diff --git a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
index 6eb0e60dc03b64f55c91eb00cf1921506283f1ec..b01153a4c6f697c9d3251b921ea494977e0ef3f2 100644 (file)
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import ru.deadsoftware.cavedroid.CaveGame;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.utils.ArrayMap;
+import com.badlogic.gdx.utils.JsonReader;
+import com.badlogic.gdx.utils.JsonValue;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
-public class Assets {
-
- public static final int BLOCK_TEXTURES = 66;
- public static final int ITEM_TEXTURES = 13;
-
- private static GlyphLayout layout;
-
- public static BitmapFont mcFont;
-
- public static Sprite gameLogo;
+import java.util.HashMap;
- public static Texture menuBtnTex;
- public static TextureRegion[] menuBtn = new TextureRegion[3];
-
- public static Texture plTex;
- public static Sprite[][] plSprite = new Sprite[2][4];
-
- public static Texture pigTex;
- public static Sprite[][] pigSprite = new Sprite[2][2];
-
- public static Sprite shade;
+public class Assets {
- public static Texture terrain;
- public static Sprite[] blockTex = new Sprite[BLOCK_TEXTURES];
+ public static final JsonReader jsonReader = new JsonReader();
- public static Texture items;
- public static Sprite[] itemTex = new Sprite[ITEM_TEXTURES];
+ private static final GlyphLayout glyphLayout = new GlyphLayout();
+ static final BitmapFont minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
- public static Texture gui;
- public static TextureRegion invBar;
- public static TextureRegion invBarCur;
- public static TextureRegion guiCur;
+ public static final Sprite[][] playerSprite = new Sprite[2][4];
+ public static final Sprite[][] pigSprite = new Sprite[2][2];
+ public static final HashMap<String, TextureRegion> textureRegions = new HashMap<>();
+ public static final ArrayMap<String, TouchButton> guiMap = new ArrayMap<>();
+ public static final Sprite sandSprite = flippedSprite(new Texture((Gdx.files.internal("textures/blocks/sand.png"))));
+ public static final Sprite gravelSprite = flippedSprite(new Texture((Gdx.files.internal("textures/blocks/gravel.png"))));
- public static Texture wreckTex;
- public static TextureRegion[] wreck = new TextureRegion[10];
+ private static TextureRegion flippedRegion(Texture texture, int x, int y, int width, int height) {
+ return new TextureRegion(texture, x, y + height, width, -height);
+ }
- public static Texture creativeTex;
- public static TextureRegion creativeInv;
- public static TextureRegion creativeScr;
+ private static Sprite flippedSprite(Texture texture) {
+ Sprite sprite = new Sprite(texture);
+ sprite.flip(false, true);
+ return sprite;
+ }
- public static Texture touchGui;
- public static TextureRegion[] touchArrows = new TextureRegion[4];
- public static TextureRegion touchLMB, touchRMB;
- public static TextureRegion touchMode;
- public static TextureRegion touchSpace;
+ private static Sprite flippedSprite(TextureRegion texture) {
+ Sprite sprite = new Sprite(texture);
+ sprite.flip(false, true);
+ return sprite;
+ }
private static void loadPlayer() {
- plTex = new Texture(Gdx.files.internal("mobs/char.png"));
+ Texture plTex = new Texture(Gdx.files.internal("mobs/char.png"));
//LOOK TO LEFT
//head
- plSprite[0][0] = new Sprite(new TextureRegion(plTex, 0, 0, 12, 12));
- plSprite[0][0].flip(false, true);
