DEADSOFTWARE

Move block damage and cursor to player class
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / ForegroundBlocksRenderer.kt
index 30736958f36f3f31ec1e8941a11fc4f11e85b25a..ef8be714220b88ce94b849893be3883cc9d14a31 100644 (file)
@@ -3,8 +3,8 @@ package ru.deadsoftware.cavedroid.game.render
 import com.badlogic.gdx.graphics.g2d.SpriteBatch
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
 import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
 import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import ru.deadsoftware.cavedroid.misc.utils.forEachBlockInArea
 import javax.inject.Inject
@@ -12,8 +12,8 @@ import javax.inject.Inject
 @GameScope
 class ForegroundBlocksRenderer @Inject constructor(
     gameWorld: GameWorld,
-    gameInput: GameInput
-) : BlocksRenderer(gameWorld, gameInput) {
+    mobsController: MobsController
+) : BlocksRenderer(gameWorld, mobsController) {
 
     override val renderLayer get() = RENDER_LAYER