diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index 7b23d4d619b785177c7bbbe2c25453aaadd7d022..fb567049394d79329a7ced59fb7a770c1224f2e3 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
+import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.misc.Assets;
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
+
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of gravel again.
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
+ move = new Vector2(0, 1);
}
@Override
public void ai() {
+ if (move.isZero()) {
+ GP.world.setForeMap(getMapX(), getMiddleMapY(), 11);
+ kill();
+ }
}
@Override
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
+ public void draw(@NotNull SpriteBatch spriteBatch, float x, float y) {
spriteBatch.draw(Assets.gravelSprite, x, y);
}
- @Override
- public int getType() {
- return 11;
- }
-
}