-package ru.deadsoftware.cavecraft.menu;
+package ru.deadsoftware.cavedroid.menu;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Array;
-import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.GameScreen;
-import ru.deadsoftware.cavecraft.game.GameItems;
-import ru.deadsoftware.cavecraft.game.GameSaver;
-import ru.deadsoftware.cavecraft.menu.objects.Button;
-import ru.deadsoftware.cavecraft.misc.AppState;
-import ru.deadsoftware.cavecraft.misc.Assets;
-import ru.deadsoftware.cavecraft.misc.Renderer;
+import ru.deadsoftware.cavedroid.CaveGame;
+import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameSaver;
+import ru.deadsoftware.cavedroid.menu.objects.Button;
+import ru.deadsoftware.cavedroid.misc.AppState;
+import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.Renderer;
public class MenuRenderer extends Renderer {
menuMainBtns.add(new Button("Quit", getWidth() / 2 - 100, getHeight() / 4 + 60));
//new game menu
menuNGBtns = new Array<Button>();
- menuNGBtns.add(new Button("Survival", getWidth() / 2 - 100, getHeight() / 4, 1));
+ menuNGBtns.add(new Button("Survival", getWidth() / 2 - 100, getHeight() / 4, 0));
menuNGBtns.add(new Button("Creative", getWidth() / 2 - 100, getHeight() / 4 + 30));
menuNGBtns.add(new Button("Back", getWidth() / 2 - 100, getHeight() / 4 + 60));
spriter.draw(Assets.shade, x * 16, y * 16);
}
}
- spriter.draw(Assets.gameLogo, getWidth() / 2 - Assets.gameLogo.getWidth() / 2, 0);
+ spriter.draw(Assets.gameLogo, getWidth() / 2 - Assets.gameLogo.getWidth() / 2, 8);
switch (CaveGame.STATE) {
case MENU_MAIN:
break;
}
- drawString("CaveCraft " + CaveGame.VERSION, 0,
- getHeight() - Assets.getStringHeight("CaveCraft " + CaveGame.VERSION) * 1.5f);
+ drawString("CaveDroid " + CaveGame.VERSION, 0,
+ getHeight() - Assets.getStringHeight("CaveDroid " + CaveGame.VERSION) * 1.5f);
spriter.end();
switch (CaveGame.STATE) {