From: fredboy Date: Fri, 19 Apr 2024 11:30:26 +0000 (+0700) Subject: Add player hitting animation X-Git-Tag: alpha0.5.2~10 X-Git-Url: http://deadsoftware.ru/gitweb?p=cavedroid.git;a=commitdiff_plain;h=46c9d587bf0b5ef342e2073b69b40cb5438109d9 Add player hitting animation --- diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index 2bf6e7d..291311a 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -216,29 +216,34 @@ public class GameInput { } private void pressLMB() { - if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) && - ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) || - (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) && - mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) { - if (mPlayer.gameMode == 0) { - mBlockDamage++; - if (mGameWorld.hasForeAt(mCurX, mCurY)) { - if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) { - mGameWorld.destroyForeMap(mCurX, mCurY); - mBlockDamage = 0; + if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) { + mPlayer.startHitting(); + + if ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) || + (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) && + mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0)) { + if (mPlayer.gameMode == 0) { + mBlockDamage++; + if (mGameWorld.hasForeAt(mCurX, mCurY)) { + if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) { + mGameWorld.destroyForeMap(mCurX, mCurY); + mBlockDamage = 0; + } + } else if (mGameWorld.hasBackAt(mCurX, mCurY)) { + if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) { + mGameWorld.destroyBackMap(mCurX, mCurY); + mBlockDamage = 0; + } } - } else if (mGameWorld.hasBackAt(mCurX, mCurY)) { - if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) { - mGameWorld.destroyBackMap(mCurX, mCurY); - mBlockDamage = 0; + } else { + if (mGameWorld.hasForeAt(mCurX, mCurY)) { + mGameWorld.placeToForeground(mCurX, mCurY, 0); + } else if (mGameWorld.hasBackAt(mCurX, mCurY)) { + mGameWorld.placeToBackground(mCurX, mCurY, 0); } + mTouchedDown = false; } } else { - if (mGameWorld.hasForeAt(mCurX, mCurY)) { - mGameWorld.placeToForeground(mCurX, mCurY, 0); - } else if (mGameWorld.hasBackAt(mCurX, mCurY)) { - mGameWorld.placeToBackground(mCurX, mCurY, 0); - } mTouchedDown = false; } } @@ -472,6 +477,8 @@ public class GameInput { void update() { if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) { pressLMB(); + } else { + mPlayer.stopHitting(); } if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) { holdMB(); diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java index b45b942..8fce116 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java @@ -19,6 +19,10 @@ public class Player extends Mob { private static final float SPEED = 69.072f; private static final float JUMP_VELOCITY = -133.332f; + private boolean hitting = false; + private float hitAnim = 0f; + private float hitAnimDelta = ANIMATION_SPEED; + public final int[] inventory; public int slot; public final int gameMode; @@ -89,7 +93,7 @@ public class Player extends Mob { public void changeDir() { } - private void drawItem(SpriteBatch spriteBatch, float x, float y) { + private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) { final int itemId = inventory[slot]; final Item item = GameItems.getItem(itemId); @@ -112,10 +116,10 @@ public class Player extends Mob { final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX()); final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0; - float rotate = mAnim + 30; + float rotate = anim + 30; - final float itemX = x + handLength * MathUtils.sin(handMultiplier * mAnim * MathUtils.degRad) + xOffset; - final float itemY = y + handLength * MathUtils.cos(handMultiplier * mAnim * MathUtils.degRad) + yOffset; + final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset; + final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset; if (looksLeft()) { sprite.setFlip(true, sprite.isFlipY()); @@ -133,6 +137,42 @@ public class Player extends Mob { sprite.setOriginCenter(); } + public void startHitting() { + if (hitting) { + return; + } + + hitting = true; + hitAnim = 90f; + hitAnimDelta = ANIMATION_SPEED; + } + + public void stopHitting() { + hitting = false; + } + + private float getRightHandAnim(float delta) { + hitAnim -= hitAnimDelta * delta; + + if (hitAnim < 30f || hitAnim > 90f) { + if (hitting) { + hitAnimDelta = -hitAnimDelta; + } else { + hitAnimDelta = ANIMATION_SPEED; + } + } + + if (!hitting) { + if (hitAnim < hitAnimDelta * delta) { + hitAnim = 0; + hitAnimDelta = 0; + return -mAnim; + } + } + + return hitAnim; + } + @Override public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { updateAnimation(delta); @@ -144,10 +184,22 @@ public class Player extends Mob { final Sprite body = Assets.playerSprite[getDirection().getIndex()][1]; final Sprite frontHand = Assets.playerSprite[0][2]; - SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, -mAnim); + float backHandAnim, frontHandAnim; + + final float rightHandAnim = getRightHandAnim(delta); + + if (looksLeft()) { + backHandAnim = rightHandAnim; + frontHandAnim = mAnim; + } else { + backHandAnim = -mAnim; + frontHandAnim = -rightHandAnim; + } + + SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim); if (looksLeft()) { - drawItem(spriteBatch, x, y); + drawItem(spriteBatch, x, y, -backHandAnim); } SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim); @@ -156,10 +208,10 @@ public class Player extends Mob { SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8); if (looksRight()) { - drawItem(spriteBatch, x, y); + drawItem(spriteBatch, x, y, frontHandAnim); } - SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, mAnim); + SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim); } }