diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index f373dc3ad598785e1d8430229c10a87f3f2c24d9..5cdb5d85bb5baa6a28e01e14327675f2e1d59deb 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GamePhysics;
import ru.deadsoftware.cavedroid.game.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
}
@Override
- public void ai(GameWorld gameWorld) {
+ public void ai(GameWorld gameWorld, float delta) {
}
@Override
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- if (mVelocity.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
- Assets.playerSprite[0][2].rotate(mAnimDelta);
- Assets.playerSprite[1][2].rotate(-mAnimDelta);
- Assets.playerSprite[0][3].rotate(-mAnimDelta);
- Assets.playerSprite[1][3].rotate(mAnimDelta);
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ final float correctedAnimationDelta = mAnimDelta * delta;
+
+ if (mVelocity.x != 0 || Math.abs(Assets.playerSprite[0][2].getRotation()) > Math.abs(correctedAnimationDelta)) {
+ Assets.playerSprite[0][2].rotate(correctedAnimationDelta);
+ Assets.playerSprite[1][2].rotate(-correctedAnimationDelta);
+ Assets.playerSprite[0][3].rotate(-correctedAnimationDelta);
+ Assets.playerSprite[1][3].rotate(correctedAnimationDelta);
} else {
Assets.playerSprite[0][2].setRotation(0);
Assets.playerSprite[1][2].setRotation(0);