DEADSOFTWARE

Make separate textures for mob limbs #8
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Pig.java
index e37ab3e3d4fe2db20dbff6e2a13052fd5cf96b7d..394d9be23533200e00478f3af5ede019a2c37d51 100644 (file)
@@ -46,16 +46,16 @@ public class Pig extends Mob {
         pigSprite[0][1].setRotation(getAnim());
         pigSprite[1][1].setRotation(-getAnim());
         //back legs
-        pigSprite[1][1].setPosition(x - 4 + (9 - dirMultiplier() * 9), y + 6);
+        pigSprite[1][1].setPosition(x + (9 - dirMultiplier() * 9), y + 12);
         pigSprite[1][1].draw(spriteBatch);
-        pigSprite[1][1].setPosition(x + 17 - (9 * dirMultiplier()), y + 6);
+        pigSprite[1][1].setPosition(x + 21 - (9 * dirMultiplier()), y + 12);
         pigSprite[1][1].draw(spriteBatch);
+        //head & body
+        spriteBatch.draw(Assets.pigSprite[dirMultiplier()][0], x, y);
         //front legs
-        pigSprite[0][1].setPosition(x - 4 + (9 - dirMultiplier() * 9), y + 6);
+        pigSprite[0][1].setPosition(x + (9 - dirMultiplier() * 9), y + 12);
         pigSprite[0][1].draw(spriteBatch);
-        pigSprite[0][1].setPosition(x + 17 - (9 * dirMultiplier()), y + 6);
+        pigSprite[0][1].setPosition(x + 21 - (9 * dirMultiplier()), y + 12);
         pigSprite[0][1].draw(spriteBatch);
-        //head & body
-        spriteBatch.draw(Assets.pigSprite[dirMultiplier()][0], x, y);
     }
 }