DEADSOFTWARE

Fix drawing block damage
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / BackgroundBlocksRenderer.kt
index ae02aa407cb432b31a191439c62c2be1025906c0..515ad796f62c8cfa866804f614d0b6d74f834aa9 100644 (file)
@@ -26,6 +26,8 @@ class BackgroundBlocksRenderer @Inject constructor(
             drawBackMap(spriteBatch, viewport, x, y)
         }
 
+        drawBlockDamage(spriteBatch, viewport)
+
         spriteBatch.end()
         Gdx.gl.glEnable(GL20.GL_BLEND)
         Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)