[ignore] ; vampimg exceptions, ignore them imaging = true imagingjpeg = true imaginggif = true imagingcanvases = true imagingnetworkgraphics = true ; don't care about rtl, lazarus libraries and standard libraries math = true custapp = true rtlconsts = true sysconst = true lazutilsstrconsts = true strutils = true zstream = true zbase = true contnrs = true variants = true syncobjs = true process = true registry = true inifiles = true stdconvs = true ; translate it partially lclstrconsts = true [resourcestring] g_language.MsgNotAccessible$ = "N/A" g_language.MsgNotAccessible = "Н/Д" g_language.MsgArrayBoolFalse$ = "No" g_language.MsgArrayBoolFalse = "Нет" g_language.MsgArrayBoolTrue$ = "Yes" g_language.MsgArrayBoolTrue = "Да" g_language.MsgArrayDirLeft$ = "Left" g_language.MsgArrayDirLeft = "Влево" g_language.MsgArrayDirRight$ = "Right" g_language.MsgArrayDirRight = "Вправо" g_language.MsgArrayDirSame$ = "Don't change" g_language.MsgArrayDirSame = "Не менять" g_language.MsgArrayDirReversed$ = "Reversed" g_language.MsgArrayDirReversed = "Обратное" g_language.MsgArrayDirbtnLeft$ = "Left" g_language.MsgArrayDirbtnLeft = "Влево" g_language.MsgArrayDirbtnRight$ = "Right" g_language.MsgArrayDirbtnRight = "Вправо" g_language.MsgArrayDirbtnUp$ = "Up" g_language.MsgArrayDirbtnUp = "Вверх" g_language.MsgArrayDirbtnDown$ = "Down" g_language.MsgArrayDirbtnDown = "Вниз" g_language.MsgArrayPanelWall$ = "Wall" g_language.MsgArrayPanelWall = "Стена" g_language.MsgArrayPanelBack$ = "Background" g_language.MsgArrayPanelBack = "Фон" g_language.MsgArrayPanelFront$ = "Foreground" g_language.MsgArrayPanelFront = "Передний план" g_language.MsgArrayPanelDoorOpen$ = "Open Door" g_language.MsgArrayPanelDoorOpen = "Открытая дверь" g_language.MsgArrayPanelDoorClose$ = "Closed Door" g_language.MsgArrayPanelDoorClose = "Закрытая дверь" g_language.MsgArrayPanelStair$ = "Step" g_language.MsgArrayPanelStair = "Ступень" g_language.MsgArrayPanelWater$ = "Water" g_language.MsgArrayPanelWater = "Вода" g_language.MsgArrayPanelAcid1$ = "Acid 1" g_language.MsgArrayPanelAcid1 = "Кислота 1" g_language.MsgArrayPanelAcid2$ = "Acid 2" g_language.MsgArrayPanelAcid2 = "Кислота 2" g_language.MsgArrayPanelLiftUp$ = "Stream Up" g_language.MsgArrayPanelLiftUp = "Лифт вверх" g_language.MsgArrayPanelLiftDown$ = "Stream Down" g_language.MsgArrayPanelLiftDown = "Лифт вниз" g_language.MsgArrayPanelLiftLeft$ = "Stream Left" g_language.MsgArrayPanelLiftLeft = "Поток влево" g_language.MsgArrayPanelLiftRight$ = "Stream Right" g_language.MsgArrayPanelLiftRight = "Поток вправо" g_language.MsgArrayPanelBlockmon$ = "Monster Boundary" g_language.MsgArrayPanelBlockmon = "Блокиратор монстров" g_language.MsgArrayFxNone$ = "None" g_language.MsgArrayFxNone = "Нет" g_language.MsgArrayFxTeleport$ = "Teleport" g_language.MsgArrayFxTeleport = "Телепортация" g_language.MsgArrayFxRespawn$ = "Respawn" g_language.MsgArrayFxRespawn = "Респаун" g_language.MsgArrayFxFire$ = "Arch-Vile Fire" g_language.MsgArrayFxFire = "Огонь колдуна" g_language.MsgArrayItemMedkit$ = "Stimpack" g_language.MsgArrayItemMedkit = "Аптечка" g_language.MsgArrayItemLargeMedkit$ = "Medikit" g_language.MsgArrayItemLargeMedkit = "Большая аптечка" g_language.MsgArrayItemBlackMedkit$ = "Berserk Pack" g_language.MsgArrayItemBlackMedkit = "Чёрная аптечка" g_language.MsgArrayItemGreenArmor$ = "Green Armor" g_language.MsgArrayItemGreenArmor = "Зелёная броня" g_language.MsgArrayItemBlueArmor$ = "Blue Armor" g_language.MsgArrayItemBlueArmor = "Синяя броня" g_language.MsgArrayItemBlueSphere$ = "Soulsphere" g_language.MsgArrayItemBlueSphere = "Шарик 100%" g_language.MsgArrayItemMegasphere$ = "Megasphere" g_language.MsgArrayItemMegasphere = "Мегасфера" g_language.MsgArrayItemHazSuit$ = "Envirosuit" g_language.MsgArrayItemHazSuit = "Защитный костюм" g_language.MsgArrayItemOxygen$ = "Scuba" g_language.MsgArrayItemOxygen = "Акваланг" g_language.MsgArrayItemInvulnerability$ = "Invulnerability" g_language.MsgArrayItemInvulnerability = "Неуязвимость" g_language.MsgArrayItemChainsaw$ = "Chainsaw" g_language.MsgArrayItemChainsaw = "Бензопила" g_language.MsgArrayItemShotgun$ = "Shotgun" g_language.MsgArrayItemShotgun = "Ружьё" g_language.MsgArrayItemDbShotgun$ = "Super Shotgun" g_language.MsgArrayItemDbShotgun = "Двустволка" g_language.MsgArrayItemChaingun$ = "Chaingun" g_language.MsgArrayItemChaingun = "Пулемёт" g_language.MsgArrayItemRocketLauncher$ = "Rocket Launcher" g_language.MsgArrayItemRocketLauncher = "Ракетница" g_language.MsgArrayItemPlasmaRifle$ = "Plasma Rifle" g_language.MsgArrayItemPlasmaRifle = "Плазмопушка" g_language.MsgArrayItemBfg$ = "BFG9000" g_language.MsgArrayItemBfg = "BFG9000" g_language.MsgArrayItemSuperChaingun$ = "Super Chaingun" g_language.MsgArrayItemSuperChaingun = "Суперпулемёт" g_language.MsgArrayItemFlamethrower$ = "Flamethrower" g_language.MsgArrayItemFlamethrower = "Огнемёт" g_language.MsgArrayItemClip$ = "Clip" g_language.MsgArrayItemClip = "Патроны" g_language.MsgArrayItemAmmoBox$ = "Box of Bullets" g_language.MsgArrayItemAmmoBox = "Ящик патронов" g_language.MsgArrayItem4Shells$ = "4 Shells" g_language.MsgArrayItem4Shells = "4 гильзы" g_language.MsgArrayItem25Shells$ = "Box of Shells" g_language.MsgArrayItem25Shells = "25 гильз" g_language.MsgArrayItem1Rocket$ = "Rocket" g_language.MsgArrayItem1Rocket = "1 ракета" g_language.MsgArrayItemRocketBox$ = "Box of Rockets" g_language.MsgArrayItemRocketBox = "5 ракет" g_language.MsgArrayItemCell$ = "Energy Cell" g_language.MsgArrayItemCell = "Батарейка" g_language.MsgArrayItemLargeCell$ = "Energy Cell Pack" g_language.MsgArrayItemLargeCell = "Батарея" g_language.MsgArrayItemFuelcan$ = "Fuel Canister" g_language.MsgArrayItemFuelcan = "Канистра" g_language.MsgArrayItemBackpack$ = "Backpack" g_language.MsgArrayItemBackpack = "Рюкзак" g_language.MsgArrayItemKeyRed$ = "Red Key" g_language.MsgArrayItemKeyRed = "Красный ключ" g_language.MsgArrayItemKeyGreen$ = "Green Key" g_language.MsgArrayItemKeyGreen = "Зелёный ключ" g_language.MsgArrayItemKeyBlue$ = "Blue Key" g_language.MsgArrayItemKeyBlue = "Синий ключ" g_language.MsgArrayItemBottle$ = "Health Globe" g_language.MsgArrayItemBottle = "Живая вода" g_language.MsgArrayItemHelmet$ = "Armor Shard" g_language.MsgArrayItemHelmet = "Бронешлем" g_language.MsgArrayItemJetpack$ = "Jetpack" g_language.MsgArrayItemJetpack = "Реактивный ранец" g_language.MsgArrayItemInvis$ = "Invisibility" g_language.MsgArrayItemInvis = "Невидимость" g_language.MsgArrayShotPistol$ = "Pistol shot" g_language.MsgArrayShotPistol = "Выстрел пистолета" g_language.MsgArrayShotBullet$ = "Chaingun shot" g_language.MsgArrayShotBullet = "Выстрел пулемёта" g_language.MsgArrayShotShotgun$ = "Shotgun shot" g_language.MsgArrayShotShotgun = "Выстрел ружья" g_language.MsgArrayShotSsg$ = "Super Shotgun shot" g_language.MsgArrayShotSsg = "Выстрел двустволки" g_language.MsgArrayShotImp$ = "Imp fireball" g_language.MsgArrayShotImp = "Шар беса" g_language.MsgArrayShotPlasma$ = "Blue plasma" g_language.MsgArrayShotPlasma = "Синяя плазма" g_language.MsgArrayShotSpider$ = "Arachnotron plasma" g_language.MsgArrayShotSpider = "Плазма арахнотрона" g_language.MsgArrayShotCaco$ = "Cacodemon fireball" g_language.MsgArrayShotCaco = "Шар какодемона" g_language.MsgArrayShotBaron$ = "Hell Baron projectile" g_language.MsgArrayShotBaron = "Выстрел барона ада" g_language.MsgArrayShotMancub$ = "Mancubus gunshot" g_language.MsgArrayShotMancub = "Снаряд манкубуса" g_language.MsgArrayShotRev$ = "Revenant projectile" g_language.MsgArrayShotRev = "Снаряд скелета" g_language.MsgArrayShotRocket$ = "Rocket" g_language.MsgArrayShotRocket = "Ракета" g_language.MsgArrayShotBfg$ = "BFG ball" g_language.MsgArrayShotBfg = "Шар BFG" g_language.MsgArrayShotExpl$ = "Explosion" g_language.MsgArrayShotExpl = "Взрыв" g_language.MsgArrayShotBfgexpl$ = "BFG explosion" g_language.MsgArrayShotBfgexpl = "Взрыв BFG" g_language.MsgArrayShotFlame$ = "Flame" g_language.MsgArrayShotFlame = "Огонь" g_language.MsgArrayMonDemon$ = "Pinky" g_language.MsgArrayMonDemon = "Демон" g_language.MsgArrayMonImp$ = "Imp" g_language.MsgArrayMonImp = "Бес" g_language.MsgArrayMonZombie$ = "Zombie" g_language.MsgArrayMonZombie = "Зомби" g_language.MsgArrayMonSergeant$ = "Sergeant" g_language.MsgArrayMonSergeant = "Сержант" g_language.MsgArrayMonCyber$ = "Cyberdemon" g_language.MsgArrayMonCyber = "Кибердемон" g_language.MsgArrayMonCgun$ = "Commando" g_language.MsgArrayMonCgun = "Пулемётчик" g_language.MsgArrayMonHellBaron$ = "Hell Baron" g_language.MsgArrayMonHellBaron = "Барон ада" g_language.MsgArrayMonHellKnight$ = "Hell Knight" g_language.MsgArrayMonHellKnight = "Рыцарь ада" g_language.MsgArrayMonCacodemon$ = "Cacodemon" g_language.MsgArrayMonCacodemon = "Какодемон" g_language.MsgArrayMonLostSoul$ = "Lost Soul" g_language.MsgArrayMonLostSoul = "Огненный череп" g_language.MsgArrayMonPainElemental$ = "Pain Elemental" g_language.MsgArrayMonPainElemental = "Авиабаза" g_language.MsgArrayMonMastermind$ = "Spider Mastermind" g_language.MsgArrayMonMastermind = "Большой паук" g_language.MsgArrayMonArachnatron$ = "Arachnotron" g_language.MsgArrayMonArachnatron = "Арахнотрон" g_language.MsgArrayMonMancubus$ = "Mancubus" g_language.MsgArrayMonMancubus = "Манкубус" g_language.MsgArrayMonRevenant$ = "Revenant" g_language.MsgArrayMonRevenant = "Скелет" g_language.MsgArrayMonArchvile$ = "Arch-Vile" g_language.MsgArrayMonArchvile = "Колдун" g_language.MsgArrayMonFish$ = "Piranha" g_language.MsgArrayMonFish = "Рыба" g_language.MsgArrayMonBarrel$ = "Barrel" g_language.MsgArrayMonBarrel = "Бочка" g_language.MsgArrayMonRobot$ = "Robot" g_language.MsgArrayMonRobot = "Робот" g_language.MsgArrayMonPrikolist$ = "Prikolist" g_language.MsgArrayMonPrikolist = "Приколист" g_language.MsgArrayAreaPlayerOne$ = "Player 1" g_language.MsgArrayAreaPlayerOne = "Первый игрок" g_language.MsgArrayAreaPlayerTwo$ = "Player 2" g_language.MsgArrayAreaPlayerTwo = "Второй игрок" g_language.MsgArrayAreaDm$ = "DM Spawn Point" g_language.MsgArrayAreaDm = "Точка DM" g_language.MsgArrayAreaFlagRed$ = "Red Flag" g_language.MsgArrayAreaFlagRed = "Красный флаг" g_language.MsgArrayAreaFlagBlue$ = "Blue Flag" g_language.MsgArrayAreaFlagBlue = "Синий флаг" g_language.MsgArrayAreaFlagDom$ = "Domination Flag" g_language.MsgArrayAreaFlagDom = "DOM флаг" g_language.MsgArrayAreaTeamRed$ = "Red Team" g_language.MsgArrayAreaTeamRed = "Красная команда" g_language.MsgArrayAreaTeamBlue$ = "Blue Team" g_language.MsgArrayAreaTeamBlue = "Синяя команда" g_language.MsgArrayTrExit$ = "Exit" g_language.MsgArrayTrExit = "Выход" g_language.MsgArrayTrTeleport$ = "Teleport" g_language.MsgArrayTrTeleport = "Телепортация" g_language.MsgArrayTrDoorOpen$ = "Open Door" g_language.MsgArrayTrDoorOpen = "Открыть дверь" g_language.MsgArrayTrDoorClose$ = "Close Door" g_language.MsgArrayTrDoorClose = "Закрыть дверь" g_language.MsgArrayTrDoorSwitch$ = "Door" g_language.MsgArrayTrDoorSwitch = "Дверь" g_language.MsgArrayTrDoor5Sec$ = "Door (5 sec)" g_language.MsgArrayTrDoor5Sec = "Дверь (5 секунд)" g_language.MsgArrayTrTrapClose$ = "Close Trap" g_language.MsgArrayTrTrapClose = "Закрыть ловушку" g_language.MsgArrayTrTrap$ = "Trap" g_language.MsgArrayTrTrap = "Ловушка" g_language.MsgArrayTrExtend$ = "Extender" g_language.MsgArrayTrExtend = "Расширитель" g_language.MsgArrayTrSecret$ = "Secret" g_language.MsgArrayTrSecret = "Секрет" g_language.MsgArrayTrLiftUp$ = "Turn stream up/left" g_language.MsgArrayTrLiftUp = "Лифт вверх/поток влево" g_language.MsgArrayTrLiftDown$ = "Turn stream down/right" g_language.MsgArrayTrLiftDown = "Лифт вниз/поток вправо" g_language.MsgArrayTrLiftSwitch$ = "Revert stream" g_language.MsgArrayTrLiftSwitch = "Лифт" g_language.MsgArrayTrTexture$ = "Change Texture" g_language.MsgArrayTrTexture = "Смена текстуры" g_language.MsgArrayTrOn$ = "Enable Trigger" g_language.MsgArrayTrOn = "Включить триггер" g_language.MsgArrayTrOff$ = "Disable Trigger" g_language.MsgArrayTrOff = "Выключить триггер" g_language.MsgArrayTrSwitch$ = "Trigger Toggle" g_language.MsgArrayTrSwitch = "Переключить триггер" g_language.MsgArrayTrSound$ = "Play Sound" g_language.MsgArrayTrSound = "Звук" g_language.MsgArrayTrSpawnMonster$ = "Spawn Monster" g_language.MsgArrayTrSpawnMonster = "Создать монстра" g_language.MsgArrayTrSpawnItem$ = "Spawn Item" g_language.MsgArrayTrSpawnItem = "Создать предмет" g_language.MsgArrayTrMusic$ = "Play Music" g_language.MsgArrayTrMusic = "Музыка" g_language.MsgArrayTrPush$ = "Push" g_language.MsgArrayTrPush = "Ускорение" g_language.MsgArrayTrScore$ = "Team Score" g_language.MsgArrayTrScore = "Начисление очков" g_language.MsgArrayTrMessage$ = "Message" g_language.MsgArrayTrMessage = "Сообщение" g_language.MsgArrayTrDamage$ = "Damage" g_language.MsgArrayTrDamage = "Урон" g_language.MsgArrayTrHealth$ = "Healer" g_language.MsgArrayTrHealth = "Оздоровитель" g_language.MsgArrayTrShot$ = "Turret" g_language.MsgArrayTrShot = "Турель" g_language.MsgArrayTrEffect$ = "Effect" g_language.MsgArrayTrEffect = "Эффект" g_language.MsgPropId$ = "ID" g_language.MsgPropId = "ID" g_language.MsgPropX$ = "X" g_language.MsgPropX = "X" g_language.MsgPropY$ = "Y" g_language.MsgPropY = "Y" g_language.MsgPropWidth$ = "Width" g_language.MsgPropWidth = "Ширина" g_language.MsgPropHeight$ = "Height" g_language.MsgPropHeight = "Высота" g_language.MsgPropPanelType$ = "Panel Type" g_language.MsgPropPanelType = "Тип панели" g_language.MsgPropPanelTex$ = "Texture" g_language.MsgPropPanelTex = "Текстура" g_language.MsgPropPanelAlpha$ = "Transparency" g_language.MsgPropPanelAlpha = "Прозрачность" g_language.MsgPropPanelBlend$ = "Blending" g_language.MsgPropPanelBlend = "Смешивание" g_language.MsgPropDmOnly$ = "DM Only" g_language.MsgPropDmOnly = "Только в DM" g_language.MsgPropItemFalls$ = "Falls" g_language.MsgPropItemFalls = "Падает" g_language.MsgPropDirection$ = "Direction" g_language.MsgPropDirection = "Направление" g_language.MsgPropTrType$ = "Trigger Type" g_language.MsgPropTrType = "Тип триггера" g_language.MsgPropTrEnabled$ = "Enabled" g_language.MsgPropTrEnabled = "Включён" g_language.MsgPropTrTexturePanel$ = "Textured Panel" g_language.MsgPropTrTexturePanel = "Панель с текстурой" g_language.MsgPropTrActivation$ = "Activation Type" g_language.MsgPropTrActivation = "Тип активации" g_language.MsgPropTrKeys$ = "Keys" g_language.MsgPropTrKeys = "Ключи" g_language.MsgPropTrD2d$ = "D2D-like" g_language.MsgPropTrD2d = "Как в D2D" g_language.MsgPropTrSilent$ = "Silent" g_language.MsgPropTrSilent = "Без звука" g_language.MsgPropTrCount$ = "Count" g_language.MsgPropTrCount = "Количество" g_language.MsgPropTrInterval$ = "Interval (in ticks)" g_language.MsgPropTrInterval = "Интервал (в тиках)" g_language.MsgPropTrHealth$ = "Health" g_language.MsgPropTrHealth = "Здоровье" g_language.MsgPropTrNextMap$ = "Next Map" g_language.MsgPropTrNextMap = "След. карта" g_language.MsgPropTrTeleportTo$ = "Teleport to" g_language.MsgPropTrTeleportTo = "Точка телепорта" g_language.MsgPropTrTeleportSilent$ = "Silent" g_language.MsgPropTrTeleportSilent = "Тихий телепорт" g_language.MsgPropTrTeleportDir$ = "New Direction" g_language.MsgPropTrTeleportDir = "Направление после" g_language.MsgPropTrDoorPanel$ = "Door Panel" g_language.MsgPropTrDoorPanel = "Панель двери" g_language.MsgPropTrTrapPanel$ = "Trap Panel" g_language.MsgPropTrTrapPanel = "Панель ловушки" g_language.MsgPropTrExArea$ = "Action Area" g_language.MsgPropTrExArea = "Область воздействия" g_language.MsgPropTrExDelay$ = "Delay" g_language.MsgPropTrExDelay = "Задержка" g_language.MsgPropTrExCount$ = "Count" g_language.MsgPropTrExCount = "Счётчик" g_language.MsgPropTrExMonster$ = "Monster ID" g_language.MsgPropTrExMonster = "ID монстра" g_language.MsgPropTrExRandom$ = "Random" g_language.MsgPropTrExRandom = "Случайный" g_language.MsgPropTrLiftPanel$ = "Stream Panel" g_language.MsgPropTrLiftPanel = "Панель лифта" g_language.MsgPropTrTextureOnce$ = "Once" g_language.MsgPropTrTextureOnce = "Один раз" g_language.MsgPropTrTextureAnimOnce$ = "Animate Once" g_language.MsgPropTrTextureAnimOnce = "Аним. один раз" g_language.MsgPropTrSoundName$ = "Sound (snd)" g_language.MsgPropTrSoundName = "Звук (snd)" g_language.MsgPropTrSoundVolume$ = "Volume" g_language.MsgPropTrSoundVolume = "Громкость" g_language.MsgPropTrSoundPan$ = "Pan" g_language.MsgPropTrSoundPan = "Стерео" g_language.MsgPropTrSoundCount$ = "Loops" g_language.MsgPropTrSoundCount = "Играть раз" g_language.MsgPropTrSoundLocal$ = "Local" g_language.MsgPropTrSoundLocal = "Локальный" g_language.MsgPropTrSoundSwitch$ = "Switch" g_language.MsgPropTrSoundSwitch = "Переключение" g_language.MsgPropTrFxType$ = "Effect" g_language.MsgPropTrFxType = "Эффект" g_language.MsgPropTrSpawnTo$ = "Spawn at" g_language.MsgPropTrSpawnTo = "Точка появления" g_language.MsgPropTrSpawnMax$ = "Maximum" g_language.MsgPropTrSpawnMax = "Максимум" g_language.MsgPropTrSpawnDelay$ = "Autospawn (in ticks)" g_language.MsgPropTrSpawnDelay = "Автоспаун (в тиках)" g_language.MsgPropTrMonsterType$ = "Monster" g_language.MsgPropTrMonsterType = "Тип монстра" g_language.MsgPropTrMonsterActive$ = "Active" g_language.MsgPropTrMonsterActive = "Активен" g_language.MsgPropTrMonsterBehaviour$ = "Behaviour" g_language.MsgPropTrMonsterBehaviour = "Поведение" g_language.MsgPropTrMonsterBehaviour0$ = "Normal" g_language.MsgPropTrMonsterBehaviour0 = "Обычное" g_language.MsgPropTrMonsterBehaviour1$ = "Killer" g_language.MsgPropTrMonsterBehaviour1 = "Убийца" g_language.MsgPropTrMonsterBehaviour2$ = "Maniac" g_language.MsgPropTrMonsterBehaviour2 = "Маньяк" g_language.MsgPropTrMonsterBehaviour3$ = "Insane" g_language.MsgPropTrMonsterBehaviour3 = "Поехавший" g_language.MsgPropTrMonsterBehaviour4$ = "Cannibal" g_language.MsgPropTrMonsterBehaviour4 = "Каннибал" g_language.MsgPropTrMonsterBehaviour5$ = "Good" g_language.MsgPropTrMonsterBehaviour5 = "Добрый" g_language.MsgPropTrItemType$ = "Item" g_language.MsgPropTrItemType = "Тип предмета" g_language.MsgPropTrMusicName$ = "Music" g_language.MsgPropTrMusicName = "Музыка" g_language.MsgPropTrMusicAct$ = "Action (m)" g_language.MsgPropTrMusicAct = "Действие (m)" g_language.MsgPropTrMusicOn$ = "Play" g_language.MsgPropTrMusicOn = "Включить" g_language.MsgPropTrMusicOff$ = "Pause" g_language.MsgPropTrMusicOff = "Выключить" g_language.MsgPropTrPushAngle$ = "Angle" g_language.MsgPropTrPushAngle = "Угол" g_language.MsgPropTrPushForce$ = "Force" g_language.MsgPropTrPushForce = "Сила" g_language.MsgPropTrPushReset$ = "Reset velocity" g_language.MsgPropTrPushReset = "Сбрасывать скорость" g_language.MsgPropTrScoreAct$ = "Action (s)" g_language.MsgPropTrScoreAct = "Действие (s)" g_language.MsgPropTrScoreAct0$ = "Add points" g_language.MsgPropTrScoreAct0 = "Прибавить очки" g_language.MsgPropTrScoreAct1$ = "Subtract points" g_language.MsgPropTrScoreAct1 = "Отнять очки" g_language.MsgPropTrScoreAct2$ = "Team Wins" g_language.MsgPropTrScoreAct2 = "Выигрыш" g_language.MsgPropTrScoreAct3$ = "Team Loses" g_language.MsgPropTrScoreAct3 = "Проигрыш" g_language.MsgPropTrScoreTeam$ = "Team" g_language.MsgPropTrScoreTeam = "Команда" g_language.MsgPropTrScoreTeam0$ = "My" g_language.MsgPropTrScoreTeam0 = "Своя" g_language.MsgPropTrScoreTeam1$ = "Enemy" g_language.MsgPropTrScoreTeam1 = "Соперника" g_language.MsgPropTrScoreTeam2$ = "Red" g_language.MsgPropTrScoreTeam2 = "Красная" g_language.MsgPropTrScoreTeam3$ = "Blue" g_language.MsgPropTrScoreTeam3 = "Синяя" g_language.MsgPropTrScoreCon$ = "Console message" g_language.MsgPropTrScoreCon = "Сообщение в консоль" g_language.MsgPropTrScoreMsg$ = "Game message" g_language.MsgPropTrScoreMsg = "Сообщение в игру" g_language.MsgPropTrDamageValue$ = "Damage" g_language.MsgPropTrDamageValue = "Ущерб" g_language.MsgPropTrDamageKind$ = "Damage type" g_language.MsgPropTrDamageKind = "Тип урона" g_language.MsgPropTrDamageKind0$ = "HIT_SOME" g_language.MsgPropTrDamageKind0 = "HIT_SOME" g_language.MsgPropTrDamageKind3$ = "HIT_TRAP" g_language.MsgPropTrDamageKind3 = "HIT_TRAP" g_language.MsgPropTrDamageKind4$ = "HIT_FALL" g_language.MsgPropTrDamageKind4 = "HIT_FALL" g_language.MsgPropTrDamageKind5$ = "HIT_WATER" g_language.MsgPropTrDamageKind5 = "HIT_WATER" g_language.MsgPropTrDamageKind6$ = "HIT_ACID" g_language.MsgPropTrDamageKind6 = "HIT_ACID" g_language.MsgPropTrDamageKind7$ = "HIT_ELECTRO" g_language.MsgPropTrDamageKind7 = "HIT_ELECTRO" g_language.MsgPropTrDamageKind8$ = "HIT_FLAME" g_language.MsgPropTrDamageKind8 = "HIT_FLAME" g_language.MsgPropTrHealthMax$ = "To maximum" g_language.MsgPropTrHealthMax = "До максимума" g_language.MsgPropTrShotType$ = "Projectile" g_language.MsgPropTrShotType = "Снаряд" g_language.MsgPropTrShotSound$ = "Shot sound" g_language.MsgPropTrShotSound = "Звук выстрела" g_language.MsgPropTrShotAngle$ = "Angle" g_language.MsgPropTrShotAngle = "Угол" g_language.MsgPropTrShotAcc$ = "Spread" g_language.MsgPropTrShotAcc = "Разброс" g_language.MsgPropTrShotTo$ = "Auto targeting" g_language.MsgPropTrShotTo = "Автонаведение" g_language.MsgPropTrShotTo0$ = "None" g_language.MsgPropTrShotTo0 = "Нет" g_language.MsgPropTrShotTo1$ = "Monsters" g_language.MsgPropTrShotTo1 = "Монстры" g_language.MsgPropTrShotTo2$ = "Players" g_language.MsgPropTrShotTo2 = "Игроки" g_language.MsgPropTrShotTo3$ = "Red team" g_language.MsgPropTrShotTo3 = "Красная команда" g_language.MsgPropTrShotTo4$ = "Blue team" g_language.MsgPropTrShotTo4 = "Синяя команда" g_language.MsgPropTrShotTo5$ = "Monsters, players" g_language.MsgPropTrShotTo5 = "Монстры, игроки" g_language.MsgPropTrShotTo6$ = "Players, monsters" g_language.MsgPropTrShotTo6 = "Игроки, монстры" g_language.MsgPropTrShotAim$ = "Auto-aiming mode" g_language.MsgPropTrShotAim = "Режим автонаведения" g_language.MsgPropTrShotAim0$ = "Trigger area" g_language.MsgPropTrShotAim0 = "Область триггера" g_language.MsgPropTrShotAim1$ = "Entire map" g_language.MsgPropTrShotAim1 = "По всей карте" g_language.MsgPropTrShotAim2$ = "Trace trigger area" g_language.MsgPropTrShotAim2 = "Область триггера с трассировкой" g_language.MsgPropTrShotAim3$ = "Trace entire map" g_language.MsgPropTrShotAim3 = "Вся карта с трассировкой" g_language.MsgPropTrShotAmmo$ = "Ammo limit" g_language.MsgPropTrShotAmmo = "Кол-во патронов" g_language.MsgPropTrShotReload$ = "Reload interval (in ticks)" g_language.MsgPropTrShotReload = "Перезарядка (в тиках)" g_language.MsgPropTrShotSight$ = "Sight interval (in ticks)" g_language.MsgPropTrShotSight = "Реакция (в тиках)" g_language.MsgPropTrShotPanel$ = "Indicator panel" g_language.MsgPropTrShotPanel = "Панель индикации" g_language.MsgPropTrMessageKind$ = "Message kind" g_language.MsgPropTrMessageKind = "Тип сообщения" g_language.MsgPropTrMessageKind0$ = "Console message" g_language.MsgPropTrMessageKind0 = "Текст в консоли" g_language.MsgPropTrMessageKind1$ = "Event message" g_language.MsgPropTrMessageKind1 = "Крупный текст по центру" g_language.MsgPropTrMessageTo$ = "Send to" g_language.MsgPropTrMessageTo = "Получатель" g_language.MsgPropTrMessageTo0$ = "Me" g_language.MsgPropTrMessageTo0 = "Я" g_language.MsgPropTrMessageTo1$ = "My team" g_language.MsgPropTrMessageTo1 = "Моя команда" g_language.MsgPropTrMessageTo2$ = "Enemy team" g_language.MsgPropTrMessageTo2 = "Вражеская команда" g_language.MsgPropTrMessageTo3$ = "Red team" g_language.MsgPropTrMessageTo3 = "Красная команда" g_language.MsgPropTrMessageTo4$ = "Blue