diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index 83f3257d86b027c21bb03e4fcb29d6ed8e18d81f..b369f1ccc7f37613d9b90ec0d863a5530a7a7563 100644 (file)
public int cursorX = 0;
public int cursorY = 0;
+ @CheckForNull
+ private Vector2 spawnPoint = null;
+
public ControlMode controlMode = ControlMode.WALK;
public enum ControlMode {
}
private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
- int y;
- for (y = 0; y < gameWorld.getHeight(); y++) {
- if (y == gameWorld.getHeight() - 1) {
- y = 60;
- gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
+ if (spawnPoint != null) {
+ return spawnPoint;
+ }
+
+ int y, x = gameWorld.getWidth() / 2;
+ for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
+ if (y == gameWorld.getWorldConfig().getSeaLevel()) {
+ for (x = 0; x < gameWorld.getWidth(); x++) {
+ if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
+ break;
+ }
+ if (x == gameWorld.getWidth() - 1) {
+ gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
+ break;
+ }
+ }
break;
}
- if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
+ if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
break;
}
}
- return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
+ spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
+ return spawnPoint;
}
public void setDir(Direction dir) {
final Sprite sprite = item.getSprite();
final boolean smallSprite = !item.isTool() || item.isShears();
+ final float originalWidth = sprite.getWidth();
+ final float originalHeight = sprite.getHeight();
+
if (smallSprite) {
sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
}
SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
}
- SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
+ sprite.setRotation(-handMultiplier * rotate);
+ sprite.setPosition(itemX, itemY);
+ sprite.draw(spriteBatch);
// dont forget to reset
sprite.setFlip(false, sprite.isFlipY());
sprite.setRotation(0);
sprite.setOriginCenter();
+ sprite.setSize(originalWidth, originalHeight);
if (item.isTool()) {
sprite.rotate90(looksRight());
}