X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-editor.git;a=blobdiff_plain;f=src%2Feditor%2Fg_map.pas;h=b5bf888b52d165709e3444652fae2af64a21b345;hp=a1e9babf68be070c4dc7b02cac1e2aa349a34a83;hb=212386359ea0af4e0a861f9bf92c45a1516ac87c;hpb=1fb1b203de2d204939df9112dda1f72760c956ee diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas index a1e9bab..b5bf888 100644 --- a/src/editor/g_map.pas +++ b/src/editor/g_map.pas @@ -365,7 +365,7 @@ begin fn := fn + Res; end else - fn := EditorDir + 'wads\' + Res; + fn := EditorDir + 'wads/' + Res; g_CreateTextureWAD(SKY_TEXTURE, fn); end; @@ -1442,7 +1442,7 @@ begin if _fn = '' then TextureRes := FileName + textures[a].Resource else - TextureRes := EditorDir+'wads\'+textures[a].Resource; + TextureRes := EditorDir+'wads/'+textures[a].Resource; Error := False; @@ -1731,13 +1731,13 @@ begin Continue; // Нет такой текстуры - ищем в WAD карты: - if not g_CreateTextureWAD(s, EditorDir+'\wads\'+s) then + if not g_CreateTextureWAD(s, EditorDir+'/wads/'+s) then begin s := ExtractFileName(_FileName); Delete(s, Length(s)-3, 4); s := UpperCase(s) + '.WAD:TEXTURES\'+ UpperCase(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')); - if not g_CreateTextureWAD(s, EditorDir+'\wads\'+s) then + if not g_CreateTextureWAD(s, EditorDir+'/wads/'+s) then Continue; end; @@ -2722,79 +2722,79 @@ end; procedure LoadData(); begin - g_CreateTextureWAD('PREVIEW', EditorDir+'\data\Editor.wad:TEXTURES\CHECKERS'); - g_CreateTextureWAD('NOTEXTURE', EditorDir+'\data\Game.wad:TEXTURES\NOTEXTURE'); - - g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'\data\Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64); - g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'\data\Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64); - g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'\data\Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64); - - g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'\data\Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'\data\Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'\data\Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'\data\Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'\data\Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'\data\Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'\data\Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'\data\Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'\data\Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'\data\Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'\data\Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'\data\Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128); - g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'\data\Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64); - g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'\data\Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'\data\Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'\data\Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'\data\Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32); - g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'\data\Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64); - g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'\data\Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128); - g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'\data\Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64); - - g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'\data\Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'\data\Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'\data\Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16); - g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'\data\Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16); - g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'\data\Game.wad:TEXTURES\INVUL', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'\data\Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32); - g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'\data\Game.wad:TEXTURES\HELMET', 0, 0, 16, 16); - g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'\data\Game.wad:TEXTURES\INVIS', 0, 0, 32, 32); - g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'\data\Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32); - g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'\data\Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32); - - g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'\data\Game.wad:TEXTURES\MED1'); - g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'\data\Game.wad:TEXTURES\MED2'); - g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'\data\Game.wad:TEXTURES\SAW'); - g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'\data\Game.wad:TEXTURES\PISTOL'); - g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'\data\Game.wad:TEXTURES\KASTET'); - g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'\data\Game.wad:TEXTURES\SHOTGUN1'); - g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'\data\Game.wad:TEXTURES\SHOTGUN2'); - g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'\data\Game.wad:TEXTURES\MGUN'); - g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'\data\Game.wad:TEXTURES\RLAUNCHER'); - g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'\data\Game.wad:TEXTURES\PGUN'); - g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'\data\Game.wad:TEXTURES\BFG'); - g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'\data\Game.wad:TEXTURES\SPULEMET'); - g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'\data\Game.wad:TEXTURES\CLIP'); - g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'\data\Game.wad:TEXTURES\AMMO'); - g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'\data\Game.wad:TEXTURES\SHELL1'); - g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'\data\Game.wad:TEXTURES\SHELL2'); - g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'\data\Game.wad:TEXTURES\ROCKET'); - g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'\data\Game.wad:TEXTURES\ROCKETS'); - g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'\data\Game.wad:TEXTURES\CELL'); - g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'\data\Game.wad:TEXTURES\CELL2'); - g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'\data\Game.wad:TEXTURES\BPACK'); - g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'\data\Game.wad:TEXTURES\KEYR'); - g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'\data\Game.wad:TEXTURES\KEYG'); - g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'\data\Game.wad:TEXTURES\KEYB'); - g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'\data\Game.wad:TEXTURES\OXYGEN'); - g_CreateTextureWAD('ITEM_SUIT', EditorDir+'\data\Game.wad:TEXTURES\SUIT'); - g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'\data\Game.wad:TEXTURES\BMED'); - g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'\data\Game.wad:TEXTURES\JETPACK'); - - g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'\data\Editor.wad:TEXTURES\P1POINT'); - g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'\data\Editor.wad:TEXTURES\P2POINT'); - g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'\data\Editor.wad:TEXTURES\DMPOINT'); - g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'\data\Editor.wad:TEXTURES\REDPOINT'); - g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'\data\Editor.wad:TEXTURES\BLUEPOINT'); + g_CreateTextureWAD('PREVIEW', EditorDir+'/data/Editor.wad:TEXTURES\CHECKERS'); + g_CreateTextureWAD('NOTEXTURE', EditorDir+'/data/Game.wad:TEXTURES\NOTEXTURE'); + + g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'/data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64); + g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'/data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64); + g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'/data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64); + + g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'/data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'/data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'/data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'/data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'/data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'/data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'/data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'/data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'/data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'/data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'/data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'/data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128); + g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'/data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64); + g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'/data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'/data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'/data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'/data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32); + g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'/data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64); + g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'/data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128); + g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'/data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64); + + g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'/data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'/data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'/data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16); + g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'/data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16); + g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'/data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'/data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32); + g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'/data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16); + g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'/data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'/data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32); + g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'/data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32); + + g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'/data/Game.wad:TEXTURES\MED1'); + g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'/data/Game.wad:TEXTURES\MED2'); + g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'/data/Game.wad:TEXTURES\SAW'); + g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'/data/Game.wad:TEXTURES\PISTOL'); + g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'/data/Game.wad:TEXTURES\KASTET'); + g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'/data/Game.wad:TEXTURES\SHOTGUN1'); + g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'/data/Game.wad:TEXTURES\SHOTGUN2'); + g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'/data/Game.wad:TEXTURES\MGUN'); + g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'/data/Game.wad:TEXTURES\RLAUNCHER'); + g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'/data/Game.wad:TEXTURES\PGUN'); + g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'/data/Game.wad:TEXTURES\BFG'); + g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'/data/Game.wad:TEXTURES\SPULEMET'); + g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'/data/Game.wad:TEXTURES\CLIP'); + g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'/data/Game.wad:TEXTURES\AMMO'); + g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'/data/Game.wad:TEXTURES\SHELL1'); + g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'/data/Game.wad:TEXTURES\SHELL2'); + g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'/data/Game.wad:TEXTURES\ROCKET'); + g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'/data/Game.wad:TEXTURES\ROCKETS'); + g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'/data/Game.wad:TEXTURES\CELL'); + g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'/data/Game.wad:TEXTURES\CELL2'); + g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'/data/Game.wad:TEXTURES\BPACK'); + g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'/data/Game.wad:TEXTURES\KEYR'); + g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'/data/Game.wad:TEXTURES\KEYG'); + g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'/data/Game.wad:TEXTURES\KEYB'); + g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'/data/Game.wad:TEXTURES\OXYGEN'); + g_CreateTextureWAD('ITEM_SUIT', EditorDir+'/data/Game.wad:TEXTURES\SUIT'); + g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'/data/Game.wad:TEXTURES\BMED'); + g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'/data/Game.wad:TEXTURES\JETPACK'); + + g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'/data/Editor.wad:TEXTURES\P1POINT'); + g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'/data/Editor.wad:TEXTURES\P2POINT'); + g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'/data/Editor.wad:TEXTURES\DMPOINT'); + g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'/data/Editor.wad:TEXTURES\REDPOINT'); + g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'/data/Editor.wad:TEXTURES\BLUEPOINT'); end; procedure FreeData();