team" g_language.MsgPropTrMessageTo4 = "Синяя команда" g_language.MsgPropTrMessageTo5$ = "Everyone" g_language.MsgPropTrMessageTo5 = "Все игроки" g_language.MsgPropTrMessageText$ = "Message text" g_language.MsgPropTrMessageText = "Текст сообщения" g_language.MsgPropTrMessageTime$ = "Time (in ticks)" g_language.MsgPropTrMessageTime = "Время показа (в тиках)" g_language.MsgPropTrEffectType$ = "Effect type" g_language.MsgPropTrEffectType = "Тип эффекта" g_language.MsgPropTrEffectSubtype$ = "Effect subtype" g_language.MsgPropTrEffectSubtype = "Подтип эффекта" g_language.MsgPropTrEffectColor$ = "Effect color" g_language.MsgPropTrEffectColor = "Цвет эффекта" g_language.MsgPropTrEffectCenter$ = "Trigger center" g_language.MsgPropTrEffectCenter = "По центру" g_language.MsgPropTrEffectVelx$ = "Horizontal speed" g_language.MsgPropTrEffectVelx = "Скорость по горизонтали" g_language.MsgPropTrEffectVely$ = "Vertical speed" g_language.MsgPropTrEffectVely = "Скорость по вертикали" g_language.MsgPropTrEffectSpl$ = "Speed variance left" g_language.MsgPropTrEffectSpl = "Отклонение влево" g_language.MsgPropTrEffectSpr$ = "Speed variance right" g_language.MsgPropTrEffectSpr = "Отклонение вправо" g_language.MsgPropTrEffectSpu$ = "Speed variance up" g_language.MsgPropTrEffectSpu = "Отклонение вверх" g_language.MsgPropTrEffectSpd$ = "Speed variance down" g_language.MsgPropTrEffectSpd = "Отклонение вниз" g_language.MsgPropTrEffectParticle$ = "Particle generator" g_language.MsgPropTrEffectParticle = "Генератор частиц" g_language.MsgPropTrEffectAnimation$ = "Animation" g_language.MsgPropTrEffectAnimation = "Анимация" g_language.MsgPropTrEffectSliquid$ = "Water splash" g_language.MsgPropTrEffectSliquid = "Брызги воды" g_language.MsgPropTrEffectLliquid$ = "Light colored splash" g_language.MsgPropTrEffectLliquid = "Цветные брызги (светлее)" g_language.MsgPropTrEffectDliquid$ = "Dark colored splash" g_language.MsgPropTrEffectDliquid = "Цветные брызги (темнее)" g_language.MsgPropTrEffectBlood$ = "Blood" g_language.MsgPropTrEffectBlood = "Кровь" g_language.MsgPropTrEffectSpark$ = "Sparks" g_language.MsgPropTrEffectSpark = "Искры" g_language.MsgPropTrEffectBubble$ = "Bubbles" g_language.MsgPropTrEffectBubble = "Пузырьки" g_language.MsgMsgError$ = "Error" g_language.MsgMsgError = "Ошибка" g_language.MsgMsgWrongTexwidth$ = "Panel Width must be a multiple of Texture Width (%d)" g_language.MsgMsgWrongTexwidth = "Ширина панели должна быть кратна ширине текстуры (%d)" g_language.MsgMsgWrongTexheight$ = "Panel Height must be a multiple of Texture Height (%d)" g_language.MsgMsgWrongTexheight = "Высота панели должна быть кратна высоте текстуры (%d)" g_language.MsgMsgWrongAlpha$ = "Transparency must be in [0..255] interval" g_language.MsgMsgWrongAlpha = "Прозрачность должна быть в интервале [0..255]" g_language.MsgMsgWrongSize$ = "Width and Height must be greater than 0" g_language.MsgMsgWrongSize = "Ширина и высота должны быть больше 0" g_language.MsgMsgWrongXy$ = "X or Y coordinate hasn't been set" g_language.MsgMsgWrongXy = "Не задана X или Y координата" g_language.MsgMsgTextureAlready$ = "Texture "%s" already exists" g_language.MsgMsgTextureAlready = "Текстура "%s" уже добавлена" g_language.MsgMsgResName64$ = "Resource "%s" name must not be longer than 64 chars" g_language.MsgMsgResName64 = "Имя ресурса "%s" должно быть не длиннее 64 символов" g_language.MsgMsgChooseItem$ = "Select Item" g_language.MsgMsgChooseItem = "Выберите предмет" g_language.MsgMsgChooseMonster$ = "Select Monster" g_language.MsgMsgChooseMonster = "Выберите монстра" g_language.MsgMsgChooseArea$ = "Select Area" g_language.MsgMsgChooseArea = "Выберите область" g_language.MsgMsgChooseTexture$ = "Select Texture" g_language.MsgMsgChooseTexture = "Выберите текстуру" g_language.MsgMsgChooseRes$ = "Resource hasn't been selected" g_language.MsgMsgChooseRes = "Не выбран ресурс" g_language.MsgMsgExit$ = "Exit" g_language.MsgMsgExit = "Выход" g_language.MsgMsgExitPrompt$ = "Leaving so soon?" g_language.MsgMsgExitPrompt = "Уже уходите?" g_language.MsgMsgDelTexture$ = "Delete the texture" g_language.MsgMsgDelTexture = "Удалить текстуру" g_language.MsgMsgDelTexturePrompt$ = "Delete the texture "%s" ?" g_language.MsgMsgDelTexturePrompt = "Удалить текстуру "%s" ?" g_language.MsgMsgDelTextureCant$ = "Can't delete texture in use. Replace it on all panels with this texture." g_language.MsgMsgDelTextureCant = "Нельзя удалить используемую текстуру. Замените её на каждой панели с ней." g_language.MsgMsgDelRecent$ = "File does not longer exist" g_language.MsgMsgDelRecent = "Этого файла больше нет" g_language.MsgMsgDelRecentPrompt$ = "Remove entry from recent list?" g_language.MsgMsgDelRecentPrompt = "Убрать запись из истории?" g_language.MsgMsgClearMap$ = "New map" g_language.MsgMsgClearMap = "Новая карта" g_language.MsgMsgClearMapPrompt$ = "Clear the entire map?" g_language.MsgMsgClearMapPrompt = "Очистить всю карту?" g_language.MsgMsgDeleteMap$ = "Delete the map" g_language.MsgMsgDeleteMap = "Удалить карту" g_language.MsgMsgDeleteMapPrompt$ = "Delete the map "%s" from "%s" ?" g_language.MsgMsgDeleteMapPrompt = "Удалить карту "%s" из "%s" ?" g_language.MsgMsgMapDeleted$ = "Map is deleted" g_language.MsgMsgMapDeleted = "Карта удалена" g_language.MsgMsgMapDeletedPrompt$ = "Map "%s" is deleted" g_language.MsgMsgMapDeletedPrompt = "Карта "%s" удалена" g_language.MsgMsgReopenMapPrompt$ = "Reopen this map?" g_language.MsgMsgReopenMapPrompt = "Загрузить карту заново?" g_language.MsgMsgExecError$ = "Game start error" g_language.MsgMsgExecError = "Ошибка запуска игры" g_language.MsgMsgSoundError$ = "Can't play sound" g_language.MsgMsgSoundError = "Не удалось проиграть звук" g_language.MsgMsgWadError$ = "Can't open WAD: %s" g_language.MsgMsgWadError = "Ошибка при открытии WAD: %s" g_language.MsgMsgResError$ = "Can't read resource: %s:%s\%s" g_language.MsgMsgResError = "Ошибка при чтении ресурса: %s:%s\%s" g_language.MsgMsgPacked$ = "Map "%s" with resources saved to "%s"" g_language.MsgMsgPacked = "Карта "%s" вместе с ресурсами сохранена в "%s"" g_language.MsgMsgMapExists$ = "Map "%s" already exists. Overwrite?" g_language.MsgMsgMapExists = "Карта "%s" уже существует. Заменить?" g_language.MsgMsgSaveMap$ = "Save the map" g_language.MsgMsgSaveMap = "Сохранить карту" g_language.MsgHintTeleport$ = "Choose destination of Teleport" g_language.MsgHintTeleport = "Выберите точку телепорта" g_language.MsgHintSpawn$ = "Choose Spawn point" g_language.MsgHintSpawn = "Выберите точку появления" g_language.MsgHintPanelDoor$ = "Choose Door" g_language.MsgHintPanelDoor = "Выберите панель двери" g_language.MsgHintPanelTexture$ = "Choose textured Panel" g_language.MsgHintPanelTexture = "Выберите панель с текстурой" g_language.MsgHintPanelShot$ = "Choose textured shot indicator Panel" g_language.MsgHintPanelShot = "Выберите панель индикации выстрела с текстурой" g_language.MsgHintPanelLift$ = "Choose Stream Panel" g_language.MsgHintPanelLift = "Выберите панель лифта" g_language.MsgHintMonster$ = "Choose Monster" g_language.MsgHintMonster = "Выберите монстра" g_language.MsgHintExtArea$ = "Specify action Area" g_language.MsgHintExtArea = "Укажите область воздействия" g_language.MsgHintWidth$ = "Width: %d" g_language.MsgHintWidth = "Ширина: %d" g_language.MsgHintHeight$ = "Height: %d" g_language.MsgHintHeight = "Высота: %d" ; OSX specific menu g_language.MsgMenuAppleAbout$ = "About Editor" g_language.MsgMenuAppleAbout = "О программе Editor" g_language.MsgMenuApplePref$ = "Preferences..." g_language.MsgMenuApplePref = "Настройки..." g_language.MsgMenuFile$ = "File" g_language.MsgMenuFile = "Файл" g_language.MsgMenuFileNew$ = "New" g_language.MsgMenuFileNew = "Создать" g_language.MsgMenuFileOpen$ = "Open..." g_language.MsgMenuFileOpen = "Открыть..." g_language.MsgMenuFileRecentMac$ = "Open Recent" g_language.MsgMenuFileRecentMac = "Открыть недавно использованные" g_language.MsgMenuFileRecentClearMac$ = "Clear Recent" g_language.MsgMenuFileRecentClearMac = "Очистить меню" g_language.MsgMenuFileSave$ = "Save" g_language.MsgMenuFileSave = "Сохранить" g_language.MsgMenuFileSaveAs$ = "Save As..." g_language.MsgMenuFileSaveAs = "Сохранить как..." g_language.MsgMenuFileOpenWad$ = "Select Map..." g_language.MsgMenuFileOpenWad = "Выбрать карту..." g_language.MsgMenuFileReopen$ = "Revert to Saved" g_language.MsgMenuFileReopen = "Переоткрыть заново" g_language.MsgMenuFileSaveMini$ = "Save Minimap..." g_language.MsgMenuFileSaveMini = "Сохранить мини-карту..." g_language.MsgMenuFileDelete$ = "Remove from WAD..." g_language.MsgMenuFileDelete = "Удалить из WAD..." g_language.MsgMenuFilePackMap$ = "Pack to WAD..." g_language.MsgMenuFilePackMap = "Упаковать в WAD..." g_language.MsgMenuFileRecentWin$ = "Recent Files" g_language.MsgMenuFileRecentWin = "Недавние файлы" g_language.MsgMenuFileExitWin$ = "Exit" g_language.MsgMenuFileExitWin = "Выход" g_language.MsgMenuEdit$ = "Edit" g_language.MsgMenuEdit = "Правка" g_language.MsgMenuEditUndo$ = "Undo" g_language.MsgMenuEditUndo = "Отменить" g_language.MsgMenuEditCopy$ = "Copy" g_language.MsgMenuEditCopy = "Копировать" g_language.MsgMenuEditCut$ = "Cut" g_language.MsgMenuEditCut = "Вырезать" g_language.MsgMenuEditPaste$ = "Paste" g_language.MsgMenuEditPaste = "Вставить" g_language.MsgMenuEditSelectAll$ = "Select All" g_language.MsgMenuEditSelectAll = "Выделить всё" g_language.MsgMenuEditSnapGrid$ = "Snap to Grid" g_language.MsgMenuEditSnapGrid = "Привязывать к сетке" g_language.MsgMenuEditStepGrid$ = "Switch Grid Step" g_language.MsgMenuEditStepGrid = "Переключить шаг сетки" g_language.MsgMenuEditToFore$ = "Bring to Front" g_language.MsgMenuEditToFore = "Передвинуть вперёд" g_language.MsgMenuEditToBack$ = "Send to Back" g_language.MsgMenuEditToBack = "Передвинуть назад" g_language.MsgMenuEditMapProps$ = "Map Properties..." g_language.MsgMenuEditMapProps = "Свойства карты..." g_language.MsgMenuEditPrefWin$ = "Preferences..." g_language.MsgMenuEditPrefWin = "Настройки..." g_language.MsgMenuView$ = "View" g_language.MsgMenuView = "Вид" g_language.MsgMenuViewLayers$ = "Layers" g_language.MsgMenuViewLayers = "Слои" g_language.MsgMenuViewMinimap$ = "Show Minimap Navigator" g_language.MsgMenuViewMinimap = "Показывать навигатор (мини-карту)" g_language.MsgMenuViewBounds$ = "Show Map Bounds" g_language.MsgMenuViewBounds = "Показывать границы карты" g_language.MsgMenuViewPreview$ = "Preview Mode" g_language.MsgMenuViewPreview = "Предварительный просмотр" g_language.MsgMenuServ$ = "Service" g_language.MsgMenuServ = "Сервис" g_language.MsgMenuServTest$ = "Analyse Map..." g_language.MsgMenuServTest = "Проверка карты..." g_language.MsgMenuServOpt$ = "Optimize Map..." g_language.MsgMenuServOpt = "Оптимизация карты..." g_language.MsgMenuServLaunch$ = "Run Test" g_language.MsgMenuServLaunch = "Тест карты в игре" ; OSX specific menu g_language.MsgMenuWindow$ = "Window" g_language.MsgMenuWindow = "Окно" g_language.MsgMenuWindowMinimize$ = "Minimize" g_language.MsgMenuWindowMinimize = "Убрать в Dock" g_language.MsgMenuWindowZoom$ = "Zoom" g_language.MsgMenuWindowZoom = "Изменить масштаб" g_language.MsgMenuHelp$ = "Help" g_language.MsgMenuHelp = "Справка" g_language.MsgMenuHelpAboutWin$ = "About Editor" g_language.MsgMenuHelpAboutWin = "О программе Editor" g_language.MsgMenuLayerBack$ = "1. Background" g_language.MsgMenuLayerBack = "1. Фон" g_language.MsgMenuLayerWall$ = "2. Walls" g_language.MsgMenuLayerWall = "2. Стены" g_language.MsgMenuLayerFore$ = "3. Foreground" g_language.MsgMenuLayerFore = "3. Передний план" g_language.MsgMenuLayerStair$ = "4. Steps" g_language.MsgMenuLayerStair = "4. Ступени" g_language.MsgMenuLayerWater$ = "5. Liquids" g_language.MsgMenuLayerWater = "5. Жидкости" g_language.MsgMenuLayerItem$ = "6. Items" g_language.MsgMenuLayerItem = "6. Предметы" g_language.MsgMenuLayerMonster$ = "7. Monsters" g_language.MsgMenuLayerMonster = "7. Монстры" g_language.MsgMenuLayerArea$ = "8. Areas" g_language.MsgMenuLayerArea = "8. Области" g_language.MsgMenuLayerTrigger$ = "9. Triggers" g_language.MsgMenuLayerTrigger = "9. Триггеры" g_language.MsgMenuTbNew$ = "New Map" g_language.MsgMenuTbNew = "Новая карта" g_language.MsgMenuTbOpen$ = "Open Map" g_language.MsgMenuTbOpen = "Открыть карту" g_language.MsgMenuTbSave$ = "Save Map" g_language.MsgMenuTbSave = "Сохранить карту" g_language.MsgMenuTbOpenWad$ = "Open another Map from same WAD" g_language.MsgMenuTbOpenWad = "Открыть другую карту из этого же WAD'а" g_language.MsgMenuTbMinimap$ = "Show Mini-map" g_language.MsgMenuTbMinimap = "Показать мини-карту" g_language.MsgMenuTbLayers$ = "Show/Hide Objects" g_language.MsgMenuTbLayers = "Отрисовка панелей/объектов" g_language.MsgMenuTbGrid$ = "Grid On/Off" g_language.MsgMenuTbGrid = "Включить/Отключить отображение сетки" g_language.MsgMenuTbGridStep$ = "Switch Grid step" g_language.MsgMenuTbGridStep = "Изменить шаг сетки" g_language.MsgMenuTbLaunch$ = "Run Test" g_language.MsgMenuTbLaunch = "Тест карты в игре" g_language.MsgMenuLaunchSets$ = "Settings..." g_language.MsgMenuLaunchSets = "Параметры..." g_language.MsgCapFxType$ = "Select Effect type" g_language.MsgCapFxType = "Выберите тип эффекта" g_language.MsgCapMonsterType$ = "Select Monster type" g_language.MsgCapMonsterType = "Выберите тип монстра" g_language.MsgCapItemType$ = "Select Item type" g_language.MsgCapItemType = "Выберите тип предмета" g_language.MsgCapAbout$ = "About Map Editor" g_language.MsgCapAbout = "О программе" g_language.MsgCapAct$ = "Activation type" g_language.MsgCapAct = "Тип активации" g_language.MsgCapAddSky$ = "Select Sky Texture" g_language.MsgCapAddSky = "Выберите текстуру неба" g_language.MsgCapAddSound$ = "Select Sound/Music" g_language.MsgCapAddSound = "Выберите звук/музыку" g_language.MsgCapAddTexture$ = "Select Texture" g_language.MsgCapAddTexture = "Выберите текстуру" g_language.MsgCapKeys$ = "Keys" g_language.MsgCapKeys = "Ключи" g_language.MsgCapTest$ = "Analyse Map" g_language.MsgCapTest = "Проверка карты" g_language.MsgCapOpt$ = "Optimize Map" g_language.MsgCapOpt = "Оптимизация карты" g_language.MsgCapSets$ = "Map Properties" g_language.MsgCapSets = "Свойства карты" g_language.MsgCapLaunch$ = "In-game test Settings" g_language.MsgCapLaunch = "Настройки теста в игре" g_language.MsgCapEs$ = "Preferences" g_language.MsgCapEs = "Настройки" g_language.MsgCapPack$ = "Pack Map" g_language.MsgCapPack = "Упаковать карту" g_language.MsgCapSave$ = "Save Map" g_language.MsgCapSave = "Сохранить карту" g_language.MsgCapMini$ = "Save Minimap" g_language.MsgCapMini = "Сохранить мини-карту" g_language.MsgCapSelect$ = "Select Map" g_language.MsgCapSelect = "Выберите карту" g_language.MsgCapOpen$ = "Open Map" g_language.MsgCapOpen = "Открыть карту" g_language.MsgCapRemove$ = "Remove Map" g_language.MsgCapRemove = "Удалить карту" g_language.MsgCapTexture$ = "Texture: %dx%d" g_language.MsgCapTexture = "Текстура: %dx%d" g_language.MsgCapAnimation$ = "Animation: %dx%d, %d frames" g_language.MsgCapAnimation = "Анимация: %dx%d, %d кадров" g_language.MsgCapStatSelected$ = "Selected objects: %d" g_language.MsgCapStatSelected = "Выделено объектов: %d" g_language.MsgCtrlPropKey$ = "Property" g_language.MsgCtrlPropKey = "Свойство" g_language.MsgCtrlPropValue$ = "Value" g_language.MsgCtrlPropValue = "Значение" g_language.MsgCtrlPanels$ = "Panels" g_language.MsgCtrlPanels = "Панели" g_language.MsgCtrlItems$ = "Items" g_language.MsgCtrlItems = "Предметы" g_language.MsgCtrlMonsters$ = "Monsters" g_language.MsgCtrlMonsters = "Монстры" g_language.MsgCtrlAreas$ = "Areas" g_language.MsgCtrlAreas = "Области" g_language.MsgCtrlTriggers$ = "Triggers" g_language.MsgCtrlTriggers = "Триггеры" g_language.MsgCtrlListTexture$ = "Texture List" g_language.MsgCtrlListTexture = "Список текстур" g_language.MsgCtrlListItem$ = "Item List" g_language.MsgCtrlListItem = "Список предметов" g_language.MsgCtrlListMonster$ = "Monster List" g_language.MsgCtrlListMonster = "Список монстров" g_language.MsgCtrlListArea$ = "Area List" g_language.MsgCtrlListArea = "Список областей" g_language.MsgCtrlListTrigger$ = "Trigger List" g_language.MsgCtrlListTrigger = "Список триггеров" g_language.MsgCtrlListActive$ = "Activation Type" g_language.MsgCtrlListActive = "Тип активации триггера" g_language.MsgCtrlListKeys$ = "Keys Needed" g_language.MsgCtrlListKeys = "Ключи для активации" g_language.MsgCtrlPreview$ = "Texture Preview" g_language.MsgCtrlPreview = "Предварительный просмотр" g_language.MsgCtrlItemDm$ = "DM Only" g_language.MsgCtrlItemDm = "Только в DM" g_language.MsgCtrlItemFalls$ = "Falls" g_language.MsgCtrlItemFalls = "Падает" g_language.MsgCtrlLeft$ = "Left" g_language.MsgCtrlLeft = "Влево" g_language.MsgCtrlRight$ = "Right" g_language.MsgCtrlRight = "Вправо" g_language.MsgCtrlActPlayerClose$ = "Player Collides" g_language.MsgCtrlActPlayerClose = "Игрок близко" g_language.MsgCtrlActMonsterClose$ = "Monster Collides" g_language.MsgCtrlActMonsterClose = "Монстр близко" g_language.MsgCtrlActPlayerPress$ = "Player Pressed" g_language.MsgCtrlActPlayerPress = "Игрок нажал" g_language.MsgCtrlActMonsterPress$ = "Monster Pressed" g_language.MsgCtrlActMonsterPress = "Монстр нажал" g_language.MsgCtrlActShot$ = "Shot" g_language.MsgCtrlActShot = "Выстрел" g_language.MsgCtrlActNoMonster$ = "No Monsters" g_language.MsgCtrlActNoMonster = "Монстров нет" g_language.MsgCtrlKeysRed$ = "Red Key" g_language.MsgCtrlKeysRed = "Красный ключ" g_language.MsgCtrlKeysGreen$ = "Green Key" g_language.MsgCtrlKeysGreen = "Зелёный ключ" g_language.MsgCtrlKeysBlue$ = "Blue Key" g_language.MsgCtrlKeysBlue = "Синий ключ" g_language.MsgCtrlKeysTeamRed$ = "Red Team" g_language.MsgCtrlKeysTeamRed = "Красная команда" g_language.MsgCtrlKeysTeamBlue$ = "Blue Team" g_language.MsgCtrlKeysTeamBlue = "Синяя команда" g_language.MsgCtrlOptGb$ = "Optimization" g_language.MsgCtrlOptGb = "Оптимизация" g_language.MsgCtrlOptTexture$ = "Texture Optimization" g_language.MsgCtrlOptTexture = "Оптимизация текстур" g_language.MsgCtrlOptPanel$ = "Panel Optimization" g_language.MsgCtrlOptPanel = "Оптимизация панелей" g_language.MsgCtrlOptWall$ = "Walls" g_language.MsgCtrlOptWall = "Стены" g_language.MsgCtrlOptFore$ = "Foreground" g_language.MsgCtrlOptFore = "Передний план" g_language.MsgCtrlOptBack$ = "Background" g_language.MsgCtrlOptBack = "Фон" g_language.MsgCtrlOptStair$ = "Steps" g_language.MsgCtrlOptStair = "Ступени" g_language.MsgCtrlOptWater$ = "Water" g_language.MsgCtrlOptWater = "Вода" g_language.MsgCtrlOptAcid1$ = "Acid 1" g_language.MsgCtrlOptAcid1 = "Кислота 1" g_language.MsgCtrlOptAcid2$ = "Acid 2" g_language.MsgCtrlOptAcid2 = "Кислота 2" g_language.MsgCtrlOptLift$ = "Streams" g_language.MsgCtrlOptLift = "Лифты" g_language.MsgCtrlOptBlockmon$ = "Monster Boundary" g_language.MsgCtrlOptBlockmon = "Блокиратор монстров" g_language.MsgCtrlOptDescTexture$ = "Deletes unused textures from texture list." g_language.MsgCtrlOptDescTexture = "Удаляет неиспользуемые текстуры из списка." g_language.MsgCtrlOptDescPanel$ = "Merges nearby panels of same type. Increases game performance." g_language.MsgCtrlOptDescPanel = "Объединяет одинаковые панели, расположенные вплотную друг к другу, увеличивая тем самым производительность игры." g_language.MsgCtrlSetsStats$ = "Statistics:" g_language.MsgCtrlSetsStats = "Статистика:" g_language.MsgCtrlSetsSizes$ = "Map Size:" g_language.MsgCtrlSetsSizes = "Размеры:" g_language.MsgCtrlEsTesting$ = "Testing" g_language.MsgCtrlEsTesting = "Тестирование" g_language.MsgCtrlLaunchDm$ = "Deathmatch" g_language.MsgCtrlLaunchDm = "Deathmatch" g_language.MsgCtrlLaunchTdm$ = "Team Deathmatch" g_language.MsgCtrlLaunchTdm = "Team Deathmatch" g_language.MsgCtrlLaunchCtf$ = "Capture the Flag" g_language.MsgCtrlLaunchCtf = "Capture the Flag" g_language.MsgCtrlLaunchCoop$ = "Cooperative" g_language.MsgCtrlLaunchCoop = "Cooperative" g_language.MsgCtrlLaunch2p$ = "Two Players" g_language.MsgCtrlLaunch2p = "Два игрока" g_language.MsgCtrlLaunchFf$ = "Friendly Fire" g_language.MsgCtrlLaunchFf = "Урон своих" g_language.MsgCtrlLaunchExit$ = "Enable Exit" g_language.MsgCtrlLaunchExit = "Включить выход" g_language.MsgCtrlLaunchWeapons$ = "Weapons Stay" g_language.MsgCtrlLaunchWeapons = "Оружие остаётся" g_language.MsgCtrlLaunchMonsters$ = "Enable Monsters" g_language.MsgCtrlLaunchMonsters = "Монстры в DM" g_language.MsgCtrlLaunchClose$ = "Close the game after exiting the map" g_language.MsgCtrlLaunchClose = "Закрыть игру после выхода из карты" g_language.MsgCtrlLaunchOpen$ = "Select Doom 2D: Forever executable" g_language.MsgCtrlLaunchOpen = "Выберите файл игры Doom 2D: Forever" g_language.MsgCtrlEsGeneral$ = "General" g_language.MsgCtrlEsGeneral = "Общие" g_language.MsgCtrlEsGrid$ = "Show Grid" g_language.MsgCtrlEsGrid = "Показывать сетку" g_language.MsgCtrlEsTexture$ = "Show Panel Texture" g_language.MsgCtrlEsTexture = "Показывать текстуру панели" g_language.MsgCtrlEsPanelSize$ = "Show Panel Size" g_language.MsgCtrlEsPanelSize = "Показывать размеры панели " g_language.MsgCtrlEsCheckerboard$ = "Use Checkerboard" g_language.MsgCtrlEsCheckerboard = "Использовать шахматку" g_language.MsgCtrlPackTextures$ = "Textures" g_language.MsgCtrlPackTextures = "Текстуры" g_language.MsgCtrlPackSky$ = "Sky" g_language.MsgCtrlPackSky = "Небо" g_language.MsgCtrlPackMusic$ = "Music" g_language.MsgCtrlPackMusic = "Музыку" g_language.MsgCtrlPackAdd$ = "Don't overwrite WAD" g_language.MsgCtrlPackAdd = "Не перезаписывать WAD" g_language.MsgCtrlPackNonStd$ = "Non-standard Resources only" g_language.MsgCtrlPackNonStd = "Только нестандартные ресурсы" g_language.MsgLabTexWidth$ = "Texture Width:" g_language.MsgLabTexWidth = "Ширина текстуры:" g_language.MsgLabTexHeight$ = "Texture Height:" g_language.MsgLabTexHeight = "Высота текстуры:" g_language.MsgLabSpectrum$ = "Show the Spectrum" g_language.MsgLabSpectrum = "Показать спектр" g_language.MsgLabAboutVer$ = "Version 2.1.5" g_language.MsgLabAboutVer = "Версия 2.1.5" g_language.MsgLabAboutAuthor$ = "Author: rs.falcon" g_language.MsgLabAboutAuthor = "Автор: rs.falcon" g_language.MsgLabAboutAuthor2$ = "Additions: Pss" g_language.MsgLabAboutAuthor2 = "Дорабатывал: Pss" g_language.MsgLabAboutMail$ = "rmw.falcon@mail.ru" g_language.MsgLabAboutMail = "rmw.falcon@mail.ru" g_language.MsgLabAboutMail2$ = "pssxx@mail.ru" g_language.MsgLabAboutMail2 = "pssxx@mail.ru" g_language.MsgLabAboutSite$ = "Doom 2D: Forever Web-site" g_language.MsgLabAboutSite = "Сайт Doom 2D: Forever" g_language.MsgLabAboutHttp$ = "www.doom2d.org" g_language.MsgLabAboutHttp = "www.doom2d.org" g_language.MsgLabAddWads$ = "WAD Files:" g_language.MsgLabAddWads = "Список WAD-файлов:" g_language.MsgLabAddSections$ = "WAD Sections:" g_language.MsgLabAddSections = "Список секций WAD-файла:" g_language.MsgLabSetsName$ = "Map Name:" g_language.MsgLabSetsName = "Название карты:" g_language.MsgLabSetsDesc$ = "Map Description" g_language.MsgLabSetsDesc = "Описание карты:" g_language.MsgLabSetsAuthor$ = "Author:" g_language.MsgLabSetsAuthor = "Автор:" g_language.MsgLabSetsBack$ = "Background/Sky:" g_language.MsgLabSetsBack = "Фон/Небо:" g_language.MsgLabSetsMusic$ = "Music:" g_language.MsgLabSetsMusic = "Музыка:" g_language.MsgLabSetsTextures$ = "Textures:" g_language.MsgLabSetsTextures = "Текстур:" g_language.MsgLabSetsPanels$ = "Panels:" g_language.MsgLabSetsPanels = "Панелей:" g_language.MsgLabSetsItems$ = "Items:" g_language.MsgLabSetsItems = "Предметов:" g_language.MsgLabSetsMonsters$ = "Monsters:" g_language.MsgLabSetsMonsters = "Монстров:" g_language.MsgLabSetsAreas$ = "Areas:" g_language.MsgLabSetsAreas = "Областей:" g_language.MsgLabSetsTriggers$ = "Triggers:" g_language.MsgLabSetsTriggers = "Триггеров:" g_language.MsgLabSetsSizes$ = "Current:" g_language.MsgLabSetsSizes = "Текущий:" g_language.MsgLabSetsWidth$ = "Width:" g_language.MsgLabSetsWidth = "Ширина:" g_language.MsgLabSetsHeight$ = "Height:" g_language.MsgLabSetsHeight = "Высота:" g_language.MsgLabSetsMapmove$ = "Direction to shift map objects:" g_language.MsgLabSetsMapmove = "Направление смещения объектов карты:" g_language.MsgLabSetsSnapping$ = "Preserve snapping" g_language.MsgLabSetsSnapping = "Сохранять привязку" g_language.MsgLabLaunchTime$ = "Time Limit:" g_language.MsgLabLaunchTime = "Лимит времени:" g_language.MsgLabLaunchSecs$ = "seconds" g_language.MsgLabLaunchSecs = "секунд" g_language.MsgLabLaunchScore$ = "Score Limit:" g_language.MsgLabLaunchScore = "Лимит очков:" g_language.MsgLabLaunchPathWin$ = "Path to Doom2DF.exe:" g_language.MsgLabLaunchPathWin = "Путь к Doom2DF.exe:" g_language.MsgLabLaunchPathMac$ = "Path to Doom 2D Forever.app:" g_language.MsgLabLaunchPathMac = "Путь к Doom 2D Forever.app:" g_language.MsgLabLaunchPathUnix$ = "Path to Doom2DF:" g_language.MsgLabLaunchPathUnix = "Путь к Doom2DF:" g_language.MsgLabLaunchArgs$ = "Launch Arguments:" g_language.MsgLabLaunchArgs = "Параметры запуска:" g_language.MsgLabEsGrid$ = "Grid Step:" g_language.MsgLabEsGrid = "Шаг сетки:" g_language.MsgLabEsGridColor$ = "Grid Color:" g_language.MsgLabEsGridColor = "Цвет сетки:" g_language.MsgLabEsGridSize$ = "Grid Dot Size:" g_language.MsgLabEsGridSize = "Размер точек сетки:" g_language.MsgLabEsBack$ = "Background Color:" g_language.MsgLabEsBack = "Цвет фона:" g_language.MsgLabEsPreview$ = "Texture Preview Background Color:" g_language.MsgLabEsPreview = "Цвет фона поля предпросмотра текстуры:" g_language.MsgLabEsMinimap$ = "Mini-map Scale:" g_language.MsgLabEsMinimap = "Масштаб мини-карты:" g_language.MsgLabEsRecent$ = "Recent Maps List Contains:" g_language.MsgLabEsRecent = "Запоминать последних открытых карт:" g_language.MsgLabEsLanguage$ = "Language:" g_language.MsgLabEsLanguage = "Язык:" g_language.MsgLabEsLanguageAuto$ = "System Default" g_language.MsgLabEsLanguageAuto = "Системный" g_language.MsgCtrlEsFiles$ = "Files" g_language.MsgCtrlEsFiles = "Файлы" g_language.MsgLabEsCompress$ = "Compress archive when save" g_language.MsgLabEsCompress = "Сжимать архив при сохранении" g_language.MsgLabEsBackup$ = "Make backup before save" g_language.MsgLabEsBackup = "Резервная копия при сохранении" g_language.MsgLabPackSaveTo$ = "Save to:" g_language.MsgLabPackSaveTo = "Сохранить в:" g_language.MsgLabPackMapName$ = "Map Resource Name:" g_language.MsgLabPackMapName = "Название ресурса карты:" g_language.MsgLabPackTextures$ = "Texture Section:" g_language.MsgLabPackTextures = "Секция для текстур:" g_language.MsgLabPackSky$ = "Sky Section:" g_language.MsgLabPackSky = "Секция для неба:" g_language.MsgLabPackMusic$ = "Music Section:" g_language.MsgLabPackMusic = "Секция для музыки:" g_language.MsgLabMiniScale$ = "Scale:" g_language.MsgLabMiniScale = "Масштаб:" g_language.MsgBtnApplyProps$ = "Apply Properties" g_language.MsgBtnApplyProps = "Применить свойства" g_language.MsgBtnOk$ = "OK" g_language.MsgBtnOk = "OK" g_language.MsgBtnCancel$ = "Cancel" g_language.MsgBtnCancel = "Отмена" g_language.MsgBtnAdd$ = "Add" g_language.MsgBtnAdd = "Добавить" g_language.MsgBtnClose$ = "Close" g_language.MsgBtnClose = "Закрыть" g_language.MsgBtnAddClose$ = "Add and Close" g_language.MsgBtnAddClose = "Добавить и закрыть" g_language.MsgBtnTestAgain$ = "Check" g_language.MsgBtnTestAgain = "Проверить" g_language.MsgBtnStart$ = "Run" g_language.MsgBtnStart = "Начать" g_language.MsgBtnPack$ = "Pack" g_language.MsgBtnPack = "Упаковать" g_language.MsgBtnSave$ = "Save" g_language.MsgBtnSave = "Сохранить" g_language.MsgBtnNoSound$ = "No sound" g_language.MsgBtnNoSound = "Нет звука" g_language.MsgBtnTextureAdd$ = "Add texture to the list" g_language.MsgBtnTextureAdd = "Добавить текстуру в список" g_language.MsgBtnTextureDelete$ = "Delete texture from the list" g_language.MsgBtnTextureDelete = "Удалить текстуру из списка" g_language.MsgBtnTextureEmpty$ = "Deselect texture" g_language.MsgBtnTextureEmpty = "Снять выбор с текстуры" g_language.MsgLoadWad$ = "Reading WAD" g_language.MsgLoadWad = "Чтение WAD" g_language.MsgLoadMap$ = "Loading Map" g_language.MsgLoadMap = "Чтение карты" g_language.MsgLoadTextures$ = "Reading Textures" g_language.MsgLoadTextures = "Чтение текстур" g_language.MsgLoadPanels$ = "Reading Panels" g_language.MsgLoadPanels = "Чтение панелей" g_language.MsgLoadItems$ = "Reading Items" g_language.MsgLoadItems = "Чтение предметов" g_language.MsgLoadMonsters$ = "Reading Monsters" g_language.MsgLoadMonsters = "Чтение монстров" g_language.MsgLoadAreas$ = "Reading Areas" g_language.MsgLoadAreas = "Чтение областей" g_language.MsgLoadTriggers$ = "Reading Triggers" g_language.MsgLoadTriggers = "Чтение триггеров" g_language.MsgTestAreaWall$ = "Player collides with the wall and will be stuck." g_language.MsgTestAreaWall = "Если в этой области появится игрок, то он застрянет в стене и не сможет двигаться." g_language.MsgTestAreaWallStr$ = "Area #%d collides with Map (%d:%d)" g_language.MsgTestAreaWallStr = "Область #%d пересекается с картой (%d:%d)" g_language.MsgTestSpawns1$ = "There are several spawn points for First Player on the map" g_language.MsgTestSpawns1 = "Несколько точек появления первого игрока" g_language.MsgTestSpawns2$ = "There are several spawn points for Second Player on the map" g_language.MsgTestSpawns2 = "Несколько точек появления второго игрока" g_language.MsgTestSpawns$ = "There are several spawn points on the map. Random one will be used." g_language.MsgTestSpawns = "Несколько точек появления игрока, будет использована случайная." g_language.MsgTestNoDm$ = "There are no DM spawn points on the map" g_language.MsgTestNoDm = "На карте нет точек DM" g_language.MsgTestNoDmEx$ = "There are no DM spawn points on the map. Only "Single Player" mode available." g_language.MsgTestNoDmEx = "На карте нет точек DM, поиграть получится только в режиме "Single Player"." g_language.MsgTestMonsterWall$ = "Monster collides with the wall and will be stuck." g_language.MsgTestMonsterWall = "Монстр пересекается с картой. Он застрянет в стене и не сможет двигаться" g_language.MsgTestMonsterWallStr$ = "Monster #%d collides with a map (%d:%d)" g_language.MsgTestMonsterWallStr = "Монстр #%d пересекается с картой (%d:%d)" g_language.MsgOptNoTextures$ = "Texture list is empty" g_language.MsgOptNoTextures = "Список текстур пуст" g_language.MsgOptDeletedTextures$ = "Deleted Textures:" g_language.MsgOptDeletedTextures = "Удалённые текстуры:" g_language.MsgOptTotalTextures$ = "Textures Total:" g_language.MsgOptTotalTextures = "Всего текстур:" g_language.MsgOptTexDeleted$ = "Textures Deleted:" g_language.MsgOptTexDeleted = "Удалено текстур:" g_language.MsgOptPanelsOpt$ = "Panels Optimized:" g_language.MsgOptPanelsOpt = "Оптимизировано панелей:" g_language.MsgOptWalls$ = "Walls Optimization..." g_language.MsgOptWalls = "Оптимизация стен..." g_language.MsgOptFores$ = "Foreground Optimization..." g_language.MsgOptFores = "Оптимизация переднего плана..." g_language.MsgOptBacks$ = "Background Optimization..." g_language.MsgOptBacks = "Оптимизация фона..." g_language.MsgOptStairs$ = "Steps Optimization..." g_language.MsgOptStairs = "Оптимизация ступеней..." g_language.MsgOptWater$ = "Water Optimization..." g_language.MsgOptWater = "Оптимизация воды..." g_language.MsgOptAcid1$ = "Acid 1 