X-Git-Url: http://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=ea5296a4f226aa93c4d3bb594d0071de41c8ec91;hp=afd91343eeda6c06ce04cd02c0a3c4ed68830956;hb=cfadf32a4a39d1e437b141b88e103610561ce6ef;hpb=4f652847070576ce21f1f8155d900c9dd4cad9dc diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index afd9134..ea5296a 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -10,6 +10,7 @@ import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.Drop; import ru.deadsoftware.cavedroid.misc.ControlMode; +import javax.annotation.Nullable; import java.io.Serializable; import java.util.LinkedList; @@ -31,7 +32,7 @@ public class GameProc implements Serializable, Disposable { public transient GameInput input; public ControlMode controlMode; transient GamePhysics physics; - private transient GameFluidsThread fluidThread; + @Nullable private transient GameFluidsThread fluidThread; public GameProc(int gameMode) { world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT); @@ -41,13 +42,14 @@ public class GameProc implements Serializable, Disposable { physics = new GamePhysics(); input = new GameInput(); controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR; - resetRenderer(); + renderer = resetRenderer(); startFluidThread(); } - public void resetRenderer() { + public GameRenderer resetRenderer() { int scale = CaveGame.TOUCH ? 320 : 480; - renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); + renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); + return renderer; } private void startFluidThread() { @@ -109,6 +111,8 @@ public class GameProc implements Serializable, Disposable { @Override public void dispose() { - fluidThread.interrupt(); + if (fluidThread != null) { + fluidThread.interrupt(); + } } }