diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index e687a025686d24fa834e4ae90604e1d0a2a193e8..fd7101c7dbd0dafbefab5675098e47cb014723f7 100644 (file)
Assets.playerSprite[0][3].setRotation(0);
Assets.playerSprite[1][3].setRotation(0);
}
- if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60)
+ if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) {
animDelta = -animDelta;
+ }
//back hand
- Assets.playerSprite[1][2].setPosition(x - 6, y);
+ Assets.playerSprite[1][2].setPosition(x + 2, y + 8);
Assets.playerSprite[1][2].draw(spriteBatch);
//back leg
- Assets.playerSprite[1][3].setPosition(x - 6, y + 10);
+ Assets.playerSprite[1][3].setPosition(x + 2, y + 20);
Assets.playerSprite[1][3].draw(spriteBatch);
//front leg
- Assets.playerSprite[0][3].setPosition(x - 6, y + 10);
+ Assets.playerSprite[0][3].setPosition(x + 2, y + 20);
Assets.playerSprite[0][3].draw(spriteBatch);
//head
- spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x - 2, y - 2);
+ spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y);
//body
- spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x - 2, y + 8);
+ spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8);
//front hand
- Assets.playerSprite[0][2].setPosition(x - 6, y);
+ Assets.playerSprite[0][2].setPosition(x + 2, y + 8);
Assets.playerSprite[0][2].draw(spriteBatch);
}