diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index 93d0b6f9d25c12227a99577a19f9b9244c4a7cf1..7b23d4d619b785177c7bbbe2c25453aaadd7d022 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
import ru.deadsoftware.cavedroid.misc.Assets;
+/**
+ * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
+ * falls down to the next block and becomes a block of gravel again.
+ */
public class FallingGravel extends Mob {
+ /**
+ * Creates a FallingGravel mob at coordinates
+ * @param x X in pixels
+ * @param y Y in pixels
+ */
public FallingGravel(float x, float y) {
super(x, y, 16, 16, 0);
mov = new Vector2(0, 1);
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(GameItems.getBlock("gravel").getTex(), x, y);
+ spriteBatch.draw(Assets.gravelSprite, x, y);
}
@Override