DEADSOFTWARE

Rename inventory -> inv
authorfred-boy <fred-boy@protonmail.com>
Sun, 30 Sep 2018 14:34:55 +0000 (21:34 +0700)
committerfred-boy <fred-boy@protonmail.com>
Sun, 30 Sep 2018 14:34:55 +0000 (21:34 +0700)
core/src/ru/deadsoftware/cavecraft/game/GameInput.java
core/src/ru/deadsoftware/cavecraft/game/GameProc.java
core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
core/src/ru/deadsoftware/cavecraft/game/objects/Drop.java
core/src/ru/deadsoftware/cavecraft/game/objects/Player.java

index 76e45059dd74a4918a025fa18f443760319d73a3..5f7dfea6e2714ee3306ef5666585b5e6b9997642 100644 (file)
@@ -149,19 +149,19 @@ public class GameInput {
                 if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
                 if (item >= 0 && item < GameItems.getItemsSize()) {
                     for (int i = 8; i > 0; i--) {
-                        gp.player.inventory[i] = gp.player.inventory[i - 1];
+                        gp.player.inv[i] = gp.player.inv[i - 1];
                     }
-                    gp.player.inventory[0] = item;
+                    gp.player.inv[0] = item;
                 }
             } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
                 CaveGame.STATE = AppState.GAME_PLAY;
             } else if (screenY < Assets.invBar.getRegionHeight() &&
                     screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
                     screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
-                gp.invSlot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+                gp.slot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
             } else if (button == Input.Buttons.RIGHT) {
                 gp.useItem(gp.curX, gp.curY,
-                        gp.player.inventory[gp.invSlot], false);
+                        gp.player.inv[gp.slot], false);
             } else if (button == Input.Buttons.LEFT) {
                 gp.blockDmg = 0;
             }
@@ -188,9 +188,9 @@ public class GameInput {
     public void scrolled(int amount) {
         switch (CaveGame.STATE) {
             case GAME_PLAY:
-                gp.invSlot += amount;
-                if (gp.invSlot < 0) gp.invSlot = 8;
-                if (gp.invSlot > 8) gp.invSlot = 0;
+                gp.slot += amount;
+                if (gp.slot < 0) gp.slot = 8;
+                if (gp.slot > 8) gp.slot = 0;
                 break;
             case GAME_CREATIVE_INV:
                 gp.creativeScroll += amount;
index e091494daeec99d256544ad78bd7f22daffdf95a..3117cde54273bfac17de2cbf6dee429629c42b90 100644 (file)
@@ -34,7 +34,7 @@ public class GameProc implements Serializable {
     public transient GamePhysics physics;
 
     public int curX, curY;
-    public int invSlot;
+    public int slot;
     public int ctrlMode;
     public int creativeScroll, maxCreativeScroll;
     public int blockDmg = 0;
@@ -423,7 +423,7 @@ public class GameProc implements Serializable {
 
         if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
             if (touchDownBtn == Input.Buttons.RIGHT) {
-                useItem(curX, curY, player.inventory[invSlot], true);
+                useItem(curX, curY, player.inv[slot], true);
                 isTouchDown = false;
             } else if (touchDownY < Assets.invBar.getRegionHeight() &&
                     touchDownX > renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
index 28a7c5687e26b33ede0bc94a285b02a75bf0fcd3..a0ac68a2c4ae6b73041a42d7c055bf0650465191 100644 (file)
@@ -145,23 +145,23 @@ public class GameRenderer extends Renderer {
         spriter.draw(Assets.plSprite[pl.dir][1],
                 pl.position.x - getCamX() - 2, pl.position.y - getCamY() + 8);
         //item in hand
-        if (pl.inventory[gp.invSlot] > 0)
-            switch (GameItems.getItem(pl.inventory[gp.invSlot]).getType()) {
+        if (pl.inv[gp.slot] > 0)
+            switch (GameItems.getItem(pl.inv[gp.slot]).getType()) {
                 case 0:
-                    Assets.blockTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].setPosition(
+                    Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
                             pl.position.x - getCamX() - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()),
                             pl.position.y - getCamY() + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation()));
-                    Assets.blockTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].draw(spriter);
+                    Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
                     break;
                 default:
-                    Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false);
-                    Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].setRotation(
+                    Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
+                    Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation(
                             -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation());
-                    Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].setPosition(
+                    Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
                             pl.position.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()),
                             pl.position.y - getCamY() + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation()));
-                    Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].draw(spriter);
-                    Assets.itemTex[GameItems.getItem(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false);
+                    Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
+                    Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
                     break;
             }
         //front hand
@@ -193,14 +193,14 @@ public class GameRenderer extends Renderer {
                 }
         }
         for (int i = 0; i < 9; i++) {
-            if (gp.player.inventory[i] > 0)
-                switch (GameItems.getItem(gp.player.inventory[i]).getType()) {
+            if (gp.player.inv[i] > 0)
+                switch (GameItems.getItem(gp.player.inv[i]).getType()) {
                     case 0:
-                        spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inventory[i]).getTex()],
+                        spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
                                 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
                         break;
                     case 1:
-                        spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inventory[i]).getTex()],
+                        spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
                                 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
                         break;
                 }
@@ -217,15 +217,15 @@ public class GameRenderer extends Renderer {
                     gp.curY * 16 - getCamY());
         spriter.draw(Assets.invBar, getWidth() / 2 - Assets.invBar.getRegionWidth() / 2, 0);
         for (int i = 0; i < 9; i++) {
-            if (gp.player.inventory[i] > 0) {
-                switch (GameItems.getItem(gp.player.inventory[i]).getType()) {
+            if (gp.player.inv[i] > 0) {
+                switch (GameItems.getItem(gp.player.inv[i]).getType()) {
                     case 0:
-                        spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inventory[i]).getTex()],
+                        spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
                                 getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
                                 3);
                         break;
                     case 1:
-                        spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inventory[i]).getTex()],
+                        spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
                                 getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
                                 3);
                         break;
@@ -233,7 +233,7 @@ public class GameRenderer extends Renderer {
             }
         }
         spriter.draw(Assets.invBarCur,
-                getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.invSlot,
+                getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot,
                 -1);
     }
 
index e967f880314480a1fd9b9d73c77aedea4729622f..d92b846250571521dfd33f3f85cd826a35f3f312 100644 (file)
@@ -17,9 +17,9 @@ public class Drop implements Serializable {
     }
 
     public void pickUpDrop(Player pl) {
-        for (int i = 0; i < pl.inventory.length; i++) {
-            if (pl.inventory[i] == 0 || pl.inventory[i] == id) {
-                pl.inventory[i] = id;
+        for (int i = 0; i < pl.inv.length; i++) {
+            if (pl.inv[i] == 0 || pl.inv[i] == id) {
+                pl.inv[i] = id;
                 pickedUp = true;
                 break;
             }
index 4a6c4d41682c36eca08ea7c288d3938df9f66acb..ad5faafeba30e00907637a1fc1e4ed9aef77b6cd 100644 (file)
@@ -13,7 +13,7 @@ public class Player implements Serializable {
     public Vector2 move;
     public int width, height, dir, texWidth;
     public boolean canJump;
-    public int[] inventory;
+    public int[] inv;
     public boolean flyMode = false;
 
     public Player(Vector2 spawnPoint) {
@@ -22,7 +22,7 @@ public class Player implements Serializable {
         width = 4;
         height = 30;
         texWidth = 8;
-        inventory = new int[9];
+        inv = new int[9];
     }
 
     public Rectangle getRect() {