From: fred-boy Date: Thu, 26 Sep 2019 17:50:54 +0000 (+0700) Subject: Stop fluid updater when game exited X-Git-Tag: alpha0.4~57 X-Git-Url: http://deadsoftware.ru/gitweb?p=cavedroid.git;a=commitdiff_plain;h=50346da46f787f84aeeb891630eea1463eb4d8de Stop fluid updater when game exited --- diff --git a/core/src/ru/deadsoftware/cavedroid/GameScreen.java b/core/src/ru/deadsoftware/cavedroid/GameScreen.java index d30adba..759cbc0 100644 --- a/core/src/ru/deadsoftware/cavedroid/GameScreen.java +++ b/core/src/ru/deadsoftware/cavedroid/GameScreen.java @@ -80,6 +80,7 @@ public class GameScreen implements Screen { break; case GOTO_MENU: + GP.dispose(); menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index cd957a0..c2fca90 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -2,6 +2,7 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; +import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavedroid.CaveGame; import ru.deadsoftware.cavedroid.GameScreen; @@ -16,12 +17,15 @@ import ru.deadsoftware.cavedroid.misc.Assets; import java.io.Serializable; import java.util.ArrayList; +import java.util.Random; -public class GameProc implements Serializable { +public class GameProc implements Serializable, Disposable { static boolean DO_UPD = false; static int UPD_X = -1, UPD_Y = -1; + private transient Thread fluidThread; + public transient GameWorld world; public transient GameRenderer renderer; public transient GamePhysics physics; @@ -43,8 +47,8 @@ public class GameProc implements Serializable { world = new GameWorld(); world.generate(1024, 256); player = new Player(gameMode); - drops = new ArrayList(); - mobs = new ArrayList(); + drops = new ArrayList<>(); + mobs = new ArrayList<>(); for (int i = 0; i < 16; i++) { mobs.add(new Pig(i * 256, 196 * 16)); } @@ -59,12 +63,13 @@ public class GameProc implements Serializable { } maxCreativeScroll = GameItems.getItemsSize() / 8; - new Thread(new Runnable() { - @Override - public void run() { - while (true) fluidUpdater(); + fluidThread = new Thread(() -> { + while (!fluidThread.isInterrupted()) { + fluidUpdater(); } - }).start(); + }); + + fluidThread.start(); GameSaver.save(this); } @@ -347,7 +352,6 @@ public class GameProc implements Serializable { } else if (GameItems.isWater(world.getForeMap(x, y + 1))) { world.setForeMap(x, y + 1, 1); } - return; } } @@ -385,7 +389,8 @@ public class GameProc implements Serializable { private void fluidUpdater() { for (int y = 0; y < world.getHeight(); y++) { - for (int x = (int) renderer.getCamX() / 16 - 1; x < (int) (renderer.getCamX() + renderer.getWidth()) / 16 + 1; x++) { + for (int x = (int) renderer.getCamX() / 16 - 1; + x < (int) (renderer.getCamX() + renderer.getWidth()) / 16 + 1; x++) { updateFluids(x, y); } } @@ -397,16 +402,16 @@ public class GameProc implements Serializable { if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id)); else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id)); } else { - switch (id) { - case 65: - world.placeToForeground(x, y, 8); - player.inv[player.invSlot] = 64; - break; - case 66: - world.placeToForeground(x, y, 9); - player.inv[player.invSlot] = 64; - break; - } + switch (id) { + case 65: + world.placeToForeground(x, y, 8); + player.inv[player.invSlot] = 64; + break; + case 66: + world.placeToForeground(x, y, 9); + player.inv[player.invSlot] = 64; + break; + } } } } @@ -455,12 +460,16 @@ public class GameProc implements Serializable { useItem(curX, curY, player.inv[player.invSlot], true); isTouchDown = false; } else if (touchDownY < Assets.invBar.getRegionHeight() && - touchDownX > renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && - touchDownX < renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { + touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 && + touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) { CaveGame.STATE = AppState.GAME_CREATIVE_INV; isTouchDown = false; } } } + @Override + public void dispose() { + fluidThread.interrupt(); + } }