X-Git-Url: http://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=13b2fbf4638b4dbbdbfacd0204b3de39144e974d;hp=85d736dd4cd99c1e21d8b3cf7fa0231b6066aa6c;hb=2948fcd9c40ebf588ef7d0e7cd8dd34ecaa1f9b2;hpb=d58d40ec24363550fad10bd6047cee2618912186 diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index 85d736d..13b2fbf 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -5,15 +5,17 @@ import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavedroid.CaveGame; import ru.deadsoftware.cavedroid.GameScreen; import ru.deadsoftware.cavedroid.game.mobs.Pig; -import ru.deadsoftware.cavedroid.misc.AppState; +import ru.deadsoftware.cavedroid.misc.ControlMode; +import ru.deadsoftware.cavedroid.misc.states.AppState; import ru.deadsoftware.cavedroid.misc.Assets; +import ru.deadsoftware.cavedroid.misc.states.GameState; import static ru.deadsoftware.cavedroid.GameScreen.GP; public class GameInput { private boolean checkSwim() { - return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY())); + return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY())); } private boolean insideCreativeInv(int screenX, int screenY) { @@ -24,7 +26,7 @@ public class GameInput { } private void wasdPressed(int keycode) { - if (GP.ctrlMode == 0 || !CaveGame.TOUCH) { + if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: GP.player.mov.x = -GamePhysics.PL_SPEED; @@ -65,8 +67,7 @@ public class GameInput { } else switch (keycode) { case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { - GP.ctrlMode++; - if (GP.ctrlMode > 1) GP.ctrlMode = 0; + GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; @@ -88,15 +89,18 @@ public class GameInput { break; case Input.Keys.E: - if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) { - case 0: - //TODO survival inv - break; - case 1: - CaveGame.STATE = AppState.GAME_CREATIVE_INV; - break; + if (CaveGame.GAME_STATE == GameState.PLAY){ + switch (GP.player.gameMode) { + case 0: + //TODO survival inv + break; + case 1: + CaveGame.GAME_STATE = GameState.CREATIVE_INV; + break; + } + } else { + CaveGame.GAME_STATE = GameState.PLAY; } - else CaveGame.STATE = AppState.GAME_PLAY; break; case Input.Keys.G: @@ -109,7 +113,8 @@ public class GameInput { case Input.Keys.ESCAPE: case Input.Keys.BACK: - CaveGame.STATE = AppState.GOTO_MENU; + CaveGame.APP_STATE = AppState.SAVE; + CaveGame.GAME_STATE = GameState.PAUSE; break; case Input.Keys.F1: @@ -152,26 +157,24 @@ public class GameInput { GP.isKeyDown = false; } if (GP.isTouchDown) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) { + if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) { int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; int item = GP.creativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; if (item >= 0 && item < GameItems.getItemsSize()) { - for (int i = 8; i > 0; i--) { - GP.player.inv[i] = GP.player.inv[i - 1]; - } - GP.player.inv[0] = item; + System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8); + GP.player.inventory[0] = item; } - } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { - CaveGame.STATE = AppState.GAME_PLAY; + } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) { + CaveGame.GAME_STATE = GameState.PLAY; } else if (screenY < Assets.invBar.getRegionHeight() && - screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && - screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { - GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); + screenX > GP.renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 && + screenX < GP.renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) { + GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { GP.useItem(GP.curX, GP.curY, - GP.player.inv[GP.player.invSlot], false); + GP.player.inventory[GP.player.slot], false); } else if (button == Input.Buttons.LEFT) { GP.blockDmg = 0; } @@ -180,30 +183,30 @@ public class GameInput { } public void touchDragged(int screenX, int screenY) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) { + if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { GP.creativeScroll -= (screenY - GP.touchDownY) / 16; GP.touchDownX = screenX; GP.touchDownY = screenY; if (GP.creativeScroll < 0) GP.creativeScroll = 0; - if (GP.creativeScroll > GP.maxCreativeScroll) - GP.creativeScroll = GP.maxCreativeScroll; + if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL) + GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL; } } } public void scrolled(int amount) { - switch (CaveGame.STATE) { - case GAME_PLAY: - GP.player.invSlot += amount; - if (GP.player.invSlot < 0) GP.player.invSlot = 8; - if (GP.player.invSlot > 8) GP.player.invSlot = 0; + switch (CaveGame.GAME_STATE) { + case PLAY: + GP.player.slot += amount; + if (GP.player.slot < 0) GP.player.slot = 8; + if (GP.player.slot > 8) GP.player.slot = 0; break; - case GAME_CREATIVE_INV: + case CREATIVE_INV: GP.creativeScroll += amount; if (GP.creativeScroll < 0) GP.creativeScroll = 0; - if (GP.creativeScroll > GP.maxCreativeScroll) - GP.creativeScroll = GP.maxCreativeScroll; + if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL) + GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL; break; } }