Optimization..." g_language.MsgOptAcid1 = "Оптимизация кислоты 1..." g_language.MsgOptAcid2$ = "Acid 2 Optimization..." g_language.MsgOptAcid2 = "Оптимизация кислоты 2..." g_language.MsgOptLifts$ = "Streams Optimization..." g_language.MsgOptLifts = "Оптимизация лифтов..." g_language.MsgOptBlockmon$ = "Monster Boundaries Optimization..." g_language.MsgOptBlockmon = "Оптимизация блокираторов монстров.... " g_language.MsgOptTotalPanels$ = "Panels Total:" g_language.MsgOptTotalPanels = "Всего панелей:" g_language.MsgOptPanelsAfter$ = "Panels after Optimization:" g_language.MsgOptPanelsAfter = "Панелей после оптимизации:" g_language.MsgWadSpecialMap$ = "" g_language.MsgWadSpecialMap = "" g_language.MsgWadSpecialTexs$ = "" g_language.MsgWadSpecialTexs = "<СПЕЦТЕКСТУРЫ>" g_language.MsgFileFilterSaveDFWAD$ = "Doom 2D: Forever Maps in DFWAD packages (*.wad)|*.wad" g_language.MsgFileFilterSaveDFWAD = "Карты Doom 2D: Forever в DFWAD-сборках (*.wad)|*.wad" g_language.MsgFileFilterSaveDFZIP$ = "Doom 2D: Forever Maps in DFZIP archives (*.dfz)|*.dfz" g_language.MsgFileFilterSaveDFZIP = "Карты Doom 2D: Forever в DFZIP-архивах (*.dfz)|*.dfz" g_language.MsgFileFilterAll$ = "Doom 2D: Forever Maps (*.dfz, *.wad)|*.wad;*.dfz|Doom 2D: Forever 0.30 Maps (*.ini)|*.ini|All Files (*.*)|*.*" g_language.MsgFileFilterAll = "Карты Doom 2D: Forever Maps (*.dfz, *.wad)|*.wad;*.dfz|Старые карты Doom 2D: Forever 0.30 (*.ini)|*.ini|Все файлы (*.*)|*.*" g_language.MsgFileFilterWad$ = "Doom 2D: Forever Maps (*.dfz, *.wad)|*.wad;*.dfz|All Files (*.*)|*.*" g_language.MsgFileFilterWad = "Карты Doom 2D: Forever (*.dfz, *.wad)|*.wad;*.dfz|Все файлы (*.*)|*.*" g_language.MsgFileFilterExeMac$ = "Doom 2D Forever.app|*.app|Doom 2D Forever (Unix Executable)|Doom2DF;*" g_language.MsgFileFilterExeMac = "Doom 2D Forever.app|*.app|Doom 2D Forever (Исполняемый файл)|Doom2DF;*" g_language.MsgFileFilterExeWin$ = "Doom2DF.exe|Doom2DF.exe;*.exe" g_language.MsgFileFilterExeWin = "Doom2DF.exe|Doom2DF.exe;*.exe" g_language.MsgFileFilterExeUnix$ = "Doom2DF|Doom2DF;*" g_language.MsgFileFilterExeUnix = "Doom2DF|Doom2DF;*" g_language.MsgEditorTitle$ = "Doom 2D: Forever Map Editor" g_language.MsgEditorTitle = "Редактор карт Doom 2D: Forever" ; ---------------------------------------------------------------------------- ; LCL Strings ; See lazarus sources to get more string identifiers ; lazarus-2.2.4/lcl/lclstrconsts.pas ; lazarus-2.2.4/lcl/languages/lclstrconsts.ru.po ; ---------------------------------------------------------------------------- ; Dialog buttons lclstrconsts.rsMbYes$ = "&Yes" lclstrconsts.rsMbYes = "&Да" lclstrconsts.rsMbNo$ = "&No" lclstrconsts.rsMbNo = "&Нет" lclstrconsts.rsMbOK$ = "&OK" lclstrconsts.rsMbOK = "&ОК" lclstrconsts.rsMbCancel$ = "Cancel" lclstrconsts.rsMbCancel = "Отмена" lclstrconsts.rsMbAbort$ = "Abort" lclstrconsts.rsMbAbort = "Прервать" lclstrconsts.rsMbRetry$ = "&Retry" lclstrconsts.rsMbRetry = "&Повтор" lclstrconsts.rsMbIgnore$ = "&Ignore" lclstrconsts.rsMbIgnore = "&Пропустить" lclstrconsts.rsMbAll$ = "&All" lclstrconsts.rsMbAll = "&Все" lclstrconsts.rsMbNoToAll$ = "No to all" lclstrconsts.rsMbNoToAll = "Нет для всех" lclstrconsts.rsMbYesToAll$ = "Yes to &All" lclstrconsts.rsMbYesToAll = "Да для &всех" lclstrconsts.rsMbHelp$ = "&Help" lclstrconsts.rsMbHelp = "&Справка" lclstrconsts.rsMbClose$ = "&Close" lclstrconsts.rsMbClose = "&Закрыть" lclstrconsts.rsmbOpen$ = "&Open" lclstrconsts.rsmbOpen = "&Открыть" lclstrconsts.rsmbSave$ = "&Save" lclstrconsts.rsmbSave = "&Сохранить" lclstrconsts.rsmbUnlock$ = "&Unlock" lclstrconsts.rsmbUnlock = "&Разблокировать" ; Dialog titles lclstrconsts.rsMtWarning$ = "Warning" lclstrconsts.rsMtWarning = "Предупреждение" lclstrconsts.rsMtError$ = "Error" lclstrconsts.rsMtError = "Ошибка" lclstrconsts.rsMtInformation$ = "Information" lclstrconsts.rsMtInformation = "Сведения" lclstrconsts.rsMtConfirmation$ = "Confirmation" lclstrconsts.rsMtConfirmation = "Подтверждение" lclstrconsts.rsMtAuthentication$ = "Authentication" lclstrconsts.rsMtAuthentication = "Проверка подлинности" lclstrconsts.rsMtCustom$ = "Custom" lclstrconsts.rsMtCustom = "Пользовательский" ; Save/Open dialog lclstrconsts.rsfdOpenFile$ = "Open existing file" lclstrconsts.rsfdOpenFile = "Открыть существующий файл" lclstrconsts.rsfdOverwriteFile$ = "Overwrite file ?" lclstrconsts.rsfdOverwriteFile = "Перезаписать файл?" lclstrconsts.rsfdFileAlreadyExists$ = "The file "%s" already exists. Overwrite ?" lclstrconsts.rsfdFileAlreadyExists = "Файл "%s" уже существует. Перезаписать?" lclstrconsts.rsfdPathMustExist$ = "Path must exist" lclstrconsts.rsfdPathMustExist = "Путь должен существовать" lclstrconsts.rsfdPathNoExist$ = "The path "%s" does not exist." lclstrconsts.rsfdPathNoExist = "Путь "%s" не существует." lclstrconsts.rsfdFileMustExist$ = "File must exist" lclstrconsts.rsfdFileMustExist = "Файл должен существовать" lclstrconsts.rsfdDirectoryMustExist$ = "Directory must exist" lclstrconsts.rsfdDirectoryMustExist = "Каталог должен существовать" lclstrconsts.rsfdFileNotExist$ = "The file "%s" does not exist." lclstrconsts.rsfdFileNotExist = "Файл "%s" не существует" lclstrconsts.rsfdDirectoryNotExist$ = "The directory "%s" does not exist." lclstrconsts.rsfdDirectoryNotExist = "Каталог "%s" не существует." lclstrconsts.rsfdFileReadOnlyTitle$ = "File is not writable" lclstrconsts.rsfdFileReadOnlyTitle = "Файл не доступен для записи" lclstrconsts.rsfdFileReadOnly$ = "The file "%s" is not writable." lclstrconsts.rsfdFileReadOnly = "Файл "%s" не доступен для записи." lclstrconsts.rsfdFileSaveAs$ = "Save file as" lclstrconsts.rsfdFileSaveAs = "Сохранить файл как" lclstrconsts.rsAllFiles$ = "All files (%s)|%s|%s" lclstrconsts.rsAllFiles = "Все файлы (%s)|%s|%s" lclstrconsts.rsfdSelectDirectory$ = "Select Directory" lclstrconsts.rsfdSelectDirectory = "Выберите каталог" lclstrconsts.rsDirectory$ = "&Directory" lclstrconsts.rsDirectory = "&Каталог" ; Color dialog lclstrconsts.rsSelectcolorTitle$ = "Select color" lclstrconsts.rsSelectcolorTitle = "Выбрать цвет" ; Font dialog lclstrconsts.rsSelectFontTitle$ = "Select a font" lclstrconsts.rsSelectFontTitle = "Выбрать шрифт" ; Find dialog lclstrconsts.rsFind$ = "Find" lclstrconsts.rsFind = "Найти" lclstrconsts.rsFindMore$ = "Find more" lclstrconsts.rsFindMore = "Найти далее" lclstrconsts.rsReplace$ = "Replace" lclstrconsts.rsReplace = "Заменить" lclstrconsts.rsReplaceAll$ = "Replace all" lclstrconsts.rsReplaceAll = "Заменить всё" ; Help menu lclstrconsts.rsHelp$ = "Help" lclstrconsts.rsHelp = "Справка" ; OSX specific lclstrconsts.rsMacOSMenuHide$ = "Hide %s" lclstrconsts.rsMacOSMenuHide = "Скрыть %s" lclstrconsts.rsMacOSMenuHideOthers$ = "Hide Others" lclstrconsts.rsMacOSMenuHideOthers = "Скрыть остальные" lclstrconsts.rsMacOSMenuQuit$ = "Quit %s" lclstrconsts.rsMacOSMenuQuit = "Завершить %s" lclstrconsts.rsMacOSMenuServices$ = "Services" lclstrconsts.rsMacOSMenuServices = "Службы" lclstrconsts.rsMacOSMenuShowAll$ = "Show All" lclstrconsts.rsMacOSMenuShowAll = "Показать все" lclstrconsts.rsMacOSFileFormat$ = "File Format:" lclstrconsts.rsMacOSFileFormat = "Формат файла:" ; GTK specific lclstrconsts.rsFileInformation$ = "File information" lclstrconsts.rsFileInformation = "Сведения о файле" lclstrconsts.rsgtkFilter$ = "Filter:" lclstrconsts.rsgtkFilter = "Фильтр:" lclstrconsts.rsgtkHistory$ = "History:" lclstrconsts.rsgtkHistory = "История:" lclstrconsts.rsDefaultFileInfoValue$ = "permissions user group size date time" lclstrconsts.rsDefaultFileInfoValue = "права пользователь группа размер дата время" lclstrconsts.rsBlank$ = "Blank" lclstrconsts.rsBlank = "Пустой" ; WIN32 specific rsWin32Warning$ = "Warning:" rsWin32Warning = "Предупреждение:" rsWin32Error$ = "Error:" rsWin32Error = "Ошибка:" ; probably need more strings to translate