+ playerSprite[0][0] = flippedSprite(new TextureRegion(plTex, 0, 0, 12, 12));
//body
- plSprite[0][1] = new Sprite(new TextureRegion(plTex, 0, 13, 12, 12));
- plSprite[0][1].flip(false, true);
+ playerSprite[0][1] = flippedSprite(new TextureRegion(plTex, 0, 13, 12, 12));
//hand
- plSprite[0][2] = new Sprite(new TextureRegion(plTex, 25, 5, 20, 20));
- plSprite[0][2].flip(false, true);
+ playerSprite[0][2] = flippedSprite(new TextureRegion(plTex, 25, 5, 20, 20));
//leg
- plSprite[0][3] = new Sprite(new TextureRegion(plTex, 25, 27, 20, 20));
- plSprite[0][3].flip(false, true);
+ playerSprite[0][3] = flippedSprite(new TextureRegion(plTex, 25, 27, 20, 20));
//LOOK TO RIGHT
//head
- plSprite[1][0] = new Sprite(new TextureRegion(plTex, 13, 0, 12, 12));
- plSprite[1][0].flip(false, true);
+ playerSprite[1][0] = flippedSprite(new TextureRegion(plTex, 13, 0, 12, 12));
//body
- plSprite[1][1] = new Sprite(new TextureRegion(plTex, 13, 13, 12, 12));
- plSprite[1][1].flip(false, true);
+ playerSprite[1][1] = flippedSprite(new TextureRegion(plTex, 13, 13, 12, 12));
//hand
- plSprite[1][2] = new Sprite(new TextureRegion(plTex, 37, 5, 20, 20));
- plSprite[1][2].flip(false, true);
+ playerSprite[1][2] = flippedSprite(new TextureRegion(plTex, 37, 5, 20, 20));
//leg
- plSprite[1][3] = new Sprite(new TextureRegion(plTex, 37, 27, 20, 20));
- plSprite[1][3].flip(false, true);
+ playerSprite[1][3] = flippedSprite(new TextureRegion(plTex, 37, 27, 20, 20));
}
private static void loadPig() {
- pigTex = new Texture(Gdx.files.internal("mobs/pig.png"));
- pigSprite[0][0] = new Sprite(new TextureRegion(pigTex, 0, 0, 25, 12));
- pigSprite[0][0].flip(false, true);
- pigSprite[1][0] = new Sprite(new TextureRegion(pigTex, 0, 12, 25, 12));
- pigSprite[1][0].flip(false, true);
- pigSprite[0][1] = new Sprite(new TextureRegion(pigTex, 4, 26, 12, 12));
- pigSprite[0][1].flip(false, true);
- pigSprite[1][1] = new Sprite(new TextureRegion(pigTex, 16, 26, 12, 12));
- pigSprite[1][1].flip(false, true);
+ Texture pigTex = new Texture(Gdx.files.internal("mobs/pig.png"));
+ pigSprite[0][0] = flippedSprite(new TextureRegion(pigTex, 0, 0, 25, 12));
+ pigSprite[1][0] = flippedSprite(new TextureRegion(pigTex, 0, 12, 25, 12));
+ pigSprite[0][1] = flippedSprite(new TextureRegion(pigTex, 4, 26, 12, 12));
+ pigSprite[1][1] = flippedSprite(new TextureRegion(pigTex, 16, 26, 12, 12));
}
- public static void load() {
- mcFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
- mcFont.getData().setScale(.375f);
-
- layout = new GlyphLayout();
-
- gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
- gameLogo.flip(false, true);
-
- menuBtnTex = new Texture(Gdx.files.internal("buttons.png"));
- for (int i = 0; i < 3; i++) {
- menuBtn[i] = new TextureRegion(menuBtnTex, 0, 20 * i, 200, 20);
- menuBtn[i].flip(false, true);
+ /**
+ * Loads texture names and sizes from <b>json/texture_regions.json</b>, cuts them to TextureRegions
+ * and puts to {@link #textureRegions} HashMap
+ */
+ private static void loadJSON() {
+ JsonValue json = jsonReader.parse(Gdx.files.internal("json/texture_regions.json"));
+ for (JsonValue file = json.child(); file != null; file = file.next()) {
+ Texture texture = new Texture(Gdx.files.internal(file.name() + ".png"));
+ if (file.size == 0) {
+ textureRegions.put(file.name(), flippedRegion(texture, 0, 0, texture.getWidth(), texture.getHeight()));
+ } else {
