mHeight = mForeMap[0].length;
}
- mGameFluidsThread = new GameFluidsThread(this, mMobsController, Thread.currentThread());
+ mGameFluidsThread = new GameFluidsThread(this, mMobsController);
mGameFluidsTimer = new Timer();
mGameFluidsTimer.scheduleAtFixedRate(mGameFluidsThread, 0, GameFluidsThread.FLUID_UPDATE_INTERVAL_MS);