import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameWorld;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
*/
public FallingSand(float x, float y) {
super(x, y, 16, 16, Direction.LEFT, Type.SAND);
- move = new Vector2(0, 1);
+ mMove = new Vector2(0, 1);
}
@Override
- public void ai() {
- if (move.isZero()) {
- GP.world.setForeMap(getMapX(), getMiddleMapY(), 10);
+ public void ai(GameWorld gameWorld) {
+ if (mMove.isZero()) {
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
kill();
}
}