+ for (JsonValue key = file.child(); key != null; key = key.next()) {
+ int x = getIntFromJson(key, "x", 0);
+ int y = getIntFromJson(key, "y", 0);
+ int w = getIntFromJson(key, "w", texture.getWidth());
+ int h = getIntFromJson(key, "h", texture.getHeight());
+ textureRegions.put(key.name(), flippedRegion(texture, x, y, w, h));
+ }
+ }
}
+ }
+ public static void load() {
+ minecraftFont.getData().setScale(.375f);
loadPlayer();
loadPig();
+ loadJSON();
+ }
- shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
-
- gui = new Texture(Gdx.files.internal("gui.png"));
- guiCur = new TextureRegion(gui, 0, 0, 16, 16);
- invBar = new TextureRegion(gui, 0, 16, 182, 22);
- invBarCur = new TextureRegion(gui, 0, 38, 24, 24);
-
- creativeTex = new Texture(Gdx.files.internal("allitems.png"));
- creativeInv = new TextureRegion(creativeTex, 0, 0, 176, 136);
- creativeInv.flip(false, true);
- creativeScr = new TextureRegion(creativeTex, 3, 137, 12, 15);
- creativeScr.flip(false, true);
-
- wreckTex = new Texture(Gdx.files.internal("break.png"));
- for (int i = 0; i < 10; i++) {
- wreck[i] = new TextureRegion(wreckTex, 16 * i, 0, 16, 16);
- }
-
- if (CaveGame.TOUCH) {
- touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
- for (int i = 0; i < 4; i++) {
- touchArrows[i] = new TextureRegion(touchGui, i * 26, 0, 26, 26);
- touchArrows[i].flip(false, true);
- }
- touchLMB = new TextureRegion(touchGui, 0, 26, 26, 26);
- touchLMB.flip(false, true);
- touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
- touchRMB.flip(false, true);
- touchMode = new TextureRegion(touchGui, 26, 26, 26, 26);
- touchMode.flip(false, true);
- touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
- touchSpace.flip(false, true);
- }
+ /**
+ * @param s string whose width you want to know
+ * @return A width of string written in {@link #minecraftFont} in pixels
+ */
+ public static int getStringWidth(String s) {
+ glyphLayout.setText(minecraftFont, s);
+ return (int) glyphLayout.width;
+ }
- terrain = new Texture(Gdx.files.internal("terrain.png"));
- for (int i = 0; i < BLOCK_TEXTURES; i++) {
- blockTex[i] = new Sprite(terrain,
- (i % 16) * 16, (i / 16) * 16, 16, 16);
- blockTex[i].flip(false, true);
- blockTex[i].setSize(8, 8);
- }
- terrain = null;
+ /**
+ * @param s string whose height you want to know
+ * @return A height of string written in {@link #minecraftFont} in pixels
+ */
+ public static int getStringHeight(String s) {
+ glyphLayout.setText(minecraftFont, s);
+ return (int) glyphLayout.height;
+ }
- items = new Texture(Gdx.files.internal("items.png"));
- for (int i = 0; i < ITEM_TEXTURES; i++) {
- itemTex[i] = new Sprite(items,
- (i % 16) * 16, (i / 16) * 16, 16, 16);
- itemTex[i].flip(false, true);
- }
- items = null;
+ public static int getIntFromJson(JsonValue json, String name, int defaultValue) {
+ return json.has(name) ? json.getInt(name) : defaultValue;
}
- public static int getStringWidth(String s) {
- layout.setText(mcFont, s);
- return (int) layout.width;
+ public static String getStringFromJson(JsonValue json, String name, String defaultValue) {
+ return json.has(name) ? json.getString(name) : defaultValue;
}
- public static int getStringHeight(String s) {
- layout.setText(mcFont, s);
- return (int) layout.height;
+ public static boolean getBooleanFromJson(JsonValue json, String name, boolean defaultValue) {
+ return json.has(name) ? json.getBoolean(name) : defaultValue;
}
}