMMO_BULLETS_BOX ((15), ( 7)), // AMMO_SHELLS @@ -126,7 +126,7 @@ const ((16), (16)), // KEY_RED ((16), (16)), // KEY_GREEN ((16), (16)), // KEY_BLUE - (( 1), ( 1)), // WEAPON_KASTET + (( 1), ( 1)), // WEAPON_IRONFIST ((43), (16)), // WEAPON_PISTOL ((14), (18)), // BOTTLE ((16), (15)), // HELMET @@ -262,7 +262,7 @@ const OLD_ITEM_WEAPON_ROCKETLAUNCHER = 11; OLD_ITEM_WEAPON_PLASMA = 12; OLD_ITEM_WEAPON_BFG = 13; - OLD_ITEM_WEAPON_SUPERPULEMET = 14; + OLD_ITEM_WEAPON_SUPERCHAINGUN = 14; OLD_ITEM_AMMO_BULLETS = 15; OLD_ITEM_AMMO_BULLETS_BOX = 16; OLD_ITEM_AMMO_SHELLS = 17; @@ -294,7 +294,7 @@ const (ITEM_WEAPON_ROCKETLAUNCHER), (ITEM_WEAPON_PLASMA), (ITEM_WEAPON_BFG), - (ITEM_WEAPON_SUPERPULEMET), + (ITEM_WEAPON_SUPERCHAINGUN), (ITEM_AMMO_BULLETS), (ITEM_AMMO_BULLETS_BOX), (ITEM_AMMO_SHELLS), @@ -330,7 +330,7 @@ const ((61), (15)), // WEAPON_ROCKETLAUNCHER ((53), (14)), // WEAPON_PLASMA ((61), (34)), // WEAPON_BFG - ((53), (16)), // WEAPON_SUPERPULEMET + ((53), (16)), // WEAPON_SUPERCHAINGUN (( 9), (10)), // AMMO_BULLETS ((28), (16)), // AMMO_BULLETS_BOX ((15), ( 7)), // AMMO_SHELLS @@ -2221,7 +2221,7 @@ begin ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID); ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID); ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID); - ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID); + ITEM_WEAPON_SUPERCHAINGUN: g_GetTexture('ITEM_WEAPON_SUPERCHAINGUN', ID); ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID); ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID); ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID); @@ -2615,7 +2615,7 @@ begin ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID); ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID); ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID); - ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID); + ITEM_WEAPON_SUPERCHAINGUN: g_GetTexture('ITEM_WEAPON_SUPERCHAINGUN', ID); ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID); ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID); ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID); @@ -2913,14 +2913,14 @@ begin g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2'); g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW'); g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL'); - g_CreateTextureWAD('ITEM_WEAPON_KASTET', GameWad + ':TEXTURES\KASTET'); + g_CreateTextureWAD('ITEM_WEAPON_IRONFIST', GameWad + ':TEXTURES\IRONFIST'); g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1'); g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2'); g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN'); g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER'); g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN'); g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG'); - g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', GameWad + ':TEXTURES\SPULEMET'); + g_CreateTextureWAD('ITEM_WEAPON_SUPERCHAINGUN', GameWad + ':TEXTURES\SCHAINGUN'); g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP'); g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO'); g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1'); @@ -2992,14 +2992,14 @@ begin g_DeleteTexture('ITEM_MEDKIT_LARGE'); g_DeleteTexture('ITEM_WEAPON_SAW'); g_DeleteTexture('ITEM_WEAPON_PISTOL'); - g_DeleteTexture('ITEM_WEAPON_KASTET'); + g_DeleteTexture('ITEM_WEAPON_IRONFIST'); g_DeleteTexture('ITEM_WEAPON_SHOTGUN1'); g_DeleteTexture('ITEM_WEAPON_SHOTGUN2'); g_DeleteTexture('ITEM_WEAPON_CHAINGUN'); g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER'); g_DeleteTexture('ITEM_WEAPON_PLASMA'); g_DeleteTexture('ITEM_WEAPON_BFG'); - g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET'); + g_DeleteTexture('ITEM_WEAPON_SUPERCHAINGUN'); g_DeleteTexture('ITEM_AMMO_BULLETS'); g_DeleteTexture('ITEM_AMMO_BULLETS_BOX'); g_DeleteTexture('ITEM_AMMO_SHELLS'); diff --git a/src/shared/MAPDEF.pas b/src/shared/MAPDEF.pas index b39b5fa..232578b 100644 --- a/src/shared/MAPDEF.pas +++ b/src/shared/MAPDEF.pas @@ -59,7 +59,7 @@ const ITEM_WEAPON_ROCKETLAUNCHER = 15; ITEM_WEAPON_PLASMA = 16; ITEM_WEAPON_BFG = 17; - ITEM_WEAPON_SUPERPULEMET = 18; + ITEM_WEAPON_SUPERCHAINGUN = 18; ITEM_AMMO_BULLETS = 19; ITEM_AMMO_BULLETS_BOX = 20; ITEM_AMMO_SHELLS = 21; @@ -72,7 +72,7 @@ const ITEM_KEY_RED = 28; ITEM_KEY_GREEN = 29; ITEM_KEY_BLUE = 30; - ITEM_WEAPON_KASTET = 31; + ITEM_WEAPON_IRONFIST = 31; ITEM_WEAPON_PISTOL = 32; ITEM_BOTTLE = 33; ITEM_HELMET = 34; -- 2.29.2