DEADSOFTWARE

Make separate textures for mob limbs #8
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / FallingGravel.java
index 3eb10ebcda3a8474ded187c409ad933a2027088b..70879e4f1499d2db2d91d19107a9852d45c31ede 100644 (file)
@@ -2,7 +2,7 @@ package ru.deadsoftware.cavedroid.game.mobs;
 
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.GameItems;
 
 import static ru.deadsoftware.cavedroid.GameScreen.GP;
 
@@ -37,7 +37,7 @@ public class FallingGravel extends Mob {
 
     @Override
     public void draw(SpriteBatch spriteBatch, float x, float y) {
-        spriteBatch.draw(Assets.gravelSprite, x, y);
+        spriteBatch.draw(GameItems.getBlockTex(11), x, y);
     }
 
 }