X-Git-Url: http://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2FCaveGame.java;h=f1fb3eed43b8be66c7f358e028561085358bdcdb;hp=57704d98f94f56d186c6c2c845f0dfd2f699d8d6;hb=f4d52e3e4a3712050532786fca0aded5ff8b5a03;hpb=aa867d19dc70babe1e3c091c60f903b06eb65fcf diff --git a/core/src/ru/deadsoftware/cavedroid/CaveGame.java b/core/src/ru/deadsoftware/cavedroid/CaveGame.java index 57704d9..f1fb3ee 100644 --- a/core/src/ru/deadsoftware/cavedroid/CaveGame.java +++ b/core/src/ru/deadsoftware/cavedroid/CaveGame.java @@ -2,38 +2,51 @@ package ru.deadsoftware.cavedroid; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; -import ru.deadsoftware.cavedroid.misc.states.AppState; -import ru.deadsoftware.cavedroid.misc.states.GameState; -import ru.deadsoftware.cavedroid.misc.states.MenuState; +import ru.deadsoftware.cavedroid.game.GameItems; +import ru.deadsoftware.cavedroid.misc.Assets; public class CaveGame extends Game { + private static final String TAG = "CaveGame"; + public static final String VERSION = "alpha 0.4"; - public static AppState APP_STATE; - public static GameState GAME_STATE; - public static MenuState MENU_STATE; + private final String mGameFolder; + private final boolean mTouch; + private boolean mDebug; - public static String GAME_FOLDER; - public static boolean TOUCH; + public CaveGame(String gameFolder, boolean touch) { + mGameFolder = gameFolder; + mTouch = touch; + } - public CaveGame(String gameFolder) { - this(gameFolder, false); + public void setDebug(boolean debug) { + mDebug = debug; } - public CaveGame(String gameFolder, boolean touch) { - GAME_FOLDER = gameFolder; - TOUCH = touch; - APP_STATE = AppState.MENU; - MENU_STATE = MenuState.MAIN; - GAME_STATE = GameState.PLAY; + private void initConfig(MainConfig mainConfig, MainComponent mainComponent) { + int width = mTouch ? 320 : 480; + int height = (int) (width * ((float) Gdx.graphics.getHeight() / Gdx.graphics.getWidth())); + + mainConfig.setMainComponent(mainComponent); + mainConfig.setGameFolder(mGameFolder); + mainConfig.setTouch(mTouch); + mainConfig.setWidth(width); + mainConfig.setHeight(height); + mainConfig.setShowInfo(true); } @Override public void create() { - Gdx.app.log("CaveGame", GAME_FOLDER); - Gdx.files.absolute(GAME_FOLDER).mkdirs(); - setScreen(new GameScreen()); + Gdx.app.log(TAG, mGameFolder); + Gdx.files.absolute(mGameFolder).mkdirs(); + + Assets.load(); + GameItems.load(); + + MainComponent mainComponent = DaggerMainComponent.create(); + initConfig(mainComponent.getGameConfig(), mainComponent); + setScreen(mainComponent.getGameScreen()); } }