[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / windows / GameWindowsManager.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt b/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt
index 302562fb9b60d086b30bc79ca6b1baf22099ef12..b07f1fd5112ea2be09521f05808319a173286b71 100644 (file)
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.windows.inventory.AbstractInventoryWindow
+import ru.deadsoftware.cavedroid.game.windows.inventory.CraftingInventoryWindow
+import ru.deadsoftware.cavedroid.game.windows.inventory.CreativeInventoryWindow
+import ru.deadsoftware.cavedroid.game.windows.inventory.SurvivalInventoryWindow
import javax.inject.Inject
@GameScope
var creativeScrollAmount = 0
var isDragging = false
- var selectedItem: InventoryItem? = null
+ var currentWindow: AbstractInventoryWindow? = null
+
+ @JvmName("getCurrentWindowType")
fun getCurrentWindow(): GameUiWindow {
- return mainConfig.gameUiWindow
+ return currentWindow?.type ?: GameUiWindow.NONE
}
fun openInventory() {
if (mobsController.player.gameMode == 1) {
- mainConfig.gameUiWindow = GameUiWindow.CREATIVE_INVENTORY
+ currentWindow = CreativeInventoryWindow(GameUiWindow.CREATIVE_INVENTORY)
} else {
- mainConfig.gameUiWindow = GameUiWindow.SURVIVAL_INVENTORY
+ currentWindow = SurvivalInventoryWindow(GameUiWindow.SURVIVAL_INVENTORY)
}
}
+ fun openCrafting() {
+ currentWindow = CraftingInventoryWindow(GameUiWindow.CRAFTING_TABLE)
+ }
+
fun closeWindow() {
- mainConfig.gameUiWindow = GameUiWindow.NONE
+ currentWindow = null
}
}
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